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-rw-r--r--core/agreement-state.go288
1 files changed, 288 insertions, 0 deletions
diff --git a/core/agreement-state.go b/core/agreement-state.go
new file mode 100644
index 0000000..6022bf3
--- /dev/null
+++ b/core/agreement-state.go
@@ -0,0 +1,288 @@
+// Copyright 2018 The dexon-consensus-core Authors
+// This file is part of the dexon-consensus-core library.
+//
+// The dexon-consensus-core library is free software: you can redistribute it
+// and/or modify it under the terms of the GNU Lesser General Public License as
+// published by the Free Software Foundation, either version 3 of the License,
+// or (at your option) any later version.
+//
+// The dexon-consensus-core library is distributed in the hope that it will be
+// useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
+// General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with the dexon-consensus-core library. If not, see
+// <http://www.gnu.org/licenses/>.
+
+package core
+
+import (
+ "fmt"
+ "sync/atomic"
+
+ "github.com/dexon-foundation/dexon-consensus-core/common"
+ "github.com/dexon-foundation/dexon-consensus-core/core/types"
+)
+
+// Errors for agreement state module.
+var (
+ ErrNoEnoughVoteInPrepareState = fmt.Errorf("no enough vote in prepare state")
+ ErrNoEnoughVoteInAckState = fmt.Errorf("no enough vote in ack state")
+)
+
+// agreementStateType is the state of agreement
+type agreementStateType int
+
+// agreementStateType enum.
+const (
+ statePrepare agreementStateType = iota
+ stateAck
+ stateConfirm
+ statePass1
+ statePass2
+)
+
+var nullBlockHash = common.Hash{}
+
+type agreementState interface {
+ state() agreementStateType
+ nextState() (agreementState, error)
+ receiveVote() error
+ clocks() int
+ terminate()
+}
+
+//----- PrepareState -----
+type prepareState struct {
+ a *agreementData
+}
+
+func newPrepareState(a *agreementData) *prepareState {
+ return &prepareState{a: a}
+}
+
+func (s *prepareState) state() agreementStateType { return statePrepare }
+func (s *prepareState) clocks() int { return 0 }
+func (s *prepareState) terminate() {}
+func (s *prepareState) nextState() (agreementState, error) {
+ hash := common.Hash{}
+ if s.a.period == 1 {
+ hash = s.a.blockProposer().Hash
+ } else {
+ var proposed bool
+ hash, proposed = s.a.countVote(s.a.period-1, types.VotePass)
+ if !proposed {
+ return nil, ErrNoEnoughVoteInPrepareState
+ }
+ if hash == nullBlockHash {
+ hash = s.a.blocks[s.a.ID].Hash
+ } else {
+ delete(s.a.blocks, s.a.ID)
+ }
+ }
+ s.a.blockChan <- hash
+ return newAckState(s.a), nil
+}
+func (s *prepareState) receiveVote() error { return nil }
+
+// ----- AckState -----
+type ackState struct {
+ a *agreementData
+}
+
+func newAckState(a *agreementData) *ackState {
+ return &ackState{a: a}
+}
+
+func (s *ackState) state() agreementStateType { return stateAck }
+func (s *ackState) clocks() int { return 2 }
+func (s *ackState) terminate() {}
+func (s *ackState) nextState() (agreementState, error) {
+ acked := false
+ hash := common.Hash{}
+ if s.a.period == 1 {
+ acked = true
+ } else {
+ hash, acked = s.a.countVote(s.a.period-1, types.VotePass)
+ }
+ if !acked {
+ return nil, ErrNoEnoughVoteInAckState
+ }
+ if hash == nullBlockHash {
+ hash = s.a.leader.leaderBlockHash()
+ }
+ s.a.voteChan <- &types.Vote{
+ Type: types.VoteAck,
+ BlockHash: hash,
+ Period: s.a.period,
+ }
+ return newConfirmState(s.a), nil
+}
+func (s *ackState) receiveVote() error { return nil }
+
+// ----- ConfirmState -----
+type confirmState struct {
+ a *agreementData
+ voted *atomic.Value
+}
+
+func newConfirmState(a *agreementData) *confirmState {
+ voted := &atomic.Value{}
+ voted.Store(false)
+ return &confirmState{
+ a: a,
+ voted: voted,
+ }
+}
+
+func (s *confirmState) state() agreementStateType { return stateConfirm }
+func (s *confirmState) clocks() int { return 2 }
+func (s *confirmState) terminate() {}
+func (s *confirmState) nextState() (agreementState, error) {
+ return newPass1State(s.a), nil
+}
+func (s *confirmState) receiveVote() error {
+ if s.voted.Load().(bool) {
+ return nil
+ }
+ hash, ok := s.a.countVote(s.a.period, types.VoteAck)
+ if !ok {
+ return nil
+ }
+ if hash != nullBlockHash {
+ s.a.voteChan <- &types.Vote{
+ Type: types.VoteConfirm,
+ BlockHash: hash,
+ Period: s.a.period,
+ }
+ }
+ s.voted.Store(true)
+ return nil
+}
+
+// ----- Pass1State -----
+type pass1State struct {
+ a *agreementData
+}
+
+func newPass1State(a *agreementData) *pass1State {
+ return &pass1State{a: a}
+}
+
+func (s *pass1State) state() agreementStateType { return statePass1 }
+func (s *pass1State) clocks() int { return 0 }
+func (s *pass1State) terminate() {}
+func (s *pass1State) nextState() (agreementState, error) {
+ voteDefault := false
+ s.a.votesLock.RLock()
+ defer s.a.votesLock.RUnlock()
+ if vote, exist :=
+ s.a.votes[s.a.period][types.VoteConfirm][s.a.ID]; exist {
+ s.a.voteChan <- &types.Vote{
+ Type: types.VotePass,
+ BlockHash: vote.BlockHash,
+ Period: s.a.period,
+ }
+ } else if s.a.period == 1 {
+ voteDefault = true
+ } else {
+ hash, ok := s.a.countVote(s.a.period-1, types.VotePass)
+ if ok {
+ if hash == nullBlockHash {
+ s.a.voteChan <- &types.Vote{
+ Type: types.VotePass,
+ BlockHash: hash,
+ Period: s.a.period,
+ }
+ } else {
+ voteDefault = true
+ }
+ } else {
+ voteDefault = true
+ }
+ }
+ if voteDefault {
+ s.a.voteChan <- &types.Vote{
+ Type: types.VotePass,
+ BlockHash: s.a.defaultBlock,
+ Period: s.a.period,
+ }
+ }
+ return newPass2State(s.a), nil
+}
+func (s *pass1State) receiveVote() error { return nil }
+
+// ----- Pass2State -----
+type pass2State struct {
+ a *agreementData
+ voted *atomic.Value
+ enoughPassVote chan common.Hash
+ terminateChan chan struct{}
+}
+
+func newPass2State(a *agreementData) *pass2State {
+ voted := &atomic.Value{}
+ voted.Store(false)
+ return &pass2State{
+ a: a,
+ voted: voted,
+ enoughPassVote: make(chan common.Hash),
+ terminateChan: make(chan struct{}),
+ }
+}
+
+func (s *pass2State) state() agreementStateType { return statePass2 }
+func (s *pass2State) clocks() int { return 0 }
+func (s *pass2State) terminate() {
+ s.terminateChan <- struct{}{}
+}
+func (s *pass2State) nextState() (agreementState, error) {
+ select {
+ case <-s.terminateChan:
+ break
+ case hash := <-s.enoughPassVote:
+ s.a.votesLock.RLock()
+ defer s.a.votesLock.RUnlock()
+ s.a.defaultBlock = hash
+ s.a.period++
+ oldBlock := s.a.blocks[s.a.ID]
+ s.a.blocks = map[types.ValidatorID]*types.Block{
+ s.a.ID: oldBlock,
+ }
+ }
+ return newPrepareState(s.a), nil
+}
+func (s *pass2State) receiveVote() error {
+ if s.voted.Load().(bool) {
+ return nil
+ }
+ ackHash, ok := s.a.countVote(s.a.period, types.VoteAck)
+ if ok && ackHash != nullBlockHash {
+ s.a.voteChan <- &types.Vote{
+ Type: types.VotePass,
+ BlockHash: ackHash,
+ Period: s.a.period,
+ }
+ } else if s.a.period > 1 {
+ if _, exist :=
+ s.a.votes[s.a.period][types.VoteConfirm][s.a.ID]; !exist {
+ hash, ok := s.a.countVote(s.a.period-1, types.VotePass)
+ if ok && hash == nullBlockHash {
+ s.a.voteChan <- &types.Vote{
+ Type: types.VotePass,
+ BlockHash: hash,
+ Period: s.a.period,
+ }
+ }
+ }
+ }
+ go func() {
+ hash, ok := s.a.countVote(s.a.period, types.VotePass)
+ if ok {
+ s.enoughPassVote <- hash
+ }
+ }()
+ s.voted.Store(true)
+ return nil
+}