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authorMission Liao <mission.liao@dexon.org>2018-08-28 13:13:21 +0800
committerGitHub <noreply@github.com>2018-08-28 13:13:21 +0800
commit7e9d2db5576d697b578669c935b2e7bbf9422ec7 (patch)
treee4fb9f4b95b23934a142a88ee05fbd49dff50b3c /simulation/app.go
parent9c8f9a447bfd768a7b29db904bd604410ec66a09 (diff)
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core: tune performance (#73)
- Avoid using recursive function in critical path. - Do not write through when using levelDB. Things put to levelDB would be safe from panic even we didn't force to write through every time. - Dump count of confirmed blocks proposed by self. - Avoid allocating variables in loop. - Return length of acking node set, we only need that when total ordering. - Fix potential bug: make sure win records updated when acking height vectors of candidates are changed. - Keep dirty validators in slice. - Add cache for objects to ease the pressure to garbage collector. - Cache global acking status when total ordering. - Add method to recycle blocks. - Marshal JSON should be called once for each broadcast. - Make updateWinRecord called in parallel. - Log average / deviation of latencies when simulation finished.
Diffstat (limited to 'simulation/app.go')
-rw-r--r--simulation/app.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/simulation/app.go b/simulation/app.go
index c7a7ccf..635b071 100644
--- a/simulation/app.go
+++ b/simulation/app.go
@@ -106,7 +106,7 @@ func (a *simApp) TotalOrderingDeliver(blockHashes common.Hashes, early bool) {
}
a.Outputs = blocks
a.Early = early
- fmt.Println("OUTPUT", a.ValidatorID, a.Early, a.Outputs)
+ //fmt.Println("OUTPUT", a.ValidatorID, a.Early, a.Outputs)
confirmLatency := []time.Duration{}