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// Copyright 2018 The dexon-consensus-core Authors
// This file is part of the dexon-consensus-core library.
//
// The dexon-consensus-core library is free software: you can redistribute it
// and/or modify it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the License,
// or (at your option) any later version.
//
// The dexon-consensus-core library is distributed in the hope that it will be
// useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
// General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the dexon-consensus-core library. If not, see
// <http://www.gnu.org/licenses/>.

// Copyright 2018 The dexon-consensus-core Authors
// This file is part of the dexon-consensus-core library.
//
// The dexon-consensus-core library is free software: you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the License,
// or (at your option) any later version.
//
// The dexon-consensus-core library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the dexon-consensus-core library. If not, see
// <http://www.gnu.org/licenses/>.

package test

import (
    "math/rand"
    "sort"
    "time"

    "github.com/dexon-foundation/dexon-consensus-core/common"
    "github.com/dexon-foundation/dexon-consensus-core/core/blockdb"
    "github.com/dexon-foundation/dexon-consensus-core/core/types"
)

// isAllAckingBlockRevealed is a helper to check if all acking blocks of
// one block are revealed.
func isAllAckingBlockRevealed(
    b *types.Block, revealed map[common.Hash]struct{}) bool {

    for _, ack := range b.Acks {
        if _, exists := revealed[ack]; !exists {
            return false
        }
    }
    return true
}

// loadAllBlocks is a helper to load all blocks from blockdb.BlockIterator.
func loadAllBlocks(iter blockdb.BlockIterator) (
    blocks map[common.Hash]*types.Block, err error) {

    blocks = make(map[common.Hash]*types.Block)
    for {
        block, err := iter.Next()
        if err != nil {
            if err == blockdb.ErrIterationFinished {
                // It's safe to ignore iteraion-finished error.
                err = nil
            }
            break
        }
        blocks[block.Hash] = &block
    }
    return
}

// RandomDAGRevealer implements Revealer interface, which would load
// all blocks from blockdb, and randomly pick one block to reveal if
// it still forms a valid DAG in revealed blocks.
type RandomDAGRevealer struct {
    // blocksByChain group all blocks by chains and sorting
    // them by height.
    blocksByChain map[uint32][]*types.Block
    // tipIndexes store the height of next block from one chain
    // to check if is candidate.
    tipIndexes map[uint32]int
    // candidate are blocks that forms valid DAG with
    // current revealed blocks.
    candidates      []*types.Block
    candidateChains map[uint32]struct{}
    // revealed stores block hashes of current revealed blocks.
    revealed map[common.Hash]struct{}
    randGen  *rand.Rand
}

// NewRandomDAGRevealer constructs RandomDAGRevealer.
func NewRandomDAGRevealer(
    iter blockdb.BlockIterator) (r *RandomDAGRevealer, err error) {

    blocks, err := loadAllBlocks(iter)
    if err != nil {
        return
    }

    // Rearrange blocks by nodes and height.
    blocksByChain := make(map[uint32][]*types.Block)
    for _, block := range blocks {
        blocksByChain[block.Position.ChainID] =
            append(blocksByChain[block.Position.ChainID], block)
    }
    // Make sure blocks are sorted by block heights, from lower to higher.
    for chainID := range blocksByChain {
        sort.Sort(types.ByPosition(blocksByChain[chainID]))
    }
    r = &RandomDAGRevealer{
        blocksByChain:   blocksByChain,
        randGen:         rand.New(rand.NewSource(time.Now().UnixNano())),
        candidateChains: make(map[uint32]struct{}),
    }
    // Make sure this revealer is ready to use.
    r.Reset()
    return
}

// pickCandidates is a helper function to pick candidates from current tips.
func (r *RandomDAGRevealer) pickCandidates() {
    for chainID, tip := range r.tipIndexes {
        if _, isPicked := r.candidateChains[chainID]; isPicked {
            continue
        }
        blocks, exists := r.blocksByChain[chainID]
        if !exists {
            continue
        }
        if tip >= len(blocks) {
            continue
        }
        block := blocks[tip]
        if isAllAckingBlockRevealed(block, r.revealed) {
            r.tipIndexes[chainID]++
            r.candidates = append(r.candidates, block)
            r.candidateChains[chainID] = struct{}{}
        }
    }
}

// Next implement Revealer.Next method, which would reveal blocks
// forming valid DAGs.
func (r *RandomDAGRevealer) Next() (types.Block, error) {
    if len(r.candidates) == 0 {
        r.pickCandidates()
        if len(r.candidates) == 0 {
            return types.Block{}, blockdb.ErrIterationFinished
        }
    }

    // Pick next block to be revealed.
    picked := r.randGen.Intn(len(r.candidates))
    block := r.candidates[picked]
    r.candidates =
        append(r.candidates[:picked], r.candidates[picked+1:]...)
    delete(r.candidateChains, block.Position.ChainID)
    r.revealed[block.Hash] = struct{}{}
    r.pickCandidates()
    return *block, nil
}

// Reset implement Revealer.Reset method, which would reset the revealing.
func (r *RandomDAGRevealer) Reset() {
    r.tipIndexes = make(map[uint32]int)
    for chainID := range r.blocksByChain {
        r.tipIndexes[chainID] = 0
    }
    r.revealed = make(map[common.Hash]struct{})
    r.candidates = []*types.Block{}
}

// RandomRevealer implements Revealer interface, which would load
// all blocks from blockdb, and randomly pick one block to reveal.
type RandomRevealer struct {
    blocks  map[common.Hash]*types.Block
    remains common.Hashes
    randGen *rand.Rand
}

// NewRandomRevealer constructs RandomRevealer.
func NewRandomRevealer(
    iter blockdb.BlockIterator) (r *RandomRevealer, err error) {

    blocks, err := loadAllBlocks(iter)
    if err != nil {
        return
    }
    r = &RandomRevealer{
        blocks:  blocks,
        randGen: rand.New(rand.NewSource(time.Now().UnixNano())),
    }
    r.Reset()
    return
}

// Next implements Revealer.Next method, which would reveal blocks randomly.
func (r *RandomRevealer) Next() (types.Block, error) {
    if len(r.remains) == 0 {
        return types.Block{}, blockdb.ErrIterationFinished
    }

    picked := r.randGen.Intn(len(r.remains))
    block := r.blocks[r.remains[picked]]
    r.remains =
        append(r.remains[:picked], r.remains[picked+1:]...)
    return *block, nil
}

// Reset implement Revealer.Reset method, which would reset revealing.
func (r *RandomRevealer) Reset() {
    hashes := common.Hashes{}
    for hash := range r.blocks {
        hashes = append(hashes, hash)
    }
    r.remains = hashes
}

// RandomTipRevealer implements Revealer interface, which would load
// all blocks from blockdb, and randomly pick one chain's tip to reveal.
type RandomTipRevealer struct {
    chainsBlock    []map[uint64]*types.Block
    chainTip       []uint64
    chainRevealSeq []uint32
    revealed       int
    randGen        *rand.Rand
}

// NewRandomTipRevealer constructs RandomTipRevealer.
func NewRandomTipRevealer(
    iter blockdb.BlockIterator) (r *RandomTipRevealer, err error) {

    blocks, err := loadAllBlocks(iter)
    if err != nil {
        return
    }
    r = &RandomTipRevealer{
        randGen: rand.New(rand.NewSource(time.Now().UnixNano())),
    }
    for _, b := range blocks {
        for b.Position.ChainID >= uint32(len(r.chainsBlock)) {
            r.chainsBlock = append(r.chainsBlock, make(map[uint64]*types.Block))
            r.chainTip = append(r.chainTip, 0)
        }
        r.chainsBlock[b.Position.ChainID][b.Position.Height] = b
        r.chainRevealSeq = append(r.chainRevealSeq, b.Position.ChainID)
    }
    r.Reset()
    return
}

// Next implements Revealer.Next method, which would reveal blocks randomly.
func (r *RandomTipRevealer) Next() (types.Block, error) {
    if len(r.chainRevealSeq) == r.revealed {
        return types.Block{}, blockdb.ErrIterationFinished
    }

    picked := r.chainRevealSeq[r.revealed]
    r.revealed++
    block := r.chainsBlock[picked][r.chainTip[picked]]
    r.chainTip[picked]++
    return *block, nil
}

// Reset implement Revealer.Reset method, which would reset revealing.
func (r *RandomTipRevealer) Reset() {
    r.revealed = 0
    r.randGen.Shuffle(len(r.chainRevealSeq), func(i, j int) {
        r.chainRevealSeq[i], r.chainRevealSeq[j] =
            r.chainRevealSeq[j], r.chainRevealSeq[i]
    })
    for i := range r.chainTip {
        r.chainTip[i] = 0
    }
}