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-rw-r--r--pttbbs/include/proto.h5
-rw-r--r--pttbbs/mbbsd/Makefile4
-rw-r--r--pttbbs/mbbsd/card.c740
-rw-r--r--pttbbs/mbbsd/menu.c31
4 files changed, 8 insertions, 772 deletions
diff --git a/pttbbs/include/proto.h b/pttbbs/include/proto.h
index ce3b31e7..07265465 100644
--- a/pttbbs/include/proto.h
+++ b/pttbbs/include/proto.h
@@ -151,11 +151,6 @@ int mail_redenvelop(const char* from, const char* to, int money, char *fpath);
void resolve_over18(void);
int resolve_over18_user(const userec_t *u);
-/* card */
-int g_card_jack(void);
-int g_ten_helf(void);
-int card_99(void);
-
/* ccw (common chat window) */
int ccw_talk(int fd, int destuid); // common chat window: private talk
int ccw_chat(int fd); // common chat window: chatroom
diff --git a/pttbbs/mbbsd/Makefile b/pttbbs/mbbsd/Makefile
index b5da7665..535c458c 100644
--- a/pttbbs/mbbsd/Makefile
+++ b/pttbbs/mbbsd/Makefile
@@ -16,9 +16,9 @@ TALKOBJS = friend.o talk.o ccw.o
UTILOBJS = stuff.o kaede.o convert.o name.o syspost.o cache.o cal.o
UIOBJS = menu.o vtuikit.o psb.o
PAGEROBJS= more.o pmore.o
-PLUGOBJS = calendar.o ordersong.o gamble.o angel.o timecap.o
+PLUGOBJS = calendar.o ordersong.o angel.o timecap.o
CHESSOBJS= chess.o chc.o chc_tab.o ch_go.o ch_gomo.o ch_dark.o ch_reversi.o
-GAMEOBJS = card.o chicken.o
+GAMEOBJS = chicken.o gamble.o
OBJS:= admin.o assess.o edit.o xyz.o var.o vote.o voteboard.o \
$(COREOBJS) $(ABUSEOBJS) $(ACCOBJS) $(NETOBJS) $(TALKOBJS) $(UTILOBJS) \
$(UIOBJS) $(PAGEROBJS) $(PLUGOBJS) \
diff --git a/pttbbs/mbbsd/card.c b/pttbbs/mbbsd/card.c
deleted file mode 100644
index 21d9d9d2..00000000
--- a/pttbbs/mbbsd/card.c
+++ /dev/null
@@ -1,740 +0,0 @@
-/* $Id$ */
-#include "bbs.h"
-
-//////////////////////////////////////////////////////
-//
-// we don't use real user money anymore, because there
-// are too many bots...
-//
-// if you want to associate card games with real money,
-// override the functions below.
-//
-//////////////////////////////////////////////////////
-
-static int card_money = 0;
-static time4_t card_time = 0;
-
-#define CARD_MONEY_DEFAULT (100)
-#define PMONEY (10) // 每局初始所扣的數目
-
-int card_reset_money()
-{
- // initialize
- card_money = CARD_MONEY_DEFAULT;
-
- // alert user for the new money change
- clear();
- move(t_lines/2-2, 0);
- prints( " 請注意: 本遊樂場目前已改為使用與 BBS 系統金錢無關的籌碼,\n\n"
- " 每場遊戲開始您都會重置為 %u 枚籌碼,離開後自動失效。\n\n"
- " (P.S: 每局遊戲進入時會先自動扣除 %u 枚, 所以首局顯示數目為 %u )\n"
- , card_money, PMONEY, card_money - PMONEY);
- vmsg(NULL);
-
- card_time = now;
- return card_money;
-}
-
-int card_get_money()
-{
- return card_money;
-}
-
-int card_add_money(int delta)
-{
- if (card_money + delta < 0)
- return (card_money = 0);
- card_money += delta;
- return card_money;
-}
-
-void card_end_game()
-{
- clear();
- vs_hdr("遊樂場");
- if (card_get_money())
- {
- int m = card_get_money();
- prints("\n 遊戲結束,您此次的戰果為 %d - %d = "
- ANSI_COLOR(1;3%d) "%d" ANSI_RESET " 枚籌碼。\n\n",
- m, CARD_MONEY_DEFAULT,
- m >= CARD_MONEY_DEFAULT ? 3 : 1,
- m - CARD_MONEY_DEFAULT);
- } else {
- prints("\n 抱歉,您已經輸光了。\n\n");
- }
- card_time = now - card_time;
- prints( " 此次遊戲時間為 %d 小時 %d 分 %d 秒。\n\n"
- " 感謝您的光臨!\n\n",
- card_time / 3600,
- (card_time % 3600) / 60,
- card_time % 60);
- vmsg(NULL);
-}
-
-void card_anti_bot_sleep()
-{
- // sleep 0.2 sec
- usleep(200000);
-}
-
-//////////////////////////////////////////////////////
-
-enum CardSuit {
- Spade, Heart, Diamond, Club
-};
-
-static int
-card_remain(int cards[])
-{
- int i, temp = 0;
-
- for (i = 0; i < 52; i++)
- temp += cards[i];
- if (temp == 52)
- return 1;
- return 0;
-}
-
-static enum CardSuit
-card_flower(int card)
-{
- return (card / 13);
-}
-
-/* 1...13 */
-static int
-card_number(int card)
-{
- return (card % 13 + 1);
-}
-
-static int
-card_isblackjack(int card1, int card2)
-{
- return
- (card_number(card1)==1 && (10<=card_number(card2) && card_number(card2)<=13)) ||
- (card_number(card2)==1 && (10<=card_number(card1) && card_number(card1)<=13));
-}
-
-static int
-card_select(int *now)
-{
- char *cc[2] = {ANSI_COLOR(44) " " ANSI_RESET,
- ANSI_COLOR(1;33;41) " △ " ANSI_RESET};
-
- while (1) {
- move(20, 0);
- clrtoeol();
- prints("%s%s%s%s%s", (*now == 0) ? cc[1] : cc[0],
- (*now == 1) ? cc[1] : cc[0],
- (*now == 2) ? cc[1] : cc[0],
- (*now == 3) ? cc[1] : cc[0],
- (*now == 4) ? cc[1] : cc[0]);
- switch (vkey()) {
- case 'Q':
- case 'q':
- return 0;
- case '+':
- case ',':
- return 1;
- case KEY_ENTER:
- return -1;
- case KEY_LEFT:
- *now = (*now + 4) % 5;
- break;
- case KEY_RIGHT:
- *now = (*now + 1) % 5;
- break;
- case '1':
- *now = 0;
- break;
- case '2':
- *now = 1;
- break;
- case '3':
- *now = 2;
- break;
- case '4':
- *now = 3;
- break;
- case '5':
- *now = 4;
- break;
- }
- }
-}
-
-static void
-card_display(int cline, int number, enum CardSuit flower, int show)
-{
- int color = 31;
- char *cn[13] = {"A", "2", "3", "4", "5", "6",
- "7", "8", "9", "10", "J", "Q", "K"};
- if (flower == 0 || flower == 3)
- color = 36;
- if ((show < 0) && (cline > 1 && cline < 8))
- outs("│" ANSI_COLOR(1;33;42) "※※※※" ANSI_RESET "│");
- else
- switch (cline) {
- case 1:
- outs("╭────╮");
- break;
- case 2:
- prints("│" ANSI_COLOR(1;%d) "%s" ANSI_RESET " │", color, cn[number - 1]);
- break;
- case 3:
- if (flower == 1)
- prints("│" ANSI_COLOR(1;%d) "◢◣◢◣" ANSI_RESET "│", color);
- else
- prints("│" ANSI_COLOR(1;%d) " ◢◣ " ANSI_RESET "│", color);
- break;
- case 4:
- if (flower == 1)
- prints("│" ANSI_COLOR(1;%d) "████" ANSI_RESET "│", color);
- else if (flower == 3)
- prints("│" ANSI_COLOR(1;%d) "◣██◢" ANSI_RESET "│", color);
- else
- prints("│" ANSI_COLOR(1;%d) "◢██◣" ANSI_RESET "│", color);
- break;
- case 5:
- if (flower == 0)
- prints("│" ANSI_COLOR(1;%d) "████" ANSI_RESET "│", color);
- else if (flower == 3)
- prints("│" ANSI_COLOR(1;%d) "█◥◤█" ANSI_RESET "│", color);
- else
- prints("│" ANSI_COLOR(1;%d) "◥██◤" ANSI_RESET "│", color);
- break;
- case 6:
- if (flower == 0)
- prints("│" ANSI_COLOR(1;%d) " ◢◣ " ANSI_RESET "│", color);
- else if (flower == 3)
- prints("│" ANSI_COLOR(1;%d) "◥◢◣◤" ANSI_RESET "│", color);
- else
- prints("│" ANSI_COLOR(1;%d) " ◥◤ " ANSI_RESET "│", color);
- break;
- case 7:
- prints("│ " ANSI_COLOR(1;%d) "%s" ANSI_RESET "│", color, cn[number - 1]);
- break;
- case 8:
- outs("╰────╯");
- break;
- }
-}
-
-static void
-card_show(int maxncard, int cpu[], int c[], int me[], int m[])
-{
- int i, j;
-
- for (j = 0; j < 8; j++) {
- move(2 + j, 0);
- clrtoeol();
- for (i = 0; i < maxncard && cpu[i] >= 0; i++)
- card_display(j + 1, card_number(cpu[i]),
- card_flower(cpu[i]), c[i]);
- }
-
- for (j = 0; j < 8; j++) {
- move(11 + j, 0);
- clrtoeol();
- for (i = 0; i < maxncard && me[i] >= 0; i++)
- card_display(j + 1, card_number(me[i]), card_flower(me[i]), m[i]);
- }
-}
-static void
-card_new(int cards[])
-{
- memset(cards, 0, sizeof(int) * 52);
-}
-
-static int
-card_give(int cards[])
-{
- int i;
- int freecard[52];
- int nfreecard = 0;
-
- for(i=0; i<52; i++)
- if(cards[i]==0)
- freecard[nfreecard++]=i;
-
- assert(nfreecard>0); /* caller 要負責確保還有剩牌 */
-
- i=freecard[random()%nfreecard];
- cards[i] = 1;
- return i;
-}
-
-static void
-card_start(char name[])
-{
- clear();
- vs_hdr(name);
- move(1, 0);
- outs(" " ANSI_COLOR(1;33;41) " 電 腦 " ANSI_RESET);
- move(10, 0);
- outs(ANSI_COLOR(1;34;44) "◆∼◆∼◆∼◆∼◆∼◆∼◆∼◆∼◆∼◆∼◆∼◆∼"
- "◆∼◆∼◆∼◆∼◆∼◆∼◆∼◆" ANSI_RESET);
- move(19, 0);
- outs(" " ANSI_COLOR(1;37;42) " 自 己 " ANSI_RESET);
-}
-
-static int
-card_99_add(int i, int aom, int count)
-{
- if (i == 4 || i == 5 || i == 11)
- return count;
- else if (i == 12)
- return count + 20 * aom;
- else if (i == 10)
- return count + 10 * aom;
- else if (i == 13)
- return 99;
- else
- return count + i;
-}
-
-static int
-card_99_cpu(int cpu[], int *count)
-{
- int stop = -1;
- int twenty = -1;
- int ten = -1;
- int kill = -1;
- int temp, num[10];
- int other = -1;
- int think = 99 - (*count);
- int i, j;
-
- for (i = 0; i < 10; i++)
- num[i] = -1;
- for (i = 0; i < 5; i++) {
- temp = card_number(cpu[i]);
- if (temp == 4 || temp == 5 || temp == 11)
- stop = i;
- else if (temp == 12)
- twenty = i;
- else if (temp == 10)
- ten = i;
- else if (temp == 13)
- kill = i;
- else {
- other = i;
- num[temp] = i;
- }
- }
- for (j = 9; j > 0; j--)
- if (num[j] >= 0 && j != 4 && j != 5 && think >= j) {
- (*count) += j;
- return num[j];
- }
- if ((think >= 20) && (twenty >= 0)) {
- (*count) += 20;
- return twenty;
- } else if ((think >= 10) && (ten >= 0)) {
- (*count) += 10;
- return ten;
- } else if (stop >= 0)
- return stop;
- else if (kill >= 0) {
- (*count) = 99;
- return kill;
- } else if (ten >= 0) {
- (*count) -= 10;
- return ten;
- } else if (twenty >= 0) {
- (*count) -= 20;
- return twenty;
- } else {
- (*count) += card_number(cpu[0]);
- return 0;
- }
-}
-
-int
-card_99(void)
-{
- int i, j, turn;
- int cpu[5], c[5], me[5], m[5];
- int cards[52];
- int count = 0;
- char *ff[4] = {ANSI_COLOR(1;36) "黑桃", ANSI_COLOR(1;31) "紅心",
- ANSI_COLOR(1;31) "方塊", ANSI_COLOR(1;36) "黑花"};
- char *cn[13] = {"A", "2", "3", "4", "5", "6",
- "7", "8", "9", "10", "J", "Q", "K"};
- for (i = 0; i < 5; i++)
- cpu[i] = c[i] = me[i] = m[i] = -1;
- setutmpmode(CARD_99);
- card_start("天長地久");
- card_new(cards);
- for (i = 0; i < 5; i++) {
- cpu[i] = card_give(cards);
- me[i] = card_give(cards);
- m[i] = 1;
- }
- card_show(5, cpu, c, me, m);
- j = 0;
- turn = 1;
- move(21, 0);
- clrtoeol();
- prints("[0]目前 %d , 殘 %d 點\n", count, 99 - count);
- outs("左右鍵移動游標, [Enter]確定, [ + ]表加二十(加十), [Q/q]放棄遊戲");
- while (1) {
- i = card_select(&j);
- if (i == 0) /* 放棄遊戲 */
- return 0;
- count = card_99_add(card_number(me[j]), i, count);
- move(21 + (turn / 2) % 2, 0);
- clrtoeol();
- prints("[%d]您出 %s%s" ANSI_RESET " 目前 " ANSI_COLOR(1;31) "%d/" ANSI_COLOR(34) "%d" ANSI_RESET " 點",
- turn, ff[card_flower(me[j])],
- cn[card_number(me[j]) - 1], count, 99 - count);
- me[j] = card_give(cards);
- turn++;
- if (count < 0)
- count = 0;
- card_show(5, cpu, c, me, m);
- pressanykey();
- if (count > 99) {
- move(22, 0);
- clrtoeol();
- prints("[%d]結果..YOU LOSS..目前 " ANSI_COLOR(1;31) "%d/" ANSI_COLOR(34) "%d" ANSI_RESET " 點",
- turn, count, 99 - count);
- pressanykey();
- return 0;
- }
- i = card_99_cpu(cpu, &count);
- move(21 + (turn / 2 + 1) % 2, 40);
- prints("[%d]電腦出 %s%s" ANSI_RESET " 目前 " ANSI_COLOR(1;31) "%d/" ANSI_COLOR(34) "%d" ANSI_RESET " 點",
- turn, ff[card_flower(cpu[i])],
- cn[card_number(cpu[i]) - 1], count, 99 - count);
- cpu[i] = card_give(cards);
- turn++;
- if (count < 0)
- count = 0;
- if (count > 99) {
- move(22, 0);
- clrtoeol();
- prints("[%d]結果..YOU WIN!..目前 " ANSI_COLOR(1;31) "%d/" ANSI_COLOR(34) "%d" ANSI_RESET " 點",
- turn, count, 99 - count);
- pressanykey();
- return 0;
- }
- if (!card_remain(cards)) {
- card_new(cards);
- for (i = 0; i < 5; i++) {
- cards[me[i]] = 1;
- cards[cpu[i]] = 1;
- }
- }
- }
-}
-
-#define TEN_HALF (5) /* 十點半的Ticket */
-#define JACK (10) /* 黑傑克的Ticket */
-#define NINE99 (99) /* 99 的Ticket */
-
-static int
-game_log(int type, int money)
-{
- if (money > 0)
- card_add_money(money);
-
- return 0;
-}
-
-static int
-card_double_ask(void)
-{
- char buf[100], buf2[3];
-
- snprintf(buf, sizeof(buf),
- "[ %s ]您現在共有 %d 枚籌碼, 現在要分組(加收 %d 枚)嗎? [y/N]",
- cuser.userid, card_get_money(), JACK);
- if (card_get_money() < JACK)
- return 0;
- getdata(20, 0, buf, buf2, sizeof(buf2), LCECHO);
- if (buf2[0] == 'y')
- return 1;
- return 0;
-}
-
-static int
-card_ask(void)
-{
- char buf[100], buf2[3];
-
- move(21, 0); clrtoeol();
- outs("< 若想離開請輸入 q >");
- snprintf(buf, sizeof(buf), "[ %s ]您現在共有 %d 枚籌碼,還要加牌嗎? [y/N/q]: ",
- cuser.userid, card_get_money());
- getdata(20, 0, buf, buf2, sizeof(buf2), LCECHO);
-
- // peek one more byte
- if (buf2[0] == ' ')
- buf2[0] = buf2[1];
-
- if (buf2[0] == 'y')
- return 1;
- if (buf2[0] == 'q')
- return -1;
- return 0;
-}
-
-static int
-card_alls_lower(int all[])
-{
- int i, count = 0;
- for (i = 0; i < 6 && all[i] >= 0; i++)
- if (card_number(all[i]) <= 10)
- count += card_number(all[i]);
- else
- count += 10;
- return count;
-}
-
-static int
-card_alls_upper(int all[])
-{
- int i, count;
-
- count = card_alls_lower(all);
- for (i = 0; i < 6 && all[i] >= 0 && count <= 11; i++)
- if (card_number(all[i]) == 1)
- count += 10;
- return count;
-}
-
-static int
-card_jack(int *db)
-{
- int i, j;
- int cpu[6], c[6], me[6], m[6];
- int cards[52];
- int r = 0;
-
- for (i = 0; i < 6; i++)
- cpu[i] = c[i] = me[i] = m[i] = -1;
-
- if ((*db) < 0) {
- card_new(cards);
- card_start("黑傑克");
- for (i = 0; i < 2; i++) {
- cpu[i] = card_give(cards);
- me[i] = card_give(cards);
- }
- } else {
- card_new(cards);
- cards[*db]=1;
- card_start("黑傑克DOUBLE追加局");
- cpu[0] = card_give(cards);
- cpu[1] = card_give(cards);
- me[0] = *db;
- me[1] = card_give(cards);
- *db = -1;
- }
- c[1] = m[0] = m[1] = 1;
- card_show(6, cpu, c, me, m);
-
- /* black jack */
- if (card_isblackjack(me[0],me[1])) {
- if(card_isblackjack(cpu[0],cpu[1])) {
- c[0]=1;
- card_show(6, cpu, c, me, m);
- game_log(JACK, JACK);
- vmsgf("你跟電腦都拿到黑傑克, 退還 %d 枚籌碼", JACK);
- return 0;
- }
- game_log(JACK, JACK * 5/2);
- vmsgf("很不錯唷! (黑傑克!! 加 %d 枚籌碼)", JACK * 5/2);
- return 0;
- } else if(card_isblackjack(cpu[0],cpu[1])) {
- c[0] = 1;
- card_show(6, cpu, c, me, m);
- game_log(JACK, 0);
- vmsg("嘿嘿...不好意思....黑傑克!!");
- return 0;
- }
-
- /* double 拆牌 */
- if ((card_number(me[0]) == card_number(me[1])) &&
- (card_double_ask())) {
- *db = me[1];
- me[1] = card_give(cards);
- card_show(6, cpu, c, me, m);
- }
-
- i = 2;
- while (i < 6 && (r = card_ask()) > 0) {
- me[i] = card_give(cards);
- m[i] = 1;
- card_show(6, cpu, c, me, m);
- if (card_alls_lower(me) > 21) {
- game_log(JACK, 0);
- vmsg("嗚嗚...爆掉了!");
- return 0;
- }
- i++;
- }
-
- // user quit
- if (r < 0)
- return -1;
-
- if (i == 6) { /* 畫面只能擺六張牌, 因此直接算玩家贏. 黑傑克實際上沒這規則 */
- game_log(JACK, JACK * 10);
- vmsgf("好厲害唷! 六張牌還沒爆! 加 %d 枚籌碼!", 5 * JACK);
- return 0;
- }
-
- j = 2;
- c[0] = 1;
- while (j<6 && card_alls_upper(cpu)<=16) {
- cpu[j] = card_give(cards);
- c[j] = 1;
- if (card_alls_lower(cpu) > 21) {
- card_show(6, cpu, c, me, m);
- game_log(JACK, JACK * 2);
- vmsgf("呵呵...電腦爆掉了! 你贏了! 可得 %d 枚籌碼", JACK * 2);
- return 0;
- }
- j++;
- }
- card_show(6, cpu, c, me, m);
- if(card_alls_upper(cpu)==card_alls_upper(me)) {
- game_log(JACK, JACK);
- vmsgf("平局,退回 %d 枚籌碼!", JACK);
- return 0;
- }
- if(card_alls_upper(cpu)<card_alls_upper(me)) {
- game_log(JACK, JACK * 2);
- vmsgf("呵呵...電腦比較小! 你贏了! 可得 %d 枚籌碼", JACK * 2);
- return 0;
- }
- game_log(JACK, 0);
- vmsg("哇哇...電腦贏了!");
- return 0;
-}
-
-static int
-card_all(int all[])
-{
- int i, count = 0;
-
- for (i = 0; i < 5 && all[i] >= 0; i++)
- if (card_number(all[i]) <= 10)
- count += 2 * card_number(all[i]);
- else
- count += 1;
- return count;
-}
-
-static int
-ten_helf(void)
-{
- int i, j;
- int cpu[5], c[5], me[5], m[5];
- int cards[52];
- int r = 0;
-
- card_start("十點半");
- card_new(cards);
- for (i = 0; i < 5; i++)
- cpu[i] = c[i] = me[i] = m[i] = -1;
-
- cpu[0] = card_give(cards);
- me[0] = card_give(cards);
- m[0] = 1;
- card_show(5, cpu, c, me, m);
- i = 1;
- while (i < 5 && (r = card_ask()) > 0) {
- me[i] = card_give(cards);
- m[i] = 1;
- card_show(5, cpu, c, me, m);
- if (card_all(me) > 21) {
- game_log(TEN_HALF, 0);
- vmsg("嗚嗚...爆掉了!");
- return 0;
- }
- i++;
- }
-
- // user quit
- if (r < 0)
- return -1;
-
- if (i == 5) { /* 過五關 */
- game_log(TEN_HALF, PMONEY * 5);
- vmsgf("好厲害唷! 過五關嘍! 加 %d 枚籌碼!", 5 * PMONEY);
- return 0;
- }
- j = 1;
- c[0] = 1;
- while (j < 5 && ((card_all(cpu) < card_all(me)) ||
- (card_all(cpu) == card_all(me) && j < i))) {
- cpu[j] = card_give(cards);
- c[j] = 1;
- if (card_all(cpu) > 21) {
- card_show(5, cpu, c, me, m);
- game_log(TEN_HALF, PMONEY * 2);
- vmsgf("呵呵...電腦爆掉了! 你贏了! 可得 %d 枚籌碼", PMONEY * 2);
- return 0;
- }
- j++;
- }
- card_show(5, cpu, c, me, m);
- game_log(TEN_HALF, 0);
- vmsg("哇哇...電腦贏了!");
- return 0;
-}
-
-// Main Game Loops
-
-int
-g_card_jack(void)
-{
- int db;
- int bQuit=0;
-
- setutmpmode(JACK_CARD);
- card_reset_money();
-
- while (!bQuit && card_get_money() >= PMONEY)
- {
- db = -1;
- card_add_money(-PMONEY);
- do {
- if (card_jack(&db) < 0)
- {
- card_add_money(PMONEY);
- bQuit = 1;
- break;
- }
- } while(db>=0);
-
- card_anti_bot_sleep();
- }
- card_end_game();
- return 0;
-}
-
-int
-g_ten_helf(void)
-{
- setutmpmode(TENHALF);
- card_reset_money();
-
- while (card_get_money() >= PMONEY)
- {
- card_add_money(-PMONEY);
- if (ten_helf() < 0)
- {
- card_add_money(+PMONEY);
- break;
- }
- card_anti_bot_sleep();
- }
- card_end_game();
- return 0;
-}
diff --git a/pttbbs/mbbsd/menu.c b/pttbbs/mbbsd/menu.c
index 44f67ee6..6180f10e 100644
--- a/pttbbs/mbbsd/menu.c
+++ b/pttbbs/mbbsd/menu.c
@@ -929,20 +929,16 @@ static int p_money() {
return 0;
};
-static int playground();
static int chessroom();
/* Ptt Play menu */
static const commands_t playlist[] = {
- {p_money,PERM_LOGINOK, "PPay 【" ANSI_COLOR(1;31)
- " " BBSMNAME2 "量販店 " ANSI_RESET "】"},
- {chicken_main,PERM_LOGINOK,
- "CChicken 【" ANSI_COLOR(1;34)
- " " BBSMNAME2 "養雞場 " ANSI_RESET "】"},
- {playground,PERM_LOGINOK,"AAmusement 【" ANSI_COLOR(1;33)
- " " BBSMNAME2 "遊樂場 " ANSI_RESET "】"},
- {chessroom, PERM_LOGINOK,"BBChess 【" ANSI_COLOR(1;34)
- " " BBSMNAME2 "棋院 " ANSI_RESET "】"},
+ {p_money, PERM_LOGINOK, "PPay 【 " BBSMNAME2 "量販店 】"},
+ {chicken_main, PERM_LOGINOK,
+ "CChicken 【 " BBSMNAME2 "養雞場 】"},
+ {ticket_main, PERM_LOGINOK,
+ "GGamble 【 " BBSMNAME2 "賭場 】"},
+ {chessroom, PERM_LOGINOK,"BBChess 【 " BBSMNAME2 "棋院 】"},
{NULL, 0, NULL}
};
@@ -964,23 +960,8 @@ static int chessroom() {
return 0;
}
-static const commands_t plist[] = {
-
- {ticket_main, PERM_LOGINOK, "11Gamble 【 " BBSMNAME2 "賭場 】"},
- {g_card_jack, PERM_LOGINOK, "22Jack 【 黑傑克 】"},
- {g_ten_helf, PERM_LOGINOK, "33Tenhalf 【 十點半 】"},
- {card_99, PERM_LOGINOK, "44Nine 【 九十九 】"},
- {NULL, 0, NULL}
-};
-
// ---------------------------------------------------------------- SUB MENUS
-static int
-playground() {
- domenu(M_AMUSE, BBSMNAME2 "遊樂場",'1',plist);
- return 0;
-}
-
/* main menu */
int