/* $Id$ */
#include "bbs.h"
#include <sys/socket.h>
#define BBLANK (-1) /* 空白 */
#define BWHITE (0) /* 白子, 後手 */
#define BBLACK (1) /* 黑子, 先手 */
#define LWHITE (2) /* 白空 */
#define LBLACK (3) /* 黑空 */
/* only used for communicating */
#define SETHAND (5) /* 讓子 */
#define CLEAN (6) /* 清除死子 */
#define UNCLEAN (7) /* 清除錯子,重新來過*/
#define CLEANDONE (8) /* 開始計地 */
#define MAX_TIME (300)
#define BOARD_LINE_ON_SCREEN(X) ((X) + 2)
#define BRDSIZ (19) /* 棋盤單邊大小 */
static const char* turn_color[] = { ANSI_COLOR(37;43), ANSI_COLOR(30;43) };
static const rc_t SetHandPoints[] =
{
/* 1 */ { 0, 0},
/* 2 */ { 3, 3}, {15, 15},
/* 3 */ { 3, 3}, { 3, 15}, {15, 15},
/* 4 */ { 3, 3}, { 3, 15}, {15, 3}, {15, 15},
/* 5 */ { 3, 3}, { 3, 15}, { 9, 9}, {15, 3}, {15, 15},
/* 6 */ { 3, 3}, { 3, 15}, { 9, 3}, { 9, 15}, {15, 3}, {15, 15},
/* 7 */ { 3, 3}, { 3, 15}, { 9, 3}, { 9, 9}, { 9, 15}, {15, 3},
{15, 15},
/* 8 */ { 3, 3}, { 3, 9}, { 3, 15}, { 9, 3}, { 9, 15}, {15, 3},
{15, 9}, {15, 15},
/* 9 */ { 3, 3}, { 3, 9}, { 3, 15}, { 9, 3}, { 9, 9}, { 9, 15},
{15, 3}, {15, 9}, {15, 15},
};
typedef char board_t[BRDSIZ][BRDSIZ];
typedef char (*board_p)[BRDSIZ];
typedef struct {
ChessStepType type; /* necessary one */
int color;
rc_t loc;
} go_step_t;
#define RC_T_EQ(X,Y) ((X).r == (Y).r && (X).c == (Y).c)
typedef struct {
board_t backup_board;
char game_end;
char clean_end; /* bit 1 => I, bit 2 => he */
char need_redraw;
float feed_back; /* 貼還 */
int eaten[2];
int backup_eaten[2];
rc_t forbidden[2]; /* 打劫之禁手 */
} go_tag_t;
#define GET_TAG(INFO) ((go_tag_t*)(INFO)->tag)
static char * const locE = "ABCDEFGHJKLMNOPQRST";
static void go_init_user(const userinfo_t* uinfo, ChessUser* user);
static void go_init_user_userec(const userec_t* urec, ChessUser* user);
static void go_init_board(board_t board);
static void go_drawline(const ChessInfo* info, int line);
static void go_movecur(int r, int c);
static int go_prepare_play(ChessInfo* info);
static int go_process_key(ChessInfo* info, int key, ChessGameResult* result);
static int go_select(ChessInfo* info, rc_t location,
ChessGameResult* result);
static void go_prepare_step(ChessInfo* info, const go_step_t* step);
static ChessGameResult go_apply_step(board_t board, const go_step_t* step);
static void go_drawstep(ChessInfo* info, const go_step_t* step);
static ChessGameResult go_post_game(ChessInfo* info);
static void go_gameend(ChessInfo* info, ChessGameResult result);
static void go_genlog(ChessInfo* info, FILE* fp, ChessGameResult result);
const static ChessActions go_actions = {
&go_init_user,
&go_init_user_userec,
(void (*)(void*)) &go_init_board,
&go_drawline,
&go_movecur,
&go_prepare_play,
&go_process_key,
&go_select,
(void (*)(ChessInfo*, const void*)) &go_prepare_step,
(ChessGameResult (*)(void*, const void*)) &go_apply_step,
(void (*)(ChessInfo*, const void*)) &go_drawstep,
&go_post_game,
&go_gameend,
&go_genlog
};
const static ChessConstants go_constants = {
sizeof(go_step_t),
MAX_TIME,
BRDSIZ,
BRDSIZ,
1,
"圍棋",
"photo_go",
#ifdef GLOBAL_GOCHESS_LOG
GLOBAL_GOCHESS_LOG,
#else
NULL,
#endif
{ ANSI_COLOR(37;43), ANSI_COLOR(30;43) },
{ "白棋", "黑棋" },
};
static void
go_sethand(board_t board, int n)
{
if (n >= 2 && n <= 9) {
const int lower = n * (n - 1) / 2;
const int upper = lower + n;
int i;
for (i = lower; i < upper; ++i)
board[SetHandPoints[i].r][SetHandPoints[i].c] = BBLACK;
}
}
/* 計算某子的氣數, recursion part of go_countlib() */
static int
go_count(board_t board, board_t mark, int x, int y, int color)
{
const static int diff[][2] = {
{1, 0}, {-1, 0}, {0, 1}, {0, -1}
};
int i;
int total = 0;
mark[x][y] = 0;
for (i = 0; i < 4; ++i) {
int xx = x + diff[i][0];
int yy = y + diff[i][1];
if (xx >= 0 && xx < BRDSIZ && yy >= 0 && yy < BRDSIZ) {
if (board[xx][yy] == BBLANK && mark[xx][yy]) {
++total;
mark[xx][yy] = 0;
} else if (board[xx][yy] == color && mark[xx][yy])
total += go_count(board, mark, xx, yy, color);
}
}
return total;
}
/* 計算某子的氣數 */
static int
go_countlib(board_t board, int x, int y, char color)
{
int i, j;
board_t mark;
for (i = 0; i < BRDSIZ; i++)
for (j = 0; j < BRDSIZ; j++)
mark[i][j] = 1;
return go_count(board, mark, x, y, color);
}
/* 計算盤面上每個子的氣數 */
static void
go_eval(board_t board, int lib[][BRDSIZ], char color)
{
int i, j;
for (i = 0; i < 19; i++)
for (j = 0; j < 19; j++)
if (board[i][j] == color)
lib[i][j] = go_countlib(board, i, j, color);
}
/* 檢查一步是否合法 */
static int
go_check(ChessInfo* info, const go_step_t* step)
{
board_p board = (board_p) info->board;
int lib = go_countlib(board, step->loc.r, step->loc.c, step->color);
if (lib == 0) {
int i, j;
int board_lib[BRDSIZ][BRDSIZ];
go_tag_t* tag = (go_tag_t*) info->tag;
board[step->loc.r][step->loc.c] = step->color;
go_eval(board, board_lib, !step->color);
board[step->loc.r][step->loc.c] = BBLANK; /* restore to open */
lib = 0;
for (i = 0; i < BRDSIZ; i++)
for (j = 0; j < BRDSIZ; j++)
if (board[i][j] == !step->color && !board_lib[i][j])
++lib;
if (lib == 0 ||
(lib == 1 && RC_T_EQ(step->loc, tag->forbidden[step->color])))
return 0;
else
return 1;
} else
return 1;
}
/* Clean up the dead chess of color `color,' summarize number of
* eaten chesses and set the forbidden point.
*
* `info' might be NULL which means no forbidden point check is
* needed and don't have to count the number of eaten chesses.
*
* Return: 1 if any chess of color `color' was eaten; 0 otherwise. */
static int
go_examboard(board_t board, int color, ChessInfo* info)
{
int i, j, n;
int lib[BRDSIZ][BRDSIZ];
rc_t dummy_rc;
rc_t *forbidden;
int dummy_eaten;
int *eaten;
if (info) {
go_tag_t* tag = (go_tag_t*) info->tag;
forbidden = &tag->forbidden[color];
eaten = &tag->eaten[!color];
} else {
forbidden = &dummy_rc;
eaten = &dummy_eaten;
}
go_eval(board, lib, color);
forbidden->r = -1;
forbidden->c = -1;
n = 0;
for (i = 0; i < BRDSIZ; i++)
for (j = 0; j < BRDSIZ; j++)
if (board[i][j] == color && lib[i][j] == 0) {
board[i][j] = BBLANK;
forbidden->r = i;
forbidden->c = j;
++*eaten;
++n;
}
if ( n != 1 ) {
/* No or more than one chess were eaten,
* no forbidden points, then. */
forbidden->r = -1;
forbidden->c = -1;
}
return (n > 0);
}
static int
go_clean(board_t board, int mark[][BRDSIZ], int x, int y, int color)
{
const static int diff[][2] = {
{1, 0}, {-1, 0}, {0, 1}, {0, -1}
};
int i;
int total = 1;
mark[x][y] = 0;
board[x][y] = BBLANK;
for (i = 0; i < 4; ++i) {
int xx = x + diff[i][0];
int yy = y + diff[i][1];
if (xx >= 0 && xx < BRDSIZ && yy >= 0 && yy < BRDSIZ) {
if ((board[xx][yy] == color) && mark[xx][yy])
total += go_clean(board, mark, xx, yy, color);
}
}
return total;
}
static int
go_cleandead(board_t board, int x, int y)
{
int mark[BRDSIZ][BRDSIZ];
int i, j;
if (board[x][y] == BBLANK)
return 0;
for (i = 0; i < BRDSIZ; i++)
for (j = 0; j < BRDSIZ; j++)
mark[i][j] = 1;
return go_clean(board, mark, x, y, board[x][y]);
}
static int
go_findcolor(board_p board, int x, int y)
{
int k, result = 0, color[4];
if (board[x][y] != BBLANK)
return BBLANK;
if (x > 0)
{
k = x;
do --k;
while ((board[k][y] == BBLANK) && (k > 0));
color[0] = board[k][y];
}
else
color[0] = board[x][y];
if (x < 18)
{
k = x;
do ++k;
while ((board[k][y] == BBLANK) && (k < 18));
color[1] = board[k][y];
}
else
color[1] = board[x][y];
if (y > 0)
{
k = y;
do --k;
while ((board[x][k] == BBLANK) && (k > 0));
color[2] = board[x][k];
}
else color[2] = board[x][y];
if (y < 18)
{
k = y;
do ++k;
while ((board[x][k] == BBLANK) && (k < 18));
color[3] = board[x][k];
}
else
color[3] = board[x][y];
for (k = 0; k < 4; k++)
{
if (color[k] == BBLANK)
continue;
else
{
result = color[k];
break;
}
}
if (k == 4)
return BBLANK;
for (k = 0; k < 4; k++)
{
if ((color[k] != BBLANK) && (color[k] != result))
return BBLANK;
}
return result;
}
static int
go_result(ChessInfo* info)
{
int i, j;
int count[2];
board_p board = (board_p) info->board;
go_tag_t *tag = (go_tag_t*) info->tag;
board_t result_board;
memcpy(result_board, board, sizeof(result_board));
count[0] = count[1] = 0;
for (i = 0; i < 19; i++)
for (j = 0; j < 19; j++)
if (board[i][j] == BBLANK)
{
int result = go_findcolor(board, i, j);
if (result != BBLANK) {
count[result]++;
/* BWHITE => LWHITE, BBLACK => LBLACK */
result_board[i][j] = result + 2;
}
}
else
count[(int) board[i][j]]++;
memcpy(board, result_board, sizeof(result_board));
/* 死子回填 */
count[0] -= tag->eaten[1];
count[1] -= tag->eaten[0];
tag->eaten[0] = count[0];
tag->eaten[1] = count[1];
if (tag->feed_back < 0.01 && tag->eaten[0] == tag->eaten[1])
return BBLANK; /* tie */
else
return tag->eaten[0] + tag->feed_back > tag->eaten[1] ?
BWHITE : BBLACK;
}
static char*
go_getstep(const go_step_t* step, char buf[])
{
const static char* const ColName = "ABCDEFGHJKLMNOPQRST";
const static char* const RawName = "19181716151413121110987654321";
const static int ansi_length = sizeof(ANSI_COLOR(30;43)) - 1;
strcpy(buf, turn_color[step->color]);
buf[ansi_length ] = ColName[step->loc.c * 2];
buf[ansi_length + 1] = ColName[step->loc.c * 2 + 1];
buf[ansi_length + 2] = RawName[step->loc.r * 2];
buf[ansi_length + 3] = RawName[step->loc.r * 2 + 1];
strcpy(buf + ansi_length + 4, ANSI_RESET " ");
return buf;
}
static void
go_init_tag(go_tag_t* tag)
{
tag->game_end = 0;
tag->need_redraw = 0;
tag->feed_back = 5.5;
tag->eaten[0] = 0;
tag->eaten[1] = 0;
tag->forbidden[0].r = -1;
tag->forbidden[0].c = -1;
tag->forbidden[1].r = -1;
tag->forbidden[1].c = -1;
}
static void
go_init_user(const userinfo_t* uinfo, ChessUser* user)
{
strlcpy(user->userid, uinfo->userid, sizeof(user->userid));
user->win = uinfo->go_win;
user->lose = uinfo->go_lose;
user->tie = uinfo->go_tie;
}
static void
go_init_user_userec(const userec_t* urec, ChessUser* user)
{
strlcpy(user->userid, urec->userid, sizeof(user->userid));
user->win = urec->go_win;
user->lose = urec->go_lose;
user->tie = urec->go_tie;
}
static void
go_init_board(board_t board)
{
memset(board, BBLANK, sizeof(board_t));
}
static void
go_drawline(const ChessInfo* info, int line)
{
const static char* const BoardPic[] = {
"╔", "╤", "╤", "╗",
"╟", "┼", "┼", "╢",
"╟", "┼", "+", "╢",
"╚", "╧", "╧", "╝",
};
const static int BoardPicIndex[] =
{ 0, 1, 1, 2, 1,
1, 1, 1, 1, 2,
1, 1, 1, 1, 1,
2, 1, 1, 3 };
board_p board = (board_p) info->board;
go_tag_t* tag = (go_tag_t*) info->tag;
if (line == 0) {
prints(ANSI_COLOR(1;46) " 圍棋對戰 " ANSI_COLOR(45)
"%30s VS %-20s%10s" ANSI_RESET,
info->user1.userid, info->user2.userid,
info->mode == CHESS_MODE_WATCH ? "[觀棋模式]" : "");
} else if (line == 1) {
outs(" A B C D E F G H J K L M N O P Q R S T");
} else if (line >= 2 && line <= 20) {
const int board_line = line - 2;
const char* const* const pics =
&BoardPic[BoardPicIndex[board_line] * 4];
int i;
prints("%2d" ANSI_COLOR(30;43), 21 - line);
for (i = 0; i < BRDSIZ; ++i)
if (board[board_line][i] == BBLANK)
outs(pics[BoardPicIndex[i]]);
else
outs(bw_chess[(int) board[board_line][i]]);
outs(ANSI_RESET);
} else if (line >= 21 && line < b_lines)
prints("%40s", "");
else if (line == b_lines) {
if (info->mode == CHESS_MODE_VERSUS ||
info->mode == CHESS_MODE_PERSONAL) {
if (tag->game_end)
outs(ANSI_COLOR(31;47) "(w)" ANSI_COLOR(30) "計地" ANSI_RESET);
else if (info->history.used == 0 && (info->myturn == BWHITE
|| info->mode == CHESS_MODE_PERSONAL))
outs(ANSI_COLOR(31;47) "(x)" ANSI_COLOR(30) "授子" ANSI_RESET);
}
}
if (line == 1 || line == 2) {
int color = line - 1; /* BWHITE or BBLACK */
if (tag->game_end && tag->clean_end == 3)
prints(" " ANSI_COLOR(30;43) "%s" ANSI_RESET
" 方子空:%3.1f", bw_chess[color],
tag->eaten[color] +
(color == BWHITE ? tag->feed_back : 0.0));
else
prints(" " ANSI_COLOR(30;43) "%s" ANSI_RESET
" 方提子數:%3d", bw_chess[color], tag->eaten[color]);
} else
ChessDrawExtraInfo(info, line, 3);
}
static void
go_movecur(int r, int c)
{
move(r + 2, c * 2 + 3);
}
static int
go_prepare_play(ChessInfo* info)
{
if (((go_tag_t*) info->tag)->game_end) {
strlcpy(info->warnmsg, "請清除死子,以便計算勝負",
sizeof(info->warnmsg));
if (info->last_movestr[0] != ' ')
strcpy(info->last_movestr, " ");
}
if (info->history.used == 1)
ChessDrawLine(info, b_lines); /* clear the 'x' instruction */
return 0;
}
static int
go_process_key(ChessInfo* info, int key, ChessGameResult* result)
{
go_tag_t* tag = (go_tag_t*) info->tag;
if (tag->game_end) {
if (key == 'w') {
if (!(tag->clean_end & 1)) {
go_step_t step = { CHESS_STEP_SPECIAL, CLEANDONE };
ChessStepSend(info, &step);
tag->clean_end |= 1;
}
if (tag->clean_end & 2 || info->mode == CHESS_MODE_PERSONAL) {
/* both sides agree */
int winner = go_result(info);
tag->clean_end = 3;
if (winner == BBLANK)
*result = CHESS_RESULT_TIE;
else
*result = (winner == info->myturn ?
CHESS_RESULT_WIN : CHESS_RESULT_LOST);
ChessRedraw(info);
return 1;
}
} else if (key == 'u') {
char buf[4];
getdata(b_lines, 0, "是否真的要重新點死子? (y/N)",
buf, sizeof(buf), DOECHO);
ChessDrawLine(info, b_lines);
if (buf[0] == 'y' || buf[0] == 'Y') {
go_step_t step = { CHESS_STEP_SPECIAL, UNCLEAN };
ChessStepSend(info, &step);
memcpy(info->board, tag->backup_board, sizeof(tag->backup_board));
tag->eaten[0] = tag->backup_eaten[0];
tag->eaten[1] = tag->backup_eaten[1];
}
}
} else if (key == 'x' && info->history.used == 0 &&
((info->mode == CHESS_MODE_VERSUS && info->myturn == BWHITE) ||
info->mode == CHESS_MODE_PERSONAL)) {
char buf[4];
int n;
getdata(22, 43, "要授多少子呢(2 - 9)? ", buf, sizeof(buf), DOECHO);
n = atoi(buf);
if (n >= 2 && n <= 9) {
go_step_t step = { CHESS_STEP_NORMAL, SETHAND, {n, 0} };
ChessStepSend(info, &step);
ChessHistoryAppend(info, &step);
go_sethand(info->board, n);
((go_tag_t*)info->tag)->feed_back = 0.0;
snprintf(info->last_movestr, sizeof(info->last_movestr),
ANSI_COLOR(1) "授 %d 子" ANSI_RESET, n);
ChessRedraw(info);
return 1;
} else
ChessDrawLine(info, 22);
}
return 0;
}
static int
go_select(ChessInfo* info, rc_t location, ChessGameResult* result)
{
board_p board = (board_p) info->board;
if (GET_TAG(info)->game_end) {
go_step_t step = { CHESS_STEP_SPECIAL, CLEAN, location };
if (board[location.r][location.c] == BBLANK)
return 0;
GET_TAG(info)->eaten[!board[location.r][location.c]] +=
go_cleandead(board, location.r, location.c);
ChessStepSend(info, &step);
ChessRedraw(info);
return 0; /* don't have to return from ChessPlayFuncMy() */
} else {
go_step_t step = { CHESS_STEP_NORMAL, info->turn, location };
if (board[location.r][location.c] != BBLANK)
return 0;
if (go_check(info, &step)) {
board[location.r][location.c] = info->turn;
ChessStepSend(info, &step);
ChessHistoryAppend(info, &step);
go_getstep(&step, info->last_movestr);
if (go_examboard(board, !info->myturn, info))
ChessRedraw(info);
else
ChessDrawLine(info, BOARD_LINE_ON_SCREEN(location.r));
return 1;
} else
return 0;
}
}
static void
go_prepare_step(ChessInfo* info, const go_step_t* step)
{
go_tag_t* tag = GET_TAG(info);
if (tag->game_end) {
/* some actions need tag so are done here */
if (step->color == CLEAN) {
board_p board = (board_p) info->board;
tag->eaten[!board[step->loc.r][step->loc.c]] +=
go_cleandead(board, step->loc.r, step->loc.c);
} else if (step->color == UNCLEAN) {
memcpy(info->board, tag->backup_board, sizeof(tag->backup_board));
tag->eaten[0] = tag->backup_eaten[0];
tag->eaten[1] = tag->backup_eaten[1];
} else if (step->color == CLEANDONE) {
if (tag->clean_end & 1) {
/* both sides agree */
int winner = go_result(info);
tag->clean_end = 3;
if (winner == BBLANK)
((go_step_t*)step)->loc.r = (int) CHESS_RESULT_TIE;
else
((go_step_t*)step)->loc.r = (int)
(winner == info->myturn ?
CHESS_RESULT_WIN : CHESS_RESULT_LOST);
ChessRedraw(info);
} else {
((go_step_t*)step)->color = BBLANK; /* tricks apply */
tag->clean_end |= 2;
}
}
} else if (step->type == CHESS_STEP_NORMAL) {
if (step->color != SETHAND) {
go_getstep(step, info->last_movestr);
memcpy(tag->backup_board, info->board, sizeof(board_t));
tag->backup_board[step->loc.r][step->loc.c] = step->color;
/* if any chess was eaten, wholely redraw is needed */
tag->need_redraw =
go_examboard(tag->backup_board, !step->color, info);
} else {
snprintf(info->last_movestr, sizeof(info->last_movestr),
ANSI_COLOR(1) "授 %d 子" ANSI_RESET, step->loc.r);
tag->need_redraw = 1;
((go_tag_t*)info->tag)->feed_back = 0.0;
}
} else if (step->type == CHESS_STEP_PASS)
strcpy(info->last_movestr, "虛手");
}
static ChessGameResult
go_apply_step(board_t board, const go_step_t* step)
{
if (step->type != CHESS_STEP_NORMAL)
return CHESS_RESULT_CONTINUE;
switch (step->color) {
case BWHITE:
case BBLACK:
board[step->loc.r][step->loc.c] = step->color;
go_examboard(board, !step->color, NULL);
break;
case SETHAND:
go_sethand(board, step->loc.r);
break;
case CLEAN:
go_cleandead(board, step->loc.r, step->loc.c);
break;
case CLEANDONE:
/* should be agreed by both sides, [see go_prepare_step()] */
return (ChessGameResult) step->loc.r;
}
return CHESS_RESULT_CONTINUE;
}
static void
go_drawstep(ChessInfo* info, const go_step_t* step)
{
go_tag_t* tag = GET_TAG(info);
if (tag->game_end || tag->need_redraw)
ChessRedraw(info);
else
ChessDrawLine(info, BOARD_LINE_ON_SCREEN(step->loc.r));
}
static ChessGameResult
go_post_game(ChessInfo* info)
{
extern ChessGameResult ChessPlayFuncMy(ChessInfo* info);
go_tag_t *tag = (go_tag_t*) info->tag;
ChessTimeLimit *orig_limit = info->timelimit;
ChessGameResult result;
info->timelimit = NULL;
info->turn = info->myturn;
strcpy(info->warnmsg, "請點除死子");
ChessDrawLine(info, CHESS_DRAWING_WARN_ROW);
memcpy(tag->backup_board, info->board, sizeof(tag->backup_board));
tag->game_end = 1;
tag->clean_end = 0;
tag->backup_eaten[0] = tag->eaten[0];
tag->backup_eaten[1] = tag->eaten[1];
ChessDrawLine(info, b_lines); /* 'w' instruction */
while ((result = ChessPlayFuncMy(info)) == CHESS_RESULT_CONTINUE);
ChessRedraw(info);
info->timelimit = orig_limit;
return result;
}
static void
go_gameend(ChessInfo* info, ChessGameResult result)
{
if (info->mode == CHESS_MODE_VERSUS) {
ChessUser* const user1 = &info->user1;
/* ChessUser* const user2 = &info->user2; */
user1->lose--;
if (result == CHESS_RESULT_WIN) {
user1->win++;
currutmp->go_win++;
} else if (result == CHESS_RESULT_LOST) {
user1->lose++;
currutmp->go_lose++;
} else {
user1->tie++;
currutmp->go_tie++;
}
cuser.go_win = user1->win;
cuser.go_lose = user1->lose;
cuser.go_tie = user1->tie;
passwd_update(usernum, &cuser);
} else if (info->mode == CHESS_MODE_REPLAY) {
free(info->board);
free(info->tag);
}
}
static void
go_genlog(ChessInfo* info, FILE* fp, ChessGameResult result)
{
const static char ColName[] = "ABCDEFGHJKLMNOPQRST";
const int nStep = info->history.used;
int i;
int sethand = 0;
if (nStep > 0) {
const go_step_t* const step =
(const go_step_t*) ChessHistoryRetrieve(info, 0);
if (step->color == SETHAND)
sethand = step->loc.r;
}
for (i = 1; i <= 22; i++)
fprintf(fp, "%.*s\n", big_picture[i].len, big_picture[i].data);
fprintf(fp, "\n");
fprintf(fp, "按 z 可進入打譜模式\n");
fprintf(fp, "\n");
if (sethand) {
fprintf(fp, "[ 1] 授 %d 子\n ", sethand);
i = 1;
} else
i = 0;
for (; i < nStep; ++i) {
const go_step_t* const step =
(const go_step_t*) ChessHistoryRetrieve(info, i);
if (step->type == CHESS_STEP_NORMAL)
fprintf(fp, "[%3d]%s => %c%-4d", i + 1, bw_chess[step->color],
ColName[step->loc.c], 19 - step->loc.r);
else if (step->type == CHESS_STEP_PASS)
fprintf(fp, "[%3d]%s => 虛手 ", i + 1, bw_chess[(i + 1) % 2]);
else
break;
if (i % 5 == 4)
fputc('\n', fp);
}
fprintf(fp,
"\n\n《以下為 sgf 格式棋譜》\n<golog>\n(;GM[1]"
"GN[%s-%s(W) Ptt]\n"
"SZ[19]HA[%d]PB[%s]PW[%s]\n"
"PC[FPG BBS/Ptt BBS: ptt.cc]\n",
info->user1.userid, info->user2.userid,
sethand,
info->user1.userid, info->user2.userid);
if (sethand) {
const int lower = sethand * (sethand - 1) / 2;
const int upper = lower + sethand;
int j;
fputs("AB", fp);
for (j = lower; j < upper; ++j)
fprintf(fp, "[%c%c]",
SetHandPoints[j].c + 'a',
SetHandPoints[j].r + 'a');
fputc('\n', fp);
}
for (i = (sethand ? 1 : 0); i < nStep; ++i) {
const go_step_t* const step =
(const go_step_t*) ChessHistoryRetrieve(info, i);
if (step->type == CHESS_STEP_NORMAL)
fprintf(fp, ";%c[%c%c]",
step->color == BWHITE ? 'W' : 'B',
step->loc.c + 'a',
step->loc.r + 'a');
else if (step->type == CHESS_STEP_PASS)
fprintf(fp, ";%c[] ", i % 2 ? 'W' : 'B');
else
break;
if (i % 10 == 9)
fputc('\n', fp);
}
fprintf(fp, ";)\n<golog>\n\n");
}
void
gochess(int s, ChessGameMode mode)
{
ChessInfo* info = NewChessInfo(&go_actions, &go_constants, s, mode);
board_t board;
go_tag_t tag;
go_init_board(board);
go_init_tag(&tag);
info->board = board;
info->tag = &tag;
info->cursor.r = 9;
info->cursor.c = 9;
if (mode == CHESS_MODE_WATCH)
setutmpmode(CHESSWATCHING);
else
setutmpmode(UMODE_GO);
currutmp->sig = SIG_GO;
ChessPlay(info);
DeleteChessInfo(info);
}
int
gochess_main(void)
{
return ChessStartGame('g', SIG_GO, "圍棋");
}
int
gochess_personal(void)
{
gochess(0, CHESS_MODE_PERSONAL);
return 0;
}
int
gochess_watch(void)
{
return ChessWatchGame(&gochess, UMODE_GO, "圍棋");
}
static int
mygetc(FILE* fp, char* buf, int* idx, int len)
{
for (;;) {
while (buf[*idx] && isspace(buf[*idx])) ++*idx;
if (buf[*idx]) {
++*idx;
return buf[*idx - 1];
}
if (fgets(buf, len, fp) == NULL)
return EOF;
if (strcmp(buf, "<golog>\n") == 0)
return EOF;
*idx = 0;
}
}
ChessInfo*
gochess_replay(FILE* fp)
{
ChessInfo *info;
int ch;
char userid[2][IDLEN + 1] = { "", "" };
char sethand_str[4] = "";
char *recording = NULL;
char *record_end = NULL;
go_step_t step;
/* for mygetc */
char buf[512] = "";
int idx = 0;
#define GETC() mygetc(fp, buf, &idx, sizeof(buf))
/* sgf file started with "(;" */
if (GETC() != '(' || GETC() != ';')
return NULL;
/* header info */
while ((ch = GETC()) != EOF && ch != ';') {
if (ch == '[') {
if (recording) {
while ((ch = GETC()) != EOF && ch != ']')
if (recording < record_end)
*recording++ = ch;
*recording = 0;
recording = NULL;
} else
while ((ch = GETC()) != EOF && ch != ']')
continue;
if (ch == EOF)
break;
} else if (ch == ';') /* next stage */
break;
else {
int ch2 = GETC();
if (ch2 == EOF) {
ch = EOF;
break;
}
if (ch == 'P') {
if (ch2 == 'B') {
recording = userid[BBLACK];
record_end = userid[BBLACK] + IDLEN;
} else if (ch2 == 'W') {
recording = userid[BWHITE];
record_end = userid[BWHITE] + IDLEN;
}
} else if (ch == 'H') {
if (ch2 == 'A') {
recording = sethand_str;
record_end = sethand_str + sizeof(sethand_str) - 1;
}
}
}
}
if (ch == EOF)
return NULL;
info = NewChessInfo(&go_actions, &go_constants,
0, CHESS_MODE_REPLAY);
/* filling header information to info */
if (userid[BBLANK][0]) {
userec_t rec;
if (getuser(userid[BBLANK], &rec))
go_init_user_userec(&rec, &info->user1);
}
if (userid[BWHITE][0]) {
userec_t rec;
if (getuser(userid[BWHITE], &rec))
go_init_user_userec(&rec, &info->user2);
}
if (sethand_str[0]) {
int sethand = atoi(sethand_str);
if (sethand >= 2 && sethand <= 9) {
step.type = CHESS_STEP_NORMAL;
step.color = SETHAND;
step.loc.r = sethand;
ChessHistoryAppend(info, &step);
}
}
/* steps, ends with ")" */
while ((ch = GETC()) != EOF && ch != ')') {
if (ch == ';')
ChessHistoryAppend(info, &step);
else if (ch == 'B')
step.color = BBLACK;
else if (ch == 'W')
step.color = BWHITE;
else if (ch == '[') {
ch = GETC();
if (ch == EOF)
break;
else if (ch == ']') {
step.type = CHESS_STEP_PASS;
continue;
} else
step.loc.c = ch - 'a';
ch = GETC();
if (ch == EOF)
break;
else if (ch == ']') {
step.type = CHESS_STEP_PASS;
continue;
} else
step.loc.r = ch - 'a';
while ((ch = GETC()) != EOF && ch != ']');
if (step.loc.r < 0 || step.loc.r >= BRDSIZ ||
step.loc.c < 0 || step.loc.c >= BRDSIZ)
step.type = CHESS_STEP_PASS;
else
step.type = CHESS_STEP_NORMAL;
}
}
info->board = malloc(sizeof(board_t));
info->tag = malloc(sizeof(go_tag_t));
go_init_board(info->board);
go_init_tag(info->tag);
return info;
#undef GETC
}