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<div id="projectname">Templates -- Meow
 <span id="projectnumber">204.13.18</span>
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<div id="projectbrief">A C++ template contains kinds of interesting classes and functions</div>
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<div class="title">Class List</div> </div>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><img id="arr_0_" src="ftv2mlastnode.png" alt="\" width="16" height="22" onclick="toggleFolder('0_')"/><img src="ftv2ns.png" alt="N" width="24" height="22" /><a class="el" href="namespacemeow.html" target="_self">meow</a></td><td class="desc"></td></tr>
<tr id="row_0_0_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Color3__Space.html" target="_self">Color3_Space</a></td><td class="desc">Base class of color space with 3 channels </td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1HSLf__Space.html" target="_self">HSLf_Space</a></td><td class="desc">以浮點數<b>Y</b>(亮度), <b>U</b>(色度), <b>V</b>(濃度) 三個值所組成的色彩空間 </td></tr>
<tr id="row_0_2_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1HSVf__Space.html" target="_self">HSVf_Space</a></td><td class="desc">以浮點數<b>Y</b>(亮度), <b>U</b>(色度), <b>V</b>(濃度) 三個值所組成的色彩空間 </td></tr>
<tr id="row_0_3_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1RGBi__Space.html" target="_self">RGBi_Space</a></td><td class="desc">以整數 <b>Red</b>, <b>Green</b>, <b>Blue</b> 三個值所組成的色彩空間 </td></tr>
<tr id="row_0_4_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1RGBf__Space.html" target="_self">RGBf_Space</a></td><td class="desc">以浮點數<b>Red</b>, <b>Green</b>, <b>Blue</b> 三個值所組成的色彩空間 </td></tr>
<tr id="row_0_5_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1YUVf__Space.html" target="_self">YUVf_Space</a></td><td class="desc">以浮點數<b>Y</b>(亮度), <b>U</b>(色度), <b>V</b>(濃度) 三個值所組成的色彩空間 </td></tr>
<tr id="row_0_6_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1BinaryIndexTree.html" target="_self">BinaryIndexTree</a></td><td class="desc">極度簡化的 <code><a class="el" href="classmeow_1_1SegmentTree.html" title="中文名 線段樹 ">SegmentTree</a></code> 已無區間更新的操作 </td></tr>
<tr id="row_0_7_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1DisjointSet.html" target="_self">DisjointSet</a></td><td class="desc">用來維護一堆互斥集的資訊 </td></tr>
<tr id="row_0_8_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1HashTableList.html" target="_self">HashTableList</a></td><td class="desc">一個當key相撞時會用list解決的hash_table </td></tr>
<tr id="row_0_9_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1KD__Tree.html" target="_self">KD_Tree</a></td><td class="desc"><code>k-dimension</code> tree </td></tr>
<tr id="row_0_10_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1MergeableHeap.html" target="_self">MergeableHeap</a></td><td class="desc">一個用 <b>左偏樹</b> 實作的 <code>Maximum-Heap</code> , 除了原本heap有的功能外, 還支援 <code>merge</code> 功能 </td></tr>
<tr id="row_0_11_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1SegmentTree.html" target="_self">SegmentTree</a></td><td class="desc">中文名 <code>線段樹</code> </td></tr>
<tr id="row_0_12_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img id="arr_0_12_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('0_12_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1SplayTree.html" target="_self">SplayTree</a></td><td class="desc">是一種神乎其技的資料結構, 維護一堆 Key->Value . 並且支援 一些 <code>std::map</code> 難以快速實踐的操作, 如 <code>split</code> , <code>merge</code> , <code>keyOffset</code> </td></tr>
<tr id="row_0_12_0_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1SplayTree_1_1Element.html" target="_self">Element</a></td><td class="desc">類似 <code>stl</code> 的 <code>iterator</code> ,不過這邊叫做<code><a class="el" href="classmeow_1_1SplayTree_1_1Element.html" title="類似 stl 的 iterator ,不過這邊叫做Element ">Element</a></code> </td></tr>
<tr id="row_0_13_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img id="arr_0_13_" src="ftv2mnode.png" alt="o" width="16" height="22" onclick="toggleFolder('0_13_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1SplayTree__Range.html" target="_self">SplayTree_Range</a></td><td class="desc">基本上跟SplayTree一樣, 不過這邊結合線段樹, 多了區間操作 (線段樹相關operator定義請見 <code><a class="el" href="classmeow_1_1SegmentTree.html" title="中文名 線段樹 ">SegmentTree</a></code> ) </td></tr>
<tr id="row_0_13_0_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1SplayTree__Range_1_1Element.html" target="_self">Element</a></td><td class="desc">類似 <code>stl</code> 的 <code>iterator</code> ,不過這邊叫做<code><a class="el" href="classmeow_1_1SplayTree__Range_1_1Element.html" title="類似 stl 的 iterator ,不過這邊叫做Element ">Element</a></code> </td></tr>
<tr id="row_0_14_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1VP__Tree.html" target="_self">VP_Tree</a></td><td class="desc">跟KD_Tree很像歐 </td></tr>
<tr id="row_0_15_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector2D.html" target="_self">Vector2D</a></td><td class="desc">2D's vector </td></tr>
<tr id="row_0_16_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector3D.html" target="_self">Vector3D</a></td><td class="desc">3D's vector </td></tr>
<tr id="row_0_17_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Bitmap.html" target="_self">Bitmap</a></td><td class="desc">二維點陣資料 </td></tr>
<tr id="row_0_18_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structmeow_1_1SceneInfo.html" target="_self">SceneInfo</a></td><td class="desc"></td></tr>
<tr id="row_0_19_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1BundleAdjustment.html" target="_self">BundleAdjustment</a></td><td class="desc"></td></tr>
<tr id="row_0_20_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1BundleAdjustment__LM.html" target="_self">BundleAdjustment_LM</a></td><td class="desc"></td></tr>
<tr id="row_0_21_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Camera.html" target="_self">Camera</a></td><td class="desc"><a class="el" href="classmeow_1_1Camera.html" title="Camera. ">Camera</a> </td></tr>
<tr id="row_0_22_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Eye.html" target="_self">Eye</a></td><td class="desc">一個 <code><a class="el" href="classmeow_1_1Camera.html" title="Camera. ">Camera</a></code> 加上一個offset transformation </td></tr>
<tr id="row_0_23_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1FeaturePoint.html" target="_self">FeaturePoint</a></td><td class="desc">特徵點 </td></tr>
<tr id="row_0_24_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1FeaturePointsDetector.html" target="_self">FeaturePointsDetector</a></td><td class="desc"></td></tr>
<tr id="row_0_25_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1FeaturePointsDetector__Harris.html" target="_self">FeaturePointsDetector_Harris</a></td><td class="desc">Harris corner detect </td></tr>
<tr id="row_0_26_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1FeaturePointsMatch.html" target="_self">FeaturePointsMatch</a></td><td class="desc"></td></tr>
<tr id="row_0_27_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1FeaturePointsMatch__K__Match.html" target="_self">FeaturePointsMatch_K_Match</a></td><td class="desc"></td></tr>
<tr id="row_0_28_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1IdentityPoints.html" target="_self">IdentityPoints</a></td><td class="desc">把一個 <code>std::map<ID</code>,Vector<Scalar> > 包起來 </td></tr>
<tr id="row_0_29_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Photo.html" target="_self">Photo</a></td><td class="desc">底片 </td></tr>
<tr id="row_0_30_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ViewPort.html" target="_self">ViewPort</a></td><td class="desc">未完待續 </td></tr>
<tr id="row_0_31_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1WatchBall.html" target="_self">WatchBall</a></td><td class="desc"><b>多個camera</b>, 一個offset, 一個rotation </td></tr>
<tr id="row_0_32_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1LinearTransformation.html" target="_self">LinearTransformation</a></td><td class="desc">A base class for implementing kinds of linear transformations </td></tr>
<tr id="row_0_33_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Rotation3D.html" target="_self">Rotation3D</a></td><td class="desc">Rotation a point/vector alone an axis with given angle in 3D world </td></tr>
<tr id="row_0_34_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Matrix.html" target="_self">Matrix</a></td><td class="desc"><b>matrix</b> </td></tr>
<tr id="row_0_35_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Transformation.html" target="_self">Transformation</a></td><td class="desc">A base class for implementing kinds of transformations </td></tr>
<tr id="row_0_36_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1BallProjection.html" target="_self">BallProjection</a></td><td class="desc">A ball projection is to project the given vector to a hyper-sphere </td></tr>
<tr id="row_0_37_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1PhotoProjection.html" target="_self">PhotoProjection</a></td><td class="desc">A <b>photo</b> <b>projection</b> is a kind of transformation that project point/vector to a flat <b>photo</b> </td></tr>
<tr id="row_0_38_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Vector.html" target="_self">Vector</a></td><td class="desc"><b>vector</b> </td></tr>
<tr id="row_0_39_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ObjArray.html" target="_self">ObjArray</a></td><td class="desc">純粹把 <code>std::vector</code> 包起來, 變成繼承自 <a class="el" href="classmeow_1_1ObjBase.html" title="一切物件的Base, 並要求每個物件都要有read, write, create, ... 等功能 ">ObjBase</a> </td></tr>
<tr id="row_0_40_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ObjBase.html" target="_self">ObjBase</a></td><td class="desc">一切物件的Base, 並要求每個物件都要有read, write, create, ... 等功能 </td></tr>
<tr id="row_0_41_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ObjDictionary.html" target="_self">ObjDictionary</a></td><td class="desc">純粹把 <code>std::map</code> 包起來, 變成繼承自 <a class="el" href="classmeow_1_1ObjBase.html" title="一切物件的Base, 並要求每個物件都要有read, write, create, ... 等功能 ">ObjBase</a> </td></tr>
<tr id="row_0_42_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ObjProperties.html" target="_self">ObjProperties</a></td><td class="desc">目前擺爛中 </td></tr>
<tr id="row_0_43_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ObjSelector.html" target="_self">ObjSelector</a></td><td class="desc">利用register的概念, 達到runtime用string選擇要new的class </td></tr>
<tr id="row_0_44_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ObjType.html" target="_self">ObjType</a></td><td class="desc">純粹把給定的 <code>Type</code> 包起來, 變成繼承自 <a class="el" href="classmeow_1_1ObjBase.html" title="一切物件的Base, 並要求每個物件都要有read, write, create, ... 等功能 ">ObjBase</a> </td></tr>
<tr id="row_0_45_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ReaderWriter__int.html" target="_self">ReaderWriter_int</a></td><td class="desc"></td></tr>
<tr id="row_0_46_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ReaderWriter__size__t.html" target="_self">ReaderWriter_size_t</a></td><td class="desc"></td></tr>
<tr id="row_0_47_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ReaderWriter__double.html" target="_self">ReaderWriter_double</a></td><td class="desc"></td></tr>
<tr id="row_0_48_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1ReaderWriter__string.html" target="_self">ReaderWriter_string</a></td><td class="desc"></td></tr>
<tr id="row_0_49_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Self.html" target="_self">Self</a></td><td class="desc">A little class use for packing the data part of another class. With this technique, it can achieve Copy-On-Write(COR) mechanism at background and have a reference mechanism which much more flexible then the one C++ has </td></tr>
<tr id="row_0_50_"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classmeow_1_1Usage.html" target="_self">Usage</a></td><td class="desc">管理參數設置, 自訂usage document, 分析argc, argv </td></tr>
<tr id="row_0_51_" class="even"><td class="entry"><img src="ftv2blank.png" alt=" " width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structmeow_1_1PairToPair.html" target="_self">PairToPair</a></td><td class="desc">A structur with memember <code></code>.from.first , <code></code>.from.second , <code></code>.to.first , <code></code>.to.second </td></tr>
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