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#include <stdlib.h>
#include <string.h>
#include <l4darr.h>

L4DA* l4da_create_setmax(int itemsize, int len, int maxlen){
    if(itemsize <= 0 || len < 0 || maxlen < len){
        return NULL;
    }
    L4DA* arr = (L4DA*)malloc(sizeof(L4DA));
    if(arr == NULL){
        return NULL;
    }
    arr->arr_itemsize = itemsize;
    arr->arr_curlen = len;
    arr->arr_maxlen = maxlen;
    if(maxlen != 0){
        arr->arr_data = malloc(itemsize * maxlen);
        if(arr->arr_data == NULL){
            free(arr);
            return NULL;
        }
    }else{
        arr->arr_data = NULL;
    }
    return arr;
}

L4DA* l4da_create(int itemsize, int len){
    return l4da_create_setmax(itemsize, len, len);
}

void l4da_free(L4DA* arr){
    if(arr->arr_data != NULL){
        free(arr->arr_data);
    }
    free(arr);
}

int l4da_pushback(L4DA* arr, const void* data){
    if((arr->arr_maxlen) < (arr->arr_curlen + 1)){
        if(arr->arr_maxlen != 0){
            if(l4da_setmax(arr, arr->arr_maxlen*2) < 0){
                return -1;
            }
        }else{
            if(l4da_setmax(arr, 1) < 0){
                return -1;
            }
        }
    }
    memcpy(l4da_vp(arr, arr->arr_curlen), data, arr->arr_itemsize);
    arr->arr_curlen++;
    return 0;
}

int l4da_setlen(L4DA* arr, int len){
    if(len > (arr->arr_maxlen)){
        if(l4da_setmax(arr, len) < 0){
            return -1;
        }else{
            arr->arr_curlen = len;
        }
    }else{
        arr->arr_curlen = len;
        return 0;
    }
    return 0;
}

int l4da_setmax(L4DA* arr, int max){
    void* newptr;
    if(arr->arr_data == NULL){
        newptr = malloc((arr->arr_itemsize)*max);
        if(newptr == NULL){
            return -1;
        }else{
            arr->arr_maxlen = max;
            arr->arr_data = newptr;
            return 0;
        }
    }
    newptr = realloc(arr->arr_data, (arr->arr_itemsize)*max);
    if(newptr == NULL){
        return -1;
    }else{
        arr->arr_maxlen = max;
        arr->arr_data = newptr;
    }
    return 0;
}

int l4da_strip(L4DA* arr){
    if(arr->arr_data == NULL){
        return 0;
    }
    L4DA* newptr; 
    /* 其實縮小空間營該一定會成功才對......
     * 不過還是保險一點,加個判斷式,別說 memory leak 是我害的
     * 當然也是避免編譯器一直跳 warning
     */
    if((arr->arr_maxlen) > (arr->arr_curlen)){
        arr->arr_maxlen = arr->arr_curlen;
        newptr = realloc(arr->arr_data, (arr->arr_curlen)*(arr->arr_itemsize));
        if(newptr == NULL){
            return -1;
        }
        arr->arr_data = newptr;
    }
    return 0;
}

/* 基本上直接玩 struct 的函式還是少用吧 */
void* l4da_drop_struct(L4DA* arr){
    void* toreturn = arr->arr_data;
    free(arr);
    return toreturn;
}

L4DA* l4da_make_struct(void* data, int itemsize, int len, int maxlen){
    if(itemsize <= 0 || len < 0 || maxlen < len){
        return NULL;
    }
    L4DA* arr = (L4DA*)malloc(sizeof(L4DA));
    if(arr == NULL){
        return NULL;
    }
    arr->arr_itemsize = itemsize;
    arr->arr_curlen = len;
    arr->arr_maxlen = maxlen;
    return arr;
}