1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
|
/* Libart_LGPL - library of basic graphic primitives
* Copyright (C) 1999 Raph Levien
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "config.h"
#include "art_svp_point.h"
#include <math.h>
#include "art_misc.h"
#include "art_svp.h"
/* Determine whether a point is inside, or near, an svp. */
/* return winding number of point wrt svp */
/**
* art_svp_point_wind: Determine winding number of a point with respect to svp.
* @svp: The svp.
* @x: The X coordinate of the point.
* @y: The Y coordinate of the point.
*
* Determine the winding number of the point @x, @y with respect to @svp.
*
* Return value: the winding number.
**/
gint
art_svp_point_wind (ArtSVP *svp, gdouble x, gdouble y)
{
gint i, j;
gint wind = 0;
for (i = 0; i < svp->n_segs; i++)
{
ArtSVPSeg *seg = &svp->segs[i];
if (seg->bbox.y0 > y)
break;
if (seg->bbox.y1 > y)
{
if (seg->bbox.x1 < x)
wind += seg->dir ? 1 : -1;
else if (seg->bbox.x0 <= x)
{
gdouble x0, y0, x1, y1, dx, dy;
for (j = 0; j < seg->n_points - 1; j++)
{
if (seg->points[j + 1].y > y)
break;
}
x0 = seg->points[j].x;
y0 = seg->points[j].y;
x1 = seg->points[j + 1].x;
y1 = seg->points[j + 1].y;
dx = x1 - x0;
dy = y1 - y0;
if ((x - x0) * dy > (y - y0) * dx)
wind += seg->dir ? 1 : -1;
}
}
}
return wind;
}
/**
* art_svp_point_dist: Determine distance between point and svp.
* @svp: The svp.
* @x: The X coordinate of the point.
* @y: The Y coordinate of the point.
*
* Determines the distance of the point @x, @y to the closest edge in
* @svp. A large number is returned if @svp is empty.
*
* Return value: the distance.
**/
gdouble
art_svp_point_dist (ArtSVP *svp, gdouble x, gdouble y)
{
gint i, j;
gdouble dist_sq;
gdouble best_sq = -1;
for (i = 0; i < svp->n_segs; i++)
{
ArtSVPSeg *seg = &svp->segs[i];
for (j = 0; j < seg->n_points - 1; j++)
{
gdouble x0 = seg->points[j].x;
gdouble y0 = seg->points[j].y;
gdouble x1 = seg->points[j + 1].x;
gdouble y1 = seg->points[j + 1].y;
gdouble dx = x1 - x0;
gdouble dy = y1 - y0;
gdouble dxx0 = x - x0;
gdouble dyy0 = y - y0;
gdouble dot = dxx0 * dx + dyy0 * dy;
if (dot < 0)
dist_sq = dxx0 * dxx0 + dyy0 * dyy0;
else
{
gdouble rr = dx * dx + dy * dy;
if (dot > rr)
dist_sq = (x - x1) * (x - x1) + (y - y1) * (y - y1);
else
{
gdouble perp = (y - y0) * dx - (x - x0) * dy;
dist_sq = perp * perp / rr;
}
}
if (best_sq < 0 || dist_sq < best_sq)
best_sq = dist_sq;
}
}
if (best_sq >= 0)
return sqrt (best_sq);
else
return 1e12;
}
|