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Diffstat (limited to 'libical/src/libicalss/icalcstpserver.h')
-rw-r--r-- | libical/src/libicalss/icalcstpserver.h | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/libical/src/libicalss/icalcstpserver.h b/libical/src/libicalss/icalcstpserver.h deleted file mode 100644 index 6fa2254b2e..0000000000 --- a/libical/src/libicalss/icalcstpserver.h +++ /dev/null @@ -1,101 +0,0 @@ -/* -*- Mode: C -*- */ -/*====================================================================== - FILE: icalcstpserver.h - CREATOR: eric 13 Feb 01 - - $Id$ - - - (C) COPYRIGHT 2000, Eric Busboom, http://www.softwarestudio.org - - This program is free software; you can redistribute it and/or modify - it under the terms of either: - - The LGPL as published by the Free Software Foundation, version - 2.1, available at: http://www.fsf.org/copyleft/lesser.html - - Or: - - The Mozilla Public License Version 1.0. You may obtain a copy of - the License at http://www.mozilla.org/MPL/ - - The original code is icalcstp.h - -======================================================================*/ - - -#ifndef ICALCSTPS_H -#define ICALCSTPS_H - -#include "ical.h" - - -/********************** Server (Reciever) Interfaces *************************/ - -/* On the server side, the caller will recieve data from the incoming - socket and pass it to icalcstps_next_input. The caller then takes - the return from icalcstps_next_outpu and sends it out through the - socket. This gives the caller a point of control. If the cstp code - connected to the socket itself, it would be hard for the caller to - do anything else after the cstp code was started. - - All of the server and client command routines will generate - response codes. On the server side, these responses will be turned - into text and sent to the client. On the client side, the reponse - is the one sent from the server. - - Since each command can return multiple responses, the responses are - stored in the icalcstps object and are accesses by - icalcstps_first_response() and icalcstps_next_response() - - How to use: - - 1) Construct a new icalcstps, bound to your code via stubs - 2) Repeat forever: - 2a) Get string from client & give to icalcstps_next_input() - 2b) Repeat until icalcstp_next_output returns 0: - 2b1) Call icalcstps_next_output. - 2b2) Send string to client. -*/ - - - -typedef void icalcstps; - -/* Pointers to the rountines that - icalcstps_process_incoming will call when it recognizes a CSTP - command in the data. BTW, the CONTINUE command is named 'cont' - because 'continue' is a C keyword */ - -struct icalcstps_commandfp { - icalerrorenum (*abort)(icalcstps* cstp); - icalerrorenum (*authenticate)(icalcstps* cstp, char* mechanism, - char* data); - icalerrorenum (*calidexpand)(icalcstps* cstp, char* calid); - icalerrorenum (*capability)(icalcstps* cstp); - icalerrorenum (*cont)(icalcstps* cstp, unsigned int time); - icalerrorenum (*identify)(icalcstps* cstp, char* id); - icalerrorenum (*disconnect)(icalcstps* cstp); - icalerrorenum (*sendata)(icalcstps* cstp, unsigned int time, - icalcomponent *comp); - icalerrorenum (*starttls)(icalcstps* cstp, char* command, - char* data); - icalerrorenum (*upnexpand)(icalcstps* cstp, char* upn); - icalerrorenum (*unknown)(icalcstps* cstp, char* command, char* data); -}; - - - -icalcstps* icalcstps_new(struct icalcstps_commandfp stubs); - -void icalcstps_free(icalcstps* cstp); - -int icalcstps_set_timeout(icalcstps* cstp, int sec); - -/* Get the next string to send to the client */ -char* icalcstps_next_output(icalcstps* cstp); - -/* process the next string from the client */ -int icalcstps_next_input(icalcstps* cstp); - -#endif /* ICALCSTPS */ |