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/*
* empathy-goa-auth-handler.c - Source for Goa SASL authentication
* Copyright (C) 2011 Collabora Ltd.
* @author Xavier Claessens <xavier.claessens@collabora.co.uk>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#define GOA_API_IS_SUBJECT_TO_CHANGE /* awesome! */
#include <goa/goa.h>
#define DEBUG_FLAG EMPATHY_DEBUG_SASL
#include "empathy-debug.h"
#include "empathy-utils.h"
#include "empathy-goa-auth-handler.h"
#include "empathy-sasl-mechanisms.h"
struct _EmpathyGoaAuthHandlerPriv
{
GoaClient *client;
gboolean client_preparing;
/* List of AuthData waiting for client to be created */
GList *auth_queue;
};
G_DEFINE_TYPE (EmpathyGoaAuthHandler, empathy_goa_auth_handler, G_TYPE_OBJECT);
static void
empathy_goa_auth_handler_init (EmpathyGoaAuthHandler *self)
{
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
EMPATHY_TYPE_GOA_AUTH_HANDLER, EmpathyGoaAuthHandlerPriv);
}
static void
empathy_goa_auth_handler_dispose (GObject *object)
{
EmpathyGoaAuthHandler *self = (EmpathyGoaAuthHandler *) object;
/* AuthData keeps a ref on self */
g_assert (self->priv->auth_queue == NULL);
tp_clear_object (&self->priv->client);
G_OBJECT_CLASS (empathy_goa_auth_handler_parent_class)->dispose (object);
}
static void
empathy_goa_auth_handler_class_init (EmpathyGoaAuthHandlerClass *klass)
{
GObjectClass *oclass = G_OBJECT_CLASS (klass);
oclass->dispose = empathy_goa_auth_handler_dispose;
g_type_class_add_private (klass, sizeof (EmpathyGoaAuthHandlerPriv));
}
EmpathyGoaAuthHandler *
empathy_goa_auth_handler_new (void)
{
return g_object_new (EMPATHY_TYPE_GOA_AUTH_HANDLER, NULL);
}
typedef struct
{
EmpathyGoaAuthHandler *self;
TpChannel *channel;
TpAccount *account;
GoaObject *goa_object;
gchar *access_token;
} AuthData;
static AuthData *
auth_data_new (EmpathyGoaAuthHandler *self,
TpChannel *channel,
TpAccount *account)
{
AuthData *data;
data = g_slice_new0 (AuthData);
data->self = g_object_ref (self);
data->channel = g_object_ref (channel);
data->account = g_object_ref (account);
return data;
}
static void
auth_data_free (AuthData *data)
{
tp_clear_object (&data->self);
tp_clear_object (&data->channel);
tp_clear_object (&data->account);
tp_clear_object (&data->goa_object);
g_free (data->access_token);
g_slice_free (AuthData, data);
}
static void
fail_auth (AuthData *data)
{
DEBUG ("Auth failed for account %s",
tp_proxy_get_object_path (data->account));
tp_channel_close_async (data->channel, NULL, NULL);
auth_data_free (data);
}
static void
auth_cb (GObject *source,
GAsyncResult *result,
gpointer user_data)
{
TpChannel *channel = (TpChannel *) source;
AuthData *data = user_data;
GError *error = NULL;
if (!empathy_sasl_auth_finish (channel, result, &error))
{
DEBUG ("SASL Mechanism error: %s", error->message);
fail_auth (data);
g_clear_error (&error);
return;
}
/* Success! */
tp_channel_close_async (channel, NULL, NULL);
auth_data_free (data);
}
static void
got_oauth2_access_token_cb (GObject *source,
GAsyncResult *result,
gpointer user_data)
{
GoaOAuth2Based *oauth2 = (GoaOAuth2Based *) source;
AuthData *data = user_data;
gchar *access_token;
gint expires_in;
GError *error = NULL;
if (!goa_oauth2_based_call_get_access_token_finish (oauth2,
&access_token, &expires_in, result, &error))
{
DEBUG ("Failed to get access token: %s", error->message);
fail_auth (data);
g_clear_error (&error);
return;
}
DEBUG ("Got access token for %s:\n%s",
tp_proxy_get_object_path (data->account),
access_token);
switch (empathy_sasl_channel_select_mechanism (data->channel))
{
case EMPATHY_SASL_MECHANISM_FACEBOOK:
empathy_sasl_auth_facebook_async (data->channel,
goa_oauth2_based_get_client_id (oauth2), access_token,
auth_cb, data);
break;
case EMPATHY_SASL_MECHANISM_WLM:
empathy_sasl_auth_wlm_async (data->channel,
access_token,
auth_cb, data);
break;
default:
g_assert_not_reached ();
}
g_free (access_token);
}
static void
ensure_credentials_cb (GObject *source,
GAsyncResult *result,
gpointer user_data)
{
AuthData *data = user_data;
GoaAccount *goa_account = (GoaAccount *) source;
GoaOAuth2Based *oauth2;
gint expires_in;
GError *error = NULL;
if (!goa_account_call_ensure_credentials_finish (goa_account, &expires_in,
result, &error))
{
DEBUG ("Failed to EnsureCredentials: %s", error->message);
fail_auth (data);
g_clear_error (&error);
return;
}
/* We support only oaut2 */
oauth2 = goa_object_get_oauth2_based (data->goa_object);
if (oauth2 == NULL)
{
DEBUG ("GoaObject does not implement oauth2");
fail_auth (data);
return;
}
DEBUG ("Goa daemon has credentials for %s, get the access token",
tp_proxy_get_object_path (data->account));
goa_oauth2_based_call_get_access_token (oauth2, NULL,
got_oauth2_access_token_cb, data);
g_object_unref (oauth2);
}
static void
start_auth (AuthData *data)
{
EmpathyGoaAuthHandler *self = data->self;
const GValue *id_value;
const gchar *id;
GList *goa_accounts, *l;
gboolean found = FALSE;
id_value = tp_account_get_storage_identifier (data->account);
id = g_value_get_string (id_value);
goa_accounts = goa_client_get_accounts (self->priv->client);
for (l = goa_accounts; l != NULL && !found; l = l->next)
{
GoaObject *goa_object = l->data;
GoaAccount *goa_account;
goa_account = goa_object_get_account (goa_object);
if (!tp_strdiff (goa_account_get_id (goa_account), id))
{
data->goa_object = g_object_ref (goa_object);
DEBUG ("Found the GoaAccount for %s, ensure credentials",
tp_proxy_get_object_path (data->account));
goa_account_call_ensure_credentials (goa_account, NULL,
ensure_credentials_cb, data);
found = TRUE;
}
g_object_unref (goa_account);
}
g_list_free_full (goa_accounts, g_object_unref);
if (!found)
{
DEBUG ("Cannot find GoaAccount");
fail_auth (data);
}
}
static void
client_new_cb (GObject *source,
GAsyncResult *result,
gpointer user_data)
{
EmpathyGoaAuthHandler *self = user_data;
GList *l;
GError *error = NULL;
self->priv->client_preparing = FALSE;
self->priv->client = goa_client_new_finish (result, &error);
if (self->priv->client == NULL)
{
DEBUG ("Error getting GoaClient: %s", error->message);
g_clear_error (&error);
}
/* process queued data */
for (l = self->priv->auth_queue; l != NULL; l = l->next)
{
AuthData *data = l->data;
if (self->priv->client != NULL)
start_auth (data);
else
fail_auth (data);
}
tp_clear_pointer (&self->priv->auth_queue, g_list_free);
}
void
empathy_goa_auth_handler_start (EmpathyGoaAuthHandler *self,
TpChannel *channel,
TpAccount *account)
{
AuthData *data;
g_return_if_fail (TP_IS_CHANNEL (channel));
g_return_if_fail (TP_IS_ACCOUNT (account));
g_return_if_fail (empathy_goa_auth_handler_supports (self, channel, account));
DEBUG ("Start Goa auth for account: %s",
tp_proxy_get_object_path (account));
data = auth_data_new (self, channel, account);
if (self->priv->client == NULL)
{
/* GOA client not ready yet, queue data */
if (!self->priv->client_preparing)
{
goa_client_new (NULL, client_new_cb, self);
self->priv->client_preparing = TRUE;
}
self->priv->auth_queue = g_list_prepend (self->priv->auth_queue, data);
}
else
{
start_auth (data);
}
}
gboolean
empathy_goa_auth_handler_supports (EmpathyGoaAuthHandler *self,
TpChannel *channel,
TpAccount *account)
{
const gchar *provider;
EmpathySaslMechanism mech;
g_return_val_if_fail (TP_IS_CHANNEL (channel), FALSE);
g_return_val_if_fail (TP_IS_ACCOUNT (account), FALSE);
provider = tp_account_get_storage_provider (account);
if (tp_strdiff (provider, EMPATHY_GOA_PROVIDER))
return FALSE;
mech = empathy_sasl_channel_select_mechanism (channel);
return mech == EMPATHY_SASL_MECHANISM_FACEBOOK ||
mech == EMPATHY_SASL_MECHANISM_WLM;
}
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