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authorEmilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>2011-08-30 17:37:29 +0800
committerEmilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>2011-08-30 17:46:10 +0800
commit5cdfd1e0d6c5df35f07530b9cdcdbd6c74d33247 (patch)
tree004c9b1bde73865be562d044ca090830680549c2
parent44f6461a975b9b2e309fae4ff052eb12df99704a (diff)
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CallWindow: don't spit unnecessary criticals
There's no guarantee that an actor has an allocation all the time, so gracefully handle the case when it doesn't. https://bugzilla.gnome.org/show_bug.cgi?id=656911
-rw-r--r--src/empathy-call-window.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/empathy-call-window.c b/src/empathy-call-window.c
index 0fd81ee04..dac9b6462 100644
--- a/src/empathy-call-window.c
+++ b/src/empathy-call-window.c
@@ -707,8 +707,8 @@ empathy_call_window_get_preview_position (EmpathyCallWindow *self,
ClutterGeometry box;
PreviewPosition pos = PREVIEW_POS_NONE;
- g_return_val_if_fail (clutter_actor_has_allocation (self->priv->video_box),
- pos);
+ if (!clutter_actor_has_allocation (self->priv->video_box))
+ return pos;
clutter_actor_get_geometry (self->priv->video_box, &box);