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/*
* empathy-rounded-texture.h - Header for EmpathyRoundedTexture
* Copyright (C) 2011 Collabora Ltd.
* @author Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __EMPATHY_ROUNDED_TEXTURE_H__
#define __EMPATHY_ROUNDED_TEXTURE_H__
#include <glib-object.h>
#include <clutter/clutter.h>
G_BEGIN_DECLS
typedef struct _EmpathyRoundedTexture EmpathyRoundedTexture;
typedef struct _EmpathyRoundedTextureClass EmpathyRoundedTextureClass;
struct _EmpathyRoundedTextureClass {
ClutterTextureClass parent_class;
};
struct _EmpathyRoundedTexture {
ClutterTexture parent;
};
GType empathy_rounded_texture_get_type (void);
/* TYPE MACROS */
#define EMPATHY_TYPE_ROUNDED_TEXTURE \
(empathy_rounded_texture_get_type ())
#define EMPATHY_ROUNDED_TEXTURE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST((obj), EMPATHY_TYPE_ROUNDED_TEXTURE, \
EmpathyRoundedTexture))
#define EMPATHY_ROUNDED_TEXTURE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST((klass), EMPATHY_TYPE_ROUNDED_TEXTURE, \
EmpathyRoundedTextureClass))
#define EMPATHY_IS_ROUNDED_TEXTURE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE((obj), EMPATHY_TYPE_ROUNDED_TEXTURE))
#define EMPATHY_IS_ROUNDED_TEXTURE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE((klass), EMPATHY_TYPE_ROUNDED_TEXTURE))
#define EMPATHY_ROUNDED_TEXTURE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), EMPATHY_TYPE_ROUNDED_TEXTURE, \
EmpathyRoundedTextureClass))
ClutterActor *empathy_rounded_texture_new (void);
G_END_DECLS
#endif /* #ifndef __EMPATHY_ROUNDED_TEXTURE_H__*/
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