/* -*- Mode: C; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2; -*- */
/*
* Copyright (C) 2007-2009 Collabora Ltd.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
* Authors: Xavier Claessens <xclaesse@gmail.com>
*/
#include "config.h"
#include <string.h>
#include <glib/gi18n-lib.h>
#include <telepathy-glib/util.h>
#include "empathy-contact.h"
#include "empathy-account-manager.h"
#include "empathy-utils.h"
#include "empathy-enum-types.h"
#include "empathy-marshal.h"
#define DEBUG_FLAG EMPATHY_DEBUG_CONTACT
#include "empathy-debug.h"
#define GET_PRIV(obj) EMPATHY_GET_PRIV (obj, EmpathyContact)
typedef struct {
TpContact *tp_contact;
EmpathyAccount *account;
gchar *id;
gchar *name;
EmpathyAvatar *avatar;
TpConnectionPresenceType presence;
gchar *presence_message;
guint handle;
EmpathyCapabilities capabilities;
gboolean is_user;
guint hash;
/* Location is composed of string keys and GValues.
* Example: a "city" key would have "Helsinki" as string GValue,
* a "latitude" would have 65.0 as double GValue.
*/
GHashTable *location;
} EmpathyContactPriv;
static void contact_finalize (GObject *object);
static void contact_get_property (GObject *object, guint param_id,
GValue *value, GParamSpec *pspec);
static void contact_set_property (GObject *object, guint param_id,
const GValue *value, GParamSpec *pspec);
G_DEFINE_TYPE (EmpathyContact, empathy_contact, G_TYPE_OBJECT);
enum
{
PROP_0,
PROP_TP_CONTACT,
PROP_ACCOUNT,
PROP_ID,
PROP_NAME,
PROP_AVATAR,
PROP_PRESENCE,
PROP_PRESENCE_MESSAGE,
PROP_HANDLE,
PROP_CAPABILITIES,
PROP_IS_USER,
PROP_LOCATION
};
enum {
PRESENCE_CHANGED,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL];
static void
tp_contact_notify_cb (TpContact *tp_contact,
GParamSpec *param,
GObject *contact)
{
EmpathyContactPriv *priv = GET_PRIV (contact);
/* Forward property notifications */
if (!tp_strdiff (param->name, "alias"))
g_object_notify (contact, "name");
else if (!tp_strdiff (param->name, "presence-type")) {
TpConnectionPresenceType presence;
presence = empathy_contact_get_presence (EMPATHY_CONTACT (contact));
g_signal_emit (contact, signals[PRESENCE_CHANGED], 0, presence,
priv->presence);
priv->presence = presence;
g_object_notify (contact, "presence");
}
else if (!tp_strdiff (param->name, "presence-message"))
g_object_notify (contact, "presence-message");
else if (!tp_strdiff (param->name, "identifier"))
g_object_notify (contact, "id");
else if (!tp_strdiff (param->name, "handle"))
g_object_notify (contact, "handle");
}
static void
contact_dispose (GObject *object)
{
EmpathyContactPriv *priv = GET_PRIV (object);
if (priv->tp_contact)
{
g_signal_handlers_disconnect_by_func (priv->tp_contact,
tp_contact_notify_cb, object);
g_object_unref (priv->tp_contact);
}
priv->tp_contact = NULL;
if (priv->account)
g_object_unref (priv->account);
priv->account = NULL;
G_OBJECT_CLASS (empathy_contact_parent_class)->dispose (object);
}
static void
empathy_contact_class_init (EmpathyContactClass *class)
{
GObjectClass *object_class;
object_class = G_OBJECT_CLASS (class);
object_class->finalize = contact_finalize;
object_class->dispose = contact_dispose;
object_class->get_property = contact_get_property;
object_class->set_property = contact_set_property;
g_object_class_install_property (object_class,
PROP_TP_CONTACT,
g_param_spec_object ("tp-contact",
"TpContact",
"The TpContact associated with the contact",
TP_TYPE_CONTACT,
G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (object_class,
PROP_ACCOUNT,
g_param_spec_object ("account",
"The account",
"The account associated with the contact",
EMPATHY_TYPE_ACCOUNT,
G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (object_class,
PROP_ID,
g_param_spec_string ("id",
"Contact id",
"String identifying contact",
NULL,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (object_class,
PROP_NAME,
g_param_spec_string ("name",
"Contact Name",
"The name of the contact",
NULL,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (object_class,
PROP_AVATAR,
g_param_spec_boxed ("avatar",
"Avatar image",
"The avatar image",
EMPATHY_TYPE_AVATAR,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (object_class,
PROP_PRESENCE,
g_param_spec_uint ("presence",
"Contact presence",
"Presence of contact",
TP_CONNECTION_PRESENCE_TYPE_UNSET,
NUM_TP_CONNECTION_PRESENCE_TYPES,
TP_CONNECTION_PRESENCE_TYPE_UNSET,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (object_class,
PROP_PRESENCE_MESSAGE,
g_param_spec_string ("presence-message",
"Contact presence message",
"Presence message of contact",
NULL,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (object_class,
PROP_HANDLE,
g_param_spec_uint ("handle",
"Contact Handle",
"The handle of the contact",
0,
G_MAXUINT,
0,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (object_class,
PROP_CAPABILITIES,
g_param_spec_flags ("capabilities",
"Contact Capabilities",
"Capabilities of the contact",
EMPATHY_TYPE_CAPABILITIES,
EMPATHY_CAPABILITIES_UNKNOWN,
G_PARAM_CONSTRUCT | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (object_class,
PROP_IS_USER,
g_param_spec_boolean ("is-user",
"Contact is-user",
"Is contact the user",
FALSE,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (object_class,
PROP_LOCATION,
g_param_spec_boxed ("location",
"Contact location",
"Physical location of the contact",
G_TYPE_HASH_TABLE,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
signals[PRESENCE_CHANGED] =
g_signal_new ("presence-changed",
G_TYPE_FROM_CLASS (class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
_empathy_marshal_VOID__UINT_UINT,
G_TYPE_NONE,
2, G_TYPE_UINT,
G_TYPE_UINT);
g_type_class_add_private (object_class, sizeof (EmpathyContactPriv));
}
static void
empathy_contact_init (EmpathyContact *contact)
{
EmpathyContactPriv *priv = G_TYPE_INSTANCE_GET_PRIVATE (contact,
EMPATHY_TYPE_CONTACT, EmpathyContactPriv);
contact->priv = priv;
priv->location = NULL;
}
static void
contact_finalize (GObject *object)
{
EmpathyContactPriv *priv;
priv = GET_PRIV (object);
DEBUG ("finalize: %p", object);
g_free (priv->name);
g_free (priv->id);
g_free (priv->presence_message);
if (priv->avatar)
empathy_avatar_unref (priv->avatar);
if (priv->location != NULL)
g_hash_table_unref (priv->location);
G_OBJECT_CLASS (empathy_contact_parent_class)->finalize (object);
}
static void
set_tp_contact (EmpathyContact *contact,
TpContact *tp_contact)
{
EmpathyContactPriv *priv = GET_PRIV (contact);
if (tp_contact == NULL)
return;
g_assert (priv->tp_contact == NULL);
priv->tp_contact = g_object_ref (tp_contact);
priv->presence = empathy_contact_get_presence (contact);
g_signal_connect (priv->tp_contact, "notify",
G_CALLBACK (tp_contact_notify_cb), contact);
}
static void
contact_get_property (GObject *object,
guint param_id,
GValue *value,
GParamSpec *pspec)
{
EmpathyContact *contact = EMPATHY_CONTACT (object);
switch (param_id)
{
case PROP_TP_CONTACT:
g_value_set_object (value, empathy_contact_get_tp_contact (contact));
break;
case PROP_ACCOUNT:
g_value_set_object (value, empathy_contact_get_account (contact));
break;
case PROP_ID:
g_value_set_string (value, empathy_contact_get_id (contact));
break;
case PROP_NAME:
g_value_set_string (value, empathy_contact_get_name (contact));
break;
case PROP_AVATAR:
g_value_set_boxed (value, empathy_contact_get_avatar (contact));
break;
case PROP_PRESENCE:
g_value_set_uint (value, empathy_contact_get_presence (contact));
break;
case PROP_PRESENCE_MESSAGE:
g_value_set_string (value, empathy_contact_get_presence_message (contact));
break;
case PROP_HANDLE:
g_value_set_uint (value, empathy_contact_get_handle (contact));
break;
case PROP_CAPABILITIES:
g_value_set_flags (value, empathy_contact_get_capabilities (contact));
break;
case PROP_IS_USER:
g_value_set_boolean (value, empathy_contact_is_user (contact));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, param_id, pspec);
break;
};
}
static void
contact_set_property (GObject *object,
guint param_id,
const GValue *value,
GParamSpec *pspec)
{
EmpathyContact *contact = EMPATHY_CONTACT (object);
EmpathyContactPriv *priv = GET_PRIV (object);
switch (param_id)
{
case PROP_TP_CONTACT:
set_tp_contact (contact, g_value_get_object (value));
break;
case PROP_ACCOUNT:
g_assert (priv->account == NULL);
priv->account = g_value_dup_object (value);
break;
case PROP_ID:
empathy_contact_set_id (contact, g_value_get_string (value));
break;
case PROP_NAME:
empathy_contact_set_name (contact, g_value_get_string (value));
break;
case PROP_AVATAR:
empathy_contact_set_avatar (contact, g_value_get_boxed (value));
break;
case PROP_PRESENCE:
empathy_contact_set_presence (contact, g_value_get_uint (value));
break;
case PROP_PRESENCE_MESSAGE:
empathy_contact_set_presence_message (contact, g_value_get_string (value));
break;
case PROP_HANDLE:
empathy_contact_set_handle (contact, g_value_get_uint (value));
break;
case PROP_CAPABILITIES:
empathy_contact_set_capabilities (contact, g_value_get_flags (value));
break;
case PROP_IS_USER:
empathy_contact_set_is_user (contact, g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, param_id, pspec);
break;
};
}
EmpathyContact *
empathy_contact_new (TpContact *tp_contact)
{
g_return_val_if_fail (TP_IS_CONTACT (tp_contact), NULL);
return g_object_new (EMPATHY_TYPE_CONTACT,
"tp-contact", tp_contact,
NULL);
}
EmpathyContact *
empathy_contact_new_for_log (EmpathyAccount *account,
const gchar *id,
const gchar *name,
gboolean is_user)
{
g_return_val_if_fail (id != NULL, NULL);
return g_object_new (EMPATHY_TYPE_CONTACT,
"account", account,
"id", id,
"name", name,
"is-user", is_user,
NULL);
}
TpContact *
empathy_contact_get_tp_contact (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), NULL);
priv = GET_PRIV (contact);
return priv->tp_contact;
}
const gchar *
empathy_contact_get_id (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), NULL);
priv = GET_PRIV (contact);
if (priv->tp_contact != NULL)
return tp_contact_get_identifier (priv->tp_contact);
return priv->id;
}
void
empathy_contact_set_id (EmpathyContact *contact,
const gchar *id)
{
EmpathyContactPriv *priv;
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
g_return_if_fail (id != NULL);
priv = GET_PRIV (contact);
/* We temporally ref the contact because it could be destroyed
* during the signal emition */
g_object_ref (contact);
if (tp_strdiff (id, priv->id))
{
g_free (priv->id);
priv->id = g_strdup (id);
g_object_notify (G_OBJECT (contact), "id");
if (EMP_STR_EMPTY (priv->name))
g_object_notify (G_OBJECT (contact), "name");
}
g_object_unref (contact);
}
const gchar *
empathy_contact_get_name (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), NULL);
priv = GET_PRIV (contact);
if (priv->tp_contact != NULL)
return tp_contact_get_alias (priv->tp_contact);
if (EMP_STR_EMPTY (priv->name))
return empathy_contact_get_id (contact);
return priv->name;
}
void
empathy_contact_set_name (EmpathyContact *contact,
const gchar *name)
{
EmpathyContactPriv *priv;
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
priv = GET_PRIV (contact);
g_object_ref (contact);
if (tp_strdiff (name, priv->name))
{
g_free (priv->name);
priv->name = g_strdup (name);
g_object_notify (G_OBJECT (contact), "name");
}
g_object_unref (contact);
}
EmpathyAvatar *
empathy_contact_get_avatar (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), NULL);
priv = GET_PRIV (contact);
return priv->avatar;
}
void
empathy_contact_set_avatar (EmpathyContact *contact,
EmpathyAvatar *avatar)
{
EmpathyContactPriv *priv;
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
priv = GET_PRIV (contact);
if (priv->avatar == avatar)
return;
if (priv->avatar)
{
empathy_avatar_unref (priv->avatar);
priv->avatar = NULL;
}
if (avatar)
priv->avatar = empathy_avatar_ref (avatar);
g_object_notify (G_OBJECT (contact), "avatar");
}
EmpathyAccount *
empathy_contact_get_account (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), NULL);
priv = GET_PRIV (contact);
if (priv->account == NULL && priv->tp_contact != NULL)
{
EmpathyAccountManager *manager;
TpConnection *connection;
/* FIXME: This assume the account manager already exists */
manager = empathy_account_manager_dup_singleton ();
connection = tp_contact_get_connection (priv->tp_contact);
priv->account = empathy_account_manager_get_account (manager, connection);
g_object_ref (priv->account);
g_object_unref (manager);
}
return priv->account;
}
TpConnection *
empathy_contact_get_connection (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), NULL);
priv = GET_PRIV (contact);
if (priv->tp_contact != NULL)
return tp_contact_get_connection (priv->tp_contact);
return NULL;
}
TpConnectionPresenceType
empathy_contact_get_presence (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact),
TP_CONNECTION_PRESENCE_TYPE_UNSET);
priv = GET_PRIV (contact);
if (priv->tp_contact != NULL)
return tp_contact_get_presence_type (priv->tp_contact);
return priv->presence;
}
void
empathy_contact_set_presence (EmpathyContact *contact,
TpConnectionPresenceType presence)
{
EmpathyContactPriv *priv;
TpConnectionPresenceType old_presence;
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
priv = GET_PRIV (contact);
if (presence == priv->presence)
return;
old_presence = priv->presence;
priv->presence = presence;
g_signal_emit (contact, signals[PRESENCE_CHANGED], 0, presence, old_presence);
g_object_notify (G_OBJECT (contact), "presence");
}
const gchar *
empathy_contact_get_presence_message (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), NULL);
priv = GET_PRIV (contact);
if (priv->tp_contact != NULL)
return tp_contact_get_presence_message (priv->tp_contact);
return priv->presence_message;
}
void
empathy_contact_set_presence_message (EmpathyContact *contact,
const gchar *message)
{
EmpathyContactPriv *priv = GET_PRIV (contact);
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
if (!tp_strdiff (message, priv->presence_message))
return;
g_free (priv->presence_message);
priv->presence_message = g_strdup (message);
g_object_notify (G_OBJECT (contact), "presence-message");
}
guint
empathy_contact_get_handle (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), 0);
priv = GET_PRIV (contact);
if (priv->tp_contact != NULL)
return tp_contact_get_handle (priv->tp_contact);
return priv->handle;
}
void
empathy_contact_set_handle (EmpathyContact *contact,
guint handle)
{
EmpathyContactPriv *priv;
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
priv = GET_PRIV (contact);
g_object_ref (contact);
if (handle != priv->handle)
{
priv->handle = handle;
g_object_notify (G_OBJECT (contact), "handle");
}
g_object_unref (contact);
}
EmpathyCapabilities
empathy_contact_get_capabilities (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), 0);
priv = GET_PRIV (contact);
return priv->capabilities;
}
void
empathy_contact_set_capabilities (EmpathyContact *contact,
EmpathyCapabilities capabilities)
{
EmpathyContactPriv *priv;
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
priv = GET_PRIV (contact);
if (priv->capabilities == capabilities)
return;
priv->capabilities = capabilities;
g_object_notify (G_OBJECT (contact), "capabilities");
}
gboolean
empathy_contact_is_user (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), FALSE);
priv = GET_PRIV (contact);
return priv->is_user;
}
void
empathy_contact_set_is_user (EmpathyContact *contact,
gboolean is_user)
{
EmpathyContactPriv *priv;
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
priv = GET_PRIV (contact);
if (priv->is_user == is_user)
return;
priv->is_user = is_user;
g_object_notify (G_OBJECT (contact), "is-user");
}
gboolean
empathy_contact_is_online (EmpathyContact *contact)
{
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), FALSE);
switch (empathy_contact_get_presence (contact))
{
case TP_CONNECTION_PRESENCE_TYPE_OFFLINE:
case TP_CONNECTION_PRESENCE_TYPE_UNKNOWN:
case TP_CONNECTION_PRESENCE_TYPE_ERROR:
return FALSE;
default:
return TRUE;
}
}
const gchar *
empathy_contact_get_status (EmpathyContact *contact)
{
const gchar *message;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), "");
message = empathy_contact_get_presence_message (contact);
if (!EMP_STR_EMPTY (message))
return message;
return empathy_presence_get_default_message (
empathy_contact_get_presence (contact));
}
gboolean
empathy_contact_can_voip (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), FALSE);
priv = GET_PRIV (contact);
return priv->capabilities & (EMPATHY_CAPABILITIES_AUDIO |
EMPATHY_CAPABILITIES_VIDEO);
}
gboolean
empathy_contact_can_voip_audio (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), FALSE);
priv = GET_PRIV (contact);
return priv->capabilities & EMPATHY_CAPABILITIES_AUDIO;
}
gboolean
empathy_contact_can_voip_video (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), FALSE);
priv = GET_PRIV (contact);
return priv->capabilities & EMPATHY_CAPABILITIES_VIDEO;
}
gboolean
empathy_contact_can_send_files (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), FALSE);
priv = GET_PRIV (contact);
return priv->capabilities & EMPATHY_CAPABILITIES_FT;
}
gboolean
empathy_contact_can_use_stream_tube (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), FALSE);
priv = GET_PRIV (contact);
return priv->capabilities & EMPATHY_CAPABILITIES_STREAM_TUBE;
}
static gchar *
contact_get_avatar_filename (EmpathyContact *contact,
const gchar *token)
{
EmpathyAccount *account;
gchar *avatar_path;
gchar *avatar_file;
gchar *token_escaped;
gchar *contact_escaped;
if (EMP_STR_EMPTY (empathy_contact_get_id (contact)))
return NULL;
contact_escaped = tp_escape_as_identifier (empathy_contact_get_id (contact));
token_escaped = tp_escape_as_identifier (token);
account = empathy_contact_get_account (contact);
/* FIXME: Do not use the account, but proto/cm instead */
avatar_path = g_build_filename (g_get_user_cache_dir (),
PACKAGE_NAME,
"avatars",
empathy_account_get_unique_name (account),
contact_escaped,
NULL);
g_mkdir_with_parents (avatar_path, 0700);
avatar_file = g_build_filename (avatar_path, token_escaped, NULL);
g_free (contact_escaped);
g_free (token_escaped);
g_free (avatar_path);
return avatar_file;
}
void
empathy_contact_load_avatar_data (EmpathyContact *contact,
const guchar *data,
const gsize len,
const gchar *format,
const gchar *token)
{
EmpathyAvatar *avatar;
gchar *filename;
GError *error = NULL;
g_return_if_fail (EMPATHY_IS_CONTACT (contact));
g_return_if_fail (data != NULL);
g_return_if_fail (len > 0);
g_return_if_fail (format != NULL);
g_return_if_fail (!EMP_STR_EMPTY (token));
/* Load and set the avatar */
filename = contact_get_avatar_filename (contact, token);
avatar = empathy_avatar_new (g_memdup (data, len), len, g_strdup (format),
g_strdup (token), filename);
empathy_contact_set_avatar (contact, avatar);
empathy_avatar_unref (avatar);
/* Save to cache if not yet in it */
if (filename && !g_file_test (filename, G_FILE_TEST_EXISTS))
{
if (!empathy_avatar_save_to_file (avatar, filename, &error))
{
DEBUG ("Failed to save avatar in cache: %s",
error ? error->message : "No error given");
g_clear_error (&error);
}
else
DEBUG ("Avatar saved to %s", filename);
}
}
gboolean
empathy_contact_load_avatar_cache (EmpathyContact *contact,
const gchar *token)
{
EmpathyAvatar *avatar = NULL;
gchar *filename;
gchar *data = NULL;
gsize len;
GError *error = NULL;
g_return_val_if_fail (EMPATHY_IS_CONTACT (contact), FALSE);
g_return_val_if_fail (!EMP_STR_EMPTY (token), FALSE);
/* Load the avatar from file if it exists */
filename = contact_get_avatar_filename (contact, token);
if (filename && g_file_test (filename, G_FILE_TEST_EXISTS))
{
if (!g_file_get_contents (filename, &data, &len, &error))
{
DEBUG ("Failed to load avatar from cache: %s",
error ? error->message : "No error given");
g_clear_error (&error);
}
}
if (data)
{
DEBUG ("Avatar loaded from %s", filename);
avatar = empathy_avatar_new (data, len, NULL, g_strdup (token), filename);
empathy_contact_set_avatar (contact, avatar);
empathy_avatar_unref (avatar);
}
return data != NULL;
}
GType
empathy_avatar_get_type (void)
{
static GType type_id = 0;
if (!type_id)
{
type_id = g_boxed_type_register_static ("EmpathyAvatar",
(GBoxedCopyFunc) empathy_avatar_ref,
(GBoxedFreeFunc) empathy_avatar_unref);
}
return type_id;
}
/**
* empathy_avatar_new:
* @data: the avatar data
* @len: the size of avatar data
* @format: the mime type of the avatar image
* @token: the token of the avatar
* @filename: the filename where the avatar is stored in cache
*
* Create a #EmpathyAvatar from the provided data. This function takes the
* ownership of @data, @format, @token and @filename.
*
* Returns: a new #EmpathyAvatar
*/
EmpathyAvatar *
empathy_avatar_new (guchar *data,
gsize len,
gchar *format,
gchar *token,
gchar *filename)
{
EmpathyAvatar *avatar;
avatar = g_slice_new0 (EmpathyAvatar);
avatar->data = data;
avatar->len = len;
avatar->format = format;
avatar->token = token;
avatar->filename = filename;
avatar->refcount = 1;
return avatar;
}
void
empathy_avatar_unref (EmpathyAvatar *avatar)
{
g_return_if_fail (avatar != NULL);
avatar->refcount--;
if (avatar->refcount == 0)
{
g_free (avatar->data);
g_free (avatar->format);
g_free (avatar->token);
g_slice_free (EmpathyAvatar, avatar);
}
}
EmpathyAvatar *
empathy_avatar_ref (EmpathyAvatar *avatar)
{
g_return_val_if_fail (avatar != NULL, NULL);
avatar->refcount++;
return avatar;
}
/**
* empathy_avatar_save_to_file:
* @avatar: the avatar
* @filename: name of a file to write avatar to
* @error: return location for a GError, or NULL
*
* Save the avatar to a file named filename
*
* Returns: %TRUE on success, %FALSE if an error occurred
*/
gboolean
empathy_avatar_save_to_file (EmpathyAvatar *self,
const gchar *filename,
GError **error)
{
return g_file_set_contents (filename, self->data, self->len, error);
}
/**
* empathy_contact_get_location:
* @contact: an #EmpathyContact
*
* Returns the user's location if available. The keys are defined in
* empathy-location.h. If the contact doesn't have location
* information, the GHashTable will be empthy. Use #g_hash_table_unref when
* you are done with the #GHashTable.
*
* It is composed of string keys and GValues. Keys are
* defined in empathy-location.h such as #EMPATHY_LOCATION_COUNTRY.
* Example: a "city" key would have "Helsinki" as string GValue,
* a "latitude" would have 65.0 as double GValue.
*
* Returns: a #GHashTable of location values
*/
GHashTable *
empathy_contact_get_location (EmpathyContact *contact)
{
EmpathyContactPriv *priv;
g_return_val_if_fail (EMPATHY_CONTACT (contact), NULL);
priv = GET_PRIV (contact);
return priv->location;
}
/**
* empathy_contact_set_location:
* @contact: an #EmpathyContact
* @location: a #GHashTable of the location
*
* Sets the user's location based on the location #GHashTable passed.
* It is composed of string keys and GValues. Keys are
* defined in empathy-location.h such as #EMPATHY_LOCATION_COUNTRY.
* Example: a "city" key would have "Helsinki" as string GValue,
* a "latitude" would have 65.0 as double GValue.
*/
void
empathy_contact_set_location (EmpathyContact *contact,
GHashTable *location)
{
EmpathyContactPriv *priv;
g_return_if_fail (EMPATHY_CONTACT (contact));
g_return_if_fail (location != NULL);
priv = GET_PRIV (contact);
if (priv->location != NULL)
g_hash_table_unref (priv->location);
priv->location = g_hash_table_ref (location);
g_object_notify (G_OBJECT (contact), "location");
}
/**
* empathy_contact_equal:
* @contact1: an #EmpathyContact
* @contact2: an #EmpathyContact
*
* Returns FALSE if one of the contacts is NULL but the other is not.
* Otherwise returns TRUE if both pointer are equal or if they bith
* refer to the same id.
* It's only necessary to call this function if your contact objects
* come from logs where contacts are created dynamically and comparing
* pointers is not enough.
*/
gboolean
empathy_contact_equal (gconstpointer contact1,
gconstpointer contact2)
{
EmpathyContact *c1;
EmpathyContact *c2;
const gchar *id1;
const gchar *id2;
if ((contact1 == NULL) != (contact2 == NULL)) {
return FALSE;
}
if (contact1 == contact2) {
return TRUE;
}
c1 = EMPATHY_CONTACT (contact1);
c2 = EMPATHY_CONTACT (contact2);
id1 = empathy_contact_get_id (c1);
id2 = empathy_contact_get_id (c2);
if (!tp_strdiff (id1, id2)) {
return TRUE;
}
return FALSE;
}