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// Copyright 2018 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.

// +build withserver

package stream

import (
    "bytes"
    "context"
    "errors"
    "fmt"
    "io"
    "os"
    "sync"
    "testing"
    "time"

    "github.com/ethereum/go-ethereum/node"
    "github.com/ethereum/go-ethereum/p2p"
    "github.com/ethereum/go-ethereum/p2p/enode"
    "github.com/ethereum/go-ethereum/p2p/protocols"
    "github.com/ethereum/go-ethereum/p2p/simulations"
    "github.com/ethereum/go-ethereum/p2p/simulations/adapters"
    "github.com/ethereum/go-ethereum/rlp"
    "github.com/ethereum/go-ethereum/swarm/log"
    "github.com/ethereum/go-ethereum/swarm/network"
    "github.com/ethereum/go-ethereum/swarm/network/simulation"
    "github.com/ethereum/go-ethereum/swarm/state"
    "github.com/ethereum/go-ethereum/swarm/storage"
)

/*
The tests in this file need to be executed with

            -tags=withserver

Also, they will stall if executed stand-alone, because they wait
for the visualization frontend to send a POST /runsim message.
*/

//setup the sim, evaluate nodeCount and chunkCount and create the sim
func setupSim(serviceMap map[string]simulation.ServiceFunc) (int, int, *simulation.Simulation) {
    nodeCount := *nodes
    chunkCount := *chunks

    if nodeCount == 0 || chunkCount == 0 {
        nodeCount = 32
        chunkCount = 1
    }

    //setup the simulation with server, which means the sim won't run
    //until it receives a POST /runsim from the frontend
    sim := simulation.New(serviceMap).WithServer(":8888")
    return nodeCount, chunkCount, sim
}

//watch for disconnections and wait for healthy
func watchSim(sim *simulation.Simulation) (context.Context, context.CancelFunc) {
    ctx, cancelSimRun := context.WithTimeout(context.Background(), 1*time.Minute)

    if _, err := sim.WaitTillHealthy(ctx); err != nil {
        panic(err)
    }

    disconnections := sim.PeerEvents(
        context.Background(),
        sim.NodeIDs(),
        simulation.NewPeerEventsFilter().Drop(),
    )

    go func() {
        for d := range disconnections {
            log.Error("peer drop", "node", d.NodeID, "peer", d.PeerID)
            panic("unexpected disconnect")
            cancelSimRun()
        }
    }()

    return ctx, cancelSimRun
}

//This test requests bogus hashes into the network
func TestNonExistingHashesWithServer(t *testing.T) {

    nodeCount, _, sim := setupSim(retrievalSimServiceMap)
    defer sim.Close()

    err := sim.UploadSnapshot(fmt.Sprintf("testing/snapshot_%d.json", nodeCount))
    if err != nil {
        panic(err)
    }

    ctx, cancelSimRun := watchSim(sim)
    defer cancelSimRun()

    //in order to get some meaningful visualization, it is beneficial
    //to define a minimum duration of this test
    testDuration := 20 * time.Second

    result := sim.Run(ctx, func(ctx context.Context, sim *simulation.Simulation) error {
        //check on the node's FileStore (netstore)
        id := sim.Net.GetRandomUpNode().ID()
        item, ok := sim.NodeItem(id, bucketKeyFileStore)
        if !ok {
            t.Fatalf("No filestore")
        }
        fileStore := item.(*storage.FileStore)
        //create a bogus hash
        fakeHash := storage.GenerateRandomChunk(1000).Address()
        //try to retrieve it - will propagate RetrieveRequestMsg into the network
        reader, _ := fileStore.Retrieve(context.TODO(), fakeHash)
        if _, err := reader.Size(ctx, nil); err != nil {
            log.Debug("expected error for non-existing chunk")
        }
        //sleep so that the frontend can have something to display
        time.Sleep(testDuration)

        return nil
    })
    if result.Error != nil {
        sendSimTerminatedEvent(sim)
        t.Fatal(result.Error)
    }

    sendSimTerminatedEvent(sim)

}

//send a termination event to the frontend
func sendSimTerminatedEvent(sim *simulation.Simulation) {
    evt := &simulations.Event{
        Type:    EventTypeSimTerminated,
        Control: false,
    }
    sim.Net.Events().Send(evt)
}

//This test is the same as the snapshot sync test,
//but with a HTTP server
//It also sends some custom events so that the frontend
//can visualize messages like SendOfferedMsg, WantedHashesMsg, DeliveryMsg
func TestSnapshotSyncWithServer(t *testing.T) {
    //define a wrapper object to be able to pass around data
    wrapper := &netWrapper{}

    nodeCount := *nodes
    chunkCount := *chunks

    if nodeCount == 0 || chunkCount == 0 {
        nodeCount = 32
        chunkCount = 1
    }

    log.Info(fmt.Sprintf("Running the simulation with %d nodes and %d chunks", nodeCount, chunkCount))

    sim := simulation.New(map[string]simulation.ServiceFunc{
        "streamer": func(ctx *adapters.ServiceContext, bucket *sync.Map) (s node.Service, cleanup func(), err error) {
            n := ctx.Config.Node()
            addr := network.NewAddr(n)
            store, datadir, err := createTestLocalStorageForID(n.ID(), addr)
            if err != nil {
                return nil, nil, err
            }
            bucket.Store(bucketKeyStore, store)
            localStore := store.(*storage.LocalStore)
            netStore, err := storage.NewNetStore(localStore, nil)
            if err != nil {
                return nil, nil, err
            }
            kad := network.NewKademlia(addr.Over(), network.NewKadParams())
            delivery := NewDelivery(kad, netStore)
            netStore.NewNetFetcherFunc = network.NewFetcherFactory(dummyRequestFromPeers, true).New

            r := NewRegistry(addr.ID(), delivery, netStore, state.NewInmemoryStore(), &RegistryOptions{
                Retrieval:       RetrievalDisabled,
                Syncing:         SyncingAutoSubscribe,
                SyncUpdateDelay: 3 * time.Second,
            }, nil)

            tr := &testRegistry{
                Registry: r,
                w:        wrapper,
            }

            bucket.Store(bucketKeyRegistry, tr)

            cleanup = func() {
                netStore.Close()
                tr.Close()
                os.RemoveAll(datadir)
            }

            return tr, cleanup, nil
        },
    }).WithServer(":8888") //start with the HTTP server

    nodeCount, chunkCount, sim := setupSim(simServiceMap)
    defer sim.Close()

    log.Info("Initializing test config")

    conf := &synctestConfig{}
    //map of discover ID to indexes of chunks expected at that ID
    conf.idToChunksMap = make(map[enode.ID][]int)
    //map of overlay address to discover ID
    conf.addrToIDMap = make(map[string]enode.ID)
    //array where the generated chunk hashes will be stored
    conf.hashes = make([]storage.Address, 0)
    //pass the network to the wrapper object
    wrapper.setNetwork(sim.Net)
    err := sim.UploadSnapshot(fmt.Sprintf("testing/snapshot_%d.json", nodeCount))
    if err != nil {
        panic(err)
    }

    ctx, cancelSimRun := watchSim(sim)
    defer cancelSimRun()

    //run the sim
    result := runSim(conf, ctx, sim, chunkCount)

    //send terminated event
    evt := &simulations.Event{
        Type:    EventTypeSimTerminated,
        Control: false,
    }
    go sim.Net.Events().Send(evt)

    if result.Error != nil {
        panic(result.Error)
    }
    log.Info("Simulation ended")
}

//testRegistry embeds registry
//it allows to replace the protocol run function
type testRegistry struct {
    *Registry
    w *netWrapper
}

//Protocols replaces the protocol's run function
func (tr *testRegistry) Protocols() []p2p.Protocol {
    regProto := tr.Registry.Protocols()
    //set the `stream` protocol's run function with the testRegistry's one
    regProto[0].Run = tr.runProto
    return regProto
}

//runProto is the new overwritten protocol's run function for this test
func (tr *testRegistry) runProto(p *p2p.Peer, rw p2p.MsgReadWriter) error {
    //create a custom rw message ReadWriter
    testRw := &testMsgReadWriter{
        MsgReadWriter: rw,
        Peer:          p,
        w:             tr.w,
        Registry:      tr.Registry,
    }
    //now run the actual upper layer `Registry`'s protocol function
    return tr.runProtocol(p, testRw)
}

//testMsgReadWriter is a custom rw
//it will allow us to re-use the message twice
type testMsgReadWriter struct {
    *Registry
    p2p.MsgReadWriter
    *p2p.Peer
    w *netWrapper
}

//netWrapper wrapper object so we can pass data around
type netWrapper struct {
    net *simulations.Network
}

//set the network to the wrapper for later use (used inside the custom rw)
func (w *netWrapper) setNetwork(n *simulations.Network) {
    w.net = n
}

//get he network from the wrapper (used inside the custom rw)
func (w *netWrapper) getNetwork() *simulations.Network {
    return w.net
}

// ReadMsg reads a message from the underlying MsgReadWriter and emits a
// "message received" event
//we do this because we are interested in the Payload of the message for custom use
//in this test, but messages can only be consumed once (stream io.Reader)
func (ev *testMsgReadWriter) ReadMsg() (p2p.Msg, error) {
    //read the message from the underlying rw
    msg, err := ev.MsgReadWriter.ReadMsg()
    if err != nil {
        return msg, err
    }

    //don't do anything with message codes we actually are not needing/reading
    subCodes := []uint64{1, 2, 10}
    found := false
    for _, c := range subCodes {
        if c == msg.Code {
            found = true
        }
    }
    //just return if not a msg code we are interested in
    if !found {
        return msg, nil
    }

    //we use a io.TeeReader so that we can read the message twice
    //the Payload is a io.Reader, so if we read from it, the actual protocol handler
    //cannot access it anymore.
    //But we need that handler to be able to consume the message as normal,
    //as if we would not do anything here with that message
    var buf bytes.Buffer
    tee := io.TeeReader(msg.Payload, &buf)

    mcp := &p2p.Msg{
        Code:       msg.Code,
        Size:       msg.Size,
        ReceivedAt: msg.ReceivedAt,
        Payload:    tee,
    }
    //assign the copy for later use
    msg.Payload = &buf

    //now let's look into the message
    var wmsg protocols.WrappedMsg
    err = mcp.Decode(&wmsg)
    if err != nil {
        log.Error(err.Error())
        return msg, err
    }
    //create a new message from the code
    val, ok := ev.Registry.GetSpec().NewMsg(mcp.Code)
    if !ok {
        return msg, errors.New(fmt.Sprintf("Invalid message code: %v", msg.Code))
    }
    //decode it
    if err := rlp.DecodeBytes(wmsg.Payload, val); err != nil {
        return msg, errors.New(fmt.Sprintf("Decoding error <= %v: %v", msg, err))
    }
    //now for every message type we are interested in, create a custom event and send it
    var evt *simulations.Event
    switch val := val.(type) {
    case *OfferedHashesMsg:
        evt = &simulations.Event{
            Type:    EventTypeChunkOffered,
            Node:    ev.w.getNetwork().GetNode(ev.ID()),
            Control: false,
            Data:    val.Hashes,
        }
    case *WantedHashesMsg:
        evt = &simulations.Event{
            Type:    EventTypeChunkWanted,
            Node:    ev.w.getNetwork().GetNode(ev.ID()),
            Control: false,
        }
    case *ChunkDeliveryMsgSyncing:
        evt = &simulations.Event{
            Type:    EventTypeChunkDelivered,
            Node:    ev.w.getNetwork().GetNode(ev.ID()),
            Control: false,
            Data:    val.Addr.String(),
        }
    }
    if evt != nil {
        //send custom event to feed; frontend will listen to it and display
        ev.w.getNetwork().Events().Send(evt)
    }
    return msg, nil
}