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path: root/cmd/faucet/website.go
blob: 3151ab5842e2f2d90d5a91c3fe47c5093ee21fbf (plain) (blame)
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// Code generated by go-bindata.
// sources:
// faucet.html
// DO NOT EDIT!

package main

import (
    "bytes"
    "compress/gzip"
    "fmt"
    "io"
    "io/ioutil"
    "os"
    "path/filepath"
    "strings"
    "time"
)

func bindataRead(data []byte, name string) ([]byte, error) {
    gz, err := gzip.NewReader(bytes.NewBuffer(data))
    if err != nil {
        return nil, fmt.Errorf("Read %q: %v", name, err)
    }

    var buf bytes.Buffer
    _, err = io.Copy(&buf, gz)
    clErr := gz.Close()

    if err != nil {
        return nil, fmt.Errorf("Read %q: %v", name, err)
    }
    if clErr != nil {
        return nil, err
    }

    return buf.Bytes(), nil
}

type asset struct {
    bytes []byte
    info  os.FileInfo
}

type bindataFileInfo struct {
    name    string
    size    int64
    mode    os.FileMode
    modTime time.Time
}

func (fi bindataFileInfo) Name() string {
    return fi.name
}
func (fi bindataFileInfo) Size() int64 {
    return fi.size
}
func (fi bindataFileInfo) Mode() os.FileMode {
    return fi.mode
}
func (fi bindataFileInfo) ModTime() time.Time {
    return fi.modTime
}
func (fi bindataFileInfo) IsDir() bool {
    return false
}
func (fi bindataFileInfo) Sys() interface{} {
    return nil
}

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func faucetHtmlBytes() ([]byte, error) {
    return bindataRead(
        _faucetHtml,
        "faucet.html",
    )
}

func faucetHtml() (*asset, error) {
    bytes, err := faucetHtmlBytes()
    if err != nil {
        return nil, err
    }

    info := bindataFileInfo{name: "faucet.html", size: 0, mode: os.FileMode(0), modTime: time.Unix(0, 0)}
    a := &asset{bytes: bytes, info: info}
    return a, nil
}

// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
    cannonicalName := strings.Replace(name, "\\", "/", -1)
    if f, ok := _bindata[cannonicalName]; ok {
        a, err := f()
        if err != nil {
            return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
        }
        return a.bytes, nil
    }
    return nil, fmt.Errorf("Asset %s not found", name)
}

// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
    a, err := Asset(name)
    if err != nil {
        panic("asset: Asset(" + name + "): " + err.Error())
    }

    return a
}

// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
    cannonicalName := strings.Replace(name, "\\", "/", -1)
    if f, ok := _bindata[cannonicalName]; ok {
        a, err := f()
        if err != nil {
            return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
        }
        return a.info, nil
    }
    return nil, fmt.Errorf("AssetInfo %s not found", name)
}

// AssetNames returns the names of the assets.
func AssetNames() []string {
    names := make([]string, 0, len(_bindata))
    for name := range _bindata {
        names = append(names, name)
    }
    return names
}

// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
    "faucet.html": faucetHtml,
}

// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
//     data/
//       foo.txt
//       img/
//         a.png
//         b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
    node := _bintree
    if len(name) != 0 {
        cannonicalName := strings.Replace(name, "\\", "/", -1)
        pathList := strings.Split(cannonicalName, "/")
        for _, p := range pathList {
            node = node.Children[p]
            if node == nil {
                return nil, fmt.Errorf("Asset %s not found", name)
            }
        }
    }
    if node.Func != nil {
        return nil, fmt.Errorf("Asset %s not found", name)
    }
    rv := make([]string, 0, len(node.Children))
    for childName := range node.Children {
        rv = append(rv, childName)
    }
    return rv, nil
}

type bintree struct {
    Func     func() (*asset, error)
    Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
    "faucet.html": &bintree{faucetHtml, map[string]*bintree{}},
}}

// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
    data, err := Asset(name)
    if err != nil {
        return err
    }
    info, err := AssetInfo(name)
    if err != nil {
        return err
    }
    err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
    if err != nil {
        return err
    }
    err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
    if err != nil {
        return err
    }
    err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
    if err != nil {
        return err
    }
    return nil
}

// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
    children, err := AssetDir(name)
    // File
    if err != nil {
        return RestoreAsset(dir, name)
    }
    // Dir
    for _, child := range children {
        err = RestoreAssets(dir, filepath.Join(name, child))
        if err != nil {
            return err
        }
    }
    return nil
}

func _filePath(dir, name string) string {
    cannonicalName := strings.Replace(name, "\\", "/", -1)
    return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}