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// Copyright 2014 shiena Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.

// +build windows

package ansicolor

import (
    "bytes"
    "io"
    "strings"
    "syscall"
    "unsafe"
)

type csiState int

const (
    outsideCsiCode csiState = iota
    firstCsiCode
    secondCsiCode
)

type ansiColorWriter struct {
    w        io.Writer
    state    csiState
    paramBuf bytes.Buffer
}

const (
    firstCsiChar   byte = '\x1b'
    secondeCsiChar byte = '['
    separatorChar  byte = ';'
    sgrCode        byte = 'm'
)

const (
    foregroundBlue      = uint16(0x0001)
    foregroundGreen     = uint16(0x0002)
    foregroundRed       = uint16(0x0004)
    foregroundIntensity = uint16(0x0008)
    backgroundBlue      = uint16(0x0010)
    backgroundGreen     = uint16(0x0020)
    backgroundRed       = uint16(0x0040)
    backgroundIntensity = uint16(0x0080)
    underscore          = uint16(0x8000)

    foregroundMask = foregroundBlue | foregroundGreen | foregroundRed | foregroundIntensity
    backgroundMask = backgroundBlue | backgroundGreen | backgroundRed | backgroundIntensity
)

const (
    ansiReset        = "0"
    ansiIntensityOn  = "1"
    ansiIntensityOff = "21"
    ansiUnderlineOn  = "4"
    ansiUnderlineOff = "24"
    ansiBlinkOn      = "5"
    ansiBlinkOff     = "25"

    ansiForegroundBlack   = "30"
    ansiForegroundRed     = "31"
    ansiForegroundGreen   = "32"
    ansiForegroundYellow  = "33"
    ansiForegroundBlue    = "34"
    ansiForegroundMagenta = "35"
    ansiForegroundCyan    = "36"
    ansiForegroundWhite   = "37"
    ansiForegroundDefault = "39"

    ansiBackgroundBlack   = "40"
    ansiBackgroundRed     = "41"
    ansiBackgroundGreen   = "42"
    ansiBackgroundYellow  = "43"
    ansiBackgroundBlue    = "44"
    ansiBackgroundMagenta = "45"
    ansiBackgroundCyan    = "46"
    ansiBackgroundWhite   = "47"
    ansiBackgroundDefault = "49"

    ansiLightForegroundGray    = "90"
    ansiLightForegroundRed     = "91"
    ansiLightForegroundGreen   = "92"
    ansiLightForegroundYellow  = "93"
    ansiLightForegroundBlue    = "94"
    ansiLightForegroundMagenta = "95"
    ansiLightForegroundCyan    = "96"
    ansiLightForegroundWhite   = "97"

    ansiLightBackgroundGray    = "100"
    ansiLightBackgroundRed     = "101"
    ansiLightBackgroundGreen   = "102"
    ansiLightBackgroundYellow  = "103"
    ansiLightBackgroundBlue    = "104"
    ansiLightBackgroundMagenta = "105"
    ansiLightBackgroundCyan    = "106"
    ansiLightBackgroundWhite   = "107"
)

type drawType int

const (
    foreground drawType = iota
    background
)

type winColor struct {
    code     uint16
    drawType drawType
}

var colorMap = map[string]winColor{
    ansiForegroundBlack:   {0, foreground},
    ansiForegroundRed:     {foregroundRed, foreground},
    ansiForegroundGreen:   {foregroundGreen, foreground},
    ansiForegroundYellow:  {foregroundRed | foregroundGreen, foreground},
    ansiForegroundBlue:    {foregroundBlue, foreground},
    ansiForegroundMagenta: {foregroundRed | foregroundBlue, foreground},
    ansiForegroundCyan:    {foregroundGreen | foregroundBlue, foreground},
    ansiForegroundWhite:   {foregroundRed | foregroundGreen | foregroundBlue, foreground},
    ansiForegroundDefault: {foregroundRed | foregroundGreen | foregroundBlue, foreground},

    ansiBackgroundBlack:   {0, background},
    ansiBackgroundRed:     {backgroundRed, background},
    ansiBackgroundGreen:   {backgroundGreen, background},
    ansiBackgroundYellow:  {backgroundRed | backgroundGreen, background},
    ansiBackgroundBlue:    {backgroundBlue, background},
    ansiBackgroundMagenta: {backgroundRed | backgroundBlue, background},
    ansiBackgroundCyan:    {backgroundGreen | backgroundBlue, background},
    ansiBackgroundWhite:   {backgroundRed | backgroundGreen | backgroundBlue, background},
    ansiBackgroundDefault: {0, background},

    ansiLightForegroundGray:    {foregroundIntensity, foreground},
    ansiLightForegroundRed:     {foregroundIntensity | foregroundRed, foreground},
    ansiLightForegroundGreen:   {foregroundIntensity | foregroundGreen, foreground},
    ansiLightForegroundYellow:  {foregroundIntensity | foregroundRed | foregroundGreen, foreground},
    ansiLightForegroundBlue:    {foregroundIntensity | foregroundBlue, foreground},
    ansiLightForegroundMagenta: {foregroundIntensity | foregroundRed | foregroundBlue, foreground},
    ansiLightForegroundCyan:    {foregroundIntensity | foregroundGreen | foregroundBlue, foreground},
    ansiLightForegroundWhite:   {foregroundIntensity | foregroundRed | foregroundGreen | foregroundBlue, foreground},

    ansiLightBackgroundGray:    {backgroundIntensity, background},
    ansiLightBackgroundRed:     {backgroundIntensity | backgroundRed, background},
    ansiLightBackgroundGreen:   {backgroundIntensity | backgroundGreen, background},
    ansiLightBackgroundYellow:  {backgroundIntensity | backgroundRed | backgroundGreen, background},
    ansiLightBackgroundBlue:    {backgroundIntensity | backgroundBlue, background},
    ansiLightBackgroundMagenta: {backgroundIntensity | backgroundRed | backgroundBlue, background},
    ansiLightBackgroundCyan:    {backgroundIntensity | backgroundGreen | backgroundBlue, background},
    ansiLightBackgroundWhite:   {backgroundIntensity | backgroundRed | backgroundGreen | backgroundBlue, background},
}

var (
    kernel32                       = syscall.NewLazyDLL("kernel32.dll")
    procSetConsoleTextAttribute    = kernel32.NewProc("SetConsoleTextAttribute")
    procGetConsoleScreenBufferInfo = kernel32.NewProc("GetConsoleScreenBufferInfo")
    defaultAttr                    *textAttributes
)

func init() {
    screenInfo := getConsoleScreenBufferInfo(uintptr(syscall.Stdout))
    if screenInfo != nil {
        colorMap[ansiForegroundDefault] = winColor{
            screenInfo.WAttributes & (foregroundRed | foregroundGreen | foregroundBlue),
            foreground,
        }
        colorMap[ansiBackgroundDefault] = winColor{
            screenInfo.WAttributes & (backgroundRed | backgroundGreen | backgroundBlue),
            background,
        }
        defaultAttr = convertTextAttr(screenInfo.WAttributes)
    }
}

type coord struct {
    X, Y int16
}

type smallRect struct {
    Left, Top, Right, Bottom int16
}

type consoleScreenBufferInfo struct {
    DwSize              coord
    DwCursorPosition    coord
    WAttributes         uint16
    SrWindow            smallRect
    DwMaximumWindowSize coord
}

func getConsoleScreenBufferInfo(hConsoleOutput uintptr) *consoleScreenBufferInfo {
    var csbi consoleScreenBufferInfo
    ret, _, _ := procGetConsoleScreenBufferInfo.Call(
        hConsoleOutput,
        uintptr(unsafe.Pointer(&csbi)))
    if ret == 0 {
        return nil
    }
    return &csbi
}

func setConsoleTextAttribute(hConsoleOutput uintptr, wAttributes uint16) bool {
    ret, _, _ := procSetConsoleTextAttribute.Call(
        hConsoleOutput,
        uintptr(wAttributes))
    return ret != 0
}

type textAttributes struct {
    foregroundColor     uint16
    backgroundColor     uint16
    foregroundIntensity uint16
    backgroundIntensity uint16
    underscore          uint16
    otherAttributes     uint16
}

func convertTextAttr(winAttr uint16) *textAttributes {
    fgColor := winAttr & (foregroundRed | foregroundGreen | foregroundBlue)
    bgColor := winAttr & (backgroundRed | backgroundGreen | backgroundBlue)
    fgIntensity := winAttr & foregroundIntensity
    bgIntensity := winAttr & backgroundIntensity
    underline := winAttr & underscore
    otherAttributes := winAttr &^ (foregroundMask | backgroundMask | underscore)
    return &textAttributes{fgColor, bgColor, fgIntensity, bgIntensity, underline, otherAttributes}
}

func convertWinAttr(textAttr *textAttributes) uint16 {
    var winAttr uint16 = 0
    winAttr |= textAttr.foregroundColor
    winAttr |= textAttr.backgroundColor
    winAttr |= textAttr.foregroundIntensity
    winAttr |= textAttr.backgroundIntensity
    winAttr |= textAttr.underscore
    winAttr |= textAttr.otherAttributes
    return winAttr
}

func changeColor(param []byte) {
    if defaultAttr == nil {
        return
    }

    screenInfo := getConsoleScreenBufferInfo(uintptr(syscall.Stdout))
    if screenInfo == nil {
        return
    }

    winAttr := convertTextAttr(screenInfo.WAttributes)
    strParam := string(param)
    if len(strParam) <= 0 {
        strParam = "0"
    }
    csiParam := strings.Split(strParam, string(separatorChar))
    for _, p := range csiParam {
        c, ok := colorMap[p]
        switch {
        case !ok:
            switch p {
            case ansiReset:
                winAttr.foregroundColor = defaultAttr.foregroundColor
                winAttr.backgroundColor = defaultAttr.backgroundColor
                winAttr.foregroundIntensity = defaultAttr.foregroundIntensity
                winAttr.backgroundIntensity = defaultAttr.backgroundIntensity
                winAttr.underscore = 0
                winAttr.otherAttributes = 0
            case ansiIntensityOn:
                winAttr.foregroundIntensity = foregroundIntensity
            case ansiIntensityOff:
                winAttr.foregroundIntensity = 0
            case ansiUnderlineOn:
                winAttr.underscore = underscore
            case ansiUnderlineOff:
                winAttr.underscore = 0
            case ansiBlinkOn:
                winAttr.backgroundIntensity = backgroundIntensity
            case ansiBlinkOff:
                winAttr.backgroundIntensity = 0
            default:
                // unknown code
            }
        case c.drawType == foreground:
            winAttr.foregroundColor = c.code
        case c.drawType == background:
            winAttr.backgroundColor = c.code
        }
    }
    winTextAttribute := convertWinAttr(winAttr)
    setConsoleTextAttribute(uintptr(syscall.Stdout), winTextAttribute)
}

func parseEscapeSequence(command byte, param []byte) {
    switch command {
    case sgrCode:
        changeColor(param)
    }
}

func isParameterChar(b byte) bool {
    return ('0' <= b && b <= '9') || b == separatorChar
}

func (cw *ansiColorWriter) Write(p []byte) (int, error) {
    r, nw, nc, first, last := 0, 0, 0, 0, 0
    var err error
    for i, ch := range p {
        switch cw.state {
        case outsideCsiCode:
            if ch == firstCsiChar {
                nc++
                cw.state = firstCsiCode
            }
        case firstCsiCode:
            switch ch {
            case firstCsiChar:
                nc++
                break
            case secondeCsiChar:
                nc++
                cw.state = secondCsiCode
                last = i - 1
            default:
                cw.state = outsideCsiCode
            }
        case secondCsiCode:
            nc++
            if isParameterChar(ch) {
                cw.paramBuf.WriteByte(ch)
            } else {
                nw, err = cw.w.Write(p[first:last])
                r += nw
                if err != nil {
                    return r, err
                }
                first = i + 1
                param := cw.paramBuf.Bytes()
                cw.paramBuf.Reset()
                parseEscapeSequence(ch, param)
                cw.state = outsideCsiCode
            }
        default:
            cw.state = outsideCsiCode
        }
    }

    if cw.state == outsideCsiCode {
        nw, err = cw.w.Write(p[first:len(p)])
    }

    return r + nw + nc, err
}