diff options
Diffstat (limited to 'Godeps/_workspace/src/golang.org/x/net/html/render_test.go')
-rw-r--r-- | Godeps/_workspace/src/golang.org/x/net/html/render_test.go | 156 |
1 files changed, 0 insertions, 156 deletions
diff --git a/Godeps/_workspace/src/golang.org/x/net/html/render_test.go b/Godeps/_workspace/src/golang.org/x/net/html/render_test.go deleted file mode 100644 index 11da54b31..000000000 --- a/Godeps/_workspace/src/golang.org/x/net/html/render_test.go +++ /dev/null @@ -1,156 +0,0 @@ -// Copyright 2010 The Go Authors. All rights reserved. -// Use of this source code is governed by a BSD-style -// license that can be found in the LICENSE file. - -package html - -import ( - "bytes" - "testing" -) - -func TestRenderer(t *testing.T) { - nodes := [...]*Node{ - 0: { - Type: ElementNode, - Data: "html", - }, - 1: { - Type: ElementNode, - Data: "head", - }, - 2: { - Type: ElementNode, - Data: "body", - }, - 3: { - Type: TextNode, - Data: "0<1", - }, - 4: { - Type: ElementNode, - Data: "p", - Attr: []Attribute{ - { - Key: "id", - Val: "A", - }, - { - Key: "foo", - Val: `abc"def`, - }, - }, - }, - 5: { - Type: TextNode, - Data: "2", - }, - 6: { - Type: ElementNode, - Data: "b", - Attr: []Attribute{ - { - Key: "empty", - Val: "", - }, - }, - }, - 7: { - Type: TextNode, - Data: "3", - }, - 8: { - Type: ElementNode, - Data: "i", - Attr: []Attribute{ - { - Key: "backslash", - Val: `\`, - }, - }, - }, - 9: { - Type: TextNode, - Data: "&4", - }, - 10: { - Type: TextNode, - Data: "5", - }, - 11: { - Type: ElementNode, - Data: "blockquote", - }, - 12: { - Type: ElementNode, - Data: "br", - }, - 13: { - Type: TextNode, - Data: "6", - }, - } - - // Build a tree out of those nodes, based on a textual representation. - // Only the ".\t"s are significant. The trailing HTML-like text is - // just commentary. The "0:" prefixes are for easy cross-reference with - // the nodes array. - treeAsText := [...]string{ - 0: `<html>`, - 1: `. <head>`, - 2: `. <body>`, - 3: `. . "0<1"`, - 4: `. . <p id="A" foo="abc"def">`, - 5: `. . . "2"`, - 6: `. . . <b empty="">`, - 7: `. . . . "3"`, - 8: `. . . <i backslash="\">`, - 9: `. . . . "&4"`, - 10: `. . "5"`, - 11: `. . <blockquote>`, - 12: `. . <br>`, - 13: `. . "6"`, - } - if len(nodes) != len(treeAsText) { - t.Fatal("len(nodes) != len(treeAsText)") - } - var stack [8]*Node - for i, line := range treeAsText { - level := 0 - for line[0] == '.' { - // Strip a leading ".\t". - line = line[2:] - level++ - } - n := nodes[i] - if level == 0 { - if stack[0] != nil { - t.Fatal("multiple root nodes") - } - stack[0] = n - } else { - stack[level-1].AppendChild(n) - stack[level] = n - for i := level + 1; i < len(stack); i++ { - stack[i] = nil - } - } - // At each stage of tree construction, we check all nodes for consistency. - for j, m := range nodes { - if err := checkNodeConsistency(m); err != nil { - t.Fatalf("i=%d, j=%d: %v", i, j, err) - } - } - } - - want := `<html><head></head><body>0<1<p id="A" foo="abc"def">` + - `2<b empty="">3</b><i backslash="\">&4</i></p>` + - `5<blockquote></blockquote><br/>6</body></html>` - b := new(bytes.Buffer) - if err := Render(b, nodes[0]); err != nil { - t.Fatal(err) - } - if got := b.String(); got != want { - t.Errorf("got vs want:\n%s\n%s\n", got, want) - } -} |