diff options
Diffstat (limited to 'Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.h')
-rw-r--r-- | Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.h | 530 |
1 files changed, 530 insertions, 0 deletions
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.h new file mode 100644 index 000000000..b65f69bc4 --- /dev/null +++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.h @@ -0,0 +1,530 @@ + +// ** file automatically generated by glgen -- do not edit manually ** + +#ifndef __cplusplus +#include <inttypes.h> +#include <stddef.h> +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef char GLchar; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ +typedef int64_t GLint64; +typedef uint64_t GLuint64; +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +typedef struct __GLsync *GLsync; +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +void *gl4_3core_funcs(); + +void gl4_3core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); +void gl4_3core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); +GLboolean gl4_3core_glIsEnabled(void *_glfuncs, GLenum cap); +void gl4_3core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); +void gl4_3core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); +void gl4_3core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); +void gl4_3core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); +void gl4_3core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); +void gl4_3core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); +void gl4_3core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); +GLenum gl4_3core_glGetError(void *_glfuncs); +void gl4_3core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); +void gl4_3core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); +void gl4_3core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); +void gl4_3core_glReadBuffer(void *_glfuncs, GLenum mode); +void gl4_3core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); +void gl4_3core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); +void gl4_3core_glDepthFunc(void *_glfuncs, GLenum glfunc); +void gl4_3core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); +void gl4_3core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); +void gl4_3core_glLogicOp(void *_glfuncs, GLenum opcode); +void gl4_3core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); +void gl4_3core_glFlush(void *_glfuncs); +void gl4_3core_glFinish(void *_glfuncs); +void gl4_3core_glEnable(void *_glfuncs, GLenum cap); +void gl4_3core_glDisable(void *_glfuncs, GLenum cap); +void gl4_3core_glDepthMask(void *_glfuncs, GLboolean flag); +void gl4_3core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +void gl4_3core_glStencilMask(void *_glfuncs, GLuint mask); +void gl4_3core_glClearDepth(void *_glfuncs, GLdouble depth); +void gl4_3core_glClearStencil(void *_glfuncs, GLint s); +void gl4_3core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void gl4_3core_glClear(void *_glfuncs, GLbitfield mask); +void gl4_3core_glDrawBuffer(void *_glfuncs, GLenum mode); +void gl4_3core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); +void gl4_3core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); +void gl4_3core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); +void gl4_3core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); +void gl4_3core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); +void gl4_3core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); +void gl4_3core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); +void gl4_3core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); +void gl4_3core_glPointSize(void *_glfuncs, GLfloat size); +void gl4_3core_glLineWidth(void *_glfuncs, GLfloat width); +void gl4_3core_glHint(void *_glfuncs, GLenum target, GLenum mode); +void gl4_3core_glFrontFace(void *_glfuncs, GLenum mode); +void gl4_3core_glCullFace(void *_glfuncs, GLenum mode); +void gl4_3core_glIndexubv(void *_glfuncs, const GLubyte* c); +void gl4_3core_glIndexub(void *_glfuncs, GLubyte c); +GLboolean gl4_3core_glIsTexture(void *_glfuncs, GLuint texture); +void gl4_3core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); +void gl4_3core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); +void gl4_3core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); +void gl4_3core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); +void gl4_3core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); +void gl4_3core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void gl4_3core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +void gl4_3core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +void gl4_3core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +void gl4_3core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); +void gl4_3core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); +void gl4_3core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); +void gl4_3core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void gl4_3core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); +void gl4_3core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); +void gl4_3core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); +void gl4_3core_glBlendEquation(void *_glfuncs, GLenum mode); +void gl4_3core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void gl4_3core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); +void gl4_3core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); +void gl4_3core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); +void gl4_3core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +void gl4_3core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); +void gl4_3core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); +void gl4_3core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +void gl4_3core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); +void gl4_3core_glActiveTexture(void *_glfuncs, GLenum texture); +void gl4_3core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); +void gl4_3core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); +void gl4_3core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); +void gl4_3core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); +void gl4_3core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); +void gl4_3core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +void gl4_3core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); +GLboolean gl4_3core_glUnmapBuffer(void *_glfuncs, GLenum target); +void gl4_3core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); +void gl4_3core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +void gl4_3core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +GLboolean gl4_3core_glIsBuffer(void *_glfuncs, GLuint buffer); +void gl4_3core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); +void gl4_3core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); +void gl4_3core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); +void gl4_3core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); +void gl4_3core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); +void gl4_3core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); +void gl4_3core_glEndQuery(void *_glfuncs, GLenum target); +void gl4_3core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); +GLboolean gl4_3core_glIsQuery(void *_glfuncs, GLuint id); +void gl4_3core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); +void gl4_3core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); +void gl4_3core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); +void gl4_3core_glValidateProgram(void *_glfuncs, GLuint program); +void gl4_3core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_3core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_3core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_3core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); +void gl4_3core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); +void gl4_3core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); +void gl4_3core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); +void gl4_3core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); +void gl4_3core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); +void gl4_3core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); +void gl4_3core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); +void gl4_3core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +void gl4_3core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); +void gl4_3core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); +void gl4_3core_glUniform1i(void *_glfuncs, GLint location, GLint v0); +void gl4_3core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void gl4_3core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +void gl4_3core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); +void gl4_3core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); +void gl4_3core_glUseProgram(void *_glfuncs, GLuint program); +void gl4_3core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); +void gl4_3core_glLinkProgram(void *_glfuncs, GLuint program); +GLboolean gl4_3core_glIsShader(void *_glfuncs, GLuint shader); +GLboolean gl4_3core_glIsProgram(void *_glfuncs, GLuint program); +void gl4_3core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); +void gl4_3core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); +void gl4_3core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); +void gl4_3core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); +void gl4_3core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); +GLint gl4_3core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); +void gl4_3core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); +void gl4_3core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +void gl4_3core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); +void gl4_3core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +void gl4_3core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); +GLint gl4_3core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); +void gl4_3core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); +void gl4_3core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); +void gl4_3core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); +void gl4_3core_glEnableVertexAttribArray(void *_glfuncs, GLuint index); +void gl4_3core_glDisableVertexAttribArray(void *_glfuncs, GLuint index); +void gl4_3core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); +void gl4_3core_glDeleteShader(void *_glfuncs, GLuint shader); +void gl4_3core_glDeleteProgram(void *_glfuncs, GLuint program); +GLuint gl4_3core_glCreateShader(void *_glfuncs, GLenum gltype); +GLuint gl4_3core_glCreateProgram(void *_glfuncs); +void gl4_3core_glCompileShader(void *_glfuncs, GLuint shader); +void gl4_3core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); +void gl4_3core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); +void gl4_3core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); +void gl4_3core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); +void gl4_3core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +void gl4_3core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs); +void gl4_3core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); +void gl4_3core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_3core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_3core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_3core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_3core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_3core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLboolean gl4_3core_glIsVertexArray(void *_glfuncs, GLuint array); +void gl4_3core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays); +void gl4_3core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays); +void gl4_3core_glBindVertexArray(void *_glfuncs, GLuint array); +void gl4_3core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length); +void gl4_3core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +void gl4_3core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height); +void gl4_3core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +void gl4_3core_glGenerateMipmap(void *_glfuncs, GLenum target); +void gl4_3core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params); +void gl4_3core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +void gl4_3core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +void gl4_3core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +void gl4_3core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLenum gl4_3core_glCheckFramebufferStatus(void *_glfuncs, GLenum target); +void gl4_3core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers); +void gl4_3core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers); +void gl4_3core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer); +GLboolean gl4_3core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer); +void gl4_3core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); +void gl4_3core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); +void gl4_3core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers); +void gl4_3core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers); +void gl4_3core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer); +GLboolean gl4_3core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer); +void gl4_3core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +void gl4_3core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value); +void gl4_3core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value); +void gl4_3core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value); +void gl4_3core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params); +void gl4_3core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); +void gl4_3core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params); +void gl4_3core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); +void gl4_3core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); +void gl4_3core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); +void gl4_3core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); +void gl4_3core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); +void gl4_3core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +void gl4_3core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2); +void gl4_3core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1); +void gl4_3core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0); +GLint gl4_3core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name); +void gl4_3core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name); +void gl4_3core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params); +void gl4_3core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params); +void gl4_3core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); +void gl4_3core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); +void gl4_3core_glEndConditionalRender(void *_glfuncs); +void gl4_3core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode); +void gl4_3core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp); +void gl4_3core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name); +void gl4_3core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer); +void gl4_3core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +void gl4_3core_glEndTransformFeedback(void *_glfuncs); +void gl4_3core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode); +GLboolean gl4_3core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index); +void gl4_3core_glDisablei(void *_glfuncs, GLenum target, GLuint index); +void gl4_3core_glEnablei(void *_glfuncs, GLenum target, GLuint index); +void gl4_3core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data); +void gl4_3core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data); +void gl4_3core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +void gl4_3core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +void gl4_3core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1); +void gl4_3core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +void gl4_3core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +GLuint gl4_3core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName); +void gl4_3core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +void gl4_3core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +void gl4_3core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index); +void gl4_3core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer); +void gl4_3core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount); +void gl4_3core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +void gl4_3core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask); +void gl4_3core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val); +void gl4_3core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +void gl4_3core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +void gl4_3core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); +void gl4_3core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params); +void gl4_3core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); +GLenum gl4_3core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); +void gl4_3core_glDeleteSync(void *_glfuncs, GLsync sync); +GLboolean gl4_3core_glIsSync(void *_glfuncs, GLsync sync); +GLsync gl4_3core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags); +void gl4_3core_glProvokingVertex(void *_glfuncs, GLenum mode); +void gl4_3core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex); +void gl4_3core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); +void gl4_3core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); +void gl4_3core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level); +void gl4_3core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params); +void gl4_3core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data); +void gl4_3core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); +void gl4_3core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); +void gl4_3core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); +void gl4_3core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); +void gl4_3core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); +void gl4_3core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); +void gl4_3core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); +void gl4_3core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); +void gl4_3core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); +void gl4_3core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); +void gl4_3core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color); +void gl4_3core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color); +void gl4_3core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); +void gl4_3core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); +void gl4_3core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); +void gl4_3core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords); +void gl4_3core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); +void gl4_3core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); +void gl4_3core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); +void gl4_3core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); +void gl4_3core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); +void gl4_3core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); +void gl4_3core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); +void gl4_3core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); +void gl4_3core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); +void gl4_3core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords); +void gl4_3core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); +void gl4_3core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords); +void gl4_3core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); +void gl4_3core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords); +void gl4_3core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); +void gl4_3core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords); +void gl4_3core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value); +void gl4_3core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value); +void gl4_3core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value); +void gl4_3core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value); +void gl4_3core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value); +void gl4_3core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value); +void gl4_3core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params); +void gl4_3core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params); +void gl4_3core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target); +void gl4_3core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params); +void gl4_3core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params); +void gl4_3core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); +void gl4_3core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); +void gl4_3core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param); +void gl4_3core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); +void gl4_3core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param); +void gl4_3core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param); +void gl4_3core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); +void gl4_3core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param); +void gl4_3core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler); +GLboolean gl4_3core_glIsSampler(void *_glfuncs, GLuint sampler); +void gl4_3core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers); +void gl4_3core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers); +GLint gl4_3core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name); +void gl4_3core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name); +void gl4_3core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor); +void gl4_3core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params); +void gl4_3core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index); +void gl4_3core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id); +void gl4_3core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream); +void gl4_3core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id); +void gl4_3core_glResumeTransformFeedback(void *_glfuncs); +void gl4_3core_glPauseTransformFeedback(void *_glfuncs); +GLboolean gl4_3core_glIsTransformFeedback(void *_glfuncs, GLuint id); +void gl4_3core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids); +void gl4_3core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids); +void gl4_3core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id); +void gl4_3core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values); +void gl4_3core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value); +void gl4_3core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values); +void gl4_3core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params); +void gl4_3core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value); +void gl4_3core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); +void gl4_3core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); +void gl4_3core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +GLuint gl4_3core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); +GLint gl4_3core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); +void gl4_3core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params); +void gl4_3core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_3core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_3core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_3core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_3core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_3core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_3core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_3core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_3core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_3core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); +void gl4_3core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); +void gl4_3core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); +void gl4_3core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); +void gl4_3core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +void gl4_3core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +void gl4_3core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1); +void gl4_3core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0); +void gl4_3core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect); +void gl4_3core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect); +void gl4_3core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +void gl4_3core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst); +void gl4_3core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha); +void gl4_3core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode); +void gl4_3core_glMinSampleShading(void *_glfuncs, GLfloat value); +void gl4_3core_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data); +void gl4_3core_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data); +void gl4_3core_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f); +void gl4_3core_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v); +void gl4_3core_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v); +void gl4_3core_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +void gl4_3core_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v); +void gl4_3core_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v); +void gl4_3core_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +void gl4_3core_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v); +void gl4_3core_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); +void gl4_3core_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); +void gl4_3core_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v); +void gl4_3core_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v); +void gl4_3core_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v); +void gl4_3core_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v); +void gl4_3core_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void gl4_3core_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z); +void gl4_3core_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y); +void gl4_3core_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x); +void gl4_3core_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +void gl4_3core_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline); +void gl4_3core_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_3core_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_3core_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_3core_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_3core_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_3core_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_3core_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_3core_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_3core_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_3core_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_3core_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_3core_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_3core_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_3core_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_3core_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_3core_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_3core_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_3core_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_3core_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); +void gl4_3core_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +void gl4_3core_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); +void gl4_3core_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +void gl4_3core_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); +void gl4_3core_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void gl4_3core_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); +void gl4_3core_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +void gl4_3core_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); +void gl4_3core_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +void gl4_3core_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); +void gl4_3core_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +void gl4_3core_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); +void gl4_3core_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +void gl4_3core_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); +void gl4_3core_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +void gl4_3core_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); +void gl4_3core_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1); +void gl4_3core_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); +void gl4_3core_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1); +void gl4_3core_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); +void gl4_3core_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1); +void gl4_3core_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); +void gl4_3core_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1); +void gl4_3core_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); +void gl4_3core_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0); +void gl4_3core_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); +void gl4_3core_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0); +void gl4_3core_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); +void gl4_3core_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0); +void gl4_3core_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); +void gl4_3core_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0); +void gl4_3core_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params); +GLboolean gl4_3core_glIsProgramPipeline(void *_glfuncs, GLuint pipeline); +void gl4_3core_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines); +void gl4_3core_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines); +void gl4_3core_glBindProgramPipeline(void *_glfuncs, GLuint pipeline); +void gl4_3core_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program); +void gl4_3core_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program); +void gl4_3core_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value); +void gl4_3core_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); +void gl4_3core_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); +void gl4_3core_glClearDepthf(void *_glfuncs, GLfloat dd); +void gl4_3core_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f); +void gl4_3core_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision); +void gl4_3core_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length); +void gl4_3core_glReleaseShaderCompiler(void *_glfuncs); +void gl4_3core_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); +void gl4_3core_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); +void gl4_3core_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); +void gl4_3core_glMemoryBarrier(void *_glfuncs, GLbitfield barriers); +void gl4_3core_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +void gl4_3core_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); +void gl4_3core_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params); +void gl4_3core_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +void gl4_3core_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount); +void gl4_3core_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +void gl4_3core_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance); +void gl4_3core_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +void gl4_3core_glTexStorage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +void gl4_3core_glTexStorage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +void gl4_3core_glTexBufferRange(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size); +void gl4_3core_glShaderStorageBlockBinding(void *_glfuncs, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLint gl4_3core_glGetProgramResourceLocationIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name); +GLint gl4_3core_glGetProgramResourceLocation(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name); +void gl4_3core_glGetProgramResourceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params); +void gl4_3core_glGetProgramResourceName(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); +GLuint gl4_3core_glGetProgramResourceIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name); +void gl4_3core_glGetProgramInterfaceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLenum pname, GLint* params); +void gl4_3core_glMultiDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect, GLsizei drawcount, GLsizei stride); +void gl4_3core_glMultiDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect, GLsizei drawcount, GLsizei stride); +void gl4_3core_glInvalidateSubFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +void gl4_3core_glInvalidateFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments); +void gl4_3core_glInvalidateBufferData(void *_glfuncs, GLuint buffer); +void gl4_3core_glInvalidateBufferSubData(void *_glfuncs, GLuint buffer, GLintptr offset, GLsizeiptr length); +void gl4_3core_glInvalidateTexImage(void *_glfuncs, GLuint texture, GLint level); +void gl4_3core_glInvalidateTexSubImage(void *_glfuncs, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +void gl4_3core_glGetInternalformati64v(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint64* params); +void gl4_3core_glGetFramebufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); +void gl4_3core_glFramebufferParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); +void gl4_3core_glVertexBindingDivisor(void *_glfuncs, GLuint bindingindex, GLuint divisor); +void gl4_3core_glVertexAttribBinding(void *_glfuncs, GLuint attribindex, GLuint bindingindex); +void gl4_3core_glVertexAttribLFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset); +void gl4_3core_glVertexAttribIFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset); +void gl4_3core_glVertexAttribFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLboolean normalized, GLuint relativeoffset); +void gl4_3core_glBindVertexBuffer(void *_glfuncs, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +void gl4_3core_glTextureView(void *_glfuncs, GLuint texture, GLenum target, GLuint origtexture, GLenum internalFormat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +void gl4_3core_glCopyImageSubData(void *_glfuncs, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +void gl4_3core_glDispatchComputeIndirect(void *_glfuncs, GLintptr indirect); +void gl4_3core_glDispatchCompute(void *_glfuncs, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +void gl4_3core_glClearBufferSubData(void *_glfuncs, GLenum target, GLenum internalFormat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum gltype, const GLvoid* data); +void gl4_3core_glClearBufferData(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum format, GLenum gltype, const GLvoid* data); + + +#ifdef __cplusplus +} // extern "C" +#endif |