diff options
Diffstat (limited to 'Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.cpp')
-rw-r--r-- | Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.cpp | 2946 |
1 files changed, 0 insertions, 2946 deletions
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.cpp deleted file mode 100644 index fec3ebd31..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.3core/funcs.cpp +++ /dev/null @@ -1,2946 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include <QOpenGLContext> -#include <QtGui/qopenglfunctions_4_3_core.h> - -#include "funcs.h" - -void *gl4_3core_funcs() { - QOpenGLFunctions_4_3_Core* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_4_3_Core>(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl4_3core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl4_3core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl4_3core_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl4_3core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl4_3core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl4_3core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl4_3core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl4_3core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl4_3core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl4_3core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl4_3core_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl4_3core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl4_3core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl4_3core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl4_3core_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl4_3core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl4_3core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl4_3core_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl4_3core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl4_3core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl4_3core_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl4_3core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl4_3core_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl4_3core_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl4_3core_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl4_3core_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl4_3core_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl4_3core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl4_3core_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl4_3core_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl4_3core_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl4_3core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl4_3core_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl4_3core_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl4_3core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl4_3core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl4_3core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl4_3core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl4_3core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl4_3core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl4_3core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl4_3core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl4_3core_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl4_3core_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl4_3core_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl4_3core_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl4_3core_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl4_3core_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl4_3core_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl4_3core_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl4_3core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl4_3core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl4_3core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl4_3core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl4_3core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl4_3core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl4_3core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl4_3core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl4_3core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl4_3core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl4_3core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl4_3core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl4_3core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void gl4_3core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, gltype, pixels); -} - -void gl4_3core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, gltype, pixels); -} - -void gl4_3core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawRangeElements(mode, start, end, count, gltype, indices); -} - -void gl4_3core_glBlendEquation(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBlendEquation(mode); -} - -void gl4_3core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBlendColor(red, green, blue, alpha); -} - -void gl4_3core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetCompressedTexImage(target, level, img); -} - -void gl4_3core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -void gl4_3core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void gl4_3core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void gl4_3core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glCompressedTexImage1D(target, level, internalFormat, width, border, imageSize, data); -} - -void gl4_3core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); -} - -void gl4_3core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); -} - -void gl4_3core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glSampleCoverage(value, invert); -} - -void gl4_3core_glActiveTexture(void *_glfuncs, GLenum texture) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glActiveTexture(texture); -} - -void gl4_3core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glPointParameteriv(pname, params); -} - -void gl4_3core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glPointParameteri(pname, param); -} - -void gl4_3core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glPointParameterfv(pname, params); -} - -void gl4_3core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glPointParameterf(pname, param); -} - -void gl4_3core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glMultiDrawArrays(mode, first, count, drawcount); -} - -void gl4_3core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - -void gl4_3core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetBufferParameteriv(target, pname, params); -} - -GLboolean gl4_3core_glUnmapBuffer(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glUnmapBuffer(target); -} - -void gl4_3core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetBufferSubData(target, offset, size, data); -} - -void gl4_3core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBufferSubData(target, offset, size, data); -} - -void gl4_3core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBufferData(target, size, data, usage); -} - -GLboolean gl4_3core_glIsBuffer(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glIsBuffer(buffer); -} - -void gl4_3core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGenBuffers(n, buffers); -} - -void gl4_3core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDeleteBuffers(n, buffers); -} - -void gl4_3core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBindBuffer(target, buffer); -} - -void gl4_3core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetQueryObjectuiv(id, pname, params); -} - -void gl4_3core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetQueryObjectiv(id, pname, params); -} - -void gl4_3core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetQueryiv(target, pname, params); -} - -void gl4_3core_glEndQuery(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glEndQuery(target); -} - -void gl4_3core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBeginQuery(target, id); -} - -GLboolean gl4_3core_glIsQuery(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glIsQuery(id); -} - -void gl4_3core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDeleteQueries(n, ids); -} - -void gl4_3core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGenQueries(n, ids); -} - -void gl4_3core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribPointer(index, size, gltype, normalized, stride, offset); -} - -void gl4_3core_glValidateProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glValidateProgram(program); -} - -void gl4_3core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformMatrix4fv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformMatrix3fv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformMatrix2fv(location, count, transpose, value); -} - -void gl4_3core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform4iv(location, count, value); -} - -void gl4_3core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform3iv(location, count, value); -} - -void gl4_3core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform2iv(location, count, value); -} - -void gl4_3core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform1iv(location, count, value); -} - -void gl4_3core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform4fv(location, count, value); -} - -void gl4_3core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform3fv(location, count, value); -} - -void gl4_3core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform2fv(location, count, value); -} - -void gl4_3core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform1fv(location, count, value); -} - -void gl4_3core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform4i(location, v0, v1, v2, v3); -} - -void gl4_3core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform3i(location, v0, v1, v2); -} - -void gl4_3core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform2i(location, v0, v1); -} - -void gl4_3core_glUniform1i(void *_glfuncs, GLint location, GLint v0) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform1i(location, v0); -} - -void gl4_3core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform4f(location, v0, v1, v2, v3); -} - -void gl4_3core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform3f(location, v0, v1, v2); -} - -void gl4_3core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform2f(location, v0, v1); -} - -void gl4_3core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform1f(location, v0); -} - -void gl4_3core_glUseProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUseProgram(program); -} - -void gl4_3core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glShaderSource(shader, count, source, length); -} - -void gl4_3core_glLinkProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glLinkProgram(program); -} - -GLboolean gl4_3core_glIsShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glIsShader(shader); -} - -GLboolean gl4_3core_glIsProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glIsProgram(program); -} - -void gl4_3core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetVertexAttribiv(index, pname, params); -} - -void gl4_3core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetVertexAttribfv(index, pname, params); -} - -void gl4_3core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetVertexAttribdv(index, pname, params); -} - -void gl4_3core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetUniformiv(program, location, params); -} - -void gl4_3core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetUniformfv(program, location, params); -} - -GLint gl4_3core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glGetUniformLocation(program, name); -} - -void gl4_3core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetShaderSource(shader, bufSize, length, source); -} - -void gl4_3core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetShaderInfoLog(shader, bufSize, length, infoLog); -} - -void gl4_3core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetShaderiv(shader, pname, params); -} - -void gl4_3core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetProgramInfoLog(program, bufSize, length, infoLog); -} - -void gl4_3core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetProgramiv(program, pname, params); -} - -GLint gl4_3core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glGetAttribLocation(program, name); -} - -void gl4_3core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetAttachedShaders(program, maxCount, count, obj); -} - -void gl4_3core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetActiveUniform(program, index, bufSize, length, size, gltype, name); -} - -void gl4_3core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetActiveAttrib(program, index, bufSize, length, size, gltype, name); -} - -void gl4_3core_glEnableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glEnableVertexAttribArray(index); -} - -void gl4_3core_glDisableVertexAttribArray(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDisableVertexAttribArray(index); -} - -void gl4_3core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDetachShader(program, shader); -} - -void gl4_3core_glDeleteShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDeleteShader(shader); -} - -void gl4_3core_glDeleteProgram(void *_glfuncs, GLuint program) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDeleteProgram(program); -} - -GLuint gl4_3core_glCreateShader(void *_glfuncs, GLenum gltype) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glCreateShader(gltype); -} - -GLuint gl4_3core_glCreateProgram(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glCreateProgram(); -} - -void gl4_3core_glCompileShader(void *_glfuncs, GLuint shader) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glCompileShader(shader); -} - -void gl4_3core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBindAttribLocation(program, index, name); -} - -void gl4_3core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glAttachShader(program, shader); -} - -void gl4_3core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glStencilMaskSeparate(face, mask); -} - -void gl4_3core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glStencilFuncSeparate(face, glfunc, ref, mask); -} - -void gl4_3core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glStencilOpSeparate(face, sfail, dpfail, dppass); -} - -void gl4_3core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawBuffers(n, bufs); -} - -void gl4_3core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBlendEquationSeparate(modeRGB, modeAlpha); -} - -void gl4_3core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformMatrix4x3fv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformMatrix3x4fv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformMatrix4x2fv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformMatrix2x4fv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformMatrix3x2fv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformMatrix2x3fv(location, count, transpose, value); -} - -GLboolean gl4_3core_glIsVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glIsVertexArray(array); -} - -void gl4_3core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGenVertexArrays(n, arrays); -} - -void gl4_3core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDeleteVertexArrays(n, arrays); -} - -void gl4_3core_glBindVertexArray(void *_glfuncs, GLuint array) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBindVertexArray(array); -} - -void gl4_3core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glFlushMappedBufferRange(target, offset, length); -} - -void gl4_3core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glFramebufferTextureLayer(target, attachment, texture, level, layer); -} - -void gl4_3core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glRenderbufferStorageMultisample(target, samples, internalFormat, width, height); -} - -void gl4_3core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -void gl4_3core_glGenerateMipmap(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGenerateMipmap(target); -} - -void gl4_3core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -void gl4_3core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -void gl4_3core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -void gl4_3core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -void gl4_3core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glFramebufferTexture1D(target, attachment, textarget, texture, level); -} - -GLenum gl4_3core_glCheckFramebufferStatus(void *_glfuncs, GLenum target) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glCheckFramebufferStatus(target); -} - -void gl4_3core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGenFramebuffers(n, framebuffers); -} - -void gl4_3core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDeleteFramebuffers(n, framebuffers); -} - -void gl4_3core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBindFramebuffer(target, framebuffer); -} - -GLboolean gl4_3core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glIsFramebuffer(framebuffer); -} - -void gl4_3core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetRenderbufferParameteriv(target, pname, params); -} - -void gl4_3core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glRenderbufferStorage(target, internalFormat, width, height); -} - -void gl4_3core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGenRenderbuffers(n, renderbuffers); -} - -void gl4_3core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDeleteRenderbuffers(n, renderbuffers); -} - -void gl4_3core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBindRenderbuffer(target, renderbuffer); -} - -GLboolean gl4_3core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glIsRenderbuffer(renderbuffer); -} - -void gl4_3core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -void gl4_3core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glClearBufferfv(buffer, drawbuffer, value); -} - -void gl4_3core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glClearBufferuiv(buffer, drawbuffer, value); -} - -void gl4_3core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glClearBufferiv(buffer, drawbuffer, value); -} - -void gl4_3core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetTexParameterIuiv(target, pname, params); -} - -void gl4_3core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetTexParameterIiv(target, pname, params); -} - -void gl4_3core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexParameterIuiv(target, pname, params); -} - -void gl4_3core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexParameterIiv(target, pname, params); -} - -void gl4_3core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform4uiv(location, count, value); -} - -void gl4_3core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform3uiv(location, count, value); -} - -void gl4_3core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform2uiv(location, count, value); -} - -void gl4_3core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform1uiv(location, count, value); -} - -void gl4_3core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform4ui(location, v0, v1, v2, v3); -} - -void gl4_3core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform3ui(location, v0, v1, v2); -} - -void gl4_3core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform2ui(location, v0, v1); -} - -void gl4_3core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform1ui(location, v0); -} - -GLint gl4_3core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glGetFragDataLocation(program, name); -} - -void gl4_3core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBindFragDataLocation(program, color, name); -} - -void gl4_3core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetUniformuiv(program, location, params); -} - -void gl4_3core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetVertexAttribIuiv(index, pname, params); -} - -void gl4_3core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetVertexAttribIiv(index, pname, params); -} - -void gl4_3core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribIPointer(index, size, gltype, stride, pointer); -} - -void gl4_3core_glEndConditionalRender(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glEndConditionalRender(); -} - -void gl4_3core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBeginConditionalRender(id, mode); -} - -void gl4_3core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glClampColor(target, clamp); -} - -void gl4_3core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetTransformFeedbackVarying(program, index, bufSize, length, size, gltype, name); -} - -void gl4_3core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBindBufferBase(target, index, buffer); -} - -void gl4_3core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBindBufferRange(target, index, buffer, offset, size); -} - -void gl4_3core_glEndTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glEndTransformFeedback(); -} - -void gl4_3core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBeginTransformFeedback(primitiveMode); -} - -GLboolean gl4_3core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glIsEnabledi(target, index); -} - -void gl4_3core_glDisablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDisablei(target, index); -} - -void gl4_3core_glEnablei(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glEnablei(target, index); -} - -void gl4_3core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetIntegeri_v(target, index, data); -} - -void gl4_3core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetBooleani_v(target, index, data); -} - -void gl4_3core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glColorMaski(index, r, g, b, a); -} - -void gl4_3core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -void gl4_3core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformBlockBinding(program, v0, v1); -} - -void gl4_3core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -void gl4_3core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -GLuint gl4_3core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glGetUniformBlockIndex(program, uniformBlockName); -} - -void gl4_3core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); -} - -void gl4_3core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -void gl4_3core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glPrimitiveRestartIndex(index); -} - -void gl4_3core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexBuffer(target, internalFormat, buffer); -} - -void gl4_3core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawElementsInstanced(mode, count, gltype, indices, instancecount); -} - -void gl4_3core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawArraysInstanced(mode, first, count, instancecount); -} - -void gl4_3core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glSampleMaski(index, mask); -} - -void gl4_3core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetMultisamplefv(pname, index, val); -} - -void gl4_3core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexImage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); -} - -void gl4_3core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexImage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); -} - -void gl4_3core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetSynciv(sync, pname, bufSize, length, values); -} - -void gl4_3core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetInteger64v(pname, params); -} - -void gl4_3core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glWaitSync(sync, flags, timeout); -} - -GLenum gl4_3core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glClientWaitSync(sync, flags, timeout); -} - -void gl4_3core_glDeleteSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDeleteSync(sync); -} - -GLboolean gl4_3core_glIsSync(void *_glfuncs, GLsync sync) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glIsSync(sync); -} - -GLsync gl4_3core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glFenceSync(condition, flags); -} - -void gl4_3core_glProvokingVertex(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProvokingVertex(mode); -} - -void gl4_3core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertex(mode, count, gltype, indices, instancecount, basevertex); -} - -void gl4_3core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawRangeElementsBaseVertex(mode, start, end, count, gltype, indices, basevertex); -} - -void gl4_3core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawElementsBaseVertex(mode, count, gltype, indices, basevertex); -} - -void gl4_3core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glFramebufferTexture(target, attachment, texture, level); -} - -void gl4_3core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetBufferParameteri64v(target, pname, params); -} - -void gl4_3core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetInteger64i_v(target, index, data); -} - -void gl4_3core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribP4uiv(index, gltype, normalized, value); -} - -void gl4_3core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribP4ui(index, gltype, normalized, value); -} - -void gl4_3core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribP3uiv(index, gltype, normalized, value); -} - -void gl4_3core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribP3ui(index, gltype, normalized, value); -} - -void gl4_3core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribP2uiv(index, gltype, normalized, value); -} - -void gl4_3core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribP2ui(index, gltype, normalized, value); -} - -void gl4_3core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribP1uiv(index, gltype, normalized, value); -} - -void gl4_3core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribP1ui(index, gltype, normalized, value); -} - -void gl4_3core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glSecondaryColorP3uiv(gltype, color); -} - -void gl4_3core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glSecondaryColorP3ui(gltype, color); -} - -void gl4_3core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glColorP4uiv(gltype, color); -} - -void gl4_3core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glColorP4ui(gltype, color); -} - -void gl4_3core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glColorP3uiv(gltype, color); -} - -void gl4_3core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glColorP3ui(gltype, color); -} - -void gl4_3core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glNormalP3uiv(gltype, coords); -} - -void gl4_3core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glNormalP3ui(gltype, coords); -} - -void gl4_3core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glMultiTexCoordP4uiv(texture, gltype, coords); -} - -void gl4_3core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glMultiTexCoordP4ui(texture, gltype, coords); -} - -void gl4_3core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glMultiTexCoordP3uiv(texture, gltype, coords); -} - -void gl4_3core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glMultiTexCoordP3ui(texture, gltype, coords); -} - -void gl4_3core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glMultiTexCoordP2uiv(texture, gltype, coords); -} - -void gl4_3core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glMultiTexCoordP2ui(texture, gltype, coords); -} - -void gl4_3core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glMultiTexCoordP1uiv(texture, gltype, coords); -} - -void gl4_3core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glMultiTexCoordP1ui(texture, gltype, coords); -} - -void gl4_3core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexCoordP4uiv(gltype, coords); -} - -void gl4_3core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexCoordP4ui(gltype, coords); -} - -void gl4_3core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexCoordP3uiv(gltype, coords); -} - -void gl4_3core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexCoordP3ui(gltype, coords); -} - -void gl4_3core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexCoordP2uiv(gltype, coords); -} - -void gl4_3core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexCoordP2ui(gltype, coords); -} - -void gl4_3core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexCoordP1uiv(gltype, coords); -} - -void gl4_3core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexCoordP1ui(gltype, coords); -} - -void gl4_3core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexP4uiv(gltype, value); -} - -void gl4_3core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexP4ui(gltype, value); -} - -void gl4_3core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexP3uiv(gltype, value); -} - -void gl4_3core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexP3ui(gltype, value); -} - -void gl4_3core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexP2uiv(gltype, value); -} - -void gl4_3core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexP2ui(gltype, value); -} - -void gl4_3core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetQueryObjectui64v(id, pname, params); -} - -void gl4_3core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetQueryObjecti64v(id, pname, params); -} - -void gl4_3core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glQueryCounter(id, target); -} - -void gl4_3core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetSamplerParameterIuiv(sampler, pname, params); -} - -void gl4_3core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetSamplerParameterfv(sampler, pname, params); -} - -void gl4_3core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetSamplerParameterIiv(sampler, pname, params); -} - -void gl4_3core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetSamplerParameteriv(sampler, pname, params); -} - -void gl4_3core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glSamplerParameterIuiv(sampler, pname, param); -} - -void gl4_3core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glSamplerParameterIiv(sampler, pname, param); -} - -void gl4_3core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glSamplerParameterfv(sampler, pname, param); -} - -void gl4_3core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glSamplerParameterf(sampler, pname, param); -} - -void gl4_3core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glSamplerParameteriv(sampler, pname, param); -} - -void gl4_3core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glSamplerParameteri(sampler, pname, param); -} - -void gl4_3core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBindSampler(unit, sampler); -} - -GLboolean gl4_3core_glIsSampler(void *_glfuncs, GLuint sampler) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glIsSampler(sampler); -} - -void gl4_3core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDeleteSamplers(count, samplers); -} - -void gl4_3core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGenSamplers(count, samplers); -} - -GLint gl4_3core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glGetFragDataIndex(program, name); -} - -void gl4_3core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBindFragDataLocationIndexed(program, colorNumber, index, name); -} - -void gl4_3core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribDivisor(index, divisor); -} - -void gl4_3core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetQueryIndexediv(target, index, pname, params); -} - -void gl4_3core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glEndQueryIndexed(target, index); -} - -void gl4_3core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBeginQueryIndexed(target, index, id); -} - -void gl4_3core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawTransformFeedbackStream(mode, id, stream); -} - -void gl4_3core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawTransformFeedback(mode, id); -} - -void gl4_3core_glResumeTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glResumeTransformFeedback(); -} - -void gl4_3core_glPauseTransformFeedback(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glPauseTransformFeedback(); -} - -GLboolean gl4_3core_glIsTransformFeedback(void *_glfuncs, GLuint id) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glIsTransformFeedback(id); -} - -void gl4_3core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGenTransformFeedbacks(n, ids); -} - -void gl4_3core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDeleteTransformFeedbacks(n, ids); -} - -void gl4_3core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBindTransformFeedback(target, id); -} - -void gl4_3core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glPatchParameterfv(pname, values); -} - -void gl4_3core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glPatchParameteri(pname, value); -} - -void gl4_3core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetProgramStageiv(program, shadertype, pname, values); -} - -void gl4_3core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetUniformSubroutineuiv(shadertype, location, params); -} - -void gl4_3core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformSubroutinesuiv(shadertype, count, value); -} - -void gl4_3core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name); -} - -void gl4_3core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name); -} - -void gl4_3core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values); -} - -GLuint gl4_3core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glGetSubroutineIndex(program, shadertype, name); -} - -GLint gl4_3core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glGetSubroutineUniformLocation(program, shadertype, name); -} - -void gl4_3core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetUniformdv(program, location, params); -} - -void gl4_3core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformMatrix4x3dv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformMatrix4x2dv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformMatrix3x4dv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformMatrix3x2dv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformMatrix2x4dv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformMatrix2x3dv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformMatrix4dv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformMatrix3dv(location, count, transpose, value); -} - -void gl4_3core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniformMatrix2dv(location, count, transpose, value); -} - -void gl4_3core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform4dv(location, count, value); -} - -void gl4_3core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform3dv(location, count, value); -} - -void gl4_3core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform2dv(location, count, value); -} - -void gl4_3core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform1dv(location, count, value); -} - -void gl4_3core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform4d(location, v0, v1, v2, v3); -} - -void gl4_3core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform3d(location, v0, v1, v2); -} - -void gl4_3core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform2d(location, v0, v1); -} - -void gl4_3core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUniform1d(location, v0); -} - -void gl4_3core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawElementsIndirect(mode, gltype, indirect); -} - -void gl4_3core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawArraysIndirect(mode, indirect); -} - -void gl4_3core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void gl4_3core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBlendFunci(buf, src, dst); -} - -void gl4_3core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBlendEquationSeparatei(buf, modeRGB, modeAlpha); -} - -void gl4_3core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBlendEquationi(buf, mode); -} - -void gl4_3core_glMinSampleShading(void *_glfuncs, GLfloat value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glMinSampleShading(value); -} - -void gl4_3core_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetDoublei_v(target, index, data); -} - -void gl4_3core_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetFloati_v(target, index, data); -} - -void gl4_3core_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDepthRangeIndexed(index, n, f); -} - -void gl4_3core_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDepthRangeArrayv(first, count, v); -} - -void gl4_3core_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glScissorIndexedv(index, v); -} - -void gl4_3core_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glScissorIndexed(index, left, bottom, width, height); -} - -void gl4_3core_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glScissorArrayv(first, count, v); -} - -void gl4_3core_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glViewportIndexedfv(index, v); -} - -void gl4_3core_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glViewportIndexedf(index, x, y, w, h); -} - -void gl4_3core_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glViewportArrayv(first, count, v); -} - -void gl4_3core_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetVertexAttribLdv(index, pname, params); -} - -void gl4_3core_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribLPointer(index, size, gltype, stride, pointer); -} - -void gl4_3core_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribL4dv(index, v); -} - -void gl4_3core_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribL3dv(index, v); -} - -void gl4_3core_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribL2dv(index, v); -} - -void gl4_3core_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribL1dv(index, v); -} - -void gl4_3core_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribL4d(index, x, y, z, w); -} - -void gl4_3core_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribL3d(index, x, y, z); -} - -void gl4_3core_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribL2d(index, x, y); -} - -void gl4_3core_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribL1d(index, x); -} - -void gl4_3core_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); -} - -void gl4_3core_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glValidateProgramPipeline(pipeline); -} - -void gl4_3core_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x3dv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x4dv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x2dv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x4dv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x2dv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x3dv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x3fv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x4fv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniformMatrix4x2fv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x4fv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniformMatrix3x2fv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniformMatrix2x3fv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniformMatrix4dv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniformMatrix3dv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniformMatrix2dv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniformMatrix4fv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniformMatrix3fv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniformMatrix2fv(program, location, count, transpose, value); -} - -void gl4_3core_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform4uiv(program, location, count, value); -} - -void gl4_3core_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform4ui(program, location, v0, v1, v2, v3); -} - -void gl4_3core_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform4dv(program, location, count, value); -} - -void gl4_3core_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform4d(program, location, v0, v1, v2, v3); -} - -void gl4_3core_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform4fv(program, location, count, value); -} - -void gl4_3core_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform4f(program, location, v0, v1, v2, v3); -} - -void gl4_3core_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform4iv(program, location, count, value); -} - -void gl4_3core_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform4i(program, location, v0, v1, v2, v3); -} - -void gl4_3core_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform3uiv(program, location, count, value); -} - -void gl4_3core_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform3ui(program, location, v0, v1, v2); -} - -void gl4_3core_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform3dv(program, location, count, value); -} - -void gl4_3core_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform3d(program, location, v0, v1, v2); -} - -void gl4_3core_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform3fv(program, location, count, value); -} - -void gl4_3core_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform3f(program, location, v0, v1, v2); -} - -void gl4_3core_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform3iv(program, location, count, value); -} - -void gl4_3core_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform3i(program, location, v0, v1, v2); -} - -void gl4_3core_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform2uiv(program, location, count, value); -} - -void gl4_3core_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform2ui(program, location, v0, v1); -} - -void gl4_3core_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform2dv(program, location, count, value); -} - -void gl4_3core_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform2d(program, location, v0, v1); -} - -void gl4_3core_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform2fv(program, location, count, value); -} - -void gl4_3core_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform2f(program, location, v0, v1); -} - -void gl4_3core_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform2iv(program, location, count, value); -} - -void gl4_3core_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform2i(program, location, v0, v1); -} - -void gl4_3core_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform1uiv(program, location, count, value); -} - -void gl4_3core_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform1ui(program, location, v0); -} - -void gl4_3core_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform1dv(program, location, count, value); -} - -void gl4_3core_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform1d(program, location, v0); -} - -void gl4_3core_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform1fv(program, location, count, value); -} - -void gl4_3core_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform1f(program, location, v0); -} - -void gl4_3core_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform1iv(program, location, count, value); -} - -void gl4_3core_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramUniform1i(program, location, v0); -} - -void gl4_3core_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetProgramPipelineiv(pipeline, pname, params); -} - -GLboolean gl4_3core_glIsProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glIsProgramPipeline(pipeline); -} - -void gl4_3core_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGenProgramPipelines(n, pipelines); -} - -void gl4_3core_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDeleteProgramPipelines(n, pipelines); -} - -void gl4_3core_glBindProgramPipeline(void *_glfuncs, GLuint pipeline) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBindProgramPipeline(pipeline); -} - -void gl4_3core_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glActiveShaderProgram(pipeline, program); -} - -void gl4_3core_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glUseProgramStages(pipeline, stages, program); -} - -void gl4_3core_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramParameteri(program, pname, value); -} - -void gl4_3core_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glProgramBinary(program, binaryFormat, binary, length); -} - -void gl4_3core_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetProgramBinary(program, bufSize, length, binaryFormat, binary); -} - -void gl4_3core_glClearDepthf(void *_glfuncs, GLfloat dd) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glClearDepthf(dd); -} - -void gl4_3core_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDepthRangef(n, f); -} - -void gl4_3core_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetShaderPrecisionFormat(shadertype, precisionType, range_, precision); -} - -void gl4_3core_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glShaderBinary(count, shaders, binaryFormat, binary, length); -} - -void gl4_3core_glReleaseShaderCompiler(void *_glfuncs) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glReleaseShaderCompiler(); -} - -void gl4_3core_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexStorage3D(target, levels, internalFormat, width, height, depth); -} - -void gl4_3core_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexStorage2D(target, levels, internalFormat, width, height); -} - -void gl4_3core_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexStorage1D(target, levels, internalFormat, width); -} - -void gl4_3core_glMemoryBarrier(void *_glfuncs, GLbitfield barriers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glMemoryBarrier(barriers); -} - -void gl4_3core_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBindImageTexture(unit, texture, level, layered, layer, access, format); -} - -void gl4_3core_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params); -} - -void gl4_3core_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetInternalformativ(target, internalFormat, pname, bufSize, params); -} - -void gl4_3core_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); -} - -void gl4_3core_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawTransformFeedbackInstanced(mode, id, instancecount); -} - -void gl4_3core_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseVertexBaseInstance(mode, count, gltype, indices, instancecount, basevertex, baseinstance); -} - -void gl4_3core_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawElementsInstancedBaseInstance(mode, count, gltype, indices, instancecount, baseinstance); -} - -void gl4_3core_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); -} - -void gl4_3core_glTexStorage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexStorage3DMultisample(target, samples, internalFormat, width, height, depth, fixedsamplelocations); -} - -void gl4_3core_glTexStorage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexStorage2DMultisample(target, samples, internalFormat, width, height, fixedsamplelocations); -} - -void gl4_3core_glTexBufferRange(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTexBufferRange(target, internalFormat, buffer, offset, size); -} - -void gl4_3core_glShaderStorageBlockBinding(void *_glfuncs, GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding); -} - -GLint gl4_3core_glGetProgramResourceLocationIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glGetProgramResourceLocationIndex(program, programInterface, name); -} - -GLint gl4_3core_glGetProgramResourceLocation(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glGetProgramResourceLocation(program, programInterface, name); -} - -void gl4_3core_glGetProgramResourceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params); -} - -void gl4_3core_glGetProgramResourceName(void *_glfuncs, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetProgramResourceName(program, programInterface, index, bufSize, length, name); -} - -GLuint gl4_3core_glGetProgramResourceIndex(void *_glfuncs, GLuint program, GLenum programInterface, const GLchar* name) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - return _qglfuncs->glGetProgramResourceIndex(program, programInterface, name); -} - -void gl4_3core_glGetProgramInterfaceiv(void *_glfuncs, GLuint program, GLenum programInterface, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetProgramInterfaceiv(program, programInterface, pname, params); -} - -void gl4_3core_glMultiDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect, GLsizei drawcount, GLsizei stride) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glMultiDrawElementsIndirect(mode, gltype, indirect, drawcount, stride); -} - -void gl4_3core_glMultiDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect, GLsizei drawcount, GLsizei stride) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glMultiDrawArraysIndirect(mode, indirect, drawcount, stride); -} - -void gl4_3core_glInvalidateSubFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); -} - -void gl4_3core_glInvalidateFramebuffer(void *_glfuncs, GLenum target, GLsizei numAttachments, const GLenum* attachments) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glInvalidateFramebuffer(target, numAttachments, attachments); -} - -void gl4_3core_glInvalidateBufferData(void *_glfuncs, GLuint buffer) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glInvalidateBufferData(buffer); -} - -void gl4_3core_glInvalidateBufferSubData(void *_glfuncs, GLuint buffer, GLintptr offset, GLsizeiptr length) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glInvalidateBufferSubData(buffer, offset, length); -} - -void gl4_3core_glInvalidateTexImage(void *_glfuncs, GLuint texture, GLint level) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glInvalidateTexImage(texture, level); -} - -void gl4_3core_glInvalidateTexSubImage(void *_glfuncs, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glInvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth); -} - -void gl4_3core_glGetInternalformati64v(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint64* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetInternalformati64v(target, internalFormat, pname, bufSize, params); -} - -void gl4_3core_glGetFramebufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glGetFramebufferParameteriv(target, pname, params); -} - -void gl4_3core_glFramebufferParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glFramebufferParameteri(target, pname, param); -} - -void gl4_3core_glVertexBindingDivisor(void *_glfuncs, GLuint bindingindex, GLuint divisor) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexBindingDivisor(bindingindex, divisor); -} - -void gl4_3core_glVertexAttribBinding(void *_glfuncs, GLuint attribindex, GLuint bindingindex) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribBinding(attribindex, bindingindex); -} - -void gl4_3core_glVertexAttribLFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribLFormat(attribindex, size, gltype, relativeoffset); -} - -void gl4_3core_glVertexAttribIFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLuint relativeoffset) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribIFormat(attribindex, size, gltype, relativeoffset); -} - -void gl4_3core_glVertexAttribFormat(void *_glfuncs, GLuint attribindex, GLint size, GLenum gltype, GLboolean normalized, GLuint relativeoffset) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glVertexAttribFormat(attribindex, size, gltype, normalized, relativeoffset); -} - -void gl4_3core_glBindVertexBuffer(void *_glfuncs, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glBindVertexBuffer(bindingindex, buffer, offset, stride); -} - -void gl4_3core_glTextureView(void *_glfuncs, GLuint texture, GLenum target, GLuint origtexture, GLenum internalFormat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glTextureView(texture, target, origtexture, internalFormat, minlevel, numlevels, minlayer, numlayers); -} - -void gl4_3core_glCopyImageSubData(void *_glfuncs, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); -} - -void gl4_3core_glDispatchComputeIndirect(void *_glfuncs, GLintptr indirect) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDispatchComputeIndirect(indirect); -} - -void gl4_3core_glDispatchCompute(void *_glfuncs, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glDispatchCompute(num_groups_x, num_groups_y, num_groups_z); -} - -void gl4_3core_glClearBufferSubData(void *_glfuncs, GLenum target, GLenum internalFormat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glClearBufferSubData(target, internalFormat, offset, size, format, gltype, data); -} - -void gl4_3core_glClearBufferData(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum format, GLenum gltype, const GLvoid* data) -{ - QOpenGLFunctions_4_3_Core* _qglfuncs = reinterpret_cast<QOpenGLFunctions_4_3_Core*>(_glfuncs); - _qglfuncs->glClearBufferData(target, internalFormat, format, gltype, data); -} - |