diff options
Diffstat (limited to 'Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.h')
-rw-r--r-- | Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.h | 521 |
1 files changed, 0 insertions, 521 deletions
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.h deleted file mode 100644 index d971f2dc3..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.5/funcs.h +++ /dev/null @@ -1,521 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include <inttypes.h> -#include <stddef.h> -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl1_5_funcs(); - -void gl1_5_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_5_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl1_5_glIsEnabled(void *_glfuncs, GLenum cap); -void gl1_5_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl1_5_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl1_5_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_5_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_5_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl1_5_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl1_5_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl1_5_glGetError(void *_glfuncs); -void gl1_5_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl1_5_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl1_5_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl1_5_glReadBuffer(void *_glfuncs, GLenum mode); -void gl1_5_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl1_5_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_5_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl1_5_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl1_5_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl1_5_glLogicOp(void *_glfuncs, GLenum opcode); -void gl1_5_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl1_5_glFlush(void *_glfuncs); -void gl1_5_glFinish(void *_glfuncs); -void gl1_5_glEnable(void *_glfuncs, GLenum cap); -void gl1_5_glDisable(void *_glfuncs, GLenum cap); -void gl1_5_glDepthMask(void *_glfuncs, GLboolean flag); -void gl1_5_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl1_5_glStencilMask(void *_glfuncs, GLuint mask); -void gl1_5_glClearDepth(void *_glfuncs, GLdouble depth); -void gl1_5_glClearStencil(void *_glfuncs, GLint s); -void gl1_5_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_5_glClear(void *_glfuncs, GLbitfield mask); -void gl1_5_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl1_5_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_5_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_5_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_5_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl1_5_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_5_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl1_5_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_5_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl1_5_glPointSize(void *_glfuncs, GLfloat size); -void gl1_5_glLineWidth(void *_glfuncs, GLfloat width); -void gl1_5_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl1_5_glFrontFace(void *_glfuncs, GLenum mode); -void gl1_5_glCullFace(void *_glfuncs, GLenum mode); -void gl1_5_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl1_5_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl1_5_glIsTexture(void *_glfuncs, GLuint texture); -void gl1_5_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl1_5_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl1_5_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl1_5_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_5_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_5_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_5_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl1_5_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl1_5_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl1_5_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl1_5_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl1_5_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl1_5_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_5_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_5_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_5_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl1_5_glBlendEquation(void *_glfuncs, GLenum mode); -void gl1_5_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_5_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); -void gl1_5_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl1_5_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl1_5_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); -void gl1_5_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); -void gl1_5_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); -void gl1_5_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); -void gl1_5_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); -void gl1_5_glActiveTexture(void *_glfuncs, GLenum texture); -void gl1_5_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_5_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); -void gl1_5_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_5_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_5_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); -void gl1_5_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -void gl1_5_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -GLboolean gl1_5_glUnmapBuffer(void *_glfuncs, GLenum target); -void gl1_5_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); -void gl1_5_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); -void gl1_5_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); -GLboolean gl1_5_glIsBuffer(void *_glfuncs, GLuint buffer); -void gl1_5_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); -void gl1_5_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); -void gl1_5_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); -void gl1_5_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); -void gl1_5_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); -void gl1_5_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_5_glEndQuery(void *_glfuncs, GLenum target); -void gl1_5_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); -GLboolean gl1_5_glIsQuery(void *_glfuncs, GLuint id); -void gl1_5_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); -void gl1_5_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); -void gl1_5_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_5_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_5_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_5_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_5_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void gl1_5_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void gl1_5_glPushMatrix(void *_glfuncs); -void gl1_5_glPopMatrix(void *_glfuncs); -void gl1_5_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void gl1_5_glMultMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_5_glMultMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_5_glMatrixMode(void *_glfuncs, GLenum mode); -void gl1_5_glLoadMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_5_glLoadMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_5_glLoadIdentity(void *_glfuncs); -void gl1_5_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLboolean gl1_5_glIsList(void *_glfuncs, GLuint list); -void gl1_5_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params); -void gl1_5_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params); -void gl1_5_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params); -void gl1_5_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_5_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_5_glGetPolygonStipple(void *_glfuncs, GLubyte* mask); -void gl1_5_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values); -void gl1_5_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values); -void gl1_5_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values); -void gl1_5_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params); -void gl1_5_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params); -void gl1_5_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v); -void gl1_5_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v); -void gl1_5_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v); -void gl1_5_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params); -void gl1_5_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params); -void gl1_5_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation); -void gl1_5_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_5_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype); -void gl1_5_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values); -void gl1_5_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values); -void gl1_5_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values); -void gl1_5_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param); -void gl1_5_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_5_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor); -void gl1_5_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref); -void gl1_5_glEvalPoint2(void *_glfuncs, GLint i, GLint j); -void gl1_5_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void gl1_5_glEvalPoint1(void *_glfuncs, GLint i); -void gl1_5_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2); -void gl1_5_glEvalCoord2fv(void *_glfuncs, const GLfloat* u); -void gl1_5_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v); -void gl1_5_glEvalCoord2dv(void *_glfuncs, const GLdouble* u); -void gl1_5_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v); -void gl1_5_glEvalCoord1fv(void *_glfuncs, const GLfloat* u); -void gl1_5_glEvalCoord1f(void *_glfuncs, GLfloat u); -void gl1_5_glEvalCoord1dv(void *_glfuncs, const GLdouble* u); -void gl1_5_glEvalCoord1d(void *_glfuncs, GLdouble u); -void gl1_5_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void gl1_5_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void gl1_5_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2); -void gl1_5_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2); -void gl1_5_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); -void gl1_5_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -void gl1_5_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -void gl1_5_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -void gl1_5_glPushAttrib(void *_glfuncs, GLbitfield mask); -void gl1_5_glPopAttrib(void *_glfuncs); -void gl1_5_glAccum(void *_glfuncs, GLenum op, GLfloat value); -void gl1_5_glIndexMask(void *_glfuncs, GLuint mask); -void gl1_5_glClearIndex(void *_glfuncs, GLfloat c); -void gl1_5_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_5_glPushName(void *_glfuncs, GLuint name); -void gl1_5_glPopName(void *_glfuncs); -void gl1_5_glPassThrough(void *_glfuncs, GLfloat token); -void gl1_5_glLoadName(void *_glfuncs, GLuint name); -void gl1_5_glInitNames(void *_glfuncs); -GLint gl1_5_glRenderMode(void *_glfuncs, GLenum mode); -void gl1_5_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer); -void gl1_5_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer); -void gl1_5_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params); -void gl1_5_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param); -void gl1_5_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params); -void gl1_5_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param); -void gl1_5_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params); -void gl1_5_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param); -void gl1_5_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_5_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl1_5_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_5_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl1_5_glShadeModel(void *_glfuncs, GLenum mode); -void gl1_5_glPolygonStipple(void *_glfuncs, const GLubyte* mask); -void gl1_5_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params); -void gl1_5_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param); -void gl1_5_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params); -void gl1_5_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param); -void gl1_5_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern); -void gl1_5_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_5_glLightModeli(void *_glfuncs, GLenum pname, GLint param); -void gl1_5_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_5_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_5_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params); -void gl1_5_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param); -void gl1_5_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params); -void gl1_5_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param); -void gl1_5_glFogiv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_5_glFogi(void *_glfuncs, GLenum pname, GLint param); -void gl1_5_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_5_glFogf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_5_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode); -void gl1_5_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation); -void gl1_5_glVertex4sv(void *_glfuncs, const GLshort* v); -void gl1_5_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl1_5_glVertex4iv(void *_glfuncs, const GLint* v); -void gl1_5_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl1_5_glVertex4fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl1_5_glVertex4dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl1_5_glVertex3sv(void *_glfuncs, const GLshort* v); -void gl1_5_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_5_glVertex3iv(void *_glfuncs, const GLint* v); -void gl1_5_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_5_glVertex3fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_5_glVertex3dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_5_glVertex2sv(void *_glfuncs, const GLshort* v); -void gl1_5_glVertex2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_5_glVertex2iv(void *_glfuncs, const GLint* v); -void gl1_5_glVertex2i(void *_glfuncs, GLint x, GLint y); -void gl1_5_glVertex2fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_5_glVertex2dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_5_glTexCoord4sv(void *_glfuncs, const GLshort* v); -void gl1_5_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q); -void gl1_5_glTexCoord4iv(void *_glfuncs, const GLint* v); -void gl1_5_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q); -void gl1_5_glTexCoord4fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl1_5_glTexCoord4dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl1_5_glTexCoord3sv(void *_glfuncs, const GLshort* v); -void gl1_5_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r); -void gl1_5_glTexCoord3iv(void *_glfuncs, const GLint* v); -void gl1_5_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r); -void gl1_5_glTexCoord3fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r); -void gl1_5_glTexCoord3dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r); -void gl1_5_glTexCoord2sv(void *_glfuncs, const GLshort* v); -void gl1_5_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t); -void gl1_5_glTexCoord2iv(void *_glfuncs, const GLint* v); -void gl1_5_glTexCoord2i(void *_glfuncs, GLint s, GLint t); -void gl1_5_glTexCoord2fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t); -void gl1_5_glTexCoord2dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t); -void gl1_5_glTexCoord1sv(void *_glfuncs, const GLshort* v); -void gl1_5_glTexCoord1s(void *_glfuncs, GLshort s); -void gl1_5_glTexCoord1iv(void *_glfuncs, const GLint* v); -void gl1_5_glTexCoord1i(void *_glfuncs, GLint s); -void gl1_5_glTexCoord1fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glTexCoord1f(void *_glfuncs, GLfloat s); -void gl1_5_glTexCoord1dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glTexCoord1d(void *_glfuncs, GLdouble s); -void gl1_5_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2); -void gl1_5_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void gl1_5_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2); -void gl1_5_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2); -void gl1_5_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2); -void gl1_5_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void gl1_5_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2); -void gl1_5_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void gl1_5_glRasterPos4sv(void *_glfuncs, const GLshort* v); -void gl1_5_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl1_5_glRasterPos4iv(void *_glfuncs, const GLint* v); -void gl1_5_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl1_5_glRasterPos4fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl1_5_glRasterPos4dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl1_5_glRasterPos3sv(void *_glfuncs, const GLshort* v); -void gl1_5_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_5_glRasterPos3iv(void *_glfuncs, const GLint* v); -void gl1_5_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_5_glRasterPos3fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_5_glRasterPos3dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_5_glRasterPos2sv(void *_glfuncs, const GLshort* v); -void gl1_5_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_5_glRasterPos2iv(void *_glfuncs, const GLint* v); -void gl1_5_glRasterPos2i(void *_glfuncs, GLint x, GLint y); -void gl1_5_glRasterPos2fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_5_glRasterPos2dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_5_glNormal3sv(void *_glfuncs, const GLshort* v); -void gl1_5_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz); -void gl1_5_glNormal3iv(void *_glfuncs, const GLint* v); -void gl1_5_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz); -void gl1_5_glNormal3fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz); -void gl1_5_glNormal3dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz); -void gl1_5_glNormal3bv(void *_glfuncs, const GLbyte* v); -void gl1_5_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz); -void gl1_5_glIndexsv(void *_glfuncs, const GLshort* c); -void gl1_5_glIndexs(void *_glfuncs, GLshort c); -void gl1_5_glIndexiv(void *_glfuncs, const GLint* c); -void gl1_5_glIndexi(void *_glfuncs, GLint c); -void gl1_5_glIndexfv(void *_glfuncs, const GLfloat* c); -void gl1_5_glIndexf(void *_glfuncs, GLfloat c); -void gl1_5_glIndexdv(void *_glfuncs, const GLdouble* c); -void gl1_5_glIndexd(void *_glfuncs, GLdouble c); -void gl1_5_glEnd(void *_glfuncs); -void gl1_5_glEdgeFlagv(void *_glfuncs, const GLboolean* flag); -void gl1_5_glEdgeFlag(void *_glfuncs, GLboolean flag); -void gl1_5_glColor4usv(void *_glfuncs, const GLushort* v); -void gl1_5_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha); -void gl1_5_glColor4uiv(void *_glfuncs, const GLuint* v); -void gl1_5_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha); -void gl1_5_glColor4ubv(void *_glfuncs, const GLubyte* v); -void gl1_5_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void gl1_5_glColor4sv(void *_glfuncs, const GLshort* v); -void gl1_5_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha); -void gl1_5_glColor4iv(void *_glfuncs, const GLint* v); -void gl1_5_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha); -void gl1_5_glColor4fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_5_glColor4dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void gl1_5_glColor4bv(void *_glfuncs, const GLbyte* v); -void gl1_5_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void gl1_5_glColor3usv(void *_glfuncs, const GLushort* v); -void gl1_5_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl1_5_glColor3uiv(void *_glfuncs, const GLuint* v); -void gl1_5_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl1_5_glColor3ubv(void *_glfuncs, const GLubyte* v); -void gl1_5_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl1_5_glColor3sv(void *_glfuncs, const GLshort* v); -void gl1_5_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl1_5_glColor3iv(void *_glfuncs, const GLint* v); -void gl1_5_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl1_5_glColor3fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl1_5_glColor3dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl1_5_glColor3bv(void *_glfuncs, const GLbyte* v); -void gl1_5_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl1_5_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); -void gl1_5_glBegin(void *_glfuncs, GLenum mode); -void gl1_5_glListBase(void *_glfuncs, GLuint base); -GLuint gl1_5_glGenLists(void *_glfuncs, GLsizei range_); -void gl1_5_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_); -void gl1_5_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists); -void gl1_5_glCallList(void *_glfuncs, GLuint list); -void gl1_5_glEndList(void *_glfuncs); -void gl1_5_glNewList(void *_glfuncs, GLuint list, GLenum mode); -void gl1_5_glPushClientAttrib(void *_glfuncs, GLbitfield mask); -void gl1_5_glPopClientAttrib(void *_glfuncs); -void gl1_5_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities); -GLboolean gl1_5_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences); -void gl1_5_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_5_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_5_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_5_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer); -void gl1_5_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_5_glEnableClientState(void *_glfuncs, GLenum array); -void gl1_5_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer); -void gl1_5_glDisableClientState(void *_glfuncs, GLenum array); -void gl1_5_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_5_glArrayElement(void *_glfuncs, GLint i); -void gl1_5_glResetMinmax(void *_glfuncs, GLenum target); -void gl1_5_glResetHistogram(void *_glfuncs, GLenum target); -void gl1_5_glMinmax(void *_glfuncs, GLenum target, GLenum internalFormat, GLboolean sink); -void gl1_5_glHistogram(void *_glfuncs, GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink); -void gl1_5_glGetMinmaxParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_5_glGetMinmaxParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_5_glGetMinmax(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl1_5_glGetHistogramParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_5_glGetHistogramParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_5_glGetHistogram(void *_glfuncs, GLenum target, GLboolean reset, GLenum format, GLenum gltype, GLvoid* values); -void gl1_5_glSeparableFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* row, const GLvoid* column); -void gl1_5_glGetSeparableFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* row, GLvoid* column, GLvoid* span); -void gl1_5_glGetConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_5_glGetConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_5_glGetConvolutionFilter(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* image); -void gl1_5_glCopyConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_5_glCopyConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl1_5_glConvolutionParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_5_glConvolutionParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint params); -void gl1_5_glConvolutionParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_5_glConvolutionParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat params); -void gl1_5_glConvolutionFilter2D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* image); -void gl1_5_glConvolutionFilter1D(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* image); -void gl1_5_glCopyColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -void gl1_5_glColorSubTable(void *_glfuncs, GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum gltype, const GLvoid* data); -void gl1_5_glGetColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_5_glGetColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_5_glGetColorTable(void *_glfuncs, GLenum target, GLenum format, GLenum gltype, GLvoid* table); -void gl1_5_glCopyColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width); -void gl1_5_glColorTableParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_5_glColorTableParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_5_glColorTable(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum gltype, const GLvoid* table); -void gl1_5_glMultTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_5_glMultTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_5_glLoadTransposeMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_5_glLoadTransposeMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_5_glMultiTexCoord4sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl1_5_glMultiTexCoord4s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -void gl1_5_glMultiTexCoord4iv(void *_glfuncs, GLenum target, const GLint* v); -void gl1_5_glMultiTexCoord4i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r, GLint q); -void gl1_5_glMultiTexCoord4fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl1_5_glMultiTexCoord4f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl1_5_glMultiTexCoord4dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl1_5_glMultiTexCoord4d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl1_5_glMultiTexCoord3sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl1_5_glMultiTexCoord3s(void *_glfuncs, GLenum target, GLshort s, GLshort t, GLshort r); -void gl1_5_glMultiTexCoord3iv(void *_glfuncs, GLenum target, const GLint* v); -void gl1_5_glMultiTexCoord3i(void *_glfuncs, GLenum target, GLint s, GLint t, GLint r); -void gl1_5_glMultiTexCoord3fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl1_5_glMultiTexCoord3f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t, GLfloat r); -void gl1_5_glMultiTexCoord3dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl1_5_glMultiTexCoord3d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t, GLdouble r); -void gl1_5_glMultiTexCoord2sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl1_5_glMultiTexCoord2s(void *_glfuncs, GLenum target, GLshort s, GLshort t); -void gl1_5_glMultiTexCoord2iv(void *_glfuncs, GLenum target, const GLint* v); -void gl1_5_glMultiTexCoord2i(void *_glfuncs, GLenum target, GLint s, GLint t); -void gl1_5_glMultiTexCoord2fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl1_5_glMultiTexCoord2f(void *_glfuncs, GLenum target, GLfloat s, GLfloat t); -void gl1_5_glMultiTexCoord2dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl1_5_glMultiTexCoord2d(void *_glfuncs, GLenum target, GLdouble s, GLdouble t); -void gl1_5_glMultiTexCoord1sv(void *_glfuncs, GLenum target, const GLshort* v); -void gl1_5_glMultiTexCoord1s(void *_glfuncs, GLenum target, GLshort s); -void gl1_5_glMultiTexCoord1iv(void *_glfuncs, GLenum target, const GLint* v); -void gl1_5_glMultiTexCoord1i(void *_glfuncs, GLenum target, GLint s); -void gl1_5_glMultiTexCoord1fv(void *_glfuncs, GLenum target, const GLfloat* v); -void gl1_5_glMultiTexCoord1f(void *_glfuncs, GLenum target, GLfloat s); -void gl1_5_glMultiTexCoord1dv(void *_glfuncs, GLenum target, const GLdouble* v); -void gl1_5_glMultiTexCoord1d(void *_glfuncs, GLenum target, GLdouble s); -void gl1_5_glClientActiveTexture(void *_glfuncs, GLenum texture); -void gl1_5_glWindowPos3sv(void *_glfuncs, const GLshort* v); -void gl1_5_glWindowPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_5_glWindowPos3iv(void *_glfuncs, const GLint* v); -void gl1_5_glWindowPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_5_glWindowPos3fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glWindowPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_5_glWindowPos3dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glWindowPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_5_glWindowPos2sv(void *_glfuncs, const GLshort* v); -void gl1_5_glWindowPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_5_glWindowPos2iv(void *_glfuncs, const GLint* v); -void gl1_5_glWindowPos2i(void *_glfuncs, GLint x, GLint y); -void gl1_5_glWindowPos2fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glWindowPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_5_glWindowPos2dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glWindowPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_5_glSecondaryColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_5_glSecondaryColor3usv(void *_glfuncs, const GLushort* v); -void gl1_5_glSecondaryColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl1_5_glSecondaryColor3uiv(void *_glfuncs, const GLuint* v); -void gl1_5_glSecondaryColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl1_5_glSecondaryColor3ubv(void *_glfuncs, const GLubyte* v); -void gl1_5_glSecondaryColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl1_5_glSecondaryColor3sv(void *_glfuncs, const GLshort* v); -void gl1_5_glSecondaryColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl1_5_glSecondaryColor3iv(void *_glfuncs, const GLint* v); -void gl1_5_glSecondaryColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl1_5_glSecondaryColor3fv(void *_glfuncs, const GLfloat* v); -void gl1_5_glSecondaryColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl1_5_glSecondaryColor3dv(void *_glfuncs, const GLdouble* v); -void gl1_5_glSecondaryColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl1_5_glSecondaryColor3bv(void *_glfuncs, const GLbyte* v); -void gl1_5_glSecondaryColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl1_5_glFogCoordPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_5_glFogCoorddv(void *_glfuncs, const GLdouble* coord); -void gl1_5_glFogCoordd(void *_glfuncs, GLdouble coord); -void gl1_5_glFogCoordfv(void *_glfuncs, const GLfloat* coord); -void gl1_5_glFogCoordf(void *_glfuncs, GLfloat coord); - - -#ifdef __cplusplus -} // extern "C" -#endif |