diff options
Diffstat (limited to 'Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1')
3 files changed, 0 insertions, 5187 deletions
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.cpp b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.cpp deleted file mode 100644 index 1c0f0adbd..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.cpp +++ /dev/null @@ -1,2022 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#include <QOpenGLContext> -#include <QtGui/qopenglfunctions_1_1.h> - -#include "funcs.h" - -void *gl1_1_funcs() { - QOpenGLFunctions_1_1* funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_1>(); - if (!funcs) { - return 0; - } - funcs->initializeOpenGLFunctions(); - return funcs; -} - - -void gl1_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glViewport(x, y, width, height); -} - -void gl1_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glDepthRange(nearVal, farVal); -} - -GLboolean gl1_1_glIsEnabled(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - return _qglfuncs->glIsEnabled(cap); -} - -void gl1_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetTexLevelParameteriv(target, level, pname, params); -} - -void gl1_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetTexLevelParameterfv(target, level, pname, params); -} - -void gl1_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetTexParameteriv(target, pname, params); -} - -void gl1_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetTexParameterfv(target, pname, params); -} - -void gl1_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetTexImage(target, level, format, gltype, pixels); -} - -void gl1_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetIntegerv(pname, params); -} - -void gl1_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetFloatv(pname, params); -} - -GLenum gl1_1_glGetError(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - return _qglfuncs->glGetError(); -} - -void gl1_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetDoublev(pname, params); -} - -void gl1_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetBooleanv(pname, params); -} - -void gl1_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glReadPixels(x, y, width, height, format, gltype, pixels); -} - -void gl1_1_glReadBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glReadBuffer(mode); -} - -void gl1_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPixelStorei(pname, param); -} - -void gl1_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPixelStoref(pname, param); -} - -void gl1_1_glDepthFunc(void *_glfuncs, GLenum glfunc) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glDepthFunc(glfunc); -} - -void gl1_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glStencilOp(fail, zfail, zpass); -} - -void gl1_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glStencilFunc(glfunc, ref, mask); -} - -void gl1_1_glLogicOp(void *_glfuncs, GLenum opcode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glLogicOp(opcode); -} - -void gl1_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glBlendFunc(sfactor, dfactor); -} - -void gl1_1_glFlush(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glFlush(); -} - -void gl1_1_glFinish(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glFinish(); -} - -void gl1_1_glEnable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEnable(cap); -} - -void gl1_1_glDisable(void *_glfuncs, GLenum cap) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glDisable(cap); -} - -void gl1_1_glDepthMask(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glDepthMask(flag); -} - -void gl1_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColorMask(red, green, blue, alpha); -} - -void gl1_1_glStencilMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glStencilMask(mask); -} - -void gl1_1_glClearDepth(void *_glfuncs, GLdouble depth) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glClearDepth(depth); -} - -void gl1_1_glClearStencil(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glClearStencil(s); -} - -void gl1_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glClearColor(red, green, blue, alpha); -} - -void gl1_1_glClear(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glClear(mask); -} - -void gl1_1_glDrawBuffer(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glDrawBuffer(mode); -} - -void gl1_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexImage2D(target, level, internalFormat, width, height, border, format, gltype, pixels); -} - -void gl1_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexImage1D(target, level, internalFormat, width, border, format, gltype, pixels); -} - -void gl1_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexParameteriv(target, pname, params); -} - -void gl1_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexParameteri(target, pname, param); -} - -void gl1_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexParameterfv(target, pname, params); -} - -void gl1_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexParameterf(target, pname, param); -} - -void gl1_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glScissor(x, y, width, height); -} - -void gl1_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPolygonMode(face, mode); -} - -void gl1_1_glPointSize(void *_glfuncs, GLfloat size) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPointSize(size); -} - -void gl1_1_glLineWidth(void *_glfuncs, GLfloat width) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glLineWidth(width); -} - -void gl1_1_glHint(void *_glfuncs, GLenum target, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glHint(target, mode); -} - -void gl1_1_glFrontFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glFrontFace(mode); -} - -void gl1_1_glCullFace(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glCullFace(mode); -} - -void gl1_1_glIndexubv(void *_glfuncs, const GLubyte* c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glIndexubv(c); -} - -void gl1_1_glIndexub(void *_glfuncs, GLubyte c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glIndexub(c); -} - -GLboolean gl1_1_glIsTexture(void *_glfuncs, GLuint texture) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - return _qglfuncs->glIsTexture(texture); -} - -void gl1_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGenTextures(n, textures); -} - -void gl1_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glDeleteTextures(n, textures); -} - -void gl1_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glBindTexture(target, texture); -} - -void gl1_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, gltype, pixels); -} - -void gl1_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexSubImage1D(target, level, xoffset, width, format, gltype, pixels); -} - -void gl1_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void gl1_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glCopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -void gl1_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); -} - -void gl1_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glCopyTexImage1D(target, level, internalFormat, x, y, width, border); -} - -void gl1_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPolygonOffset(factor, units); -} - -void gl1_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glDrawElements(mode, count, gltype, indices); -} - -void gl1_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glDrawArrays(mode, first, count); -} - -void gl1_1_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTranslatef(x, y, z); -} - -void gl1_1_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTranslated(x, y, z); -} - -void gl1_1_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glScalef(x, y, z); -} - -void gl1_1_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glScaled(x, y, z); -} - -void gl1_1_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRotatef(angle, x, y, z); -} - -void gl1_1_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRotated(angle, x, y, z); -} - -void gl1_1_glPushMatrix(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPushMatrix(); -} - -void gl1_1_glPopMatrix(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPopMatrix(); -} - -void gl1_1_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glOrtho(left, right, bottom, top, zNear, zFar); -} - -void gl1_1_glMultMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glMultMatrixd(m); -} - -void gl1_1_glMultMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glMultMatrixf(m); -} - -void gl1_1_glMatrixMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glMatrixMode(mode); -} - -void gl1_1_glLoadMatrixd(void *_glfuncs, const GLdouble* m) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glLoadMatrixd(m); -} - -void gl1_1_glLoadMatrixf(void *_glfuncs, const GLfloat* m) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glLoadMatrixf(m); -} - -void gl1_1_glLoadIdentity(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glLoadIdentity(); -} - -void gl1_1_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glFrustum(left, right, bottom, top, zNear, zFar); -} - -GLboolean gl1_1_glIsList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - return _qglfuncs->glIsList(list); -} - -void gl1_1_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetTexGeniv(coord, pname, params); -} - -void gl1_1_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetTexGenfv(coord, pname, params); -} - -void gl1_1_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetTexGendv(coord, pname, params); -} - -void gl1_1_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetTexEnviv(target, pname, params); -} - -void gl1_1_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetTexEnvfv(target, pname, params); -} - -void gl1_1_glGetPolygonStipple(void *_glfuncs, GLubyte* mask) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetPolygonStipple(mask); -} - -void gl1_1_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetPixelMapusv(glmap, values); -} - -void gl1_1_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetPixelMapuiv(glmap, values); -} - -void gl1_1_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetPixelMapfv(glmap, values); -} - -void gl1_1_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetMaterialiv(face, pname, params); -} - -void gl1_1_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetMaterialfv(face, pname, params); -} - -void gl1_1_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetMapiv(target, query, v); -} - -void gl1_1_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetMapfv(target, query, v); -} - -void gl1_1_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetMapdv(target, query, v); -} - -void gl1_1_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetLightiv(light, pname, params); -} - -void gl1_1_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetLightfv(light, pname, params); -} - -void gl1_1_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glGetClipPlane(plane, equation); -} - -void gl1_1_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glDrawPixels(width, height, format, gltype, pixels); -} - -void gl1_1_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glCopyPixels(x, y, width, height, gltype); -} - -void gl1_1_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPixelMapusv(glmap, mapsize, values); -} - -void gl1_1_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPixelMapuiv(glmap, mapsize, values); -} - -void gl1_1_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPixelMapfv(glmap, mapsize, values); -} - -void gl1_1_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPixelTransferi(pname, param); -} - -void gl1_1_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPixelTransferf(pname, param); -} - -void gl1_1_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPixelZoom(xfactor, yfactor); -} - -void gl1_1_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glAlphaFunc(glfunc, ref); -} - -void gl1_1_glEvalPoint2(void *_glfuncs, GLint i, GLint j) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEvalPoint2(i, j); -} - -void gl1_1_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEvalMesh2(mode, i1, i2, j1, j2); -} - -void gl1_1_glEvalPoint1(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEvalPoint1(i); -} - -void gl1_1_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEvalMesh1(mode, i1, i2); -} - -void gl1_1_glEvalCoord2fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEvalCoord2fv(u); -} - -void gl1_1_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEvalCoord2f(u, v); -} - -void gl1_1_glEvalCoord2dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEvalCoord2dv(u); -} - -void gl1_1_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEvalCoord2d(u, v); -} - -void gl1_1_glEvalCoord1fv(void *_glfuncs, const GLfloat* u) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEvalCoord1fv(u); -} - -void gl1_1_glEvalCoord1f(void *_glfuncs, GLfloat u) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEvalCoord1f(u); -} - -void gl1_1_glEvalCoord1dv(void *_glfuncs, const GLdouble* u) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEvalCoord1dv(u); -} - -void gl1_1_glEvalCoord1d(void *_glfuncs, GLdouble u) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEvalCoord1d(u); -} - -void gl1_1_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glMapGrid2f(un, u1, u2, vn, v1, v2); -} - -void gl1_1_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glMapGrid2d(un, u1, u2, vn, v1, v2); -} - -void gl1_1_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glMapGrid1f(un, u1, u2); -} - -void gl1_1_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glMapGrid1d(un, u1, u2); -} - -void gl1_1_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl1_1_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void gl1_1_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glMap1f(target, u1, u2, stride, order, points); -} - -void gl1_1_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glMap1d(target, u1, u2, stride, order, points); -} - -void gl1_1_glPushAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPushAttrib(mask); -} - -void gl1_1_glPopAttrib(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPopAttrib(); -} - -void gl1_1_glAccum(void *_glfuncs, GLenum op, GLfloat value) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glAccum(op, value); -} - -void gl1_1_glIndexMask(void *_glfuncs, GLuint mask) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glIndexMask(mask); -} - -void gl1_1_glClearIndex(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glClearIndex(c); -} - -void gl1_1_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glClearAccum(red, green, blue, alpha); -} - -void gl1_1_glPushName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPushName(name); -} - -void gl1_1_glPopName(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPopName(); -} - -void gl1_1_glPassThrough(void *_glfuncs, GLfloat token) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPassThrough(token); -} - -void gl1_1_glLoadName(void *_glfuncs, GLuint name) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glLoadName(name); -} - -void gl1_1_glInitNames(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glInitNames(); -} - -GLint gl1_1_glRenderMode(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - return _qglfuncs->glRenderMode(mode); -} - -void gl1_1_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glSelectBuffer(size, buffer); -} - -void gl1_1_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glFeedbackBuffer(size, gltype, buffer); -} - -void gl1_1_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexGeniv(coord, pname, params); -} - -void gl1_1_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexGeni(coord, pname, param); -} - -void gl1_1_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexGenfv(coord, pname, params); -} - -void gl1_1_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexGenf(coord, pname, param); -} - -void gl1_1_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexGendv(coord, pname, params); -} - -void gl1_1_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexGend(coord, pname, param); -} - -void gl1_1_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexEnviv(target, pname, params); -} - -void gl1_1_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexEnvi(target, pname, param); -} - -void gl1_1_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexEnvfv(target, pname, params); -} - -void gl1_1_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexEnvf(target, pname, param); -} - -void gl1_1_glShadeModel(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glShadeModel(mode); -} - -void gl1_1_glPolygonStipple(void *_glfuncs, const GLubyte* mask) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPolygonStipple(mask); -} - -void gl1_1_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glMaterialiv(face, pname, params); -} - -void gl1_1_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glMateriali(face, pname, param); -} - -void gl1_1_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glMaterialfv(face, pname, params); -} - -void gl1_1_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glMaterialf(face, pname, param); -} - -void gl1_1_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glLineStipple(factor, pattern); -} - -void gl1_1_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glLightModeliv(pname, params); -} - -void gl1_1_glLightModeli(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glLightModeli(pname, param); -} - -void gl1_1_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glLightModelfv(pname, params); -} - -void gl1_1_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glLightModelf(pname, param); -} - -void gl1_1_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glLightiv(light, pname, params); -} - -void gl1_1_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glLighti(light, pname, param); -} - -void gl1_1_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glLightfv(light, pname, params); -} - -void gl1_1_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glLightf(light, pname, param); -} - -void gl1_1_glFogiv(void *_glfuncs, GLenum pname, const GLint* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glFogiv(pname, params); -} - -void gl1_1_glFogi(void *_glfuncs, GLenum pname, GLint param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glFogi(pname, param); -} - -void gl1_1_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glFogfv(pname, params); -} - -void gl1_1_glFogf(void *_glfuncs, GLenum pname, GLfloat param) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glFogf(pname, param); -} - -void gl1_1_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColorMaterial(face, mode); -} - -void gl1_1_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glClipPlane(plane, equation); -} - -void gl1_1_glVertex4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex4sv(v); -} - -void gl1_1_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex4s(x, y, z, w); -} - -void gl1_1_glVertex4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex4iv(v); -} - -void gl1_1_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex4i(x, y, z, w); -} - -void gl1_1_glVertex4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex4fv(v); -} - -void gl1_1_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex4f(x, y, z, w); -} - -void gl1_1_glVertex4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex4dv(v); -} - -void gl1_1_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex4d(x, y, z, w); -} - -void gl1_1_glVertex3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex3sv(v); -} - -void gl1_1_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex3s(x, y, z); -} - -void gl1_1_glVertex3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex3iv(v); -} - -void gl1_1_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex3i(x, y, z); -} - -void gl1_1_glVertex3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex3fv(v); -} - -void gl1_1_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex3f(x, y, z); -} - -void gl1_1_glVertex3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex3dv(v); -} - -void gl1_1_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex3d(x, y, z); -} - -void gl1_1_glVertex2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex2sv(v); -} - -void gl1_1_glVertex2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex2s(x, y); -} - -void gl1_1_glVertex2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex2iv(v); -} - -void gl1_1_glVertex2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex2i(x, y); -} - -void gl1_1_glVertex2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex2fv(v); -} - -void gl1_1_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex2f(x, y); -} - -void gl1_1_glVertex2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex2dv(v); -} - -void gl1_1_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertex2d(x, y); -} - -void gl1_1_glTexCoord4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord4sv(v); -} - -void gl1_1_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord4s(s, t, r, q); -} - -void gl1_1_glTexCoord4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord4iv(v); -} - -void gl1_1_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord4i(s, t, r, q); -} - -void gl1_1_glTexCoord4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord4fv(v); -} - -void gl1_1_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord4f(s, t, r, q); -} - -void gl1_1_glTexCoord4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord4dv(v); -} - -void gl1_1_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord4d(s, t, r, q); -} - -void gl1_1_glTexCoord3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord3sv(v); -} - -void gl1_1_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord3s(s, t, r); -} - -void gl1_1_glTexCoord3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord3iv(v); -} - -void gl1_1_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord3i(s, t, r); -} - -void gl1_1_glTexCoord3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord3fv(v); -} - -void gl1_1_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord3f(s, t, r); -} - -void gl1_1_glTexCoord3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord3dv(v); -} - -void gl1_1_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord3d(s, t, r); -} - -void gl1_1_glTexCoord2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord2sv(v); -} - -void gl1_1_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord2s(s, t); -} - -void gl1_1_glTexCoord2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord2iv(v); -} - -void gl1_1_glTexCoord2i(void *_glfuncs, GLint s, GLint t) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord2i(s, t); -} - -void gl1_1_glTexCoord2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord2fv(v); -} - -void gl1_1_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord2f(s, t); -} - -void gl1_1_glTexCoord2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord2dv(v); -} - -void gl1_1_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord2d(s, t); -} - -void gl1_1_glTexCoord1sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord1sv(v); -} - -void gl1_1_glTexCoord1s(void *_glfuncs, GLshort s) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord1s(s); -} - -void gl1_1_glTexCoord1iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord1iv(v); -} - -void gl1_1_glTexCoord1i(void *_glfuncs, GLint s) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord1i(s); -} - -void gl1_1_glTexCoord1fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord1fv(v); -} - -void gl1_1_glTexCoord1f(void *_glfuncs, GLfloat s) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord1f(s); -} - -void gl1_1_glTexCoord1dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord1dv(v); -} - -void gl1_1_glTexCoord1d(void *_glfuncs, GLdouble s) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoord1d(s); -} - -void gl1_1_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRectsv(v1, v2); -} - -void gl1_1_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRects(x1, y1, x2, y2); -} - -void gl1_1_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRectiv(v1, v2); -} - -void gl1_1_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRecti(x1, y1, x2, y2); -} - -void gl1_1_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRectfv(v1, v2); -} - -void gl1_1_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRectf(x1, y1, x2, y2); -} - -void gl1_1_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRectdv(v1, v2); -} - -void gl1_1_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRectd(x1, y1, x2, y2); -} - -void gl1_1_glRasterPos4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos4sv(v); -} - -void gl1_1_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos4s(x, y, z, w); -} - -void gl1_1_glRasterPos4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos4iv(v); -} - -void gl1_1_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos4i(x, y, z, w); -} - -void gl1_1_glRasterPos4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos4fv(v); -} - -void gl1_1_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos4f(x, y, z, w); -} - -void gl1_1_glRasterPos4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos4dv(v); -} - -void gl1_1_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos4d(x, y, z, w); -} - -void gl1_1_glRasterPos3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos3sv(v); -} - -void gl1_1_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos3s(x, y, z); -} - -void gl1_1_glRasterPos3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos3iv(v); -} - -void gl1_1_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos3i(x, y, z); -} - -void gl1_1_glRasterPos3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos3fv(v); -} - -void gl1_1_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos3f(x, y, z); -} - -void gl1_1_glRasterPos3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos3dv(v); -} - -void gl1_1_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos3d(x, y, z); -} - -void gl1_1_glRasterPos2sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos2sv(v); -} - -void gl1_1_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos2s(x, y); -} - -void gl1_1_glRasterPos2iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos2iv(v); -} - -void gl1_1_glRasterPos2i(void *_glfuncs, GLint x, GLint y) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos2i(x, y); -} - -void gl1_1_glRasterPos2fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos2fv(v); -} - -void gl1_1_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos2f(x, y); -} - -void gl1_1_glRasterPos2dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos2dv(v); -} - -void gl1_1_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glRasterPos2d(x, y); -} - -void gl1_1_glNormal3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glNormal3sv(v); -} - -void gl1_1_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glNormal3s(nx, ny, nz); -} - -void gl1_1_glNormal3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glNormal3iv(v); -} - -void gl1_1_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glNormal3i(nx, ny, nz); -} - -void gl1_1_glNormal3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glNormal3fv(v); -} - -void gl1_1_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glNormal3f(nx, ny, nz); -} - -void gl1_1_glNormal3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glNormal3dv(v); -} - -void gl1_1_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glNormal3d(nx, ny, nz); -} - -void gl1_1_glNormal3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glNormal3bv(v); -} - -void gl1_1_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glNormal3b(nx, ny, nz); -} - -void gl1_1_glIndexsv(void *_glfuncs, const GLshort* c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glIndexsv(c); -} - -void gl1_1_glIndexs(void *_glfuncs, GLshort c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glIndexs(c); -} - -void gl1_1_glIndexiv(void *_glfuncs, const GLint* c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glIndexiv(c); -} - -void gl1_1_glIndexi(void *_glfuncs, GLint c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glIndexi(c); -} - -void gl1_1_glIndexfv(void *_glfuncs, const GLfloat* c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glIndexfv(c); -} - -void gl1_1_glIndexf(void *_glfuncs, GLfloat c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glIndexf(c); -} - -void gl1_1_glIndexdv(void *_glfuncs, const GLdouble* c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glIndexdv(c); -} - -void gl1_1_glIndexd(void *_glfuncs, GLdouble c) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glIndexd(c); -} - -void gl1_1_glEnd(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEnd(); -} - -void gl1_1_glEdgeFlagv(void *_glfuncs, const GLboolean* flag) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEdgeFlagv(flag); -} - -void gl1_1_glEdgeFlag(void *_glfuncs, GLboolean flag) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEdgeFlag(flag); -} - -void gl1_1_glColor4usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor4usv(v); -} - -void gl1_1_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor4us(red, green, blue, alpha); -} - -void gl1_1_glColor4uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor4uiv(v); -} - -void gl1_1_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor4ui(red, green, blue, alpha); -} - -void gl1_1_glColor4ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor4ubv(v); -} - -void gl1_1_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor4ub(red, green, blue, alpha); -} - -void gl1_1_glColor4sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor4sv(v); -} - -void gl1_1_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor4s(red, green, blue, alpha); -} - -void gl1_1_glColor4iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor4iv(v); -} - -void gl1_1_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor4i(red, green, blue, alpha); -} - -void gl1_1_glColor4fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor4fv(v); -} - -void gl1_1_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor4f(red, green, blue, alpha); -} - -void gl1_1_glColor4dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor4dv(v); -} - -void gl1_1_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor4d(red, green, blue, alpha); -} - -void gl1_1_glColor4bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor4bv(v); -} - -void gl1_1_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor4b(red, green, blue, alpha); -} - -void gl1_1_glColor3usv(void *_glfuncs, const GLushort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor3usv(v); -} - -void gl1_1_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor3us(red, green, blue); -} - -void gl1_1_glColor3uiv(void *_glfuncs, const GLuint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor3uiv(v); -} - -void gl1_1_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor3ui(red, green, blue); -} - -void gl1_1_glColor3ubv(void *_glfuncs, const GLubyte* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor3ubv(v); -} - -void gl1_1_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor3ub(red, green, blue); -} - -void gl1_1_glColor3sv(void *_glfuncs, const GLshort* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor3sv(v); -} - -void gl1_1_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor3s(red, green, blue); -} - -void gl1_1_glColor3iv(void *_glfuncs, const GLint* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor3iv(v); -} - -void gl1_1_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor3i(red, green, blue); -} - -void gl1_1_glColor3fv(void *_glfuncs, const GLfloat* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor3fv(v); -} - -void gl1_1_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor3f(red, green, blue); -} - -void gl1_1_glColor3dv(void *_glfuncs, const GLdouble* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor3dv(v); -} - -void gl1_1_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor3d(red, green, blue); -} - -void gl1_1_glColor3bv(void *_glfuncs, const GLbyte* v) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor3bv(v); -} - -void gl1_1_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColor3b(red, green, blue); -} - -void gl1_1_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); -} - -void gl1_1_glBegin(void *_glfuncs, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glBegin(mode); -} - -void gl1_1_glListBase(void *_glfuncs, GLuint base) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glListBase(base); -} - -GLuint gl1_1_glGenLists(void *_glfuncs, GLsizei range_) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - return _qglfuncs->glGenLists(range_); -} - -void gl1_1_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glDeleteLists(list, range_); -} - -void gl1_1_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glCallLists(n, gltype, lists); -} - -void gl1_1_glCallList(void *_glfuncs, GLuint list) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glCallList(list); -} - -void gl1_1_glEndList(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEndList(); -} - -void gl1_1_glNewList(void *_glfuncs, GLuint list, GLenum mode) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glNewList(list, mode); -} - -void gl1_1_glPushClientAttrib(void *_glfuncs, GLbitfield mask) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPushClientAttrib(mask); -} - -void gl1_1_glPopClientAttrib(void *_glfuncs) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPopClientAttrib(); -} - -void gl1_1_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glPrioritizeTextures(n, textures, priorities); -} - -GLboolean gl1_1_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - return _qglfuncs->glAreTexturesResident(n, textures, residences); -} - -void gl1_1_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glVertexPointer(size, gltype, stride, pointer); -} - -void gl1_1_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glTexCoordPointer(size, gltype, stride, pointer); -} - -void gl1_1_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glNormalPointer(gltype, stride, pointer); -} - -void gl1_1_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glInterleavedArrays(format, stride, pointer); -} - -void gl1_1_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glIndexPointer(gltype, stride, pointer); -} - -void gl1_1_glEnableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEnableClientState(array); -} - -void gl1_1_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glEdgeFlagPointer(stride, pointer); -} - -void gl1_1_glDisableClientState(void *_glfuncs, GLenum array) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glDisableClientState(array); -} - -void gl1_1_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glColorPointer(size, gltype, stride, pointer); -} - -void gl1_1_glArrayElement(void *_glfuncs, GLint i) -{ - QOpenGLFunctions_1_1* _qglfuncs = reinterpret_cast<QOpenGLFunctions_1_1*>(_glfuncs); - _qglfuncs->glArrayElement(i); -} - diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.h deleted file mode 100644 index f89c6a452..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/funcs.h +++ /dev/null @@ -1,376 +0,0 @@ - -// ** file automatically generated by glgen -- do not edit manually ** - -#ifndef __cplusplus -#include <inttypes.h> -#include <stddef.h> -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef char GLchar; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef struct __GLsync *GLsync; -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -void *gl1_1_funcs(); - -void gl1_1_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_1_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); -GLboolean gl1_1_glIsEnabled(void *_glfuncs, GLenum cap); -void gl1_1_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); -void gl1_1_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); -void gl1_1_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_1_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_1_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); -void gl1_1_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); -void gl1_1_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); -GLenum gl1_1_glGetError(void *_glfuncs); -void gl1_1_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); -void gl1_1_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); -void gl1_1_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); -void gl1_1_glReadBuffer(void *_glfuncs, GLenum mode); -void gl1_1_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); -void gl1_1_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_1_glDepthFunc(void *_glfuncs, GLenum glfunc); -void gl1_1_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); -void gl1_1_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); -void gl1_1_glLogicOp(void *_glfuncs, GLenum opcode); -void gl1_1_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); -void gl1_1_glFlush(void *_glfuncs); -void gl1_1_glFinish(void *_glfuncs); -void gl1_1_glEnable(void *_glfuncs, GLenum cap); -void gl1_1_glDisable(void *_glfuncs, GLenum cap); -void gl1_1_glDepthMask(void *_glfuncs, GLboolean flag); -void gl1_1_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void gl1_1_glStencilMask(void *_glfuncs, GLuint mask); -void gl1_1_glClearDepth(void *_glfuncs, GLdouble depth); -void gl1_1_glClearStencil(void *_glfuncs, GLint s); -void gl1_1_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_1_glClear(void *_glfuncs, GLbitfield mask); -void gl1_1_glDrawBuffer(void *_glfuncs, GLenum mode); -void gl1_1_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_1_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_1_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_1_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl1_1_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_1_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl1_1_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_1_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); -void gl1_1_glPointSize(void *_glfuncs, GLfloat size); -void gl1_1_glLineWidth(void *_glfuncs, GLfloat width); -void gl1_1_glHint(void *_glfuncs, GLenum target, GLenum mode); -void gl1_1_glFrontFace(void *_glfuncs, GLenum mode); -void gl1_1_glCullFace(void *_glfuncs, GLenum mode); -void gl1_1_glIndexubv(void *_glfuncs, const GLubyte* c); -void gl1_1_glIndexub(void *_glfuncs, GLubyte c); -GLboolean gl1_1_glIsTexture(void *_glfuncs, GLuint texture); -void gl1_1_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); -void gl1_1_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); -void gl1_1_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); -void gl1_1_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_1_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_1_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -void gl1_1_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -void gl1_1_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -void gl1_1_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -void gl1_1_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); -void gl1_1_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); -void gl1_1_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); -void gl1_1_glTranslatef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_1_glTranslated(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_1_glScalef(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_1_glScaled(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_1_glRotatef(void *_glfuncs, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -void gl1_1_glRotated(void *_glfuncs, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -void gl1_1_glPushMatrix(void *_glfuncs); -void gl1_1_glPopMatrix(void *_glfuncs); -void gl1_1_glOrtho(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -void gl1_1_glMultMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_1_glMultMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_1_glMatrixMode(void *_glfuncs, GLenum mode); -void gl1_1_glLoadMatrixd(void *_glfuncs, const GLdouble* m); -void gl1_1_glLoadMatrixf(void *_glfuncs, const GLfloat* m); -void gl1_1_glLoadIdentity(void *_glfuncs); -void gl1_1_glFrustum(void *_glfuncs, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLboolean gl1_1_glIsList(void *_glfuncs, GLuint list); -void gl1_1_glGetTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, GLint* params); -void gl1_1_glGetTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, GLfloat* params); -void gl1_1_glGetTexGendv(void *_glfuncs, GLenum coord, GLenum pname, GLdouble* params); -void gl1_1_glGetTexEnviv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); -void gl1_1_glGetTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); -void gl1_1_glGetPolygonStipple(void *_glfuncs, GLubyte* mask); -void gl1_1_glGetPixelMapusv(void *_glfuncs, GLenum glmap, GLushort* values); -void gl1_1_glGetPixelMapuiv(void *_glfuncs, GLenum glmap, GLuint* values); -void gl1_1_glGetPixelMapfv(void *_glfuncs, GLenum glmap, GLfloat* values); -void gl1_1_glGetMaterialiv(void *_glfuncs, GLenum face, GLenum pname, GLint* params); -void gl1_1_glGetMaterialfv(void *_glfuncs, GLenum face, GLenum pname, GLfloat* params); -void gl1_1_glGetMapiv(void *_glfuncs, GLenum target, GLenum query, GLint* v); -void gl1_1_glGetMapfv(void *_glfuncs, GLenum target, GLenum query, GLfloat* v); -void gl1_1_glGetMapdv(void *_glfuncs, GLenum target, GLenum query, GLdouble* v); -void gl1_1_glGetLightiv(void *_glfuncs, GLenum light, GLenum pname, GLint* params); -void gl1_1_glGetLightfv(void *_glfuncs, GLenum light, GLenum pname, GLfloat* params); -void gl1_1_glGetClipPlane(void *_glfuncs, GLenum plane, GLdouble* equation); -void gl1_1_glDrawPixels(void *_glfuncs, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); -void gl1_1_glCopyPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum gltype); -void gl1_1_glPixelMapusv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLushort* values); -void gl1_1_glPixelMapuiv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLuint* values); -void gl1_1_glPixelMapfv(void *_glfuncs, GLenum glmap, GLint mapsize, const GLfloat* values); -void gl1_1_glPixelTransferi(void *_glfuncs, GLenum pname, GLint param); -void gl1_1_glPixelTransferf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_1_glPixelZoom(void *_glfuncs, GLfloat xfactor, GLfloat yfactor); -void gl1_1_glAlphaFunc(void *_glfuncs, GLenum glfunc, GLfloat ref); -void gl1_1_glEvalPoint2(void *_glfuncs, GLint i, GLint j); -void gl1_1_glEvalMesh2(void *_glfuncs, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -void gl1_1_glEvalPoint1(void *_glfuncs, GLint i); -void gl1_1_glEvalMesh1(void *_glfuncs, GLenum mode, GLint i1, GLint i2); -void gl1_1_glEvalCoord2fv(void *_glfuncs, const GLfloat* u); -void gl1_1_glEvalCoord2f(void *_glfuncs, GLfloat u, GLfloat v); -void gl1_1_glEvalCoord2dv(void *_glfuncs, const GLdouble* u); -void gl1_1_glEvalCoord2d(void *_glfuncs, GLdouble u, GLdouble v); -void gl1_1_glEvalCoord1fv(void *_glfuncs, const GLfloat* u); -void gl1_1_glEvalCoord1f(void *_glfuncs, GLfloat u); -void gl1_1_glEvalCoord1dv(void *_glfuncs, const GLdouble* u); -void gl1_1_glEvalCoord1d(void *_glfuncs, GLdouble u); -void gl1_1_glMapGrid2f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -void gl1_1_glMapGrid2d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -void gl1_1_glMapGrid1f(void *_glfuncs, GLint un, GLfloat u1, GLfloat u2); -void gl1_1_glMapGrid1d(void *_glfuncs, GLint un, GLdouble u1, GLdouble u2); -void gl1_1_glMap2f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); -void gl1_1_glMap2d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); -void gl1_1_glMap1f(void *_glfuncs, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); -void gl1_1_glMap1d(void *_glfuncs, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); -void gl1_1_glPushAttrib(void *_glfuncs, GLbitfield mask); -void gl1_1_glPopAttrib(void *_glfuncs); -void gl1_1_glAccum(void *_glfuncs, GLenum op, GLfloat value); -void gl1_1_glIndexMask(void *_glfuncs, GLuint mask); -void gl1_1_glClearIndex(void *_glfuncs, GLfloat c); -void gl1_1_glClearAccum(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_1_glPushName(void *_glfuncs, GLuint name); -void gl1_1_glPopName(void *_glfuncs); -void gl1_1_glPassThrough(void *_glfuncs, GLfloat token); -void gl1_1_glLoadName(void *_glfuncs, GLuint name); -void gl1_1_glInitNames(void *_glfuncs); -GLint gl1_1_glRenderMode(void *_glfuncs, GLenum mode); -void gl1_1_glSelectBuffer(void *_glfuncs, GLsizei size, GLuint* buffer); -void gl1_1_glFeedbackBuffer(void *_glfuncs, GLsizei size, GLenum gltype, GLfloat* buffer); -void gl1_1_glTexGeniv(void *_glfuncs, GLenum coord, GLenum pname, const GLint* params); -void gl1_1_glTexGeni(void *_glfuncs, GLenum coord, GLenum pname, GLint param); -void gl1_1_glTexGenfv(void *_glfuncs, GLenum coord, GLenum pname, const GLfloat* params); -void gl1_1_glTexGenf(void *_glfuncs, GLenum coord, GLenum pname, GLfloat param); -void gl1_1_glTexGendv(void *_glfuncs, GLenum coord, GLenum pname, const GLdouble* params); -void gl1_1_glTexGend(void *_glfuncs, GLenum coord, GLenum pname, GLdouble param); -void gl1_1_glTexEnviv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); -void gl1_1_glTexEnvi(void *_glfuncs, GLenum target, GLenum pname, GLint param); -void gl1_1_glTexEnvfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); -void gl1_1_glTexEnvf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); -void gl1_1_glShadeModel(void *_glfuncs, GLenum mode); -void gl1_1_glPolygonStipple(void *_glfuncs, const GLubyte* mask); -void gl1_1_glMaterialiv(void *_glfuncs, GLenum face, GLenum pname, const GLint* params); -void gl1_1_glMateriali(void *_glfuncs, GLenum face, GLenum pname, GLint param); -void gl1_1_glMaterialfv(void *_glfuncs, GLenum face, GLenum pname, const GLfloat* params); -void gl1_1_glMaterialf(void *_glfuncs, GLenum face, GLenum pname, GLfloat param); -void gl1_1_glLineStipple(void *_glfuncs, GLint factor, GLushort pattern); -void gl1_1_glLightModeliv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_1_glLightModeli(void *_glfuncs, GLenum pname, GLint param); -void gl1_1_glLightModelfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_1_glLightModelf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_1_glLightiv(void *_glfuncs, GLenum light, GLenum pname, const GLint* params); -void gl1_1_glLighti(void *_glfuncs, GLenum light, GLenum pname, GLint param); -void gl1_1_glLightfv(void *_glfuncs, GLenum light, GLenum pname, const GLfloat* params); -void gl1_1_glLightf(void *_glfuncs, GLenum light, GLenum pname, GLfloat param); -void gl1_1_glFogiv(void *_glfuncs, GLenum pname, const GLint* params); -void gl1_1_glFogi(void *_glfuncs, GLenum pname, GLint param); -void gl1_1_glFogfv(void *_glfuncs, GLenum pname, const GLfloat* params); -void gl1_1_glFogf(void *_glfuncs, GLenum pname, GLfloat param); -void gl1_1_glColorMaterial(void *_glfuncs, GLenum face, GLenum mode); -void gl1_1_glClipPlane(void *_glfuncs, GLenum plane, const GLdouble* equation); -void gl1_1_glVertex4sv(void *_glfuncs, const GLshort* v); -void gl1_1_glVertex4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl1_1_glVertex4iv(void *_glfuncs, const GLint* v); -void gl1_1_glVertex4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl1_1_glVertex4fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glVertex4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl1_1_glVertex4dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glVertex4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl1_1_glVertex3sv(void *_glfuncs, const GLshort* v); -void gl1_1_glVertex3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_1_glVertex3iv(void *_glfuncs, const GLint* v); -void gl1_1_glVertex3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_1_glVertex3fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glVertex3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_1_glVertex3dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glVertex3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_1_glVertex2sv(void *_glfuncs, const GLshort* v); -void gl1_1_glVertex2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_1_glVertex2iv(void *_glfuncs, const GLint* v); -void gl1_1_glVertex2i(void *_glfuncs, GLint x, GLint y); -void gl1_1_glVertex2fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glVertex2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_1_glVertex2dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glVertex2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_1_glTexCoord4sv(void *_glfuncs, const GLshort* v); -void gl1_1_glTexCoord4s(void *_glfuncs, GLshort s, GLshort t, GLshort r, GLshort q); -void gl1_1_glTexCoord4iv(void *_glfuncs, const GLint* v); -void gl1_1_glTexCoord4i(void *_glfuncs, GLint s, GLint t, GLint r, GLint q); -void gl1_1_glTexCoord4fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glTexCoord4f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -void gl1_1_glTexCoord4dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glTexCoord4d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -void gl1_1_glTexCoord3sv(void *_glfuncs, const GLshort* v); -void gl1_1_glTexCoord3s(void *_glfuncs, GLshort s, GLshort t, GLshort r); -void gl1_1_glTexCoord3iv(void *_glfuncs, const GLint* v); -void gl1_1_glTexCoord3i(void *_glfuncs, GLint s, GLint t, GLint r); -void gl1_1_glTexCoord3fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glTexCoord3f(void *_glfuncs, GLfloat s, GLfloat t, GLfloat r); -void gl1_1_glTexCoord3dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glTexCoord3d(void *_glfuncs, GLdouble s, GLdouble t, GLdouble r); -void gl1_1_glTexCoord2sv(void *_glfuncs, const GLshort* v); -void gl1_1_glTexCoord2s(void *_glfuncs, GLshort s, GLshort t); -void gl1_1_glTexCoord2iv(void *_glfuncs, const GLint* v); -void gl1_1_glTexCoord2i(void *_glfuncs, GLint s, GLint t); -void gl1_1_glTexCoord2fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glTexCoord2f(void *_glfuncs, GLfloat s, GLfloat t); -void gl1_1_glTexCoord2dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glTexCoord2d(void *_glfuncs, GLdouble s, GLdouble t); -void gl1_1_glTexCoord1sv(void *_glfuncs, const GLshort* v); -void gl1_1_glTexCoord1s(void *_glfuncs, GLshort s); -void gl1_1_glTexCoord1iv(void *_glfuncs, const GLint* v); -void gl1_1_glTexCoord1i(void *_glfuncs, GLint s); -void gl1_1_glTexCoord1fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glTexCoord1f(void *_glfuncs, GLfloat s); -void gl1_1_glTexCoord1dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glTexCoord1d(void *_glfuncs, GLdouble s); -void gl1_1_glRectsv(void *_glfuncs, const GLshort* v1, const GLshort* v2); -void gl1_1_glRects(void *_glfuncs, GLshort x1, GLshort y1, GLshort x2, GLshort y2); -void gl1_1_glRectiv(void *_glfuncs, const GLint* v1, const GLint* v2); -void gl1_1_glRecti(void *_glfuncs, GLint x1, GLint y1, GLint x2, GLint y2); -void gl1_1_glRectfv(void *_glfuncs, const GLfloat* v1, const GLfloat* v2); -void gl1_1_glRectf(void *_glfuncs, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -void gl1_1_glRectdv(void *_glfuncs, const GLdouble* v1, const GLdouble* v2); -void gl1_1_glRectd(void *_glfuncs, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -void gl1_1_glRasterPos4sv(void *_glfuncs, const GLshort* v); -void gl1_1_glRasterPos4s(void *_glfuncs, GLshort x, GLshort y, GLshort z, GLshort w); -void gl1_1_glRasterPos4iv(void *_glfuncs, const GLint* v); -void gl1_1_glRasterPos4i(void *_glfuncs, GLint x, GLint y, GLint z, GLint w); -void gl1_1_glRasterPos4fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glRasterPos4f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -void gl1_1_glRasterPos4dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glRasterPos4d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -void gl1_1_glRasterPos3sv(void *_glfuncs, const GLshort* v); -void gl1_1_glRasterPos3s(void *_glfuncs, GLshort x, GLshort y, GLshort z); -void gl1_1_glRasterPos3iv(void *_glfuncs, const GLint* v); -void gl1_1_glRasterPos3i(void *_glfuncs, GLint x, GLint y, GLint z); -void gl1_1_glRasterPos3fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glRasterPos3f(void *_glfuncs, GLfloat x, GLfloat y, GLfloat z); -void gl1_1_glRasterPos3dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glRasterPos3d(void *_glfuncs, GLdouble x, GLdouble y, GLdouble z); -void gl1_1_glRasterPos2sv(void *_glfuncs, const GLshort* v); -void gl1_1_glRasterPos2s(void *_glfuncs, GLshort x, GLshort y); -void gl1_1_glRasterPos2iv(void *_glfuncs, const GLint* v); -void gl1_1_glRasterPos2i(void *_glfuncs, GLint x, GLint y); -void gl1_1_glRasterPos2fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glRasterPos2f(void *_glfuncs, GLfloat x, GLfloat y); -void gl1_1_glRasterPos2dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glRasterPos2d(void *_glfuncs, GLdouble x, GLdouble y); -void gl1_1_glNormal3sv(void *_glfuncs, const GLshort* v); -void gl1_1_glNormal3s(void *_glfuncs, GLshort nx, GLshort ny, GLshort nz); -void gl1_1_glNormal3iv(void *_glfuncs, const GLint* v); -void gl1_1_glNormal3i(void *_glfuncs, GLint nx, GLint ny, GLint nz); -void gl1_1_glNormal3fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glNormal3f(void *_glfuncs, GLfloat nx, GLfloat ny, GLfloat nz); -void gl1_1_glNormal3dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glNormal3d(void *_glfuncs, GLdouble nx, GLdouble ny, GLdouble nz); -void gl1_1_glNormal3bv(void *_glfuncs, const GLbyte* v); -void gl1_1_glNormal3b(void *_glfuncs, GLbyte nx, GLbyte ny, GLbyte nz); -void gl1_1_glIndexsv(void *_glfuncs, const GLshort* c); -void gl1_1_glIndexs(void *_glfuncs, GLshort c); -void gl1_1_glIndexiv(void *_glfuncs, const GLint* c); -void gl1_1_glIndexi(void *_glfuncs, GLint c); -void gl1_1_glIndexfv(void *_glfuncs, const GLfloat* c); -void gl1_1_glIndexf(void *_glfuncs, GLfloat c); -void gl1_1_glIndexdv(void *_glfuncs, const GLdouble* c); -void gl1_1_glIndexd(void *_glfuncs, GLdouble c); -void gl1_1_glEnd(void *_glfuncs); -void gl1_1_glEdgeFlagv(void *_glfuncs, const GLboolean* flag); -void gl1_1_glEdgeFlag(void *_glfuncs, GLboolean flag); -void gl1_1_glColor4usv(void *_glfuncs, const GLushort* v); -void gl1_1_glColor4us(void *_glfuncs, GLushort red, GLushort green, GLushort blue, GLushort alpha); -void gl1_1_glColor4uiv(void *_glfuncs, const GLuint* v); -void gl1_1_glColor4ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue, GLuint alpha); -void gl1_1_glColor4ubv(void *_glfuncs, const GLubyte* v); -void gl1_1_glColor4ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -void gl1_1_glColor4sv(void *_glfuncs, const GLshort* v); -void gl1_1_glColor4s(void *_glfuncs, GLshort red, GLshort green, GLshort blue, GLshort alpha); -void gl1_1_glColor4iv(void *_glfuncs, const GLint* v); -void gl1_1_glColor4i(void *_glfuncs, GLint red, GLint green, GLint blue, GLint alpha); -void gl1_1_glColor4fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glColor4f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void gl1_1_glColor4dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glColor4d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -void gl1_1_glColor4bv(void *_glfuncs, const GLbyte* v); -void gl1_1_glColor4b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -void gl1_1_glColor3usv(void *_glfuncs, const GLushort* v); -void gl1_1_glColor3us(void *_glfuncs, GLushort red, GLushort green, GLushort blue); -void gl1_1_glColor3uiv(void *_glfuncs, const GLuint* v); -void gl1_1_glColor3ui(void *_glfuncs, GLuint red, GLuint green, GLuint blue); -void gl1_1_glColor3ubv(void *_glfuncs, const GLubyte* v); -void gl1_1_glColor3ub(void *_glfuncs, GLubyte red, GLubyte green, GLubyte blue); -void gl1_1_glColor3sv(void *_glfuncs, const GLshort* v); -void gl1_1_glColor3s(void *_glfuncs, GLshort red, GLshort green, GLshort blue); -void gl1_1_glColor3iv(void *_glfuncs, const GLint* v); -void gl1_1_glColor3i(void *_glfuncs, GLint red, GLint green, GLint blue); -void gl1_1_glColor3fv(void *_glfuncs, const GLfloat* v); -void gl1_1_glColor3f(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue); -void gl1_1_glColor3dv(void *_glfuncs, const GLdouble* v); -void gl1_1_glColor3d(void *_glfuncs, GLdouble red, GLdouble green, GLdouble blue); -void gl1_1_glColor3bv(void *_glfuncs, const GLbyte* v); -void gl1_1_glColor3b(void *_glfuncs, GLbyte red, GLbyte green, GLbyte blue); -void gl1_1_glBitmap(void *_glfuncs, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); -void gl1_1_glBegin(void *_glfuncs, GLenum mode); -void gl1_1_glListBase(void *_glfuncs, GLuint base); -GLuint gl1_1_glGenLists(void *_glfuncs, GLsizei range_); -void gl1_1_glDeleteLists(void *_glfuncs, GLuint list, GLsizei range_); -void gl1_1_glCallLists(void *_glfuncs, GLsizei n, GLenum gltype, const GLvoid* lists); -void gl1_1_glCallList(void *_glfuncs, GLuint list); -void gl1_1_glEndList(void *_glfuncs); -void gl1_1_glNewList(void *_glfuncs, GLuint list, GLenum mode); -void gl1_1_glPushClientAttrib(void *_glfuncs, GLbitfield mask); -void gl1_1_glPopClientAttrib(void *_glfuncs); -void gl1_1_glPrioritizeTextures(void *_glfuncs, GLsizei n, const GLuint* textures, const GLfloat* priorities); -GLboolean gl1_1_glAreTexturesResident(void *_glfuncs, GLsizei n, const GLuint* textures, GLboolean* residences); -void gl1_1_glVertexPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_1_glTexCoordPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_1_glNormalPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_1_glInterleavedArrays(void *_glfuncs, GLenum format, GLsizei stride, const GLvoid* pointer); -void gl1_1_glIndexPointer(void *_glfuncs, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_1_glEnableClientState(void *_glfuncs, GLenum array); -void gl1_1_glEdgeFlagPointer(void *_glfuncs, GLsizei stride, const GLvoid* pointer); -void gl1_1_glDisableClientState(void *_glfuncs, GLenum array); -void gl1_1_glColorPointer(void *_glfuncs, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); -void gl1_1_glArrayElement(void *_glfuncs, GLint i); - - -#ifdef __cplusplus -} // extern "C" -#endif diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/gl.go b/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/gl.go deleted file mode 100644 index 268e1c083..000000000 --- a/Godeps/_workspace/src/github.com/obscuren/qml/gl/1.1/gl.go +++ /dev/null @@ -1,2789 +0,0 @@ -// ** file automatically generated by glgen -- do not edit manually ** - -package GL - -// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing -// #cgo LDFLAGS: -lstdc++ -// #cgo pkg-config: Qt5Core Qt5OpenGL -// -// #include "funcs.h" -// -// void free(void*); -// -import "C" - -import ( - "fmt" - "reflect" - "unsafe" - - "gopkg.in/qml.v1/gl/glbase" -) - -// API returns a value that offers methods matching the OpenGL version 1.1 API. -// -// The returned API must not be used after the provided OpenGL context becomes invalid. -func API(context glbase.Contexter) *GL { - gl := &GL{} - gl.funcs = C.gl1_1_funcs() - if gl.funcs == nil { - panic(fmt.Errorf("OpenGL version 1.1 is not available")) - } - return gl -} - -// GL implements the OpenGL version 1.1 API. Values of this -// type must be created via the API function, and it must not be used after -// the associated OpenGL context becomes invalid. -type GL struct { - funcs unsafe.Pointer -} - -const ( - FALSE = 0 - TRUE = 1 - NONE = 0 - - BYTE = 0x1400 - UNSIGNED_BYTE = 0x1401 - SHORT = 0x1402 - UNSIGNED_SHORT = 0x1403 - INT = 0x1404 - UNSIGNED_INT = 0x1405 - FLOAT = 0x1406 - N2_BYTES = 0x1407 - N3_BYTES = 0x1408 - N4_BYTES = 0x1409 - DOUBLE = 0x140A - - ACCUM = 0x0100 - LOAD = 0x0101 - RETURN = 0x0102 - MULT = 0x0103 - ADD = 0x0104 - - ACCUM_BUFFER_BIT = 0x00000200 - ALL_ATTRIB_BITS = 0xFFFFFFFF - COLOR_BUFFER_BIT = 0x00004000 - CURRENT_BIT = 0x00000001 - DEPTH_BUFFER_BIT = 0x00000100 - ENABLE_BIT = 0x00002000 - EVAL_BIT = 0x00010000 - FOG_BIT = 0x00000080 - HINT_BIT = 0x00008000 - LIGHTING_BIT = 0x00000040 - LINE_BIT = 0x00000004 - LIST_BIT = 0x00020000 - PIXEL_MODE_BIT = 0x00000020 - POINT_BIT = 0x00000002 - POLYGON_BIT = 0x00000008 - POLYGON_STIPPLE_BIT = 0x00000010 - SCISSOR_BIT = 0x00080000 - STENCIL_BUFFER_BIT = 0x00000400 - TEXTURE_BIT = 0x00040000 - TRANSFORM_BIT = 0x00001000 - VIEWPORT_BIT = 0x00000800 - - ALWAYS = 0x0207 - EQUAL = 0x0202 - GEQUAL = 0x0206 - GREATER = 0x0204 - LEQUAL = 0x0203 - LESS = 0x0201 - NEVER = 0x0200 - NOTEQUAL = 0x0205 - - LOGIC_OP = 0x0BF1 - - DST_ALPHA = 0x0304 - ONE = 1 - ONE_MINUS_DST_ALPHA = 0x0305 - ONE_MINUS_SRC_ALPHA = 0x0303 - ONE_MINUS_SRC_COLOR = 0x0301 - SRC_ALPHA = 0x0302 - SRC_COLOR = 0x0300 - ZERO = 0 - - DST_COLOR = 0x0306 - ONE_MINUS_DST_COLOR = 0x0307 - SRC_ALPHA_SATURATE = 0x0308 - - CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF - CLIENT_PIXEL_STORE_BIT = 0x00000001 - CLIENT_VERTEX_ARRAY_BIT = 0x00000002 - - CLIP_PLANE0 = 0x3000 - CLIP_PLANE1 = 0x3001 - CLIP_PLANE2 = 0x3002 - CLIP_PLANE3 = 0x3003 - CLIP_PLANE4 = 0x3004 - CLIP_PLANE5 = 0x3005 - - BACK = 0x0405 - FRONT = 0x0404 - FRONT_AND_BACK = 0x0408 - - AMBIENT = 0x1200 - AMBIENT_AND_DIFFUSE = 0x1602 - DIFFUSE = 0x1201 - EMISSION = 0x1600 - SPECULAR = 0x1202 - - AUX0 = 0x0409 - AUX1 = 0x040A - AUX2 = 0x040B - AUX3 = 0x040C - BACK_LEFT = 0x0402 - BACK_RIGHT = 0x0403 - FRONT_LEFT = 0x0400 - FRONT_RIGHT = 0x0401 - LEFT = 0x0406 - RIGHT = 0x0407 - - ALPHA_TEST = 0x0BC0 - AUTO_NORMAL = 0x0D80 - BLEND = 0x0BE2 - COLOR_ARRAY = 0x8076 - COLOR_LOGIC_OP = 0x0BF2 - COLOR_MATERIAL = 0x0B57 - CULL_FACE = 0x0B44 - DEPTH_TEST = 0x0B71 - DITHER = 0x0BD0 - EDGE_FLAG_ARRAY = 0x8079 - FOG = 0x0B60 - INDEX_ARRAY = 0x8077 - INDEX_LOGIC_OP = 0x0BF1 - LIGHT0 = 0x4000 - LIGHT1 = 0x4001 - LIGHT2 = 0x4002 - LIGHT3 = 0x4003 - LIGHT4 = 0x4004 - LIGHT5 = 0x4005 - LIGHT6 = 0x4006 - LIGHT7 = 0x4007 - LIGHTING = 0x0B50 - LINE_SMOOTH = 0x0B20 - LINE_STIPPLE = 0x0B24 - MAP1_COLOR_4 = 0x0D90 - MAP1_INDEX = 0x0D91 - MAP1_NORMAL = 0x0D92 - MAP1_TEXTURE_COORD_1 = 0x0D93 - MAP1_TEXTURE_COORD_2 = 0x0D94 - MAP1_TEXTURE_COORD_3 = 0x0D95 - MAP1_TEXTURE_COORD_4 = 0x0D96 - MAP1_VERTEX_3 = 0x0D97 - MAP1_VERTEX_4 = 0x0D98 - MAP2_COLOR_4 = 0x0DB0 - MAP2_INDEX = 0x0DB1 - MAP2_NORMAL = 0x0DB2 - MAP2_TEXTURE_COORD_1 = 0x0DB3 - MAP2_TEXTURE_COORD_2 = 0x0DB4 - MAP2_TEXTURE_COORD_3 = 0x0DB5 - MAP2_TEXTURE_COORD_4 = 0x0DB6 - MAP2_VERTEX_3 = 0x0DB7 - MAP2_VERTEX_4 = 0x0DB8 - NORMALIZE = 0x0BA1 - NORMAL_ARRAY = 0x8075 - POINT_SMOOTH = 0x0B10 - POLYGON_OFFSET_FILL = 0x8037 - POLYGON_OFFSET_LINE = 0x2A02 - POLYGON_OFFSET_POINT = 0x2A01 - POLYGON_SMOOTH = 0x0B41 - POLYGON_STIPPLE = 0x0B42 - SCISSOR_TEST = 0x0C11 - STENCIL_TEST = 0x0B90 - TEXTURE_1D = 0x0DE0 - TEXTURE_2D = 0x0DE1 - TEXTURE_COORD_ARRAY = 0x8078 - TEXTURE_GEN_Q = 0x0C63 - TEXTURE_GEN_R = 0x0C62 - TEXTURE_GEN_S = 0x0C60 - TEXTURE_GEN_T = 0x0C61 - VERTEX_ARRAY = 0x8074 - - INVALID_ENUM = 0x0500 - INVALID_OPERATION = 0x0502 - INVALID_VALUE = 0x0501 - NO_ERROR = 0 - OUT_OF_MEMORY = 0x0505 - STACK_OVERFLOW = 0x0503 - STACK_UNDERFLOW = 0x0504 - - N2D = 0x0600 - N3D = 0x0601 - N3D_COLOR = 0x0602 - N3D_COLOR_TEXTURE = 0x0603 - N4D_COLOR_TEXTURE = 0x0604 - - BITMAP_TOKEN = 0x0704 - COPY_PIXEL_TOKEN = 0x0706 - DRAW_PIXEL_TOKEN = 0x0705 - LINE_RESET_TOKEN = 0x0707 - LINE_TOKEN = 0x0702 - PASS_THROUGH_TOKEN = 0x0700 - POINT_TOKEN = 0x0701 - POLYGON_TOKEN = 0x0703 - - EXP = 0x0800 - EXP2 = 0x0801 - LINEAR = 0x2601 - - FOG_COLOR = 0x0B66 - FOG_DENSITY = 0x0B62 - FOG_END = 0x0B64 - FOG_INDEX = 0x0B61 - FOG_MODE = 0x0B65 - FOG_START = 0x0B63 - - CCW = 0x0901 - CW = 0x0900 - - COEFF = 0x0A00 - DOMAIN = 0x0A02 - ORDER = 0x0A01 - - PIXEL_MAP_A_TO_A = 0x0C79 - PIXEL_MAP_B_TO_B = 0x0C78 - PIXEL_MAP_G_TO_G = 0x0C77 - PIXEL_MAP_I_TO_A = 0x0C75 - PIXEL_MAP_I_TO_B = 0x0C74 - PIXEL_MAP_I_TO_G = 0x0C73 - PIXEL_MAP_I_TO_I = 0x0C70 - PIXEL_MAP_I_TO_R = 0x0C72 - PIXEL_MAP_R_TO_R = 0x0C76 - PIXEL_MAP_S_TO_S = 0x0C71 - - ACCUM_ALPHA_BITS = 0x0D5B - ACCUM_BLUE_BITS = 0x0D5A - ACCUM_CLEAR_VALUE = 0x0B80 - ACCUM_GREEN_BITS = 0x0D59 - ACCUM_RED_BITS = 0x0D58 - ALPHA_BIAS = 0x0D1D - ALPHA_BITS = 0x0D55 - ALPHA_SCALE = 0x0D1C - ALPHA_TEST_FUNC = 0x0BC1 - ALPHA_TEST_REF = 0x0BC2 - ATTRIB_STACK_DEPTH = 0x0BB0 - AUX_BUFFERS = 0x0C00 - BLEND_DST = 0x0BE0 - BLEND_SRC = 0x0BE1 - BLUE_BIAS = 0x0D1B - BLUE_BITS = 0x0D54 - BLUE_SCALE = 0x0D1A - CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 - COLOR_ARRAY_SIZE = 0x8081 - COLOR_ARRAY_STRIDE = 0x8083 - COLOR_ARRAY_TYPE = 0x8082 - COLOR_CLEAR_VALUE = 0x0C22 - COLOR_MATERIAL_FACE = 0x0B55 - COLOR_MATERIAL_PARAMETER = 0x0B56 - COLOR_WRITEMASK = 0x0C23 - CULL_FACE_MODE = 0x0B45 - CURRENT_COLOR = 0x0B00 - CURRENT_INDEX = 0x0B01 - CURRENT_NORMAL = 0x0B02 - CURRENT_RASTER_COLOR = 0x0B04 - CURRENT_RASTER_DISTANCE = 0x0B09 - CURRENT_RASTER_INDEX = 0x0B05 - CURRENT_RASTER_POSITION = 0x0B07 - CURRENT_RASTER_POSITION_VALID = 0x0B08 - CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 - CURRENT_TEXTURE_COORDS = 0x0B03 - DEPTH_BIAS = 0x0D1F - DEPTH_BITS = 0x0D56 - DEPTH_CLEAR_VALUE = 0x0B73 - DEPTH_FUNC = 0x0B74 - DEPTH_RANGE = 0x0B70 - DEPTH_SCALE = 0x0D1E - DEPTH_WRITEMASK = 0x0B72 - DOUBLEBUFFER = 0x0C32 - DRAW_BUFFER = 0x0C01 - EDGE_FLAG = 0x0B43 - EDGE_FLAG_ARRAY_STRIDE = 0x808C - FEEDBACK_BUFFER_SIZE = 0x0DF1 - FEEDBACK_BUFFER_TYPE = 0x0DF2 - FOG_HINT = 0x0C54 - FRONT_FACE = 0x0B46 - GREEN_BIAS = 0x0D19 - GREEN_BITS = 0x0D53 - GREEN_SCALE = 0x0D18 - INDEX_ARRAY_STRIDE = 0x8086 - INDEX_ARRAY_TYPE = 0x8085 - INDEX_BITS = 0x0D51 - INDEX_CLEAR_VALUE = 0x0C20 - INDEX_MODE = 0x0C30 - INDEX_OFFSET = 0x0D13 - INDEX_SHIFT = 0x0D12 - INDEX_WRITEMASK = 0x0C21 - LIGHT_MODEL_AMBIENT = 0x0B53 - LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 - LIGHT_MODEL_TWO_SIDE = 0x0B52 - LINE_SMOOTH_HINT = 0x0C52 - LINE_STIPPLE_PATTERN = 0x0B25 - LINE_STIPPLE_REPEAT = 0x0B26 - LINE_WIDTH = 0x0B21 - LINE_WIDTH_GRANULARITY = 0x0B23 - LINE_WIDTH_RANGE = 0x0B22 - LIST_BASE = 0x0B32 - LIST_INDEX = 0x0B33 - LIST_MODE = 0x0B30 - LOGIC_OP_MODE = 0x0BF0 - MAP1_GRID_DOMAIN = 0x0DD0 - MAP1_GRID_SEGMENTS = 0x0DD1 - MAP2_GRID_DOMAIN = 0x0DD2 - MAP2_GRID_SEGMENTS = 0x0DD3 - MAP_COLOR = 0x0D10 - MAP_STENCIL = 0x0D11 - MATRIX_MODE = 0x0BA0 - MAX_ATTRIB_STACK_DEPTH = 0x0D35 - MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B - MAX_CLIP_PLANES = 0x0D32 - MAX_EVAL_ORDER = 0x0D30 - MAX_LIGHTS = 0x0D31 - MAX_LIST_NESTING = 0x0B31 - MAX_MODELVIEW_STACK_DEPTH = 0x0D36 - MAX_NAME_STACK_DEPTH = 0x0D37 - MAX_PIXEL_MAP_TABLE = 0x0D34 - MAX_PROJECTION_STACK_DEPTH = 0x0D38 - MAX_TEXTURE_SIZE = 0x0D33 - MAX_TEXTURE_STACK_DEPTH = 0x0D39 - MAX_VIEWPORT_DIMS = 0x0D3A - MODELVIEW_MATRIX = 0x0BA6 - MODELVIEW_STACK_DEPTH = 0x0BA3 - NAME_STACK_DEPTH = 0x0D70 - NORMAL_ARRAY_STRIDE = 0x807F - NORMAL_ARRAY_TYPE = 0x807E - PACK_ALIGNMENT = 0x0D05 - PACK_LSB_FIRST = 0x0D01 - PACK_ROW_LENGTH = 0x0D02 - PACK_SKIP_PIXELS = 0x0D04 - PACK_SKIP_ROWS = 0x0D03 - PACK_SWAP_BYTES = 0x0D00 - PERSPECTIVE_CORRECTION_HINT = 0x0C50 - PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 - PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 - PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 - PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 - PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 - PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 - PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 - PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 - PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 - PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 - POINT_SIZE = 0x0B11 - POINT_SIZE_GRANULARITY = 0x0B13 - POINT_SIZE_RANGE = 0x0B12 - POINT_SMOOTH_HINT = 0x0C51 - POLYGON_MODE = 0x0B40 - POLYGON_OFFSET_FACTOR = 0x8038 - POLYGON_OFFSET_UNITS = 0x2A00 - POLYGON_SMOOTH_HINT = 0x0C53 - PROJECTION_MATRIX = 0x0BA7 - PROJECTION_STACK_DEPTH = 0x0BA4 - READ_BUFFER = 0x0C02 - RED_BIAS = 0x0D15 - RED_BITS = 0x0D52 - RED_SCALE = 0x0D14 - RENDER_MODE = 0x0C40 - RGBA_MODE = 0x0C31 - SCISSOR_BOX = 0x0C10 - SELECTION_BUFFER_SIZE = 0x0DF4 - SHADE_MODEL = 0x0B54 - STENCIL_BITS = 0x0D57 - STENCIL_CLEAR_VALUE = 0x0B91 - STENCIL_FAIL = 0x0B94 - STENCIL_FUNC = 0x0B92 - STENCIL_PASS_DEPTH_FAIL = 0x0B95 - STENCIL_PASS_DEPTH_PASS = 0x0B96 - STENCIL_REF = 0x0B97 - STENCIL_VALUE_MASK = 0x0B93 - STENCIL_WRITEMASK = 0x0B98 - STEREO = 0x0C33 - SUBPIXEL_BITS = 0x0D50 - TEXTURE_BINDING_1D = 0x8068 - TEXTURE_BINDING_2D = 0x8069 - TEXTURE_COORD_ARRAY_SIZE = 0x8088 - TEXTURE_COORD_ARRAY_STRIDE = 0x808A - TEXTURE_COORD_ARRAY_TYPE = 0x8089 - TEXTURE_MATRIX = 0x0BA8 - TEXTURE_STACK_DEPTH = 0x0BA5 - UNPACK_ALIGNMENT = 0x0CF5 - UNPACK_LSB_FIRST = 0x0CF1 - UNPACK_ROW_LENGTH = 0x0CF2 - UNPACK_SKIP_PIXELS = 0x0CF4 - UNPACK_SKIP_ROWS = 0x0CF3 - UNPACK_SWAP_BYTES = 0x0CF0 - VERTEX_ARRAY_SIZE = 0x807A - VERTEX_ARRAY_STRIDE = 0x807C - VERTEX_ARRAY_TYPE = 0x807B - VIEWPORT = 0x0BA2 - ZOOM_X = 0x0D16 - ZOOM_Y = 0x0D17 - - COLOR_ARRAY_POINTER = 0x8090 - EDGE_FLAG_ARRAY_POINTER = 0x8093 - FEEDBACK_BUFFER_POINTER = 0x0DF0 - INDEX_ARRAY_POINTER = 0x8091 - NORMAL_ARRAY_POINTER = 0x808F - SELECTION_BUFFER_POINTER = 0x0DF3 - TEXTURE_COORD_ARRAY_POINTER = 0x8092 - VERTEX_ARRAY_POINTER = 0x808E - - TEXTURE_ALPHA_SIZE = 0x805F - TEXTURE_BLUE_SIZE = 0x805E - TEXTURE_BORDER = 0x1005 - TEXTURE_BORDER_COLOR = 0x1004 - TEXTURE_COMPONENTS = 0x1003 - TEXTURE_GREEN_SIZE = 0x805D - TEXTURE_HEIGHT = 0x1001 - TEXTURE_INTENSITY_SIZE = 0x8061 - TEXTURE_INTERNAL_FORMAT = 0x1003 - TEXTURE_LUMINANCE_SIZE = 0x8060 - TEXTURE_MAG_FILTER = 0x2800 - TEXTURE_MIN_FILTER = 0x2801 - TEXTURE_PRIORITY = 0x8066 - TEXTURE_RED_SIZE = 0x805C - TEXTURE_RESIDENT = 0x8067 - TEXTURE_WIDTH = 0x1000 - TEXTURE_WRAP_S = 0x2802 - TEXTURE_WRAP_T = 0x2803 - - DONT_CARE = 0x1100 - FASTEST = 0x1101 - NICEST = 0x1102 - - C3F_V3F = 0x2A24 - C4F_N3F_V3F = 0x2A26 - C4UB_V2F = 0x2A22 - C4UB_V3F = 0x2A23 - N3F_V3F = 0x2A25 - T2F_C3F_V3F = 0x2A2A - T2F_C4F_N3F_V3F = 0x2A2C - T2F_C4UB_V3F = 0x2A29 - T2F_N3F_V3F = 0x2A2B - T2F_V3F = 0x2A27 - T4F_C4F_N3F_V4F = 0x2A2D - T4F_V4F = 0x2A28 - V2F = 0x2A20 - V3F = 0x2A21 - - MODULATE = 0x2100 - REPLACE = 0x1E01 - - CONSTANT_ATTENUATION = 0x1207 - LINEAR_ATTENUATION = 0x1208 - POSITION = 0x1203 - QUADRATIC_ATTENUATION = 0x1209 - SPOT_CUTOFF = 0x1206 - SPOT_DIRECTION = 0x1204 - SPOT_EXPONENT = 0x1205 - - COMPILE = 0x1300 - COMPILE_AND_EXECUTE = 0x1301 - - AND = 0x1501 - AND_INVERTED = 0x1504 - AND_REVERSE = 0x1502 - CLEAR = 0x1500 - COPY = 0x1503 - COPY_INVERTED = 0x150C - EQUIV = 0x1509 - INVERT = 0x150A - NAND = 0x150E - NOOP = 0x1505 - NOR = 0x1508 - OR = 0x1507 - OR_INVERTED = 0x150D - OR_REVERSE = 0x150B - SET = 0x150F - XOR = 0x1506 - - COLOR_INDEXES = 0x1603 - SHININESS = 0x1601 - - MODELVIEW = 0x1700 - PROJECTION = 0x1701 - TEXTURE = 0x1702 - - LINE = 0x1B01 - POINT = 0x1B00 - - FILL = 0x1B02 - - COLOR = 0x1800 - DEPTH = 0x1801 - STENCIL = 0x1802 - - ALPHA = 0x1906 - BLUE = 0x1905 - COLOR_INDEX = 0x1900 - DEPTH_COMPONENT = 0x1902 - GREEN = 0x1904 - LUMINANCE = 0x1909 - LUMINANCE_ALPHA = 0x190A - RED = 0x1903 - RGB = 0x1907 - RGBA = 0x1908 - STENCIL_INDEX = 0x1901 - - ALPHA12 = 0x803D - ALPHA16 = 0x803E - ALPHA4 = 0x803B - ALPHA8 = 0x803C - INTENSITY = 0x8049 - INTENSITY12 = 0x804C - INTENSITY16 = 0x804D - INTENSITY4 = 0x804A - INTENSITY8 = 0x804B - LUMINANCE12 = 0x8041 - LUMINANCE12_ALPHA12 = 0x8047 - LUMINANCE12_ALPHA4 = 0x8046 - LUMINANCE16 = 0x8042 - LUMINANCE16_ALPHA16 = 0x8048 - LUMINANCE4 = 0x803F - LUMINANCE4_ALPHA4 = 0x8043 - LUMINANCE6_ALPHA2 = 0x8044 - LUMINANCE8 = 0x8040 - LUMINANCE8_ALPHA8 = 0x8045 - R3_G3_B2 = 0x2A10 - RGB10 = 0x8052 - RGB10_A2 = 0x8059 - RGB12 = 0x8053 - RGB16 = 0x8054 - RGB4 = 0x804F - RGB5 = 0x8050 - RGB5_A1 = 0x8057 - RGB8 = 0x8051 - RGBA12 = 0x805A - RGBA16 = 0x805B - RGBA2 = 0x8055 - RGBA4 = 0x8056 - RGBA8 = 0x8058 - - BITMAP = 0x1A00 - - LINES = 0x0001 - LINE_LOOP = 0x0002 - LINE_STRIP = 0x0003 - POINTS = 0x0000 - POLYGON = 0x0009 - QUADS = 0x0007 - QUAD_STRIP = 0x0008 - TRIANGLES = 0x0004 - TRIANGLE_FAN = 0x0006 - TRIANGLE_STRIP = 0x0005 - - FEEDBACK = 0x1C01 - RENDER = 0x1C00 - SELECT = 0x1C02 - - FLAT = 0x1D00 - SMOOTH = 0x1D01 - - DECR = 0x1E03 - INCR = 0x1E02 - KEEP = 0x1E00 - - EXTENSIONS = 0x1F03 - RENDERER = 0x1F01 - VENDOR = 0x1F00 - VERSION = 0x1F02 - - S = 0x2000 - T = 0x2001 - R = 0x2002 - Q = 0x2003 - - DECAL = 0x2101 - - TEXTURE_ENV_COLOR = 0x2201 - TEXTURE_ENV_MODE = 0x2200 - - TEXTURE_ENV = 0x2300 - - EYE_LINEAR = 0x2400 - OBJECT_LINEAR = 0x2401 - SPHERE_MAP = 0x2402 - - EYE_PLANE = 0x2502 - OBJECT_PLANE = 0x2501 - TEXTURE_GEN_MODE = 0x2500 - - NEAREST = 0x2600 - - LINEAR_MIPMAP_LINEAR = 0x2703 - LINEAR_MIPMAP_NEAREST = 0x2701 - NEAREST_MIPMAP_LINEAR = 0x2702 - NEAREST_MIPMAP_NEAREST = 0x2700 - - PROXY_TEXTURE_1D = 0x8063 - PROXY_TEXTURE_2D = 0x8064 - - CLAMP = 0x2900 - REPEAT = 0x2901 -) - -// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml -func (gl *GL) Viewport(x, y, width, height int) { - C.gl1_1_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// DepthRange specifies the mapping of depth values from normalized device -// coordinates to window coordinates. -// -// Parameter nearVal specifies the mapping of the near clipping plane to window -// coordinates (defaults to 0), while farVal specifies the mapping of the far -// clipping plane to window coordinates (defaults to 1). -// -// After clipping and division by w, depth coordinates range from -1 to 1, -// corresponding to the near and far clipping planes. DepthRange specifies a -// linear mapping of the normalized depth coordinates in this range to window -// depth coordinates. Regardless of the actual depth buffer implementation, -// window coordinate depth values are treated as though they range from 0 through 1 -// (like color components). Thus, the values accepted by DepthRange are both -// clamped to this range before they are accepted. -// -// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1. -// With this mapping, the depth buffer range is fully utilized. -// -// It is not necessary that nearVal be less than farVal. Reverse mappings such as -// nearVal 1, and farVal 0 are acceptable. -// -// GL.INVALID_OPERATION is generated if DepthRange is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) DepthRange(nearVal, farVal float64) { - C.gl1_1_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml -func (gl *GL) IsEnabled(cap glbase.Enum) bool { - glresult := C.gl1_1_glIsEnabled(gl.funcs, C.GLenum(cap)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml -func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) { - C.gl1_1_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml -func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) { - C.gl1_1_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml -func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_1_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml -func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_1_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml -func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml -func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) { - C.gl1_1_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml -func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) { - C.gl1_1_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml -func (gl *GL) GetError() glbase.Enum { - glresult := C.gl1_1_glGetError(gl.funcs) - return glbase.Enum(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml -func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) { - C.gl1_1_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml -func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) { - C.gl1_1_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml -func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml -func (gl *GL) ReadBuffer(mode glbase.Enum) { - C.gl1_1_glReadBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml -func (gl *GL) PixelStorei(pname glbase.Enum, param int32) { - C.gl1_1_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml -func (gl *GL) PixelStoref(pname glbase.Enum, param float32) { - C.gl1_1_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml -func (gl *GL) DepthFunc(glfunc glbase.Enum) { - C.gl1_1_glDepthFunc(gl.funcs, C.GLenum(glfunc)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml -func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) { - C.gl1_1_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml -func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) { - C.gl1_1_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml -func (gl *GL) LogicOp(opcode glbase.Enum) { - C.gl1_1_glLogicOp(gl.funcs, C.GLenum(opcode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml -func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) { - C.gl1_1_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml -func (gl *GL) Flush() { - C.gl1_1_glFlush(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml -func (gl *GL) Finish() { - C.gl1_1_glFinish(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml -func (gl *GL) Enable(cap glbase.Enum) { - C.gl1_1_glEnable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml -func (gl *GL) Disable(cap glbase.Enum) { - C.gl1_1_glDisable(gl.funcs, C.GLenum(cap)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml -func (gl *GL) DepthMask(flag bool) { - C.gl1_1_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml -func (gl *GL) ColorMask(red, green, blue, alpha bool) { - C.gl1_1_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml -func (gl *GL) StencilMask(mask uint32) { - C.gl1_1_glStencilMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml -func (gl *GL) ClearDepth(depth float64) { - C.gl1_1_glClearDepth(gl.funcs, C.GLdouble(depth)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml -func (gl *GL) ClearStencil(s int32) { - C.gl1_1_glClearStencil(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml -func (gl *GL) ClearColor(red, green, blue, alpha float32) { - C.gl1_1_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml -func (gl *GL) Clear(mask glbase.Bitfield) { - C.gl1_1_glClear(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml -func (gl *GL) DrawBuffer(mode glbase.Enum) { - C.gl1_1_glDrawBuffer(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml -func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml -func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml -func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) { - C.gl1_1_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml -func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) { - C.gl1_1_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml -func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) { - C.gl1_1_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml -func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) { - C.gl1_1_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml -func (gl *GL) Scissor(x, y, width, height int) { - C.gl1_1_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml -func (gl *GL) PolygonMode(face, mode glbase.Enum) { - C.gl1_1_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml -func (gl *GL) PointSize(size float32) { - C.gl1_1_glPointSize(gl.funcs, C.GLfloat(size)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml -func (gl *GL) LineWidth(width float32) { - C.gl1_1_glLineWidth(gl.funcs, C.GLfloat(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml -func (gl *GL) Hint(target, mode glbase.Enum) { - C.gl1_1_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml -func (gl *GL) FrontFace(mode glbase.Enum) { - C.gl1_1_glFrontFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml -func (gl *GL) CullFace(mode glbase.Enum) { - C.gl1_1_glCullFace(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml -func (gl *GL) Indexubv(c []uint8) { - C.gl1_1_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml -func (gl *GL) Indexub(c uint8) { - C.gl1_1_glIndexub(gl.funcs, C.GLubyte(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml -func (gl *GL) IsTexture(texture glbase.Texture) bool { - glresult := C.gl1_1_glIsTexture(gl.funcs, C.GLuint(texture)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// GenTextures returns n texture names in textures. There is no guarantee -// that the names form a contiguous set of integers; however, it is -// guaranteed that none of the returned names was in use immediately before -// the call to GenTextures. -// -// The generated textures have no dimensionality; they assume the -// dimensionality of the texture target to which they are first bound (see -// BindTexture). -// -// Texture names returned by a call to GenTextures are not returned by -// subsequent calls, unless they are first deleted with DeleteTextures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// GenTextures is available in GL version 2.0 or greater. -func (gl *GL) GenTextures(n int) []glbase.Texture { - if n == 0 { - return nil - } - textures := make([]glbase.Texture, n) - C.gl1_1_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) - return textures -} - -// DeleteTextures deletes the textures objects whose names are stored -// in the textures slice. After a texture is deleted, it has no contents or -// dimensionality, and its name is free for reuse (for example by -// GenTextures). If a texture that is currently bound is deleted, the binding -// reverts to 0 (the default texture). -// -// DeleteTextures silently ignores 0's and names that do not correspond to -// existing textures. -// -// Error GL.INVALID_VALUE is generated if n is negative. -// -// DeleteTextures is available in GL version 2.0 or greater. -func (gl *GL) DeleteTextures(textures []glbase.Texture) { - n := len(textures) - if n == 0 { - return - } - C.gl1_1_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml -func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) { - C.gl1_1_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml -func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml -func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLsizei(width), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml -func (gl *GL) CopyTexSubImage2D(target glbase.Enum, level, xoffset, yoffset, x, y, width, height int) { - C.gl1_1_glCopyTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml -func (gl *GL) CopyTexSubImage1D(target glbase.Enum, level, xoffset, x, y, width int) { - C.gl1_1_glCopyTexSubImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(x), C.GLint(y), C.GLsizei(width)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml -func (gl *GL) CopyTexImage2D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, height, border int) { - C.gl1_1_glCopyTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml -func (gl *GL) CopyTexImage1D(target glbase.Enum, level int, internalFormat glbase.Enum, x, y, width, border int) { - C.gl1_1_glCopyTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(internalFormat), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLint(border)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml -func (gl *GL) PolygonOffset(factor, units float32) { - C.gl1_1_glPolygonOffset(gl.funcs, C.GLfloat(factor), C.GLfloat(units)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml -func (gl *GL) DrawElements(mode glbase.Enum, count int, gltype glbase.Enum, indices interface{}) { - var indices_ptr unsafe.Pointer - var indices_v = reflect.ValueOf(indices) - if indices != nil && indices_v.Kind() != reflect.Slice { - panic("parameter indices must be a slice") - } - if indices != nil { - indices_ptr = unsafe.Pointer(indices_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glDrawElements(gl.funcs, C.GLenum(mode), C.GLsizei(count), C.GLenum(gltype), indices_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml -func (gl *GL) DrawArrays(mode glbase.Enum, first, count int) { - C.gl1_1_glDrawArrays(gl.funcs, C.GLenum(mode), C.GLint(first), C.GLsizei(count)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslatef.xml -func (gl *GL) Translatef(x, y, z float32) { - C.gl1_1_glTranslatef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTranslated.xml -func (gl *GL) Translated(x, y, z float64) { - C.gl1_1_glTranslated(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScalef.xml -func (gl *GL) Scalef(x, y, z float32) { - C.gl1_1_glScalef(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glScaled.xml -func (gl *GL) Scaled(x, y, z float64) { - C.gl1_1_glScaled(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRotatef.xml -func (gl *GL) Rotatef(angle, x, y, z float32) { - C.gl1_1_glRotatef(gl.funcs, C.GLfloat(angle), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRotated.xml -func (gl *GL) Rotated(angle, x, y, z float64) { - C.gl1_1_glRotated(gl.funcs, C.GLdouble(angle), C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml -func (gl *GL) PushMatrix() { - C.gl1_1_glPushMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopMatrix.xml -func (gl *GL) PopMatrix() { - C.gl1_1_glPopMatrix(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml -func (gl *GL) Ortho(left, right, bottom, top, zNear, zFar float64) { - C.gl1_1_glOrtho(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// MultMatrixd multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixd(m []float64) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl1_1_glMultMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// MultMatrixf multiplies the current matrix with the provided matrix. -// -// The m parameter must hold 16 consecutive elements of a 4x4 column-major matrix. -// -// The current matrix is determined by the current matrix mode (see -// MatrixMode). It is either the projection matrix, modelview matrix, or the -// texture matrix. -// -// For example, if the current matrix is C and the coordinates to be transformed -// are v = (v[0], v[1], v[2], v[3]), then the current transformation is C × v, or -// -// c[0] c[4] c[8] c[12] v[0] -// c[1] c[5] c[9] c[13] v[1] -// c[2] c[6] c[10] c[14] X v[2] -// c[3] c[7] c[11] c[15] v[3] -// -// Calling MultMatrix with an argument of m = m[0], m[1], ..., m[15] -// replaces the current transformation with (C X M) x v, or -// -// c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] -// c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1] -// c[2] c[6] c[10] c[14] X m[2] m[6] m[10] m[14] X v[2] -// c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] -// -// Where 'X' denotes matrix multiplication, and v is represented as a 4x1 matrix. -// -// While the elements of the matrix may be specified with single or double -// precision, the GL may store or operate on these values in less-than-single -// precision. -// -// In many computer languages, 4×4 arrays are represented in row-major -// order. The transformations just described represent these matrices in -// column-major order. The order of the multiplication is important. For -// example, if the current transformation is a rotation, and MultMatrix is -// called with a translation matrix, the translation is done directly on the -// coordinates to be transformed, while the rotation is done on the results -// of that translation. -// -// GL.INVALID_OPERATION is generated if MultMatrix is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) MultMatrixf(m []float32) { - if len(m) != 16 { - panic("parameter m must have length 16 for the 4x4 matrix") - } - C.gl1_1_glMultMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml -func (gl *GL) MatrixMode(mode glbase.Enum) { - C.gl1_1_glMatrixMode(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixd.xml -func (gl *GL) LoadMatrixd(m []float64) { - C.gl1_1_glLoadMatrixd(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrixf.xml -func (gl *GL) LoadMatrixf(m []float32) { - C.gl1_1_glLoadMatrixf(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&m[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml -func (gl *GL) LoadIdentity() { - C.gl1_1_glLoadIdentity(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml -func (gl *GL) Frustum(left, right, bottom, top, zNear, zFar float64) { - C.gl1_1_glFrustum(gl.funcs, C.GLdouble(left), C.GLdouble(right), C.GLdouble(bottom), C.GLdouble(top), C.GLdouble(zNear), C.GLdouble(zFar)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml -func (gl *GL) IsList(list uint32) bool { - glresult := C.gl1_1_glIsList(gl.funcs, C.GLuint(list)) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGeniv.xml -func (gl *GL) GetTexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl1_1_glGetTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGenfv.xml -func (gl *GL) GetTexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl1_1_glGetTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGendv.xml -func (gl *GL) GetTexGendv(coord, pname glbase.Enum, params []float64) { - C.gl1_1_glGetTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnviv.xml -func (gl *GL) GetTexEnviv(target, pname glbase.Enum, params []int32) { - C.gl1_1_glGetTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnvfv.xml -func (gl *GL) GetTexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl1_1_glGetTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml -func (gl *GL) GetPolygonStipple(mask []uint8) { - C.gl1_1_glGetPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapusv.xml -func (gl *GL) GetPixelMapusv(glmap glbase.Enum, values []uint16) { - C.gl1_1_glGetPixelMapusv(gl.funcs, C.GLenum(glmap), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapuiv.xml -func (gl *GL) GetPixelMapuiv(glmap glbase.Enum, values []uint32) { - C.gl1_1_glGetPixelMapuiv(gl.funcs, C.GLenum(glmap), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMapfv.xml -func (gl *GL) GetPixelMapfv(glmap glbase.Enum, values []float32) { - C.gl1_1_glGetPixelMapfv(gl.funcs, C.GLenum(glmap), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialiv.xml -func (gl *GL) GetMaterialiv(face, pname glbase.Enum, params []int32) { - C.gl1_1_glGetMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterialfv.xml -func (gl *GL) GetMaterialfv(face, pname glbase.Enum, params []float32) { - C.gl1_1_glGetMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapiv.xml -func (gl *GL) GetMapiv(target, query glbase.Enum, v []int32) { - C.gl1_1_glGetMapiv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapfv.xml -func (gl *GL) GetMapfv(target, query glbase.Enum, v []float32) { - C.gl1_1_glGetMapfv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetMapdv.xml -func (gl *GL) GetMapdv(target, query glbase.Enum, v []float64) { - C.gl1_1_glGetMapdv(gl.funcs, C.GLenum(target), C.GLenum(query), (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightiv.xml -func (gl *GL) GetLightiv(light, pname glbase.Enum, params []int32) { - C.gl1_1_glGetLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetLightfv.xml -func (gl *GL) GetLightfv(light, pname glbase.Enum, params []float32) { - C.gl1_1_glGetLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml -func (gl *GL) GetClipPlane(plane glbase.Enum, equation []float64) { - C.gl1_1_glGetClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml -func (gl *GL) DrawPixels(width, height int, format, gltype glbase.Enum, pixels interface{}) { - var pixels_ptr unsafe.Pointer - var pixels_v = reflect.ValueOf(pixels) - if pixels != nil && pixels_v.Kind() != reflect.Slice { - panic("parameter pixels must be a slice") - } - if pixels != nil { - pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glDrawPixels(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml -func (gl *GL) CopyPixels(x, y, width, height int, gltype glbase.Enum) { - C.gl1_1_glCopyPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(gltype)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapusv.xml -func (gl *GL) PixelMapusv(glmap glbase.Enum, mapsize int32, values []uint16) { - C.gl1_1_glPixelMapusv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLushort)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapuiv.xml -func (gl *GL) PixelMapuiv(glmap glbase.Enum, mapsize int32, values []uint32) { - C.gl1_1_glPixelMapuiv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLuint)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMapfv.xml -func (gl *GL) PixelMapfv(glmap glbase.Enum, mapsize int32, values []float32) { - C.gl1_1_glPixelMapfv(gl.funcs, C.GLenum(glmap), C.GLint(mapsize), (*C.GLfloat)(unsafe.Pointer(&values[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferi.xml -func (gl *GL) PixelTransferi(pname glbase.Enum, param int32) { - C.gl1_1_glPixelTransferi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransferf.xml -func (gl *GL) PixelTransferf(pname glbase.Enum, param float32) { - C.gl1_1_glPixelTransferf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml -func (gl *GL) PixelZoom(xfactor, yfactor float32) { - C.gl1_1_glPixelZoom(gl.funcs, C.GLfloat(xfactor), C.GLfloat(yfactor)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml -func (gl *GL) AlphaFunc(glfunc glbase.Enum, ref float32) { - C.gl1_1_glAlphaFunc(gl.funcs, C.GLenum(glfunc), C.GLfloat(ref)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint2.xml -func (gl *GL) EvalPoint2(i, j int32) { - C.gl1_1_glEvalPoint2(gl.funcs, C.GLint(i), C.GLint(j)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh2.xml -func (gl *GL) EvalMesh2(mode glbase.Enum, i1, i2, j1, j2 int32) { - C.gl1_1_glEvalMesh2(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2), C.GLint(j1), C.GLint(j2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint1.xml -func (gl *GL) EvalPoint1(i int32) { - C.gl1_1_glEvalPoint1(gl.funcs, C.GLint(i)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh1.xml -func (gl *GL) EvalMesh1(mode glbase.Enum, i1, i2 int32) { - C.gl1_1_glEvalMesh1(gl.funcs, C.GLenum(mode), C.GLint(i1), C.GLint(i2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2fv.xml -func (gl *GL) EvalCoord2fv(u []float32) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl1_1_glEvalCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2f.xml -func (gl *GL) EvalCoord2f(u, v float32) { - C.gl1_1_glEvalCoord2f(gl.funcs, C.GLfloat(u), C.GLfloat(v)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2dv.xml -func (gl *GL) EvalCoord2dv(u []float64) { - if len(u) != 2 { - panic("parameter u has incorrect length") - } - C.gl1_1_glEvalCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord2d.xml -func (gl *GL) EvalCoord2d(u, v float64) { - C.gl1_1_glEvalCoord2d(gl.funcs, C.GLdouble(u), C.GLdouble(v)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1fv.xml -func (gl *GL) EvalCoord1fv(u []float32) { - C.gl1_1_glEvalCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1f.xml -func (gl *GL) EvalCoord1f(u float32) { - C.gl1_1_glEvalCoord1f(gl.funcs, C.GLfloat(u)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1dv.xml -func (gl *GL) EvalCoord1dv(u []float64) { - C.gl1_1_glEvalCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&u[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord1d.xml -func (gl *GL) EvalCoord1d(u float64) { - C.gl1_1_glEvalCoord1d(gl.funcs, C.GLdouble(u)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2f.xml -func (gl *GL) MapGrid2f(un int32, u1, u2 float32, vn int32, v1, v2 float32) { - C.gl1_1_glMapGrid2f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2), C.GLint(vn), C.GLfloat(v1), C.GLfloat(v2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid2d.xml -func (gl *GL) MapGrid2d(un int32, u1, u2 float64, vn int32, v1, v2 float64) { - C.gl1_1_glMapGrid2d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2), C.GLint(vn), C.GLdouble(v1), C.GLdouble(v2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1f.xml -func (gl *GL) MapGrid1f(un int32, u1, u2 float32) { - C.gl1_1_glMapGrid1f(gl.funcs, C.GLint(un), C.GLfloat(u1), C.GLfloat(u2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid1d.xml -func (gl *GL) MapGrid1d(un int32, u1, u2 float64) { - C.gl1_1_glMapGrid1d(gl.funcs, C.GLint(un), C.GLdouble(u1), C.GLdouble(u2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2f.xml -func (gl *GL) Map2f(target glbase.Enum, u1, u2 float32, ustride, uorder int32, v1, v2 float32, vstride, vorder int32, points []float32) { - C.gl1_1_glMap2f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(ustride), C.GLint(uorder), C.GLfloat(v1), C.GLfloat(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap2d.xml -func (gl *GL) Map2d(target glbase.Enum, u1, u2 float64, ustride, uorder int32, v1, v2 float64, vstride, vorder int32, points []float64) { - C.gl1_1_glMap2d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(ustride), C.GLint(uorder), C.GLdouble(v1), C.GLdouble(v2), C.GLint(vstride), C.GLint(vorder), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1f.xml -func (gl *GL) Map1f(target glbase.Enum, u1, u2 float32, stride, order int, points []float32) { - C.gl1_1_glMap1f(gl.funcs, C.GLenum(target), C.GLfloat(u1), C.GLfloat(u2), C.GLint(stride), C.GLint(order), (*C.GLfloat)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMap1d.xml -func (gl *GL) Map1d(target glbase.Enum, u1, u2 float64, stride, order int, points []float64) { - C.gl1_1_glMap1d(gl.funcs, C.GLenum(target), C.GLdouble(u1), C.GLdouble(u2), C.GLint(stride), C.GLint(order), (*C.GLdouble)(unsafe.Pointer(&points[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml -func (gl *GL) PushAttrib(mask glbase.Bitfield) { - C.gl1_1_glPushAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopAttrib.xml -func (gl *GL) PopAttrib() { - C.gl1_1_glPopAttrib(gl.funcs) -} - -// Accum executes an operation on the accumulation buffer. -// -// Parameter op defines the accumulation buffer operation (GL.ACCUM, GL.LOAD, -// GL.ADD, GL.MULT, or GL.RETURN) and specifies how the value parameter is -// used. -// -// The accumulation buffer is an extended-range color buffer. Images are not -// rendered into it. Rather, images rendered into one of the color buffers -// are added to the contents of the accumulation buffer after rendering. -// Effects such as antialiasing (of points, lines, and polygons), motion -// blur, and depth of field can be created by accumulating images generated -// with different transformation matrices. -// -// Each pixel in the accumulation buffer consists of red, green, blue, and -// alpha values. The number of bits per component in the accumulation buffer -// depends on the implementation. You can examine this number by calling -// GetIntegerv four times, with arguments GL.ACCUM_RED_BITS, -// GL.ACCUM_GREEN_BITS, GL.ACCUM_BLUE_BITS, and GL.ACCUM_ALPHA_BITS. -// Regardless of the number of bits per component, the range of values stored -// by each component is (-1, 1). The accumulation buffer pixels are mapped -// one-to-one with frame buffer pixels. -// -// All accumulation buffer operations are limited to the area of the current -// scissor box and applied identically to the red, green, blue, and alpha -// components of each pixel. If a Accum operation results in a value outside -// the range (-1, 1), the contents of an accumulation buffer pixel component -// are undefined. -// -// The operations are as follows: -// -// GL.ACCUM -// Obtains R, G, B, and A values from the buffer currently selected for -// reading (see ReadBuffer). Each component value is divided by 2 n - -// 1 , where n is the number of bits allocated to each color component -// in the currently selected buffer. The result is a floating-point -// value in the range 0 1 , which is multiplied by value and added to -// the corresponding pixel component in the accumulation buffer, -// thereby updating the accumulation buffer. -// -// GL.LOAD -// Similar to GL.ACCUM, except that the current value in the -// accumulation buffer is not used in the calculation of the new value. -// That is, the R, G, B, and A values from the currently selected -// buffer are divided by 2 n - 1 , multiplied by value, and then stored -// in the corresponding accumulation buffer cell, overwriting the -// current value. -// -// GL.ADD -// Adds value to each R, G, B, and A in the accumulation buffer. -// -// GL.MULT -// Multiplies each R, G, B, and A in the accumulation buffer by value -// and returns the scaled component to its corresponding accumulation -// buffer location. -// -// GL.RETURN -// Transfers accumulation buffer values to the color buffer or buffers -// currently selected for writing. Each R, G, B, and A component is -// multiplied by value, then multiplied by 2 n - 1 , clamped to the -// range 0 2 n - 1 , and stored in the corresponding display buffer -// cell. The only fragment operations that are applied to this transfer -// are pixel ownership, scissor, dithering, and color writemasks. -// -// To clear the accumulation buffer, call ClearAccum with R, G, B, and A -// values to set it to, then call Clear with the accumulation buffer -// enabled. -// -// Error GL.INVALID_ENUM is generated if op is not an accepted value. -// GL.INVALID_OPERATION is generated if there is no accumulation buffer. -// GL.INVALID_OPERATION is generated if Accum is executed between the -// execution of Begin and the corresponding execution of End. -func (gl *GL) Accum(op glbase.Enum, value float32) { - C.gl1_1_glAccum(gl.funcs, C.GLenum(op), C.GLfloat(value)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml -func (gl *GL) IndexMask(mask uint32) { - C.gl1_1_glIndexMask(gl.funcs, C.GLuint(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml -func (gl *GL) ClearIndex(c float32) { - C.gl1_1_glClearIndex(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml -func (gl *GL) ClearAccum(red, green, blue, alpha float32) { - C.gl1_1_glClearAccum(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml -func (gl *GL) PushName(name uint32) { - C.gl1_1_glPushName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopName.xml -func (gl *GL) PopName() { - C.gl1_1_glPopName(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml -func (gl *GL) PassThrough(token float32) { - C.gl1_1_glPassThrough(gl.funcs, C.GLfloat(token)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml -func (gl *GL) LoadName(name uint32) { - C.gl1_1_glLoadName(gl.funcs, C.GLuint(name)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml -func (gl *GL) InitNames() { - C.gl1_1_glInitNames(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml -func (gl *GL) RenderMode(mode glbase.Enum) int32 { - glresult := C.gl1_1_glRenderMode(gl.funcs, C.GLenum(mode)) - return int32(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml -func (gl *GL) SelectBuffer(size int, buffer []glbase.Buffer) { - C.gl1_1_glSelectBuffer(gl.funcs, C.GLsizei(size), (*C.GLuint)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml -func (gl *GL) FeedbackBuffer(size int, gltype glbase.Enum, buffer []float32) { - C.gl1_1_glFeedbackBuffer(gl.funcs, C.GLsizei(size), C.GLenum(gltype), (*C.GLfloat)(unsafe.Pointer(&buffer[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeniv.xml -func (gl *GL) TexGeniv(coord, pname glbase.Enum, params []int32) { - C.gl1_1_glTexGeniv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGeni.xml -func (gl *GL) TexGeni(coord, pname glbase.Enum, param int32) { - C.gl1_1_glTexGeni(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenfv.xml -func (gl *GL) TexGenfv(coord, pname glbase.Enum, params []float32) { - C.gl1_1_glTexGenfv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGenf.xml -func (gl *GL) TexGenf(coord, pname glbase.Enum, param float32) { - C.gl1_1_glTexGenf(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGendv.xml -func (gl *GL) TexGendv(coord, pname glbase.Enum, params []float64) { - C.gl1_1_glTexGendv(gl.funcs, C.GLenum(coord), C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexGend.xml -func (gl *GL) TexGend(coord, pname glbase.Enum, param float64) { - C.gl1_1_glTexGend(gl.funcs, C.GLenum(coord), C.GLenum(pname), C.GLdouble(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnviv.xml -func (gl *GL) TexEnviv(target, pname glbase.Enum, params []int32) { - C.gl1_1_glTexEnviv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvi.xml -func (gl *GL) TexEnvi(target, pname glbase.Enum, param int32) { - C.gl1_1_glTexEnvi(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvfv.xml -func (gl *GL) TexEnvfv(target, pname glbase.Enum, params []float32) { - C.gl1_1_glTexEnvfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnvf.xml -func (gl *GL) TexEnvf(target, pname glbase.Enum, param float32) { - C.gl1_1_glTexEnvf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml -func (gl *GL) ShadeModel(mode glbase.Enum) { - C.gl1_1_glShadeModel(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml -func (gl *GL) PolygonStipple(mask []uint8) { - C.gl1_1_glPolygonStipple(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&mask[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialiv.xml -func (gl *GL) Materialiv(face, pname glbase.Enum, params []int32) { - C.gl1_1_glMaterialiv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMateriali.xml -func (gl *GL) Materiali(face, pname glbase.Enum, param int32) { - C.gl1_1_glMateriali(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialfv.xml -func (gl *GL) Materialfv(face, pname glbase.Enum, params []float32) { - C.gl1_1_glMaterialfv(gl.funcs, C.GLenum(face), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glMaterialf.xml -func (gl *GL) Materialf(face, pname glbase.Enum, param float32) { - C.gl1_1_glMaterialf(gl.funcs, C.GLenum(face), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml -func (gl *GL) LineStipple(factor int32, pattern uint16) { - C.gl1_1_glLineStipple(gl.funcs, C.GLint(factor), C.GLushort(pattern)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeliv.xml -func (gl *GL) LightModeliv(pname glbase.Enum, params []int32) { - C.gl1_1_glLightModeliv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModeli.xml -func (gl *GL) LightModeli(pname glbase.Enum, param int32) { - C.gl1_1_glLightModeli(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelfv.xml -func (gl *GL) LightModelfv(pname glbase.Enum, params []float32) { - C.gl1_1_glLightModelfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightModelf.xml -func (gl *GL) LightModelf(pname glbase.Enum, param float32) { - C.gl1_1_glLightModelf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightiv.xml -func (gl *GL) Lightiv(light, pname glbase.Enum, params []int32) { - C.gl1_1_glLightiv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLighti.xml -func (gl *GL) Lighti(light, pname glbase.Enum, param int32) { - C.gl1_1_glLighti(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightfv.xml -func (gl *GL) Lightfv(light, pname glbase.Enum, params []float32) { - C.gl1_1_glLightfv(gl.funcs, C.GLenum(light), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glLightf.xml -func (gl *GL) Lightf(light, pname glbase.Enum, param float32) { - C.gl1_1_glLightf(gl.funcs, C.GLenum(light), C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogiv.xml -func (gl *GL) Fogiv(pname glbase.Enum, params []int32) { - C.gl1_1_glFogiv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogi.xml -func (gl *GL) Fogi(pname glbase.Enum, param int32) { - C.gl1_1_glFogi(gl.funcs, C.GLenum(pname), C.GLint(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogfv.xml -func (gl *GL) Fogfv(pname glbase.Enum, params []float32) { - C.gl1_1_glFogfv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glFogf.xml -func (gl *GL) Fogf(pname glbase.Enum, param float32) { - C.gl1_1_glFogf(gl.funcs, C.GLenum(pname), C.GLfloat(param)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml -func (gl *GL) ColorMaterial(face, mode glbase.Enum) { - C.gl1_1_glColorMaterial(gl.funcs, C.GLenum(face), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml -func (gl *GL) ClipPlane(plane glbase.Enum, equation []float64) { - C.gl1_1_glClipPlane(gl.funcs, C.GLenum(plane), (*C.GLdouble)(unsafe.Pointer(&equation[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4sv.xml -func (gl *GL) Vertex4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4s.xml -func (gl *GL) Vertex4s(x, y, z, w int16) { - C.gl1_1_glVertex4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4iv.xml -func (gl *GL) Vertex4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4i.xml -func (gl *GL) Vertex4i(x, y, z, w int) { - C.gl1_1_glVertex4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4fv.xml -func (gl *GL) Vertex4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4f.xml -func (gl *GL) Vertex4f(x, y, z, w float32) { - C.gl1_1_glVertex4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4dv.xml -func (gl *GL) Vertex4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex4d.xml -func (gl *GL) Vertex4d(x, y, z, w float64) { - C.gl1_1_glVertex4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3sv.xml -func (gl *GL) Vertex3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3s.xml -func (gl *GL) Vertex3s(x, y, z int16) { - C.gl1_1_glVertex3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3iv.xml -func (gl *GL) Vertex3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3i.xml -func (gl *GL) Vertex3i(x, y, z int) { - C.gl1_1_glVertex3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3fv.xml -func (gl *GL) Vertex3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3f.xml -func (gl *GL) Vertex3f(x, y, z float32) { - C.gl1_1_glVertex3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3dv.xml -func (gl *GL) Vertex3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex3d.xml -func (gl *GL) Vertex3d(x, y, z float64) { - C.gl1_1_glVertex3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2sv.xml -func (gl *GL) Vertex2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2s.xml -func (gl *GL) Vertex2s(x, y int16) { - C.gl1_1_glVertex2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2iv.xml -func (gl *GL) Vertex2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2i.xml -func (gl *GL) Vertex2i(x, y int) { - C.gl1_1_glVertex2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2fv.xml -func (gl *GL) Vertex2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2f.xml -func (gl *GL) Vertex2f(x, y float32) { - C.gl1_1_glVertex2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2dv.xml -func (gl *GL) Vertex2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glVertex2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertex2d.xml -func (gl *GL) Vertex2d(x, y float64) { - C.gl1_1_glVertex2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4sv.xml -func (gl *GL) TexCoord4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4s.xml -func (gl *GL) TexCoord4s(s, t, r, q int16) { - C.gl1_1_glTexCoord4s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r), C.GLshort(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4iv.xml -func (gl *GL) TexCoord4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4i.xml -func (gl *GL) TexCoord4i(s, t, r, q int32) { - C.gl1_1_glTexCoord4i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r), C.GLint(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4fv.xml -func (gl *GL) TexCoord4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4f.xml -func (gl *GL) TexCoord4f(s, t, r, q float32) { - C.gl1_1_glTexCoord4f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r), C.GLfloat(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4dv.xml -func (gl *GL) TexCoord4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord4d.xml -func (gl *GL) TexCoord4d(s, t, r, q float64) { - C.gl1_1_glTexCoord4d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r), C.GLdouble(q)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3sv.xml -func (gl *GL) TexCoord3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3s.xml -func (gl *GL) TexCoord3s(s, t, r int16) { - C.gl1_1_glTexCoord3s(gl.funcs, C.GLshort(s), C.GLshort(t), C.GLshort(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3iv.xml -func (gl *GL) TexCoord3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3i.xml -func (gl *GL) TexCoord3i(s, t, r int32) { - C.gl1_1_glTexCoord3i(gl.funcs, C.GLint(s), C.GLint(t), C.GLint(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3fv.xml -func (gl *GL) TexCoord3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3f.xml -func (gl *GL) TexCoord3f(s, t, r float32) { - C.gl1_1_glTexCoord3f(gl.funcs, C.GLfloat(s), C.GLfloat(t), C.GLfloat(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3dv.xml -func (gl *GL) TexCoord3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord3d.xml -func (gl *GL) TexCoord3d(s, t, r float64) { - C.gl1_1_glTexCoord3d(gl.funcs, C.GLdouble(s), C.GLdouble(t), C.GLdouble(r)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2sv.xml -func (gl *GL) TexCoord2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2s.xml -func (gl *GL) TexCoord2s(s, t int16) { - C.gl1_1_glTexCoord2s(gl.funcs, C.GLshort(s), C.GLshort(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2iv.xml -func (gl *GL) TexCoord2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2i.xml -func (gl *GL) TexCoord2i(s, t int32) { - C.gl1_1_glTexCoord2i(gl.funcs, C.GLint(s), C.GLint(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2fv.xml -func (gl *GL) TexCoord2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2f.xml -func (gl *GL) TexCoord2f(s, t float32) { - C.gl1_1_glTexCoord2f(gl.funcs, C.GLfloat(s), C.GLfloat(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2dv.xml -func (gl *GL) TexCoord2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glTexCoord2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord2d.xml -func (gl *GL) TexCoord2d(s, t float64) { - C.gl1_1_glTexCoord2d(gl.funcs, C.GLdouble(s), C.GLdouble(t)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1sv.xml -func (gl *GL) TexCoord1sv(v []int16) { - C.gl1_1_glTexCoord1sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1s.xml -func (gl *GL) TexCoord1s(s int16) { - C.gl1_1_glTexCoord1s(gl.funcs, C.GLshort(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1iv.xml -func (gl *GL) TexCoord1iv(v []int32) { - C.gl1_1_glTexCoord1iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1i.xml -func (gl *GL) TexCoord1i(s int32) { - C.gl1_1_glTexCoord1i(gl.funcs, C.GLint(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1fv.xml -func (gl *GL) TexCoord1fv(v []float32) { - C.gl1_1_glTexCoord1fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1f.xml -func (gl *GL) TexCoord1f(s float32) { - C.gl1_1_glTexCoord1f(gl.funcs, C.GLfloat(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1dv.xml -func (gl *GL) TexCoord1dv(v []float64) { - C.gl1_1_glTexCoord1dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord1d.xml -func (gl *GL) TexCoord1d(s float64) { - C.gl1_1_glTexCoord1d(gl.funcs, C.GLdouble(s)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectsv.xml -func (gl *GL) Rectsv(v1, v2 []int16) { - C.gl1_1_glRectsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v1[0])), (*C.GLshort)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRects.xml -func (gl *GL) Rects(x1, y1, x2, y2 int16) { - C.gl1_1_glRects(gl.funcs, C.GLshort(x1), C.GLshort(y1), C.GLshort(x2), C.GLshort(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectiv.xml -func (gl *GL) Rectiv(v1, v2 []int32) { - C.gl1_1_glRectiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v1[0])), (*C.GLint)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRecti.xml -func (gl *GL) Recti(x1, y1, x2, y2 int32) { - C.gl1_1_glRecti(gl.funcs, C.GLint(x1), C.GLint(y1), C.GLint(x2), C.GLint(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectfv.xml -func (gl *GL) Rectfv(v1, v2 []float32) { - C.gl1_1_glRectfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v1[0])), (*C.GLfloat)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectf.xml -func (gl *GL) Rectf(x1, y1, x2, y2 float32) { - C.gl1_1_glRectf(gl.funcs, C.GLfloat(x1), C.GLfloat(y1), C.GLfloat(x2), C.GLfloat(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectdv.xml -func (gl *GL) Rectdv(v1, v2 []float64) { - C.gl1_1_glRectdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v1[0])), (*C.GLdouble)(unsafe.Pointer(&v2[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRectd.xml -func (gl *GL) Rectd(x1, y1, x2, y2 float64) { - C.gl1_1_glRectd(gl.funcs, C.GLdouble(x1), C.GLdouble(y1), C.GLdouble(x2), C.GLdouble(y2)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4sv.xml -func (gl *GL) RasterPos4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4s.xml -func (gl *GL) RasterPos4s(x, y, z, w int16) { - C.gl1_1_glRasterPos4s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z), C.GLshort(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4iv.xml -func (gl *GL) RasterPos4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4i.xml -func (gl *GL) RasterPos4i(x, y, z, w int) { - C.gl1_1_glRasterPos4i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z), C.GLint(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4fv.xml -func (gl *GL) RasterPos4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4f.xml -func (gl *GL) RasterPos4f(x, y, z, w float32) { - C.gl1_1_glRasterPos4f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4dv.xml -func (gl *GL) RasterPos4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos4d.xml -func (gl *GL) RasterPos4d(x, y, z, w float64) { - C.gl1_1_glRasterPos4d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z), C.GLdouble(w)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3sv.xml -func (gl *GL) RasterPos3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3s.xml -func (gl *GL) RasterPos3s(x, y, z int16) { - C.gl1_1_glRasterPos3s(gl.funcs, C.GLshort(x), C.GLshort(y), C.GLshort(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3iv.xml -func (gl *GL) RasterPos3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3i.xml -func (gl *GL) RasterPos3i(x, y, z int) { - C.gl1_1_glRasterPos3i(gl.funcs, C.GLint(x), C.GLint(y), C.GLint(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3fv.xml -func (gl *GL) RasterPos3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3f.xml -func (gl *GL) RasterPos3f(x, y, z float32) { - C.gl1_1_glRasterPos3f(gl.funcs, C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3dv.xml -func (gl *GL) RasterPos3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos3d.xml -func (gl *GL) RasterPos3d(x, y, z float64) { - C.gl1_1_glRasterPos3d(gl.funcs, C.GLdouble(x), C.GLdouble(y), C.GLdouble(z)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2sv.xml -func (gl *GL) RasterPos2sv(v []int16) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos2sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2s.xml -func (gl *GL) RasterPos2s(x, y int16) { - C.gl1_1_glRasterPos2s(gl.funcs, C.GLshort(x), C.GLshort(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2iv.xml -func (gl *GL) RasterPos2iv(v []int32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos2iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2i.xml -func (gl *GL) RasterPos2i(x, y int) { - C.gl1_1_glRasterPos2i(gl.funcs, C.GLint(x), C.GLint(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2fv.xml -func (gl *GL) RasterPos2fv(v []float32) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos2fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2f.xml -func (gl *GL) RasterPos2f(x, y float32) { - C.gl1_1_glRasterPos2f(gl.funcs, C.GLfloat(x), C.GLfloat(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2dv.xml -func (gl *GL) RasterPos2dv(v []float64) { - if len(v) != 2 { - panic("parameter v has incorrect length") - } - C.gl1_1_glRasterPos2dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos2d.xml -func (gl *GL) RasterPos2d(x, y float64) { - C.gl1_1_glRasterPos2d(gl.funcs, C.GLdouble(x), C.GLdouble(y)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3sv.xml -func (gl *GL) Normal3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glNormal3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3s.xml -func (gl *GL) Normal3s(nx, ny, nz int16) { - C.gl1_1_glNormal3s(gl.funcs, C.GLshort(nx), C.GLshort(ny), C.GLshort(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3iv.xml -func (gl *GL) Normal3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glNormal3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3i.xml -func (gl *GL) Normal3i(nx, ny, nz int32) { - C.gl1_1_glNormal3i(gl.funcs, C.GLint(nx), C.GLint(ny), C.GLint(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3fv.xml -func (gl *GL) Normal3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glNormal3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3f.xml -func (gl *GL) Normal3f(nx, ny, nz float32) { - C.gl1_1_glNormal3f(gl.funcs, C.GLfloat(nx), C.GLfloat(ny), C.GLfloat(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3dv.xml -func (gl *GL) Normal3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glNormal3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3d.xml -func (gl *GL) Normal3d(nx, ny, nz float64) { - C.gl1_1_glNormal3d(gl.funcs, C.GLdouble(nx), C.GLdouble(ny), C.GLdouble(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3bv.xml -func (gl *GL) Normal3bv(v []byte) { - C.gl1_1_glNormal3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormal3b.xml -func (gl *GL) Normal3b(nx, ny, nz byte) { - C.gl1_1_glNormal3b(gl.funcs, C.GLbyte(nx), C.GLbyte(ny), C.GLbyte(nz)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexsv.xml -func (gl *GL) Indexsv(c []int16) { - C.gl1_1_glIndexsv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexs.xml -func (gl *GL) Indexs(c int16) { - C.gl1_1_glIndexs(gl.funcs, C.GLshort(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexiv.xml -func (gl *GL) Indexiv(c []int32) { - C.gl1_1_glIndexiv(gl.funcs, (*C.GLint)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexi.xml -func (gl *GL) Indexi(c int32) { - C.gl1_1_glIndexi(gl.funcs, C.GLint(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexfv.xml -func (gl *GL) Indexfv(c []float32) { - C.gl1_1_glIndexfv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexf.xml -func (gl *GL) Indexf(c float32) { - C.gl1_1_glIndexf(gl.funcs, C.GLfloat(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexdv.xml -func (gl *GL) Indexdv(c []float64) { - C.gl1_1_glIndexdv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&c[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexd.xml -func (gl *GL) Indexd(c float64) { - C.gl1_1_glIndexd(gl.funcs, C.GLdouble(c)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnd.xml -func (gl *GL) End() { - C.gl1_1_glEnd(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagv.xml -func (gl *GL) EdgeFlagv(flag []bool) { - C.gl1_1_glEdgeFlagv(gl.funcs, (*C.GLboolean)(unsafe.Pointer(&flag[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml -func (gl *GL) EdgeFlag(flag bool) { - C.gl1_1_glEdgeFlag(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4usv.xml -func (gl *GL) Color4usv(v []uint16) { - C.gl1_1_glColor4usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4us.xml -func (gl *GL) Color4us(red, green, blue, alpha uint16) { - C.gl1_1_glColor4us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue), C.GLushort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4uiv.xml -func (gl *GL) Color4uiv(v []uint32) { - C.gl1_1_glColor4uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ui.xml -func (gl *GL) Color4ui(red, green, blue, alpha uint32) { - C.gl1_1_glColor4ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue), C.GLuint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ubv.xml -func (gl *GL) Color4ubv(v []uint8) { - C.gl1_1_glColor4ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4ub.xml -func (gl *GL) Color4ub(red, green, blue, alpha uint8) { - C.gl1_1_glColor4ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue), C.GLubyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4sv.xml -func (gl *GL) Color4sv(v []int16) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glColor4sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4s.xml -func (gl *GL) Color4s(red, green, blue, alpha int16) { - C.gl1_1_glColor4s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue), C.GLshort(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4iv.xml -func (gl *GL) Color4iv(v []int32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glColor4iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4i.xml -func (gl *GL) Color4i(red, green, blue, alpha int32) { - C.gl1_1_glColor4i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue), C.GLint(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4fv.xml -func (gl *GL) Color4fv(v []float32) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glColor4fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4f.xml -func (gl *GL) Color4f(red, green, blue, alpha float32) { - C.gl1_1_glColor4f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4dv.xml -func (gl *GL) Color4dv(v []float64) { - if len(v) != 4 { - panic("parameter v has incorrect length") - } - C.gl1_1_glColor4dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4d.xml -func (gl *GL) Color4d(red, green, blue, alpha float64) { - C.gl1_1_glColor4d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue), C.GLdouble(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4bv.xml -func (gl *GL) Color4bv(v []byte) { - C.gl1_1_glColor4bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor4b.xml -func (gl *GL) Color4b(red, green, blue, alpha byte) { - C.gl1_1_glColor4b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue), C.GLbyte(alpha)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3usv.xml -func (gl *GL) Color3usv(v []uint16) { - C.gl1_1_glColor3usv(gl.funcs, (*C.GLushort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3us.xml -func (gl *GL) Color3us(red, green, blue uint16) { - C.gl1_1_glColor3us(gl.funcs, C.GLushort(red), C.GLushort(green), C.GLushort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3uiv.xml -func (gl *GL) Color3uiv(v []uint32) { - C.gl1_1_glColor3uiv(gl.funcs, (*C.GLuint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ui.xml -func (gl *GL) Color3ui(red, green, blue uint32) { - C.gl1_1_glColor3ui(gl.funcs, C.GLuint(red), C.GLuint(green), C.GLuint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ubv.xml -func (gl *GL) Color3ubv(v []uint8) { - C.gl1_1_glColor3ubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3ub.xml -func (gl *GL) Color3ub(red, green, blue uint8) { - C.gl1_1_glColor3ub(gl.funcs, C.GLubyte(red), C.GLubyte(green), C.GLubyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3sv.xml -func (gl *GL) Color3sv(v []int16) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glColor3sv(gl.funcs, (*C.GLshort)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3s.xml -func (gl *GL) Color3s(red, green, blue int16) { - C.gl1_1_glColor3s(gl.funcs, C.GLshort(red), C.GLshort(green), C.GLshort(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3iv.xml -func (gl *GL) Color3iv(v []int32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glColor3iv(gl.funcs, (*C.GLint)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3i.xml -func (gl *GL) Color3i(red, green, blue int32) { - C.gl1_1_glColor3i(gl.funcs, C.GLint(red), C.GLint(green), C.GLint(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3fv.xml -func (gl *GL) Color3fv(v []float32) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glColor3fv(gl.funcs, (*C.GLfloat)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3f.xml -func (gl *GL) Color3f(red, green, blue float32) { - C.gl1_1_glColor3f(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3dv.xml -func (gl *GL) Color3dv(v []float64) { - if len(v) != 3 { - panic("parameter v has incorrect length") - } - C.gl1_1_glColor3dv(gl.funcs, (*C.GLdouble)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3d.xml -func (gl *GL) Color3d(red, green, blue float64) { - C.gl1_1_glColor3d(gl.funcs, C.GLdouble(red), C.GLdouble(green), C.GLdouble(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3bv.xml -func (gl *GL) Color3bv(v []byte) { - C.gl1_1_glColor3bv(gl.funcs, (*C.GLbyte)(unsafe.Pointer(&v[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColor3b.xml -func (gl *GL) Color3b(red, green, blue byte) { - C.gl1_1_glColor3b(gl.funcs, C.GLbyte(red), C.GLbyte(green), C.GLbyte(blue)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml -func (gl *GL) Bitmap(width, height int, xorig, yorig, xmove, ymove float32, bitmap []uint8) { - C.gl1_1_glBitmap(gl.funcs, C.GLsizei(width), C.GLsizei(height), C.GLfloat(xorig), C.GLfloat(yorig), C.GLfloat(xmove), C.GLfloat(ymove), (*C.GLubyte)(unsafe.Pointer(&bitmap[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml -func (gl *GL) Begin(mode glbase.Enum) { - C.gl1_1_glBegin(gl.funcs, C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml -func (gl *GL) ListBase(base uint32) { - C.gl1_1_glListBase(gl.funcs, C.GLuint(base)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml -func (gl *GL) GenLists(range_ int32) uint32 { - glresult := C.gl1_1_glGenLists(gl.funcs, C.GLsizei(range_)) - return uint32(glresult) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml -func (gl *GL) DeleteLists(list uint32, range_ int32) { - C.gl1_1_glDeleteLists(gl.funcs, C.GLuint(list), C.GLsizei(range_)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml -func (gl *GL) CallLists(n int, gltype glbase.Enum, lists interface{}) { - var lists_ptr unsafe.Pointer - var lists_v = reflect.ValueOf(lists) - if lists != nil && lists_v.Kind() != reflect.Slice { - panic("parameter lists must be a slice") - } - if lists != nil { - lists_ptr = unsafe.Pointer(lists_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glCallLists(gl.funcs, C.GLsizei(n), C.GLenum(gltype), lists_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml -func (gl *GL) CallList(list uint32) { - C.gl1_1_glCallList(gl.funcs, C.GLuint(list)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEndList.xml -func (gl *GL) EndList() { - C.gl1_1_glEndList(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml -func (gl *GL) NewList(list uint32, mode glbase.Enum) { - C.gl1_1_glNewList(gl.funcs, C.GLuint(list), C.GLenum(mode)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml -func (gl *GL) PushClientAttrib(mask glbase.Bitfield) { - C.gl1_1_glPushClientAttrib(gl.funcs, C.GLbitfield(mask)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPopClientAttrib.xml -func (gl *GL) PopClientAttrib() { - C.gl1_1_glPopClientAttrib(gl.funcs) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml -func (gl *GL) PrioritizeTextures(n int, textures []glbase.Texture, priorities []float32) { - C.gl1_1_glPrioritizeTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLfloat)(unsafe.Pointer(&priorities[0]))) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml -func (gl *GL) AreTexturesResident(n int, textures []glbase.Texture, residences []bool) bool { - glresult := C.gl1_1_glAreTexturesResident(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])), (*C.GLboolean)(unsafe.Pointer(&residences[0]))) - return *(*bool)(unsafe.Pointer(&glresult)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml -func (gl *GL) VertexPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glVertexPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml -func (gl *GL) TexCoordPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glTexCoordPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml -func (gl *GL) NormalPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glNormalPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml -func (gl *GL) InterleavedArrays(format glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glInterleavedArrays(gl.funcs, C.GLenum(format), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml -func (gl *GL) IndexPointer(gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glIndexPointer(gl.funcs, C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml -func (gl *GL) EnableClientState(array glbase.Enum) { - C.gl1_1_glEnableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml -func (gl *GL) EdgeFlagPointer(stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glEdgeFlagPointer(gl.funcs, C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glDisableClientState.xml -func (gl *GL) DisableClientState(array glbase.Enum) { - C.gl1_1_glDisableClientState(gl.funcs, C.GLenum(array)) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml -func (gl *GL) ColorPointer(size int, gltype glbase.Enum, stride int, pointer interface{}) { - var pointer_ptr unsafe.Pointer - var pointer_v = reflect.ValueOf(pointer) - if pointer != nil && pointer_v.Kind() != reflect.Slice { - panic("parameter pointer must be a slice") - } - if pointer != nil { - pointer_ptr = unsafe.Pointer(pointer_v.Index(0).Addr().Pointer()) - } - C.gl1_1_glColorPointer(gl.funcs, C.GLint(size), C.GLenum(gltype), C.GLsizei(stride), pointer_ptr) -} - -// https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml -func (gl *GL) ArrayElement(i int32) { - C.gl1_1_glArrayElement(gl.funcs, C.GLint(i)) -} |