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author | Péter Szilágyi <peterke@gmail.com> | 2019-02-20 16:48:12 +0800 |
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committer | GitHub <noreply@github.com> | 2019-02-20 16:48:12 +0800 |
commit | c942700427557e3ff6de3aaf6b916e2f056c1ec2 (patch) | |
tree | cadf68e7206d6de42b1eefc6967214cf86e35ff2 /p2p/simulations/connect.go | |
parent | 7fa3509e2eaf1a4ebc12344590e5699406690f15 (diff) | |
parent | cde35439e058b4f9579830fec9fb65ae0b998346 (diff) | |
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Merge pull request #19029 from holiman/update1.8v1.8.23
Update1.8
Diffstat (limited to 'p2p/simulations/connect.go')
-rw-r--r-- | p2p/simulations/connect.go | 43 |
1 files changed, 32 insertions, 11 deletions
diff --git a/p2p/simulations/connect.go b/p2p/simulations/connect.go index bb7e7999a..ede96b34c 100644 --- a/p2p/simulations/connect.go +++ b/p2p/simulations/connect.go @@ -32,6 +32,9 @@ var ( // It is useful when constructing a chain network topology // when Network adds and removes nodes dynamically. func (net *Network) ConnectToLastNode(id enode.ID) (err error) { + net.lock.Lock() + defer net.lock.Unlock() + ids := net.getUpNodeIDs() l := len(ids) if l < 2 { @@ -41,29 +44,35 @@ func (net *Network) ConnectToLastNode(id enode.ID) (err error) { if last == id { last = ids[l-2] } - return net.connect(last, id) + return net.connectNotConnected(last, id) } // ConnectToRandomNode connects the node with provided NodeID // to a random node that is up. func (net *Network) ConnectToRandomNode(id enode.ID) (err error) { - selected := net.GetRandomUpNode(id) + net.lock.Lock() + defer net.lock.Unlock() + + selected := net.getRandomUpNode(id) if selected == nil { return ErrNodeNotFound } - return net.connect(selected.ID(), id) + return net.connectNotConnected(selected.ID(), id) } // ConnectNodesFull connects all nodes one to another. // It provides a complete connectivity in the network // which should be rarely needed. func (net *Network) ConnectNodesFull(ids []enode.ID) (err error) { + net.lock.Lock() + defer net.lock.Unlock() + if ids == nil { ids = net.getUpNodeIDs() } for i, lid := range ids { for _, rid := range ids[i+1:] { - if err = net.connect(lid, rid); err != nil { + if err = net.connectNotConnected(lid, rid); err != nil { return err } } @@ -74,12 +83,19 @@ func (net *Network) ConnectNodesFull(ids []enode.ID) (err error) { // ConnectNodesChain connects all nodes in a chain topology. // If ids argument is nil, all nodes that are up will be connected. func (net *Network) ConnectNodesChain(ids []enode.ID) (err error) { + net.lock.Lock() + defer net.lock.Unlock() + + return net.connectNodesChain(ids) +} + +func (net *Network) connectNodesChain(ids []enode.ID) (err error) { if ids == nil { ids = net.getUpNodeIDs() } l := len(ids) for i := 0; i < l-1; i++ { - if err := net.connect(ids[i], ids[i+1]); err != nil { + if err := net.connectNotConnected(ids[i], ids[i+1]); err != nil { return err } } @@ -89,6 +105,9 @@ func (net *Network) ConnectNodesChain(ids []enode.ID) (err error) { // ConnectNodesRing connects all nodes in a ring topology. // If ids argument is nil, all nodes that are up will be connected. func (net *Network) ConnectNodesRing(ids []enode.ID) (err error) { + net.lock.Lock() + defer net.lock.Unlock() + if ids == nil { ids = net.getUpNodeIDs() } @@ -96,15 +115,18 @@ func (net *Network) ConnectNodesRing(ids []enode.ID) (err error) { if l < 2 { return nil } - if err := net.ConnectNodesChain(ids); err != nil { + if err := net.connectNodesChain(ids); err != nil { return err } - return net.connect(ids[l-1], ids[0]) + return net.connectNotConnected(ids[l-1], ids[0]) } // ConnectNodesStar connects all nodes into a star topology // If ids argument is nil, all nodes that are up will be connected. func (net *Network) ConnectNodesStar(ids []enode.ID, center enode.ID) (err error) { + net.lock.Lock() + defer net.lock.Unlock() + if ids == nil { ids = net.getUpNodeIDs() } @@ -112,16 +134,15 @@ func (net *Network) ConnectNodesStar(ids []enode.ID, center enode.ID) (err error if center == id { continue } - if err := net.connect(center, id); err != nil { + if err := net.connectNotConnected(center, id); err != nil { return err } } return nil } -// connect connects two nodes but ignores already connected error. -func (net *Network) connect(oneID, otherID enode.ID) error { - return ignoreAlreadyConnectedErr(net.Connect(oneID, otherID)) +func (net *Network) connectNotConnected(oneID, otherID enode.ID) error { + return ignoreAlreadyConnectedErr(net.connect(oneID, otherID)) } func ignoreAlreadyConnectedErr(err error) error { |