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author | Felix Lange <fjl@users.noreply.github.com> | 2018-01-08 20:15:57 +0800 |
---|---|---|
committer | Péter Szilágyi <peterke@gmail.com> | 2018-01-08 20:15:57 +0800 |
commit | 5c2f1e00148f16655d3fb63b93920b1108165c56 (patch) | |
tree | f3b453e05a8da60ceb006b5899554f8fbad86cf4 /internal/jsre | |
parent | a139041d409d0ffaf81c7cf931c6b24299a05705 (diff) | |
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all: update generated code (#15808)
* core/types, core/vm, eth, tests: regenerate gencodec files
* Makefile: update devtools target
Install protoc-gen-go and print reminders about npm, solc and protoc.
Also switch to github.com/kevinburke/go-bindata because it's more
maintained.
* contracts/ens: update contracts and regenerate with solidity v0.4.19
The newer upstream version of the FIFSRegistrar contract doesn't set the
resolver anymore. The resolver is now deployed separately.
* contracts/release: regenerate with solidity v0.4.19
* contracts/chequebook: fix fallback and regenerate with solidity v0.4.19
The contract didn't have a fallback function, payments would be rejected
when compiled with newer solidity. References to 'mortal' and 'owned'
use the local file system so we can compile without network access.
* p2p/discv5: regenerate with recent stringer
* cmd/faucet: regenerate
* dashboard: regenerate
* eth/tracers: regenerate
* internal/jsre/deps: regenerate
* dashboard: avoid sed -i because it's not portable
* accounts/usbwallet/internal/trezor: fix go generate warnings
Diffstat (limited to 'internal/jsre')
-rw-r--r-- | internal/jsre/deps/bindata.go | 28 |
1 files changed, 12 insertions, 16 deletions
diff --git a/internal/jsre/deps/bindata.go b/internal/jsre/deps/bindata.go index c7dde7137..7454c7cfc 100644 --- a/internal/jsre/deps/bindata.go +++ b/internal/jsre/deps/bindata.go @@ -1,8 +1,7 @@ -// Code generated by go-bindata. +// Code generated by go-bindata. DO NOT EDIT. // sources: // bignumber.js // web3.js -// DO NOT EDIT! package deps @@ -113,8 +112,8 @@ func web3Js() (*asset, error) { // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { - cannonicalName := strings.Replace(name, "\\", "/", -1) - if f, ok := _bindata[cannonicalName]; ok { + canonicalName := strings.Replace(name, "\\", "/", -1) + if f, ok := _bindata[canonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) @@ -139,8 +138,8 @@ func MustAsset(name string) []byte { // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { - cannonicalName := strings.Replace(name, "\\", "/", -1) - if f, ok := _bindata[cannonicalName]; ok { + canonicalName := strings.Replace(name, "\\", "/", -1) + if f, ok := _bindata[canonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) @@ -162,7 +161,8 @@ func AssetNames() []string { // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "bignumber.js": bignumberJs, - "web3.js": web3Js, + + "web3.js": web3Js, } // AssetDir returns the file names below a certain @@ -181,8 +181,8 @@ var _bindata = map[string]func() (*asset, error){ func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { - cannonicalName := strings.Replace(name, "\\", "/", -1) - pathList := strings.Split(cannonicalName, "/") + canonicalName := strings.Replace(name, "\\", "/", -1) + pathList := strings.Split(canonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { @@ -228,11 +228,7 @@ func RestoreAsset(dir, name string) error { if err != nil { return err } - err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) - if err != nil { - return err - } - return nil + return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) } // RestoreAssets restores an asset under the given directory recursively @@ -253,6 +249,6 @@ func RestoreAssets(dir, name string) error { } func _filePath(dir, name string) string { - cannonicalName := strings.Replace(name, "\\", "/", -1) - return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) + canonicalName := strings.Replace(name, "\\", "/", -1) + return filepath.Join(append([]string{dir}, strings.Split(canonicalName, "/")...)...) } |