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author | Taylor Gerring <taylor.gerring@gmail.com> | 2015-02-16 21:28:33 +0800 |
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committer | Taylor Gerring <taylor.gerring@gmail.com> | 2015-02-16 21:28:33 +0800 |
commit | 702218008ee2b6d708d6b2821cdef80736bb3224 (patch) | |
tree | d55ff7ce88187082378e7d8e4c2f3aad14d23b4e /Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/funcs.h | |
parent | 202362d9258335c695eb75f55f4be74a50a1af33 (diff) | |
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Add versioned dependencies from godep
Diffstat (limited to 'Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/funcs.h')
-rw-r--r-- | Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/funcs.h | 497 |
1 files changed, 497 insertions, 0 deletions
diff --git a/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/funcs.h b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/funcs.h new file mode 100644 index 000000000..969f03fdd --- /dev/null +++ b/Godeps/_workspace/src/github.com/obscuren/qml/gl/4.2core/funcs.h @@ -0,0 +1,497 @@ + +// ** file automatically generated by glgen -- do not edit manually ** + +#ifndef __cplusplus +#include <inttypes.h> +#include <stddef.h> +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef char GLchar; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ +typedef int64_t GLint64; +typedef uint64_t GLuint64; +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +typedef struct __GLsync *GLsync; +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +void *gl4_2core_funcs(); + +void gl4_2core_glViewport(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); +void gl4_2core_glDepthRange(void *_glfuncs, GLdouble nearVal, GLdouble farVal); +GLboolean gl4_2core_glIsEnabled(void *_glfuncs, GLenum cap); +void gl4_2core_glGetTexLevelParameteriv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLint* params); +void gl4_2core_glGetTexLevelParameterfv(void *_glfuncs, GLenum target, GLint level, GLenum pname, GLfloat* params); +void gl4_2core_glGetTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); +void gl4_2core_glGetTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, GLfloat* params); +void gl4_2core_glGetTexImage(void *_glfuncs, GLenum target, GLint level, GLenum format, GLenum gltype, GLvoid* pixels); +void gl4_2core_glGetIntegerv(void *_glfuncs, GLenum pname, GLint* params); +void gl4_2core_glGetFloatv(void *_glfuncs, GLenum pname, GLfloat* params); +GLenum gl4_2core_glGetError(void *_glfuncs); +void gl4_2core_glGetDoublev(void *_glfuncs, GLenum pname, GLdouble* params); +void gl4_2core_glGetBooleanv(void *_glfuncs, GLenum pname, GLboolean* params); +void gl4_2core_glReadPixels(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum gltype, GLvoid* pixels); +void gl4_2core_glReadBuffer(void *_glfuncs, GLenum mode); +void gl4_2core_glPixelStorei(void *_glfuncs, GLenum pname, GLint param); +void gl4_2core_glPixelStoref(void *_glfuncs, GLenum pname, GLfloat param); +void gl4_2core_glDepthFunc(void *_glfuncs, GLenum glfunc); +void gl4_2core_glStencilOp(void *_glfuncs, GLenum fail, GLenum zfail, GLenum zpass); +void gl4_2core_glStencilFunc(void *_glfuncs, GLenum glfunc, GLint ref, GLuint mask); +void gl4_2core_glLogicOp(void *_glfuncs, GLenum opcode); +void gl4_2core_glBlendFunc(void *_glfuncs, GLenum sfactor, GLenum dfactor); +void gl4_2core_glFlush(void *_glfuncs); +void gl4_2core_glFinish(void *_glfuncs); +void gl4_2core_glEnable(void *_glfuncs, GLenum cap); +void gl4_2core_glDisable(void *_glfuncs, GLenum cap); +void gl4_2core_glDepthMask(void *_glfuncs, GLboolean flag); +void gl4_2core_glColorMask(void *_glfuncs, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +void gl4_2core_glStencilMask(void *_glfuncs, GLuint mask); +void gl4_2core_glClearDepth(void *_glfuncs, GLdouble depth); +void gl4_2core_glClearStencil(void *_glfuncs, GLint s); +void gl4_2core_glClearColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void gl4_2core_glClear(void *_glfuncs, GLbitfield mask); +void gl4_2core_glDrawBuffer(void *_glfuncs, GLenum mode); +void gl4_2core_glTexImage2D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); +void gl4_2core_glTexImage1D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); +void gl4_2core_glTexParameteriv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); +void gl4_2core_glTexParameteri(void *_glfuncs, GLenum target, GLenum pname, GLint param); +void gl4_2core_glTexParameterfv(void *_glfuncs, GLenum target, GLenum pname, const GLfloat* params); +void gl4_2core_glTexParameterf(void *_glfuncs, GLenum target, GLenum pname, GLfloat param); +void gl4_2core_glScissor(void *_glfuncs, GLint x, GLint y, GLsizei width, GLsizei height); +void gl4_2core_glPolygonMode(void *_glfuncs, GLenum face, GLenum mode); +void gl4_2core_glPointSize(void *_glfuncs, GLfloat size); +void gl4_2core_glLineWidth(void *_glfuncs, GLfloat width); +void gl4_2core_glHint(void *_glfuncs, GLenum target, GLenum mode); +void gl4_2core_glFrontFace(void *_glfuncs, GLenum mode); +void gl4_2core_glCullFace(void *_glfuncs, GLenum mode); +void gl4_2core_glIndexubv(void *_glfuncs, const GLubyte* c); +void gl4_2core_glIndexub(void *_glfuncs, GLubyte c); +GLboolean gl4_2core_glIsTexture(void *_glfuncs, GLuint texture); +void gl4_2core_glGenTextures(void *_glfuncs, GLsizei n, GLuint* textures); +void gl4_2core_glDeleteTextures(void *_glfuncs, GLsizei n, const GLuint* textures); +void gl4_2core_glBindTexture(void *_glfuncs, GLenum target, GLuint texture); +void gl4_2core_glTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum gltype, const GLvoid* pixels); +void gl4_2core_glTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum gltype, const GLvoid* pixels); +void gl4_2core_glCopyTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void gl4_2core_glCopyTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +void gl4_2core_glCopyTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +void gl4_2core_glCopyTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +void gl4_2core_glPolygonOffset(void *_glfuncs, GLfloat factor, GLfloat units); +void gl4_2core_glDrawElements(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices); +void gl4_2core_glDrawArrays(void *_glfuncs, GLenum mode, GLint first, GLsizei count); +void gl4_2core_glCopyTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void gl4_2core_glTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum gltype, const GLvoid* pixels); +void gl4_2core_glTexImage3D(void *_glfuncs, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum gltype, const GLvoid* pixels); +void gl4_2core_glDrawRangeElements(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices); +void gl4_2core_glBlendEquation(void *_glfuncs, GLenum mode); +void gl4_2core_glBlendColor(void *_glfuncs, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void gl4_2core_glGetCompressedTexImage(void *_glfuncs, GLenum target, GLint level, GLvoid* img); +void gl4_2core_glCompressedTexSubImage1D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); +void gl4_2core_glCompressedTexSubImage2D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); +void gl4_2core_glCompressedTexSubImage3D(void *_glfuncs, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +void gl4_2core_glCompressedTexImage1D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); +void gl4_2core_glCompressedTexImage2D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); +void gl4_2core_glCompressedTexImage3D(void *_glfuncs, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +void gl4_2core_glSampleCoverage(void *_glfuncs, GLfloat value, GLboolean invert); +void gl4_2core_glActiveTexture(void *_glfuncs, GLenum texture); +void gl4_2core_glPointParameteriv(void *_glfuncs, GLenum pname, const GLint* params); +void gl4_2core_glPointParameteri(void *_glfuncs, GLenum pname, GLint param); +void gl4_2core_glPointParameterfv(void *_glfuncs, GLenum pname, const GLfloat* params); +void gl4_2core_glPointParameterf(void *_glfuncs, GLenum pname, GLfloat param); +void gl4_2core_glMultiDrawArrays(void *_glfuncs, GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); +void gl4_2core_glBlendFuncSeparate(void *_glfuncs, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +void gl4_2core_glGetBufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); +GLboolean gl4_2core_glUnmapBuffer(void *_glfuncs, GLenum target); +void gl4_2core_glGetBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); +void gl4_2core_glBufferSubData(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +void gl4_2core_glBufferData(void *_glfuncs, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +GLboolean gl4_2core_glIsBuffer(void *_glfuncs, GLuint buffer); +void gl4_2core_glGenBuffers(void *_glfuncs, GLsizei n, GLuint* buffers); +void gl4_2core_glDeleteBuffers(void *_glfuncs, GLsizei n, const GLuint* buffers); +void gl4_2core_glBindBuffer(void *_glfuncs, GLenum target, GLuint buffer); +void gl4_2core_glGetQueryObjectuiv(void *_glfuncs, GLuint id, GLenum pname, GLuint* params); +void gl4_2core_glGetQueryObjectiv(void *_glfuncs, GLuint id, GLenum pname, GLint* params); +void gl4_2core_glGetQueryiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); +void gl4_2core_glEndQuery(void *_glfuncs, GLenum target); +void gl4_2core_glBeginQuery(void *_glfuncs, GLenum target, GLuint id); +GLboolean gl4_2core_glIsQuery(void *_glfuncs, GLuint id); +void gl4_2core_glDeleteQueries(void *_glfuncs, GLsizei n, const GLuint* ids); +void gl4_2core_glGenQueries(void *_glfuncs, GLsizei n, GLuint* ids); +void gl4_2core_glVertexAttribPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLboolean normalized, GLsizei stride, const GLvoid* offset); +void gl4_2core_glValidateProgram(void *_glfuncs, GLuint program); +void gl4_2core_glUniformMatrix4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_2core_glUniformMatrix3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_2core_glUniformMatrix2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_2core_glUniform4iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); +void gl4_2core_glUniform3iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); +void gl4_2core_glUniform2iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); +void gl4_2core_glUniform1iv(void *_glfuncs, GLint location, GLsizei count, const GLint* value); +void gl4_2core_glUniform4fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); +void gl4_2core_glUniform3fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); +void gl4_2core_glUniform2fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); +void gl4_2core_glUniform1fv(void *_glfuncs, GLint location, GLsizei count, const GLfloat* value); +void gl4_2core_glUniform4i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +void gl4_2core_glUniform3i(void *_glfuncs, GLint location, GLint v0, GLint v1, GLint v2); +void gl4_2core_glUniform2i(void *_glfuncs, GLint location, GLint v0, GLint v1); +void gl4_2core_glUniform1i(void *_glfuncs, GLint location, GLint v0); +void gl4_2core_glUniform4f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void gl4_2core_glUniform3f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +void gl4_2core_glUniform2f(void *_glfuncs, GLint location, GLfloat v0, GLfloat v1); +void gl4_2core_glUniform1f(void *_glfuncs, GLint location, GLfloat v0); +void gl4_2core_glUseProgram(void *_glfuncs, GLuint program); +void gl4_2core_glShaderSource(void *_glfuncs, GLuint shader, GLsizei count, const GLchar** source, const GLint* length); +void gl4_2core_glLinkProgram(void *_glfuncs, GLuint program); +GLboolean gl4_2core_glIsShader(void *_glfuncs, GLuint shader); +GLboolean gl4_2core_glIsProgram(void *_glfuncs, GLuint program); +void gl4_2core_glGetVertexAttribiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); +void gl4_2core_glGetVertexAttribfv(void *_glfuncs, GLuint index, GLenum pname, GLfloat* params); +void gl4_2core_glGetVertexAttribdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); +void gl4_2core_glGetUniformiv(void *_glfuncs, GLuint program, GLint location, GLint* params); +void gl4_2core_glGetUniformfv(void *_glfuncs, GLuint program, GLint location, GLfloat* params); +GLint gl4_2core_glGetUniformLocation(void *_glfuncs, GLuint program, const GLchar* name); +void gl4_2core_glGetShaderSource(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); +void gl4_2core_glGetShaderInfoLog(void *_glfuncs, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +void gl4_2core_glGetShaderiv(void *_glfuncs, GLuint shader, GLenum pname, GLint* params); +void gl4_2core_glGetProgramInfoLog(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +void gl4_2core_glGetProgramiv(void *_glfuncs, GLuint program, GLenum pname, GLint* params); +GLint gl4_2core_glGetAttribLocation(void *_glfuncs, GLuint program, const GLchar* name); +void gl4_2core_glGetAttachedShaders(void *_glfuncs, GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj); +void gl4_2core_glGetActiveUniform(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); +void gl4_2core_glGetActiveAttrib(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* gltype, GLchar* name); +void gl4_2core_glEnableVertexAttribArray(void *_glfuncs, GLuint index); +void gl4_2core_glDisableVertexAttribArray(void *_glfuncs, GLuint index); +void gl4_2core_glDetachShader(void *_glfuncs, GLuint program, GLuint shader); +void gl4_2core_glDeleteShader(void *_glfuncs, GLuint shader); +void gl4_2core_glDeleteProgram(void *_glfuncs, GLuint program); +GLuint gl4_2core_glCreateShader(void *_glfuncs, GLenum gltype); +GLuint gl4_2core_glCreateProgram(void *_glfuncs); +void gl4_2core_glCompileShader(void *_glfuncs, GLuint shader); +void gl4_2core_glBindAttribLocation(void *_glfuncs, GLuint program, GLuint index, const GLchar* name); +void gl4_2core_glAttachShader(void *_glfuncs, GLuint program, GLuint shader); +void gl4_2core_glStencilMaskSeparate(void *_glfuncs, GLenum face, GLuint mask); +void gl4_2core_glStencilFuncSeparate(void *_glfuncs, GLenum face, GLenum glfunc, GLint ref, GLuint mask); +void gl4_2core_glStencilOpSeparate(void *_glfuncs, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +void gl4_2core_glDrawBuffers(void *_glfuncs, GLsizei n, const GLenum* bufs); +void gl4_2core_glBlendEquationSeparate(void *_glfuncs, GLenum modeRGB, GLenum modeAlpha); +void gl4_2core_glUniformMatrix4x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_2core_glUniformMatrix3x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_2core_glUniformMatrix4x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_2core_glUniformMatrix2x4fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_2core_glUniformMatrix3x2fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_2core_glUniformMatrix2x3fv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GLboolean gl4_2core_glIsVertexArray(void *_glfuncs, GLuint array); +void gl4_2core_glGenVertexArrays(void *_glfuncs, GLsizei n, GLuint* arrays); +void gl4_2core_glDeleteVertexArrays(void *_glfuncs, GLsizei n, const GLuint* arrays); +void gl4_2core_glBindVertexArray(void *_glfuncs, GLuint array); +void gl4_2core_glFlushMappedBufferRange(void *_glfuncs, GLenum target, GLintptr offset, GLsizeiptr length); +void gl4_2core_glFramebufferTextureLayer(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +void gl4_2core_glRenderbufferStorageMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height); +void gl4_2core_glBlitFramebuffer(void *_glfuncs, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +void gl4_2core_glGenerateMipmap(void *_glfuncs, GLenum target); +void gl4_2core_glGetFramebufferAttachmentParameteriv(void *_glfuncs, GLenum target, GLenum attachment, GLenum pname, GLint* params); +void gl4_2core_glFramebufferRenderbuffer(void *_glfuncs, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +void gl4_2core_glFramebufferTexture3D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +void gl4_2core_glFramebufferTexture2D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +void gl4_2core_glFramebufferTexture1D(void *_glfuncs, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLenum gl4_2core_glCheckFramebufferStatus(void *_glfuncs, GLenum target); +void gl4_2core_glGenFramebuffers(void *_glfuncs, GLsizei n, GLuint* framebuffers); +void gl4_2core_glDeleteFramebuffers(void *_glfuncs, GLsizei n, const GLuint* framebuffers); +void gl4_2core_glBindFramebuffer(void *_glfuncs, GLenum target, GLuint framebuffer); +GLboolean gl4_2core_glIsFramebuffer(void *_glfuncs, GLuint framebuffer); +void gl4_2core_glGetRenderbufferParameteriv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); +void gl4_2core_glRenderbufferStorage(void *_glfuncs, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); +void gl4_2core_glGenRenderbuffers(void *_glfuncs, GLsizei n, GLuint* renderbuffers); +void gl4_2core_glDeleteRenderbuffers(void *_glfuncs, GLsizei n, const GLuint* renderbuffers); +void gl4_2core_glBindRenderbuffer(void *_glfuncs, GLenum target, GLuint renderbuffer); +GLboolean gl4_2core_glIsRenderbuffer(void *_glfuncs, GLuint renderbuffer); +void gl4_2core_glClearBufferfi(void *_glfuncs, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +void gl4_2core_glClearBufferfv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLfloat* value); +void gl4_2core_glClearBufferuiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLuint* value); +void gl4_2core_glClearBufferiv(void *_glfuncs, GLenum buffer, GLint drawbuffer, const GLint* value); +void gl4_2core_glGetTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, GLuint* params); +void gl4_2core_glGetTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, GLint* params); +void gl4_2core_glTexParameterIuiv(void *_glfuncs, GLenum target, GLenum pname, const GLuint* params); +void gl4_2core_glTexParameterIiv(void *_glfuncs, GLenum target, GLenum pname, const GLint* params); +void gl4_2core_glUniform4uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); +void gl4_2core_glUniform3uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); +void gl4_2core_glUniform2uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); +void gl4_2core_glUniform1uiv(void *_glfuncs, GLint location, GLsizei count, const GLuint* value); +void gl4_2core_glUniform4ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +void gl4_2core_glUniform3ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1, GLuint v2); +void gl4_2core_glUniform2ui(void *_glfuncs, GLint location, GLuint v0, GLuint v1); +void gl4_2core_glUniform1ui(void *_glfuncs, GLint location, GLuint v0); +GLint gl4_2core_glGetFragDataLocation(void *_glfuncs, GLuint program, const GLchar* name); +void gl4_2core_glBindFragDataLocation(void *_glfuncs, GLuint program, GLuint color, const GLchar* name); +void gl4_2core_glGetUniformuiv(void *_glfuncs, GLuint program, GLint location, GLuint* params); +void gl4_2core_glGetVertexAttribIuiv(void *_glfuncs, GLuint index, GLenum pname, GLuint* params); +void gl4_2core_glGetVertexAttribIiv(void *_glfuncs, GLuint index, GLenum pname, GLint* params); +void gl4_2core_glVertexAttribIPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); +void gl4_2core_glEndConditionalRender(void *_glfuncs); +void gl4_2core_glBeginConditionalRender(void *_glfuncs, GLuint id, GLenum mode); +void gl4_2core_glClampColor(void *_glfuncs, GLenum target, GLenum clamp); +void gl4_2core_glGetTransformFeedbackVarying(void *_glfuncs, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* gltype, GLchar* name); +void gl4_2core_glBindBufferBase(void *_glfuncs, GLenum target, GLuint index, GLuint buffer); +void gl4_2core_glBindBufferRange(void *_glfuncs, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +void gl4_2core_glEndTransformFeedback(void *_glfuncs); +void gl4_2core_glBeginTransformFeedback(void *_glfuncs, GLenum primitiveMode); +GLboolean gl4_2core_glIsEnabledi(void *_glfuncs, GLenum target, GLuint index); +void gl4_2core_glDisablei(void *_glfuncs, GLenum target, GLuint index); +void gl4_2core_glEnablei(void *_glfuncs, GLenum target, GLuint index); +void gl4_2core_glGetIntegeri_v(void *_glfuncs, GLenum target, GLuint index, GLint* data); +void gl4_2core_glGetBooleani_v(void *_glfuncs, GLenum target, GLuint index, GLboolean* data); +void gl4_2core_glColorMaski(void *_glfuncs, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +void gl4_2core_glCopyBufferSubData(void *_glfuncs, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +void gl4_2core_glUniformBlockBinding(void *_glfuncs, GLuint program, GLuint v0, GLuint v1); +void gl4_2core_glGetActiveUniformBlockName(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +void gl4_2core_glGetActiveUniformBlockiv(void *_glfuncs, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +GLuint gl4_2core_glGetUniformBlockIndex(void *_glfuncs, GLuint program, const GLchar* uniformBlockName); +void gl4_2core_glGetActiveUniformName(void *_glfuncs, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +void gl4_2core_glGetActiveUniformsiv(void *_glfuncs, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +void gl4_2core_glPrimitiveRestartIndex(void *_glfuncs, GLuint index); +void gl4_2core_glTexBuffer(void *_glfuncs, GLenum target, GLenum internalFormat, GLuint buffer); +void gl4_2core_glDrawElementsInstanced(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount); +void gl4_2core_glDrawArraysInstanced(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +void gl4_2core_glSampleMaski(void *_glfuncs, GLuint index, GLbitfield mask); +void gl4_2core_glGetMultisamplefv(void *_glfuncs, GLenum pname, GLuint index, GLfloat* val); +void gl4_2core_glTexImage3DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +void gl4_2core_glTexImage2DMultisample(void *_glfuncs, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +void gl4_2core_glGetSynciv(void *_glfuncs, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); +void gl4_2core_glGetInteger64v(void *_glfuncs, GLenum pname, GLint64* params); +void gl4_2core_glWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); +GLenum gl4_2core_glClientWaitSync(void *_glfuncs, GLsync sync, GLbitfield flags, GLuint64 timeout); +void gl4_2core_glDeleteSync(void *_glfuncs, GLsync sync); +GLboolean gl4_2core_glIsSync(void *_glfuncs, GLsync sync); +GLsync gl4_2core_glFenceSync(void *_glfuncs, GLenum condition, GLbitfield flags); +void gl4_2core_glProvokingVertex(void *_glfuncs, GLenum mode); +void gl4_2core_glDrawElementsInstancedBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex); +void gl4_2core_glDrawRangeElementsBaseVertex(void *_glfuncs, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); +void gl4_2core_glDrawElementsBaseVertex(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLint basevertex); +void gl4_2core_glFramebufferTexture(void *_glfuncs, GLenum target, GLenum attachment, GLuint texture, GLint level); +void gl4_2core_glGetBufferParameteri64v(void *_glfuncs, GLenum target, GLenum pname, GLint64* params); +void gl4_2core_glGetInteger64i_v(void *_glfuncs, GLenum target, GLuint index, GLint64* data); +void gl4_2core_glVertexAttribP4uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); +void gl4_2core_glVertexAttribP4ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); +void gl4_2core_glVertexAttribP3uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); +void gl4_2core_glVertexAttribP3ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); +void gl4_2core_glVertexAttribP2uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); +void gl4_2core_glVertexAttribP2ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); +void gl4_2core_glVertexAttribP1uiv(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, const GLuint* value); +void gl4_2core_glVertexAttribP1ui(void *_glfuncs, GLuint index, GLenum gltype, GLboolean normalized, GLuint value); +void gl4_2core_glSecondaryColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); +void gl4_2core_glSecondaryColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); +void gl4_2core_glColorP4uiv(void *_glfuncs, GLenum gltype, const GLuint* color); +void gl4_2core_glColorP4ui(void *_glfuncs, GLenum gltype, GLuint color); +void gl4_2core_glColorP3uiv(void *_glfuncs, GLenum gltype, const GLuint* color); +void gl4_2core_glColorP3ui(void *_glfuncs, GLenum gltype, GLuint color); +void gl4_2core_glNormalP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); +void gl4_2core_glNormalP3ui(void *_glfuncs, GLenum gltype, GLuint coords); +void gl4_2core_glMultiTexCoordP4uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); +void gl4_2core_glMultiTexCoordP4ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); +void gl4_2core_glMultiTexCoordP3uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); +void gl4_2core_glMultiTexCoordP3ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); +void gl4_2core_glMultiTexCoordP2uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); +void gl4_2core_glMultiTexCoordP2ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); +void gl4_2core_glMultiTexCoordP1uiv(void *_glfuncs, GLenum texture, GLenum gltype, const GLuint* coords); +void gl4_2core_glMultiTexCoordP1ui(void *_glfuncs, GLenum texture, GLenum gltype, GLuint coords); +void gl4_2core_glTexCoordP4uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); +void gl4_2core_glTexCoordP4ui(void *_glfuncs, GLenum gltype, GLuint coords); +void gl4_2core_glTexCoordP3uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); +void gl4_2core_glTexCoordP3ui(void *_glfuncs, GLenum gltype, GLuint coords); +void gl4_2core_glTexCoordP2uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); +void gl4_2core_glTexCoordP2ui(void *_glfuncs, GLenum gltype, GLuint coords); +void gl4_2core_glTexCoordP1uiv(void *_glfuncs, GLenum gltype, const GLuint* coords); +void gl4_2core_glTexCoordP1ui(void *_glfuncs, GLenum gltype, GLuint coords); +void gl4_2core_glVertexP4uiv(void *_glfuncs, GLenum gltype, const GLuint* value); +void gl4_2core_glVertexP4ui(void *_glfuncs, GLenum gltype, GLuint value); +void gl4_2core_glVertexP3uiv(void *_glfuncs, GLenum gltype, const GLuint* value); +void gl4_2core_glVertexP3ui(void *_glfuncs, GLenum gltype, GLuint value); +void gl4_2core_glVertexP2uiv(void *_glfuncs, GLenum gltype, const GLuint* value); +void gl4_2core_glVertexP2ui(void *_glfuncs, GLenum gltype, GLuint value); +void gl4_2core_glGetQueryObjectui64v(void *_glfuncs, GLuint id, GLenum pname, GLuint64* params); +void gl4_2core_glGetQueryObjecti64v(void *_glfuncs, GLuint id, GLenum pname, GLint64* params); +void gl4_2core_glQueryCounter(void *_glfuncs, GLuint id, GLenum target); +void gl4_2core_glGetSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, GLuint* params); +void gl4_2core_glGetSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat* params); +void gl4_2core_glGetSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); +void gl4_2core_glGetSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, GLint* params); +void gl4_2core_glSamplerParameterIuiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLuint* param); +void gl4_2core_glSamplerParameterIiv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); +void gl4_2core_glSamplerParameterfv(void *_glfuncs, GLuint sampler, GLenum pname, const GLfloat* param); +void gl4_2core_glSamplerParameterf(void *_glfuncs, GLuint sampler, GLenum pname, GLfloat param); +void gl4_2core_glSamplerParameteriv(void *_glfuncs, GLuint sampler, GLenum pname, const GLint* param); +void gl4_2core_glSamplerParameteri(void *_glfuncs, GLuint sampler, GLenum pname, GLint param); +void gl4_2core_glBindSampler(void *_glfuncs, GLuint unit, GLuint sampler); +GLboolean gl4_2core_glIsSampler(void *_glfuncs, GLuint sampler); +void gl4_2core_glDeleteSamplers(void *_glfuncs, GLsizei count, const GLuint* samplers); +void gl4_2core_glGenSamplers(void *_glfuncs, GLsizei count, GLuint* samplers); +GLint gl4_2core_glGetFragDataIndex(void *_glfuncs, GLuint program, const GLchar* name); +void gl4_2core_glBindFragDataLocationIndexed(void *_glfuncs, GLuint program, GLuint colorNumber, GLuint index, const GLchar* name); +void gl4_2core_glVertexAttribDivisor(void *_glfuncs, GLuint index, GLuint divisor); +void gl4_2core_glGetQueryIndexediv(void *_glfuncs, GLenum target, GLuint index, GLenum pname, GLint* params); +void gl4_2core_glEndQueryIndexed(void *_glfuncs, GLenum target, GLuint index); +void gl4_2core_glBeginQueryIndexed(void *_glfuncs, GLenum target, GLuint index, GLuint id); +void gl4_2core_glDrawTransformFeedbackStream(void *_glfuncs, GLenum mode, GLuint id, GLuint stream); +void gl4_2core_glDrawTransformFeedback(void *_glfuncs, GLenum mode, GLuint id); +void gl4_2core_glResumeTransformFeedback(void *_glfuncs); +void gl4_2core_glPauseTransformFeedback(void *_glfuncs); +GLboolean gl4_2core_glIsTransformFeedback(void *_glfuncs, GLuint id); +void gl4_2core_glGenTransformFeedbacks(void *_glfuncs, GLsizei n, GLuint* ids); +void gl4_2core_glDeleteTransformFeedbacks(void *_glfuncs, GLsizei n, const GLuint* ids); +void gl4_2core_glBindTransformFeedback(void *_glfuncs, GLenum target, GLuint id); +void gl4_2core_glPatchParameterfv(void *_glfuncs, GLenum pname, const GLfloat* values); +void gl4_2core_glPatchParameteri(void *_glfuncs, GLenum pname, GLint value); +void gl4_2core_glGetProgramStageiv(void *_glfuncs, GLuint program, GLenum shadertype, GLenum pname, GLint* values); +void gl4_2core_glGetUniformSubroutineuiv(void *_glfuncs, GLenum shadertype, GLint location, GLuint* params); +void gl4_2core_glUniformSubroutinesuiv(void *_glfuncs, GLenum shadertype, GLsizei count, const GLuint* value); +void gl4_2core_glGetActiveSubroutineName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); +void gl4_2core_glGetActiveSubroutineUniformName(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); +void gl4_2core_glGetActiveSubroutineUniformiv(void *_glfuncs, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +GLuint gl4_2core_glGetSubroutineIndex(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); +GLint gl4_2core_glGetSubroutineUniformLocation(void *_glfuncs, GLuint program, GLenum shadertype, const GLchar* name); +void gl4_2core_glGetUniformdv(void *_glfuncs, GLuint program, GLint location, GLdouble* params); +void gl4_2core_glUniformMatrix4x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_2core_glUniformMatrix4x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_2core_glUniformMatrix3x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_2core_glUniformMatrix3x2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_2core_glUniformMatrix2x4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_2core_glUniformMatrix2x3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_2core_glUniformMatrix4dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_2core_glUniformMatrix3dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_2core_glUniformMatrix2dv(void *_glfuncs, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_2core_glUniform4dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); +void gl4_2core_glUniform3dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); +void gl4_2core_glUniform2dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); +void gl4_2core_glUniform1dv(void *_glfuncs, GLint location, GLsizei count, const GLdouble* value); +void gl4_2core_glUniform4d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +void gl4_2core_glUniform3d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +void gl4_2core_glUniform2d(void *_glfuncs, GLint location, GLdouble v0, GLdouble v1); +void gl4_2core_glUniform1d(void *_glfuncs, GLint location, GLdouble v0); +void gl4_2core_glDrawElementsIndirect(void *_glfuncs, GLenum mode, GLenum gltype, const GLvoid* indirect); +void gl4_2core_glDrawArraysIndirect(void *_glfuncs, GLenum mode, const GLvoid* indirect); +void gl4_2core_glBlendFuncSeparatei(void *_glfuncs, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +void gl4_2core_glBlendFunci(void *_glfuncs, GLuint buf, GLenum src, GLenum dst); +void gl4_2core_glBlendEquationSeparatei(void *_glfuncs, GLuint buf, GLenum modeRGB, GLenum modeAlpha); +void gl4_2core_glBlendEquationi(void *_glfuncs, GLuint buf, GLenum mode); +void gl4_2core_glMinSampleShading(void *_glfuncs, GLfloat value); +void gl4_2core_glGetDoublei_v(void *_glfuncs, GLenum target, GLuint index, GLdouble* data); +void gl4_2core_glGetFloati_v(void *_glfuncs, GLenum target, GLuint index, GLfloat* data); +void gl4_2core_glDepthRangeIndexed(void *_glfuncs, GLuint index, GLdouble n, GLdouble f); +void gl4_2core_glDepthRangeArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLdouble* v); +void gl4_2core_glScissorIndexedv(void *_glfuncs, GLuint index, const GLint* v); +void gl4_2core_glScissorIndexed(void *_glfuncs, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +void gl4_2core_glScissorArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLint* v); +void gl4_2core_glViewportIndexedfv(void *_glfuncs, GLuint index, const GLfloat* v); +void gl4_2core_glViewportIndexedf(void *_glfuncs, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +void gl4_2core_glViewportArrayv(void *_glfuncs, GLuint first, GLsizei count, const GLfloat* v); +void gl4_2core_glGetVertexAttribLdv(void *_glfuncs, GLuint index, GLenum pname, GLdouble* params); +void gl4_2core_glVertexAttribLPointer(void *_glfuncs, GLuint index, GLint size, GLenum gltype, GLsizei stride, const GLvoid* pointer); +void gl4_2core_glVertexAttribL4dv(void *_glfuncs, GLuint index, const GLdouble* v); +void gl4_2core_glVertexAttribL3dv(void *_glfuncs, GLuint index, const GLdouble* v); +void gl4_2core_glVertexAttribL2dv(void *_glfuncs, GLuint index, const GLdouble* v); +void gl4_2core_glVertexAttribL1dv(void *_glfuncs, GLuint index, const GLdouble* v); +void gl4_2core_glVertexAttribL4d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void gl4_2core_glVertexAttribL3d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y, GLdouble z); +void gl4_2core_glVertexAttribL2d(void *_glfuncs, GLuint index, GLdouble x, GLdouble y); +void gl4_2core_glVertexAttribL1d(void *_glfuncs, GLuint index, GLdouble x); +void gl4_2core_glGetProgramPipelineInfoLog(void *_glfuncs, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +void gl4_2core_glValidateProgramPipeline(void *_glfuncs, GLuint pipeline); +void gl4_2core_glProgramUniformMatrix4x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_2core_glProgramUniformMatrix3x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_2core_glProgramUniformMatrix4x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_2core_glProgramUniformMatrix2x4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_2core_glProgramUniformMatrix3x2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_2core_glProgramUniformMatrix2x3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_2core_glProgramUniformMatrix4x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_2core_glProgramUniformMatrix3x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_2core_glProgramUniformMatrix4x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_2core_glProgramUniformMatrix2x4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_2core_glProgramUniformMatrix3x2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_2core_glProgramUniformMatrix2x3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_2core_glProgramUniformMatrix4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_2core_glProgramUniformMatrix3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_2core_glProgramUniformMatrix2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +void gl4_2core_glProgramUniformMatrix4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_2core_glProgramUniformMatrix3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_2core_glProgramUniformMatrix2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +void gl4_2core_glProgramUniform4uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); +void gl4_2core_glProgramUniform4ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +void gl4_2core_glProgramUniform4dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); +void gl4_2core_glProgramUniform4d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +void gl4_2core_glProgramUniform4fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); +void gl4_2core_glProgramUniform4f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void gl4_2core_glProgramUniform4iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); +void gl4_2core_glProgramUniform4i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +void gl4_2core_glProgramUniform3uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); +void gl4_2core_glProgramUniform3ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +void gl4_2core_glProgramUniform3dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); +void gl4_2core_glProgramUniform3d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +void gl4_2core_glProgramUniform3fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); +void gl4_2core_glProgramUniform3f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +void gl4_2core_glProgramUniform3iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); +void gl4_2core_glProgramUniform3i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +void gl4_2core_glProgramUniform2uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); +void gl4_2core_glProgramUniform2ui(void *_glfuncs, GLuint program, GLint location, GLuint v0, GLuint v1); +void gl4_2core_glProgramUniform2dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); +void gl4_2core_glProgramUniform2d(void *_glfuncs, GLuint program, GLint location, GLdouble v0, GLdouble v1); +void gl4_2core_glProgramUniform2fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); +void gl4_2core_glProgramUniform2f(void *_glfuncs, GLuint program, GLint location, GLfloat v0, GLfloat v1); +void gl4_2core_glProgramUniform2iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); +void gl4_2core_glProgramUniform2i(void *_glfuncs, GLuint program, GLint location, GLint v0, GLint v1); +void gl4_2core_glProgramUniform1uiv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLuint* value); +void gl4_2core_glProgramUniform1ui(void *_glfuncs, GLuint program, GLint location, GLuint v0); +void gl4_2core_glProgramUniform1dv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLdouble* value); +void gl4_2core_glProgramUniform1d(void *_glfuncs, GLuint program, GLint location, GLdouble v0); +void gl4_2core_glProgramUniform1fv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLfloat* value); +void gl4_2core_glProgramUniform1f(void *_glfuncs, GLuint program, GLint location, GLfloat v0); +void gl4_2core_glProgramUniform1iv(void *_glfuncs, GLuint program, GLint location, GLsizei count, const GLint* value); +void gl4_2core_glProgramUniform1i(void *_glfuncs, GLuint program, GLint location, GLint v0); +void gl4_2core_glGetProgramPipelineiv(void *_glfuncs, GLuint pipeline, GLenum pname, GLint* params); +GLboolean gl4_2core_glIsProgramPipeline(void *_glfuncs, GLuint pipeline); +void gl4_2core_glGenProgramPipelines(void *_glfuncs, GLsizei n, GLuint* pipelines); +void gl4_2core_glDeleteProgramPipelines(void *_glfuncs, GLsizei n, const GLuint* pipelines); +void gl4_2core_glBindProgramPipeline(void *_glfuncs, GLuint pipeline); +void gl4_2core_glActiveShaderProgram(void *_glfuncs, GLuint pipeline, GLuint program); +void gl4_2core_glUseProgramStages(void *_glfuncs, GLuint pipeline, GLbitfield stages, GLuint program); +void gl4_2core_glProgramParameteri(void *_glfuncs, GLuint program, GLenum pname, GLint value); +void gl4_2core_glProgramBinary(void *_glfuncs, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); +void gl4_2core_glGetProgramBinary(void *_glfuncs, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); +void gl4_2core_glClearDepthf(void *_glfuncs, GLfloat dd); +void gl4_2core_glDepthRangef(void *_glfuncs, GLfloat n, GLfloat f); +void gl4_2core_glGetShaderPrecisionFormat(void *_glfuncs, GLenum shadertype, GLenum precisionType, GLint* range_, GLint* precision); +void gl4_2core_glShaderBinary(void *_glfuncs, GLsizei count, const GLuint* shaders, GLenum binaryFormat, const GLvoid* binary, GLsizei length); +void gl4_2core_glReleaseShaderCompiler(void *_glfuncs); +void gl4_2core_glTexStorage3D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); +void gl4_2core_glTexStorage2D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); +void gl4_2core_glTexStorage1D(void *_glfuncs, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); +void gl4_2core_glMemoryBarrier(void *_glfuncs, GLbitfield barriers); +void gl4_2core_glBindImageTexture(void *_glfuncs, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +void gl4_2core_glGetActiveAtomicCounterBufferiv(void *_glfuncs, GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); +void gl4_2core_glGetInternalformativ(void *_glfuncs, GLenum target, GLenum internalFormat, GLenum pname, GLsizei bufSize, GLint* params); +void gl4_2core_glDrawTransformFeedbackStreamInstanced(void *_glfuncs, GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +void gl4_2core_glDrawTransformFeedbackInstanced(void *_glfuncs, GLenum mode, GLuint id, GLsizei instancecount); +void gl4_2core_glDrawElementsInstancedBaseVertexBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +void gl4_2core_glDrawElementsInstancedBaseInstance(void *_glfuncs, GLenum mode, GLsizei count, GLenum gltype, const GLvoid* indices, GLsizei instancecount, GLuint baseinstance); +void gl4_2core_glDrawArraysInstancedBaseInstance(void *_glfuncs, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); + + +#ifdef __cplusplus +} // extern "C" +#endif |