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path: root/les/flowcontrol/control.go
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// Copyright 2016 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.

// Package flowcontrol implements a client side flow control mechanism
package flowcontrol

import (
    "fmt"
    "sync"
    "time"

    "github.com/ethereum/go-ethereum/common/mclock"
    "github.com/ethereum/go-ethereum/log"
)

const (
    // fcTimeConst is the time constant applied for MinRecharge during linear
    // buffer recharge period
    fcTimeConst = time.Millisecond
    // DecParamDelay is applied at server side when decreasing capacity in order to
    // avoid a buffer underrun error due to requests sent by the client before
    // receiving the capacity update announcement
    DecParamDelay = time.Second * 2
    // keepLogs is the duration of keeping logs; logging is not used if zero
    keepLogs = 0
)

// ServerParams are the flow control parameters specified by a server for a client
//
// Note: a server can assign different amounts of capacity to each client by giving
// different parameters to them.
type ServerParams struct {
    BufLimit, MinRecharge uint64
}

// scheduledUpdate represents a delayed flow control parameter update
type scheduledUpdate struct {
    time   mclock.AbsTime
    params ServerParams
}

// ClientNode is the flow control system's representation of a client
// (used in server mode only)
type ClientNode struct {
    params         ServerParams
    bufValue       int64
    lastTime       mclock.AbsTime
    updateSchedule []scheduledUpdate
    sumCost        uint64            // sum of req costs received from this client
    accepted       map[uint64]uint64 // value = sumCost after accepting the given req
    connected      bool
    lock           sync.Mutex
    cm             *ClientManager
    log            *logger
    cmNodeFields
}

// NewClientNode returns a new ClientNode
func NewClientNode(cm *ClientManager, params ServerParams) *ClientNode {
    node := &ClientNode{
        cm:        cm,
        params:    params,
        bufValue:  int64(params.BufLimit),
        lastTime:  cm.clock.Now(),
        accepted:  make(map[uint64]uint64),
        connected: true,
    }
    if keepLogs > 0 {
        node.log = newLogger(keepLogs)
    }
    cm.connect(node)
    return node
}

// Disconnect should be called when a client is disconnected
func (node *ClientNode) Disconnect() {
    node.lock.Lock()
    defer node.lock.Unlock()

    node.connected = false
    node.cm.disconnect(node)
}

// BufferStatus returns the current buffer value and limit
func (node *ClientNode) BufferStatus() (uint64, uint64) {
    node.lock.Lock()
    defer node.lock.Unlock()

    if !node.connected {
        return 0, 0
    }
    now := node.cm.clock.Now()
    node.update(now)
    node.cm.updateBuffer(node, 0, now)
    bv := node.bufValue
    if bv < 0 {
        bv = 0
    }
    return uint64(bv), node.params.BufLimit
}

// OneTimeCost subtracts the given amount from the node's buffer.
//
// Note: this call can take the buffer into the negative region internally.
// In this case zero buffer value is returned by exported calls and no requests
// are accepted.
func (node *ClientNode) OneTimeCost(cost uint64) {
    node.lock.Lock()
    defer node.lock.Unlock()

    now := node.cm.clock.Now()
    node.update(now)
    node.bufValue -= int64(cost)
    node.cm.updateBuffer(node, -int64(cost), now)
}

// Freeze notifies the client manager about a client freeze event in which case
// the total capacity allowance is slightly reduced.
func (node *ClientNode) Freeze() {
    node.lock.Lock()
    frozenCap := node.params.MinRecharge
    node.lock.Unlock()
    node.cm.reduceTotalCapacity(frozenCap)
}

// update recalculates the buffer value at a specified time while also performing
// scheduled flow control parameter updates if necessary
func (node *ClientNode) update(now mclock.AbsTime) {
    for len(node.updateSchedule) > 0 && node.updateSchedule[0].time <= now {
        node.recalcBV(node.updateSchedule[0].time)
        node.updateParams(node.updateSchedule[0].params, now)
        node.updateSchedule = node.updateSchedule[1:]
    }
    node.recalcBV(now)
}

// recalcBV recalculates the buffer value at a specified time
func (node *ClientNode) recalcBV(now mclock.AbsTime) {
    dt := uint64(now - node.lastTime)
    if now < node.lastTime {
        dt = 0
    }
    node.bufValue += int64(node.params.MinRecharge * dt / uint64(fcTimeConst))
    if node.bufValue > int64(node.params.BufLimit) {
        node.bufValue = int64(node.params.BufLimit)
    }
    if node.log != nil {
        node.log.add(now, fmt.Sprintf("updated  bv=%d  MRR=%d  BufLimit=%d", node.bufValue, node.params.MinRecharge, node.params.BufLimit))
    }
    node.lastTime = now
}

// UpdateParams updates the flow control parameters of a client node
func (node *ClientNode) UpdateParams(params ServerParams) {
    node.lock.Lock()
    defer node.lock.Unlock()

    now := node.cm.clock.Now()
    node.update(now)
    if params.MinRecharge >= node.params.MinRecharge {
        node.updateSchedule = nil
        node.updateParams(params, now)
    } else {
        for i, s := range node.updateSchedule {
            if params.MinRecharge >= s.params.MinRecharge {
                s.params = params
                node.updateSchedule = node.updateSchedule[:i+1]
                return
            }
        }
        node.updateSchedule = append(node.updateSchedule, scheduledUpdate{time: now + mclock.AbsTime(DecParamDelay), params: params})
    }
}

// updateParams updates the flow control parameters of the node
func (node *ClientNode) updateParams(params ServerParams, now mclock.AbsTime) {
    diff := int64(params.BufLimit - node.params.BufLimit)
    if diff > 0 {
        node.bufValue += diff
    } else if node.bufValue > int64(params.BufLimit) {
        node.bufValue = int64(params.BufLimit)
    }
    node.cm.updateParams(node, params, now)
}

// AcceptRequest returns whether a new request can be accepted and the missing
// buffer amount if it was rejected due to a buffer underrun. If accepted, maxCost
// is deducted from the flow control buffer.
func (node *ClientNode) AcceptRequest(reqID, index, maxCost uint64) (accepted bool, bufShort uint64, priority int64) {
    node.lock.Lock()
    defer node.lock.Unlock()

    now := node.cm.clock.Now()
    node.update(now)
    if int64(maxCost) > node.bufValue {
        if node.log != nil {
            node.log.add(now, fmt.Sprintf("rejected  reqID=%d  bv=%d  maxCost=%d", reqID, node.bufValue, maxCost))
            node.log.dump(now)
        }
        return false, maxCost - uint64(node.bufValue), 0
    }
    node.bufValue -= int64(maxCost)
    node.sumCost += maxCost
    if node.log != nil {
        node.log.add(now, fmt.Sprintf("accepted  reqID=%d  bv=%d  maxCost=%d  sumCost=%d", reqID, node.bufValue, maxCost, node.sumCost))
    }
    node.accepted[index] = node.sumCost
    return true, 0, node.cm.accepted(node, maxCost, now)
}

// RequestProcessed should be called when the request has been processed
func (node *ClientNode) RequestProcessed(reqID, index, maxCost, realCost uint64) uint64 {
    node.lock.Lock()
    defer node.lock.Unlock()

    now := node.cm.clock.Now()
    node.update(now)
    node.cm.processed(node, maxCost, realCost, now)
    bv := node.bufValue + int64(node.sumCost-node.accepted[index])
    if node.log != nil {
        node.log.add(now, fmt.Sprintf("processed  reqID=%d  bv=%d  maxCost=%d  realCost=%d  sumCost=%d  oldSumCost=%d  reportedBV=%d", reqID, node.bufValue, maxCost, realCost, node.sumCost, node.accepted[index], bv))
    }
    delete(node.accepted, index)
    if bv < 0 {
        return 0
    }
    return uint64(bv)
}

// ServerNode is the flow control system's representation of a server
// (used in client mode only)
type ServerNode struct {
    clock       mclock.Clock
    bufEstimate uint64
    bufRecharge bool
    lastTime    mclock.AbsTime
    params      ServerParams
    sumCost     uint64            // sum of req costs sent to this server
    pending     map[uint64]uint64 // value = sumCost after sending the given req
    log         *logger
    lock        sync.RWMutex
}

// NewServerNode returns a new ServerNode
func NewServerNode(params ServerParams, clock mclock.Clock) *ServerNode {
    node := &ServerNode{
        clock:       clock,
        bufEstimate: params.BufLimit,
        bufRecharge: false,
        lastTime:    clock.Now(),
        params:      params,
        pending:     make(map[uint64]uint64),
    }
    if keepLogs > 0 {
        node.log = newLogger(keepLogs)
    }
    return node
}

// UpdateParams updates the flow control parameters of the node
func (node *ServerNode) UpdateParams(params ServerParams) {
    node.lock.Lock()
    defer node.lock.Unlock()

    node.recalcBLE(mclock.Now())
    if params.BufLimit > node.params.BufLimit {
        node.bufEstimate += params.BufLimit - node.params.BufLimit
    } else {
        if node.bufEstimate > params.BufLimit {
            node.bufEstimate = params.BufLimit
        }
    }
    node.params = params
}

// recalcBLE recalculates the lowest estimate for the client's buffer value at
// the given server at the specified time
func (node *ServerNode) recalcBLE(now mclock.AbsTime) {
    if now < node.lastTime {
        return
    }
    if node.bufRecharge {
        dt := uint64(now - node.lastTime)
        node.bufEstimate += node.params.MinRecharge * dt / uint64(fcTimeConst)
        if node.bufEstimate >= node.params.BufLimit {
            node.bufEstimate = node.params.BufLimit
            node.bufRecharge = false
        }
    }
    node.lastTime = now
    if node.log != nil {
        node.log.add(now, fmt.Sprintf("updated  bufEst=%d  MRR=%d  BufLimit=%d", node.bufEstimate, node.params.MinRecharge, node.params.BufLimit))
    }
}

// safetyMargin is added to the flow control waiting time when estimated buffer value is low
const safetyMargin = time.Millisecond

// CanSend returns the minimum waiting time required before sending a request
// with the given maximum estimated cost. Second return value is the relative
// estimated buffer level after sending the request (divided by BufLimit).
func (node *ServerNode) CanSend(maxCost uint64) (time.Duration, float64) {
    node.lock.RLock()
    defer node.lock.RUnlock()

    now := node.clock.Now()
    node.recalcBLE(now)
    maxCost += uint64(safetyMargin) * node.params.MinRecharge / uint64(fcTimeConst)
    if maxCost > node.params.BufLimit {
        maxCost = node.params.BufLimit
    }
    if node.bufEstimate >= maxCost {
        relBuf := float64(node.bufEstimate-maxCost) / float64(node.params.BufLimit)
        if node.log != nil {
            node.log.add(now, fmt.Sprintf("canSend  bufEst=%d  maxCost=%d  true  relBuf=%f", node.bufEstimate, maxCost, relBuf))
        }
        return 0, relBuf
    }
    timeLeft := time.Duration((maxCost - node.bufEstimate) * uint64(fcTimeConst) / node.params.MinRecharge)
    if node.log != nil {
        node.log.add(now, fmt.Sprintf("canSend  bufEst=%d  maxCost=%d  false  timeLeft=%v", node.bufEstimate, maxCost, timeLeft))
    }
    return timeLeft, 0
}

// QueuedRequest should be called when the request has been assigned to the given
// server node, before putting it in the send queue. It is mandatory that requests
// are sent in the same order as the QueuedRequest calls are made.
func (node *ServerNode) QueuedRequest(reqID, maxCost uint64) {
    node.lock.Lock()
    defer node.lock.Unlock()

    now := node.clock.Now()
    node.recalcBLE(now)
    // Note: we do not know when requests actually arrive to the server so bufRecharge
    // is not turned on here if buffer was full; in this case it is going to be turned
    // on by the first reply's bufValue feedback
    if node.bufEstimate >= maxCost {
        node.bufEstimate -= maxCost
    } else {
        log.Error("Queued request with insufficient buffer estimate")
        node.bufEstimate = 0
    }
    node.sumCost += maxCost
    node.pending[reqID] = node.sumCost
    if node.log != nil {
        node.log.add(now, fmt.Sprintf("queued  reqID=%d  bufEst=%d  maxCost=%d  sumCost=%d", reqID, node.bufEstimate, maxCost, node.sumCost))
    }
}

// ReceivedReply adjusts estimated buffer value according to the value included in
// the latest request reply.
func (node *ServerNode) ReceivedReply(reqID, bv uint64) {
    node.lock.Lock()
    defer node.lock.Unlock()

    now := node.clock.Now()
    node.recalcBLE(now)
    if bv > node.params.BufLimit {
        bv = node.params.BufLimit
    }
    sc, ok := node.pending[reqID]
    if !ok {
        return
    }
    delete(node.pending, reqID)
    cc := node.sumCost - sc
    newEstimate := uint64(0)
    if bv > cc {
        newEstimate = bv - cc
    }
    if newEstimate > node.bufEstimate {
        // Note: we never reduce the buffer estimate based on the reported value because
        // this can only happen because of the delayed delivery of the latest reply.
        // The lowest estimate based on the previous reply can still be considered valid.
        node.bufEstimate = newEstimate
    }

    node.bufRecharge = node.bufEstimate < node.params.BufLimit
    node.lastTime = now
    if node.log != nil {
        node.log.add(now, fmt.Sprintf("received  reqID=%d  bufEst=%d  reportedBv=%d  sumCost=%d  oldSumCost=%d", reqID, node.bufEstimate, bv, node.sumCost, sc))
    }
}

// ResumeFreeze cleans all pending requests and sets the buffer estimate to the
// reported value after resuming from a frozen state
func (node *ServerNode) ResumeFreeze(bv uint64) {
    node.lock.Lock()
    defer node.lock.Unlock()

    for reqID := range node.pending {
        delete(node.pending, reqID)
    }
    now := node.clock.Now()
    node.recalcBLE(now)
    if bv > node.params.BufLimit {
        bv = node.params.BufLimit
    }
    node.bufEstimate = bv
    node.bufRecharge = node.bufEstimate < node.params.BufLimit
    node.lastTime = now
    if node.log != nil {
        node.log.add(now, fmt.Sprintf("unfreeze  bv=%d  sumCost=%d", bv, node.sumCost))
    }
}

// DumpLogs dumps the event log if logging is used
func (node *ServerNode) DumpLogs() {
    node.lock.Lock()
    defer node.lock.Unlock()

    if node.log != nil {
        node.log.dump(node.clock.Now())
    }
}