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// +build !windows
package ole
func getIDsOfName(disp *IDispatch, names []string) ([]int32, error) {
return []int32{}, NewError(E_NOTIMPL)
}
func getTypeInfoCount(disp *IDispatch) (uint32, error) {
return uint32(0), NewError(E_NOTIMPL)
}
func getTypeInfo(disp *IDispatch) (*ITypeInfo, error) {
return nil, NewError(E_NOTIMPL)
}
func invoke(disp *IDispatch, dispid int32, dispatch int16, params ...interface{}) (*VARIANT, error) {
return nil, NewError(E_NOTIMPL)
}
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