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// Copyright 2018 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.

package enode

import (
    "crypto/ecdsa"
    "encoding/hex"
    "errors"
    "fmt"
    "math/bits"
    "math/rand"
    "net"
    "strings"

    "github.com/ethereum/go-ethereum/p2p/enr"
)

// Node represents a host on the network.
type Node struct {
    r  enr.Record
    id ID
}

// New wraps a node record. The record must be valid according to the given
// identity scheme.
func New(validSchemes enr.IdentityScheme, r *enr.Record) (*Node, error) {
    if err := r.VerifySignature(validSchemes); err != nil {
        return nil, err
    }
    node := &Node{r: *r}
    if n := copy(node.id[:], validSchemes.NodeAddr(&node.r)); n != len(ID{}) {
        return nil, fmt.Errorf("invalid node ID length %d, need %d", n, len(ID{}))
    }
    return node, nil
}

// ID returns the node identifier.
func (n *Node) ID() ID {
    return n.id
}

// Seq returns the sequence number of the underlying record.
func (n *Node) Seq() uint64 {
    return n.r.Seq()
}

// Incomplete returns true for nodes with no IP address.
func (n *Node) Incomplete() bool {
    return n.IP() == nil
}

// Load retrieves an entry from the underlying record.
func (n *Node) Load(k enr.Entry) error {
    return n.r.Load(k)
}

// IP returns the IP address of the node.
func (n *Node) IP() net.IP {
    var ip net.IP
    n.Load((*enr.IP)(&ip))
    return ip
}

// UDP returns the UDP port of the node.
func (n *Node) UDP() int {
    var port enr.UDP
    n.Load(&port)
    return int(port)
}

// UDP returns the TCP port of the node.
func (n *Node) TCP() int {
    var port enr.TCP
    n.Load(&port)
    return int(port)
}

// Pubkey returns the secp256k1 public key of the node, if present.
func (n *Node) Pubkey() *ecdsa.PublicKey {
    var key ecdsa.PublicKey
    if n.Load((*Secp256k1)(&key)) != nil {
        return nil
    }
    return &key
}

// Record returns the node's record. The return value is a copy and may
// be modified by the caller.
func (n *Node) Record() *enr.Record {
    cpy := n.r
    return &cpy
}

// checks whether n is a valid complete node.
func (n *Node) ValidateComplete() error {
    if n.Incomplete() {
        return errors.New("incomplete node")
    }
    if n.UDP() == 0 {
        return errors.New("missing UDP port")
    }
    ip := n.IP()
    if ip.IsMulticast() || ip.IsUnspecified() {
        return errors.New("invalid IP (multicast/unspecified)")
    }
    // Validate the node key (on curve, etc.).
    var key Secp256k1
    return n.Load(&key)
}

// The string representation of a Node is a URL.
// Please see ParseNode for a description of the format.
func (n *Node) String() string {
    return n.v4URL()
}

// MarshalText implements encoding.TextMarshaler.
func (n *Node) MarshalText() ([]byte, error) {
    return []byte(n.v4URL()), nil
}

// UnmarshalText implements encoding.TextUnmarshaler.
func (n *Node) UnmarshalText(text []byte) error {
    dec, err := ParseV4(string(text))
    if err == nil {
        *n = *dec
    }
    return err
}

// ID is a unique identifier for each node.
type ID [32]byte

// Bytes returns a byte slice representation of the ID
func (n ID) Bytes() []byte {
    return n[:]
}

// ID prints as a long hexadecimal number.
func (n ID) String() string {
    return fmt.Sprintf("%x", n[:])
}

// The Go syntax representation of a ID is a call to HexID.
func (n ID) GoString() string {
    return fmt.Sprintf("enode.HexID(\"%x\")", n[:])
}

// TerminalString returns a shortened hex string for terminal logging.
func (n ID) TerminalString() string {
    return hex.EncodeToString(n[:8])
}

// MarshalText implements the encoding.TextMarshaler interface.
func (n ID) MarshalText() ([]byte, error) {
    return []byte(hex.EncodeToString(n[:])), nil
}

// UnmarshalText implements the encoding.TextUnmarshaler interface.
func (n *ID) UnmarshalText(text []byte) error {
    id, err := parseID(string(text))
    if err != nil {
        return err
    }
    *n = id
    return nil
}

// HexID converts a hex string to an ID.
// The string may be prefixed with 0x.
// It panics if the string is not a valid ID.
func HexID(in string) ID {
    id, err := parseID(in)
    if err != nil {
        panic(err)
    }
    return id
}

func parseID(in string) (ID, error) {
    var id ID
    b, err := hex.DecodeString(strings.TrimPrefix(in, "0x"))
    if err != nil {
        return id, err
    } else if len(b) != len(id) {
        return id, fmt.Errorf("wrong length, want %d hex chars", len(id)*2)
    }
    copy(id[:], b)
    return id, nil
}

// DistCmp compares the distances a->target and b->target.
// Returns -1 if a is closer to target, 1 if b is closer to target
// and 0 if they are equal.
func DistCmp(target, a, b ID) int {
    for i := range target {
        da := a[i] ^ target[i]
        db := b[i] ^ target[i]
        if da > db {
            return 1
        } else if da < db {
            return -1
        }
    }
    return 0
}

// LogDist returns the logarithmic distance between a and b, log2(a ^ b).
func LogDist(a, b ID) int {
    lz := 0
    for i := range a {
        x := a[i] ^ b[i]
        if x == 0 {
            lz += 8
        } else {
            lz += bits.LeadingZeros8(x)
            break
        }
    }
    return len(a)*8 - lz
}

// RandomID returns a random ID b such that logdist(a, b) == n.
func RandomID(a ID, n int) (b ID) {
    if n == 0 {
        return a
    }
    // flip bit at position n, fill the rest with random bits
    b = a
    pos := len(a) - n/8 - 1
    bit := byte(0x01) << (byte(n%8) - 1)
    if bit == 0 {
        pos++
        bit = 0x80
    }
    b[pos] = a[pos]&^bit | ^a[pos]&bit // TODO: randomize end bits
    for i := pos + 1; i < len(a); i++ {
        b[i] = byte(rand.Intn(255))
    }
    return b
}