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// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.

// Contains the block download scheduler to collect download tasks and schedule
// them in an ordered, and throttled way.

package downloader

import (
    "errors"
    "fmt"
    "sync"
    "sync/atomic"
    "time"

    "github.com/ethereum/go-ethereum/common"
    "github.com/ethereum/go-ethereum/core/state"
    "github.com/ethereum/go-ethereum/core/types"
    "github.com/ethereum/go-ethereum/crypto"
    "github.com/ethereum/go-ethereum/ethdb"
    "github.com/ethereum/go-ethereum/logger"
    "github.com/ethereum/go-ethereum/logger/glog"
    "github.com/ethereum/go-ethereum/trie"
    "github.com/rcrowley/go-metrics"
    "gopkg.in/karalabe/cookiejar.v2/collections/prque"
)

var (
    blockCacheLimit   = 8192 // Maximum number of blocks to cache before throttling the download
    maxInFlightStates = 8192 // Maximum number of state downloads to allow concurrently
)

var (
    errNoFetchesPending = errors.New("no fetches pending")
    errStaleDelivery    = errors.New("stale delivery")
)

// fetchRequest is a currently running data retrieval operation.
type fetchRequest struct {
    Peer    *peer               // Peer to which the request was sent
    From    uint64              // [eth/62] Requested chain element index (used for skeleton fills only)
    Hashes  map[common.Hash]int // [eth/61] Requested hashes with their insertion index (priority)
    Headers []*types.Header     // [eth/62] Requested headers, sorted by request order
    Time    time.Time           // Time when the request was made
}

// fetchResult is a struct collecting partial results from data fetchers until
// all outstanding pieces complete and the result as a whole can be processed.
type fetchResult struct {
    Pending int // Number of data fetches still pending

    Header       *types.Header
    Uncles       []*types.Header
    Transactions types.Transactions
    Receipts     types.Receipts
}

// queue represents hashes that are either need fetching or are being fetched
type queue struct {
    mode          SyncMode // Synchronisation mode to decide on the block parts to schedule for fetching
    fastSyncPivot uint64   // Block number where the fast sync pivots into archive synchronisation mode

    headerHead common.Hash // [eth/62] Hash of the last queued header to verify order

    // Headers are "special", they download in batches, supported by a skeleton chain
    headerTaskPool  map[uint64]*types.Header       // [eth/62] Pending header retrieval tasks, mapping starting indexes to skeleton headers
    headerTaskQueue *prque.Prque                   // [eth/62] Priority queue of the skeleton indexes to fetch the filling headers for
    headerPeerMiss  map[string]map[uint64]struct{} // [eth/62] Set of per-peer header batches known to be unavailable
    headerPendPool  map[string]*fetchRequest       // [eth/62] Currently pending header retrieval operations
    headerResults   []*types.Header                // [eth/62] Result cache accumulating the completed headers
    headerProced    int                            // [eth/62] Number of headers already processed from the results
    headerOffset    uint64                         // [eth/62] Number of the first header in the result cache
    headerContCh    chan bool                      // [eth/62] Channel to notify when header download finishes

    // All data retrievals below are based on an already assembles header chain
    blockTaskPool  map[common.Hash]*types.Header // [eth/62] Pending block (body) retrieval tasks, mapping hashes to headers
    blockTaskQueue *prque.Prque                  // [eth/62] Priority queue of the headers to fetch the blocks (bodies) for
    blockPendPool  map[string]*fetchRequest      // [eth/62] Currently pending block (body) retrieval operations
    blockDonePool  map[common.Hash]struct{}      // [eth/62] Set of the completed block (body) fetches

    receiptTaskPool  map[common.Hash]*types.Header // [eth/63] Pending receipt retrieval tasks, mapping hashes to headers
    receiptTaskQueue *prque.Prque                  // [eth/63] Priority queue of the headers to fetch the receipts for
    receiptPendPool  map[string]*fetchRequest      // [eth/63] Currently pending receipt retrieval operations
    receiptDonePool  map[common.Hash]struct{}      // [eth/63] Set of the completed receipt fetches

    stateTaskIndex int                      // [eth/63] Counter indexing the added hashes to ensure prioritised retrieval order
    stateTaskPool  map[common.Hash]int      // [eth/63] Pending node data retrieval tasks, mapping to their priority
    stateTaskQueue *prque.Prque             // [eth/63] Priority queue of the hashes to fetch the node data for
    statePendPool  map[string]*fetchRequest // [eth/63] Currently pending node data retrieval operations

    stateDatabase   ethdb.Database   // [eth/63] Trie database to populate during state reassembly
    stateScheduler  *state.StateSync // [eth/63] State trie synchronisation scheduler and integrator
    stateProcessors int32            // [eth/63] Number of currently running state processors
    stateSchedLock  sync.RWMutex     // [eth/63] Lock serialising access to the state scheduler

    resultCache  []*fetchResult // Downloaded but not yet delivered fetch results
    resultOffset uint64         // Offset of the first cached fetch result in the block chain

    lock   *sync.Mutex
    active *sync.Cond
    closed bool
}

// newQueue creates a new download queue for scheduling block retrieval.
func newQueue(stateDb ethdb.Database) *queue {
    lock := new(sync.Mutex)
    return &queue{
        headerPendPool:   make(map[string]*fetchRequest),
        headerContCh:     make(chan bool),
        blockTaskPool:    make(map[common.Hash]*types.Header),
        blockTaskQueue:   prque.New(),
        blockPendPool:    make(map[string]*fetchRequest),
        blockDonePool:    make(map[common.Hash]struct{}),
        receiptTaskPool:  make(map[common.Hash]*types.Header),
        receiptTaskQueue: prque.New(),
        receiptPendPool:  make(map[string]*fetchRequest),
        receiptDonePool:  make(map[common.Hash]struct{}),
        stateTaskPool:    make(map[common.Hash]int),
        stateTaskQueue:   prque.New(),
        statePendPool:    make(map[string]*fetchRequest),
        stateDatabase:    stateDb,
        resultCache:      make([]*fetchResult, blockCacheLimit),
        active:           sync.NewCond(lock),
        lock:             lock,
    }
}

// Reset clears out the queue contents.
func (q *queue) Reset() {
    q.lock.Lock()
    defer q.lock.Unlock()

    q.stateSchedLock.Lock()
    defer q.stateSchedLock.Unlock()

    q.closed = false
    q.mode = FullSync
    q.fastSyncPivot = 0

    q.headerHead = common.Hash{}

    q.headerPendPool = make(map[string]*fetchRequest)

    q.blockTaskPool = make(map[common.Hash]*types.Header)
    q.blockTaskQueue.Reset()
    q.blockPendPool = make(map[string]*fetchRequest)
    q.blockDonePool = make(map[common.Hash]struct{})

    q.receiptTaskPool = make(map[common.Hash]*types.Header)
    q.receiptTaskQueue.Reset()
    q.receiptPendPool = make(map[string]*fetchRequest)
    q.receiptDonePool = make(map[common.Hash]struct{})

    q.stateTaskIndex = 0
    q.stateTaskPool = make(map[common.Hash]int)
    q.stateTaskQueue.Reset()
    q.statePendPool = make(map[string]*fetchRequest)
    q.stateScheduler = nil

    q.resultCache = make([]*fetchResult, blockCacheLimit)
    q.resultOffset = 0
}

// Close marks the end of the sync, unblocking WaitResults.
// It may be called even if the queue is already closed.
func (q *queue) Close() {
    q.lock.Lock()
    q.closed = true
    q.lock.Unlock()
    q.active.Broadcast()
}

// PendingHeaders retrieves the number of header requests pending for retrieval.
func (q *queue) PendingHeaders() int {
    q.lock.Lock()
    defer q.lock.Unlock()

    return q.headerTaskQueue.Size()
}

// PendingBlocks retrieves the number of block (body) requests pending for retrieval.
func (q *queue) PendingBlocks() int {
    q.lock.Lock()
    defer q.lock.Unlock()

    return q.blockTaskQueue.Size()
}

// PendingReceipts retrieves the number of block receipts pending for retrieval.
func (q *queue) PendingReceipts() int {
    q.lock.Lock()
    defer q.lock.Unlock()

    return q.receiptTaskQueue.Size()
}

// PendingNodeData retrieves the number of node data entries pending for retrieval.
func (q *queue) PendingNodeData() int {
    q.stateSchedLock.RLock()
    defer q.stateSchedLock.RUnlock()

    if q.stateScheduler != nil {
        return q.stateScheduler.Pending()
    }
    return 0
}

// InFlightHeaders retrieves whether there are header fetch requests currently
// in flight.
func (q *queue) InFlightHeaders() bool {
    q.lock.Lock()
    defer q.lock.Unlock()

    return len(q.headerPendPool) > 0
}

// InFlightBlocks retrieves whether there are block fetch requests currently in
// flight.
func (q *queue) InFlightBlocks() bool {
    q.lock.Lock()
    defer q.lock.Unlock()

    return len(q.blockPendPool) > 0
}

// InFlightReceipts retrieves whether there are receipt fetch requests currently
// in flight.
func (q *queue) InFlightReceipts() bool {
    q.lock.Lock()
    defer q.lock.Unlock()

    return len(q.receiptPendPool) > 0
}

// InFlightNodeData retrieves whether there are node data entry fetch requests
// currently in flight.
func (q *queue) InFlightNodeData() bool {
    q.lock.Lock()
    defer q.lock.Unlock()

    return len(q.statePendPool)+int(atomic.LoadInt32(&q.stateProcessors)) > 0
}

// Idle returns if the queue is fully idle or has some data still inside. This
// method is used by the tester to detect termination events.
func (q *queue) Idle() bool {
    q.lock.Lock()
    defer q.lock.Unlock()

    queued := q.blockTaskQueue.Size() + q.receiptTaskQueue.Size() + q.stateTaskQueue.Size()
    pending := len(q.blockPendPool) + len(q.receiptPendPool) + len(q.statePendPool)
    cached := len(q.blockDonePool) + len(q.receiptDonePool)

    q.stateSchedLock.RLock()
    if q.stateScheduler != nil {
        queued += q.stateScheduler.Pending()
    }
    q.stateSchedLock.RUnlock()

    return (queued + pending + cached) == 0
}

// FastSyncPivot retrieves the currently used fast sync pivot point.
func (q *queue) FastSyncPivot() uint64 {
    q.lock.Lock()
    defer q.lock.Unlock()

    return q.fastSyncPivot
}

// ShouldThrottleBlocks checks if the download should be throttled (active block (body)
// fetches exceed block cache).
func (q *queue) ShouldThrottleBlocks() bool {
    q.lock.Lock()
    defer q.lock.Unlock()

    // Calculate the currently in-flight block (body) requests
    pending := 0
    for _, request := range q.blockPendPool {
        pending += len(request.Hashes) + len(request.Headers)
    }
    // Throttle if more blocks (bodies) are in-flight than free space in the cache
    return pending >= len(q.resultCache)-len(q.blockDonePool)
}

// ShouldThrottleReceipts checks if the download should be throttled (active receipt
// fetches exceed block cache).
func (q *queue) ShouldThrottleReceipts() bool {
    q.lock.Lock()
    defer q.lock.Unlock()

    // Calculate the currently in-flight receipt requests
    pending := 0
    for _, request := range q.receiptPendPool {
        pending += len(request.Headers)
    }
    // Throttle if more receipts are in-flight than free space in the cache
    return pending >= len(q.resultCache)-len(q.receiptDonePool)
}

// ScheduleSkeleton adds a batch of header retrieval tasks to the queue to fill
// up an already retrieved header skeleton.
func (q *queue) ScheduleSkeleton(from uint64, skeleton []*types.Header) {
    q.lock.Lock()
    defer q.lock.Unlock()

    // No skeleton retrieval can be in progress, fail hard if so (huge implementation bug)
    if q.headerResults != nil {
        panic("skeleton assembly already in progress")
    }
    // Shedule all the header retrieval tasks for the skeleton assembly
    q.headerTaskPool = make(map[uint64]*types.Header)
    q.headerTaskQueue = prque.New()
    q.headerPeerMiss = make(map[string]map[uint64]struct{}) // Reset availability to correct invalid chains
    q.headerResults = make([]*types.Header, len(skeleton)*MaxHeaderFetch)
    q.headerProced = 0
    q.headerOffset = from
    q.headerContCh = make(chan bool, 1)

    for i, header := range skeleton {
        index := from + uint64(i*MaxHeaderFetch)

        q.headerTaskPool[index] = header
        q.headerTaskQueue.Push(index, -float32(index))
    }
}

// RetrieveHeaders retrieves the header chain assemble based on the scheduled
// skeleton.
func (q *queue) RetrieveHeaders() ([]*types.Header, int) {
    q.lock.Lock()
    defer q.lock.Unlock()

    headers, proced := q.headerResults, q.headerProced
    q.headerResults, q.headerProced = nil, 0

    return headers, proced
}

// Schedule adds a set of headers for the download queue for scheduling, returning
// the new headers encountered.
func (q *queue) Schedule(headers []*types.Header, from uint64) []*types.Header {
    q.lock.Lock()
    defer q.lock.Unlock()

    // Insert all the headers prioritised by the contained block number
    inserts := make([]*types.Header, 0, len(headers))
    for _, header := range headers {
        // Make sure chain order is honoured and preserved throughout
        hash := header.Hash()
        if header.Number == nil || header.Number.Uint64() != from {
            glog.V(logger.Warn).Infof("Header #%v [%x] broke chain ordering, expected %d", header.Number, hash[:4], from)
            break
        }
        if q.headerHead != (common.Hash{}) && q.headerHead != header.ParentHash {
            glog.V(logger.Warn).Infof("Header #%v [%x] broke chain ancestry", header.Number, hash[:4])
            break
        }
        // Make sure no duplicate requests are executed
        if _, ok := q.blockTaskPool[hash]; ok {
            glog.V(logger.Warn).Infof("Header #%d [%x] already scheduled for block fetch", header.Number.Uint64(), hash[:4])
            continue
        }
        if _, ok := q.receiptTaskPool[hash]; ok {
            glog.V(logger.Warn).Infof("Header #%d [%x] already scheduled for receipt fetch", header.Number.Uint64(), hash[:4])
            continue
        }
        // Queue the header for content retrieval
        q.blockTaskPool[hash] = header
        q.blockTaskQueue.Push(header, -float32(header.Number.Uint64()))

        if q.mode == FastSync && header.Number.Uint64() <= q.fastSyncPivot {
            // Fast phase of the fast sync, retrieve receipts too
            q.receiptTaskPool[hash] = header
            q.receiptTaskQueue.Push(header, -float32(header.Number.Uint64()))
        }
        if q.mode == FastSync && header.Number.Uint64() == q.fastSyncPivot {
            // Pivoting point of the fast sync, retrieve the state tries
            q.stateSchedLock.Lock()
            q.stateScheduler = state.NewStateSync(header.Root, q.stateDatabase)
            q.stateSchedLock.Unlock()
        }
        inserts = append(inserts, header)
        q.headerHead = hash
        from++
    }
    return inserts
}

// WaitResults retrieves and permanently removes a batch of fetch
// results from the cache. the result slice will be empty if the queue
// has been closed.
func (q *queue) WaitResults() []*fetchResult {
    q.lock.Lock()
    defer q.lock.Unlock()

    nproc := q.countProcessableItems()
    for nproc == 0 && !q.closed {
        q.active.Wait()
        nproc = q.countProcessableItems()
    }
    results := make([]*fetchResult, nproc)
    copy(results, q.resultCache[:nproc])
    if len(results) > 0 {
        // Mark results as done before dropping them from the cache.
        for _, result := range results {
            hash := result.Header.Hash()
            delete(q.blockDonePool, hash)
            delete(q.receiptDonePool, hash)
        }
        // Delete the results from the cache and clear the tail.
        copy(q.resultCache, q.resultCache[nproc:])
        for i := len(q.resultCache) - nproc; i < len(q.resultCache); i++ {
            q.resultCache[i] = nil
        }
        // Advance the expected block number of the first cache entry.
        q.resultOffset += uint64(nproc)
    }
    return results
}

// countProcessableItems counts the processable items.
func (q *queue) countProcessableItems() int {
    for i, result := range q.resultCache {
        // Don't process incomplete or unavailable items.
        if result == nil || result.Pending > 0 {
            return i
        }
        // Special handling for the fast-sync pivot block:
        if q.mode == FastSync {
            bnum := result.Header.Number.Uint64()
            if bnum == q.fastSyncPivot {
                // If the state of the pivot block is not
                // available yet, we cannot proceed and return 0.
                //
                // Stop before processing the pivot block to ensure that
                // resultCache has space for fsHeaderForceVerify items. Not
                // doing this could leave us unable to download the required
                // amount of headers.
                if i > 0 || len(q.stateTaskPool) > 0 || q.PendingNodeData() > 0 {
                    return i
                }
                for j := 0; j < fsHeaderForceVerify; j++ {
                    if i+j+1 >= len(q.resultCache) || q.resultCache[i+j+1] == nil {
                        return i
                    }
                }
            }
            // If we're just the fast sync pivot, stop as well
            // because the following batch needs different insertion.
            // This simplifies handling the switchover in d.process.
            if bnum == q.fastSyncPivot+1 && i > 0 {
                return i
            }
        }
    }
    return len(q.resultCache)
}

// ReserveHeaders reserves a set of headers for the given peer, skipping any
// previously failed batches.
func (q *queue) ReserveHeaders(p *peer, count int) *fetchRequest {
    q.lock.Lock()
    defer q.lock.Unlock()

    // Short circuit if the peer's already downloading something (sanity check to
    // not corrupt state)
    if _, ok := q.headerPendPool[p.id]; ok {
        return nil
    }
    // Retrieve a batch of hashes, skipping previously failed ones
    send, skip := uint64(0), []uint64{}
    for send == 0 && !q.headerTaskQueue.Empty() {
        from, _ := q.headerTaskQueue.Pop()
        if q.headerPeerMiss[p.id] != nil {
            if _, ok := q.headerPeerMiss[p.id][from.(uint64)]; ok {
                skip = append(skip, from.(uint64))
                continue
            }
        }
        send = from.(uint64)
    }
    // Merge all the skipped batches back
    for _, from := range skip {
        q.headerTaskQueue.Push(from, -float32(from))
    }
    // Assemble and return the block download request
    if send == 0 {
        return nil
    }
    request := &fetchRequest{
        Peer: p,
        From: send,
        Time: time.Now(),
    }
    q.headerPendPool[p.id] = request
    return request
}

// ReserveNodeData reserves a set of node data hashes for the given peer, skipping
// any previously failed download.
func (q *queue) ReserveNodeData(p *peer, count int) *fetchRequest {
    // Create a task generator to fetch status-fetch tasks if all schedules ones are done
    generator := func(max int) {
        q.stateSchedLock.Lock()
        defer q.stateSchedLock.Unlock()

        if q.stateScheduler != nil {
            for _, hash := range q.stateScheduler.Missing(max) {
                q.stateTaskPool[hash] = q.stateTaskIndex
                q.stateTaskQueue.Push(hash, -float32(q.stateTaskIndex))
                q.stateTaskIndex++
            }
        }
    }
    q.lock.Lock()
    defer q.lock.Unlock()

    return q.reserveHashes(p, count, q.stateTaskQueue, generator, q.statePendPool, maxInFlightStates)
}

// reserveHashes reserves a set of hashes for the given peer, skipping previously
// failed ones.
//
// Note, this method expects the queue lock to be already held for writing. The
// reason the lock is not obtained in here is because the parameters already need
// to access the queue, so they already need a lock anyway.
func (q *queue) reserveHashes(p *peer, count int, taskQueue *prque.Prque, taskGen func(int), pendPool map[string]*fetchRequest, maxPending int) *fetchRequest {
    // Short circuit if the peer's already downloading something (sanity check to
    // not corrupt state)
    if _, ok := pendPool[p.id]; ok {
        return nil
    }
    // Calculate an upper limit on the hashes we might fetch (i.e. throttling)
    allowance := maxPending
    if allowance > 0 {
        for _, request := range pendPool {
            allowance -= len(request.Hashes)
        }
    }
    // If there's a task generator, ask it to fill our task queue
    if taskGen != nil && taskQueue.Size() < allowance {
        taskGen(allowance - taskQueue.Size())
    }
    if taskQueue.Empty() {
        return nil
    }
    // Retrieve a batch of hashes, skipping previously failed ones
    send := make(map[common.Hash]int)
    skip := make(map[common.Hash]int)

    for proc := 0; (allowance == 0 || proc < allowance) && len(send) < count && !taskQueue.Empty(); proc++ {
        hash, priority := taskQueue.Pop()
        if p.Lacks(hash.(common.Hash)) {
            skip[hash.(common.Hash)] = int(priority)
        } else {
            send[hash.(common.Hash)] = int(priority)
        }
    }
    // Merge all the skipped hashes back
    for hash, index := range skip {
        taskQueue.Push(hash, float32(index))
    }
    // Assemble and return the block download request
    if len(send) == 0 {
        return nil
    }
    request := &fetchRequest{
        Peer:   p,
        Hashes: send,
        Time:   time.Now(),
    }
    pendPool[p.id] = request

    return request
}

// ReserveBodies reserves a set of body fetches for the given peer, skipping any
// previously failed downloads. Beside the next batch of needed fetches, it also
// returns a flag whether empty blocks were queued requiring processing.
func (q *queue) ReserveBodies(p *peer, count int) (*fetchRequest, bool, error) {
    isNoop := func(header *types.Header) bool {
        return header.TxHash == types.EmptyRootHash && header.UncleHash == types.EmptyUncleHash
    }
    q.lock.Lock()
    defer q.lock.Unlock()

    return q.reserveHeaders(p, count, q.blockTaskPool, q.blockTaskQueue, q.blockPendPool, q.blockDonePool, isNoop)
}

// ReserveReceipts reserves a set of receipt fetches for the given peer, skipping
// any previously failed downloads. Beside the next batch of needed fetches, it
// also returns a flag whether empty receipts were queued requiring importing.
func (q *queue) ReserveReceipts(p *peer, count int) (*fetchRequest, bool, error) {
    isNoop := func(header *types.Header) bool {
        return header.ReceiptHash == types.EmptyRootHash
    }
    q.lock.Lock()
    defer q.lock.Unlock()

    return q.reserveHeaders(p, count, q.receiptTaskPool, q.receiptTaskQueue, q.receiptPendPool, q.receiptDonePool, isNoop)
}

// reserveHeaders reserves a set of data download operations for a given peer,
// skipping any previously failed ones. This method is a generic version used
// by the individual special reservation functions.
//
// Note, this method expects the queue lock to be already held for writing. The
// reason the lock is not obtained in here is because the parameters already need
// to access the queue, so they already need a lock anyway.
func (q *queue) reserveHeaders(p *peer, count int, taskPool map[common.Hash]*types.Header, taskQueue *prque.Prque,
    pendPool map[string]*fetchRequest, donePool map[common.Hash]struct{}, isNoop func(*types.Header) bool) (*fetchRequest, bool, error) {
    // Short circuit if the pool has been depleted, or if the peer's already
    // downloading something (sanity check not to corrupt state)
    if taskQueue.Empty() {
        return nil, false, nil
    }
    if _, ok := pendPool[p.id]; ok {
        return nil, false, nil
    }
    // Calculate an upper limit on the items we might fetch (i.e. throttling)
    space := len(q.resultCache) - len(donePool)
    for _, request := range pendPool {
        space -= len(request.Headers)
    }
    // Retrieve a batch of tasks, skipping previously failed ones
    send := make([]*types.Header, 0, count)
    skip := make([]*types.Header, 0)

    progress := false
    for proc := 0; proc < space && len(send) < count && !taskQueue.Empty(); proc++ {
        header := taskQueue.PopItem().(*types.Header)

        // If we're the first to request this task, initialise the result container
        index := int(header.Number.Int64() - int64(q.resultOffset))
        if index >= len(q.resultCache) || index < 0 {
            common.Report("index allocation went beyond available resultCache space")
            return nil, false, errInvalidChain
        }
        if q.resultCache[index] == nil {
            components := 1
            if q.mode == FastSync && header.Number.Uint64() <= q.fastSyncPivot {
                components = 2
            }
            q.resultCache[index] = &fetchResult{
                Pending: components,
                Header:  header,
            }
        }
        // If this fetch task is a noop, skip this fetch operation
        if isNoop(header) {
            donePool[header.Hash()] = struct{}{}
            delete(taskPool, header.Hash())

            space, proc = space-1, proc-1
            q.resultCache[index].Pending--
            progress = true
            continue
        }
        // Otherwise unless the peer is known not to have the data, add to the retrieve list
        if p.Lacks(header.Hash()) {
            skip = append(skip, header)
        } else {
            send = append(send, header)
        }
    }
    // Merge all the skipped headers back
    for _, header := range skip {
        taskQueue.Push(header, -float32(header.Number.Uint64()))
    }
    if progress {
        // Wake WaitResults, resultCache was modified
        q.active.Signal()
    }
    // Assemble and return the block download request
    if len(send) == 0 {
        return nil, progress, nil
    }
    request := &fetchRequest{
        Peer:    p,
        Headers: send,
        Time:    time.Now(),
    }
    pendPool[p.id] = request

    return request, progress, nil
}

// CancelHeaders aborts a fetch request, returning all pending skeleton indexes to the queue.
func (q *queue) CancelHeaders(request *fetchRequest) {
    q.cancel(request, q.headerTaskQueue, q.headerPendPool)
}

// CancelBodies aborts a body fetch request, returning all pending headers to the
// task queue.
func (q *queue) CancelBodies(request *fetchRequest) {
    q.cancel(request, q.blockTaskQueue, q.blockPendPool)
}

// CancelReceipts aborts a body fetch request, returning all pending headers to
// the task queue.
func (q *queue) CancelReceipts(request *fetchRequest) {
    q.cancel(request, q.receiptTaskQueue, q.receiptPendPool)
}

// CancelNodeData aborts a node state data fetch request, returning all pending
// hashes to the task queue.
func (q *queue) CancelNodeData(request *fetchRequest) {
    q.cancel(request, q.stateTaskQueue, q.statePendPool)
}

// Cancel aborts a fetch request, returning all pending hashes to the task queue.
func (q *queue) cancel(request *fetchRequest, taskQueue *prque.Prque, pendPool map[string]*fetchRequest) {
    q.lock.Lock()
    defer q.lock.Unlock()

    if request.From > 0 {
        taskQueue.Push(request.From, -float32(request.From))
    }
    for hash, index := range request.Hashes {
        taskQueue.Push(hash, float32(index))
    }
    for _, header := range request.Headers {
        taskQueue.Push(header, -float32(header.Number.Uint64()))
    }
    delete(pendPool, request.Peer.id)
}

// Revoke cancels all pending requests belonging to a given peer. This method is
// meant to be called during a peer drop to quickly reassign owned data fetches
// to remaining nodes.
func (q *queue) Revoke(peerId string) {
    q.lock.Lock()
    defer q.lock.Unlock()

    if request, ok := q.blockPendPool[peerId]; ok {
        for _, header := range request.Headers {
            q.blockTaskQueue.Push(header, -float32(header.Number.Uint64()))
        }
        delete(q.blockPendPool, peerId)
    }
    if request, ok := q.receiptPendPool[peerId]; ok {
        for _, header := range request.Headers {
            q.receiptTaskQueue.Push(header, -float32(header.Number.Uint64()))
        }
        delete(q.receiptPendPool, peerId)
    }
    if request, ok := q.statePendPool[peerId]; ok {
        for hash, index := range request.Hashes {
            q.stateTaskQueue.Push(hash, float32(index))
        }
        delete(q.statePendPool, peerId)
    }
}

// ExpireHeaders checks for in flight requests that exceeded a timeout allowance,
// canceling them and returning the responsible peers for penalisation.
func (q *queue) ExpireHeaders(timeout time.Duration) map[string]int {
    q.lock.Lock()
    defer q.lock.Unlock()

    return q.expire(timeout, q.headerPendPool, q.headerTaskQueue, headerTimeoutMeter)
}

// ExpireBodies checks for in flight block body requests that exceeded a timeout
// allowance, canceling them and returning the responsible peers for penalisation.
func (q *queue) ExpireBodies(timeout time.Duration) map[string]int {
    q.lock.Lock()
    defer q.lock.Unlock()

    return q.expire(timeout, q.blockPendPool, q.blockTaskQueue, bodyTimeoutMeter)
}

// ExpireReceipts checks for in flight receipt requests that exceeded a timeout
// allowance, canceling them and returning the responsible peers for penalisation.
func (q *queue) ExpireReceipts(timeout time.Duration) map[string]int {
    q.lock.Lock()
    defer q.lock.Unlock()

    return q.expire(timeout, q.receiptPendPool, q.receiptTaskQueue, receiptTimeoutMeter)
}

// ExpireNodeData checks for in flight node data requests that exceeded a timeout
// allowance, canceling them and returning the responsible peers for penalisation.
func (q *queue) ExpireNodeData(timeout time.Duration) map[string]int {
    q.lock.Lock()
    defer q.lock.Unlock()

    return q.expire(timeout, q.statePendPool, q.stateTaskQueue, stateTimeoutMeter)
}

// expire is the generic check that move expired tasks from a pending pool back
// into a task pool, returning all entities caught with expired tasks.
//
// Note, this method expects the queue lock to be already held. The
// reason the lock is not obtained in here is because the parameters already need
// to access the queue, so they already need a lock anyway.
func (q *queue) expire(timeout time.Duration, pendPool map[string]*fetchRequest, taskQueue *prque.Prque, timeoutMeter metrics.Meter) map[string]int {
    // Iterate over the expired requests and return each to the queue
    expiries := make(map[string]int)
    for id, request := range pendPool {
        if time.Since(request.Time) > timeout {
            // Update the metrics with the timeout
            timeoutMeter.Mark(1)

            // Return any non satisfied requests to the pool
            if request.From > 0 {
                taskQueue.Push(request.From, -float32(request.From))
            }
            for hash, index := range request.Hashes {
                taskQueue.Push(hash, float32(index))
            }
            for _, header := range request.Headers {
                taskQueue.Push(header, -float32(header.Number.Uint64()))
            }
            // Add the peer to the expiry report along the the number of failed requests
            expirations := len(request.Hashes)
            if expirations < len(request.Headers) {
                expirations = len(request.Headers)
            }
            expiries[id] = expirations
        }
    }
    // Remove the expired requests from the pending pool
    for id, _ := range expiries {
        delete(pendPool, id)
    }
    return expiries
}

// DeliverHeaders injects a header retrieval response into the header results
// cache. This method either accepts all headers it received, or none of them
// if they do not map correctly to the skeleton.
//
// If the headers are accepted, the method makes an attempt to deliver the set
// of ready headers to the processor to keep the pipeline full. However it will
// not block to prevent stalling other pending deliveries.
func (q *queue) DeliverHeaders(id string, headers []*types.Header, headerProcCh chan []*types.Header) (int, error) {
    q.lock.Lock()
    defer q.lock.Unlock()

    // Short circuit if the data was never requested
    request := q.headerPendPool[id]
    if request == nil {
        return 0, errNoFetchesPending
    }
    headerReqTimer.UpdateSince(request.Time)
    delete(q.headerPendPool, id)

    // Ensure headers can be mapped onto the skeleton chain
    target := q.headerTaskPool[request.From].Hash()

    accepted := len(headers) == MaxHeaderFetch
    if accepted {
        if headers[0].Number.Uint64() != request.From {
            glog.V(logger.Detail).Infof("Peer %s: first header #%v [%x] broke chain ordering, expected %d", id, headers[0].Number, headers[0].Hash().Bytes()[:4], request.From)
            accepted = false
        } else if headers[len(headers)-1].Hash() != target {
            glog.V(logger.Detail).Infof("Peer %s: last header #%v [%x] broke skeleton structure, expected %x", id, headers[len(headers)-1].Number, headers[len(headers)-1].Hash().Bytes()[:4], target[:4])
            accepted = false
        }
    }
    if accepted {
        for i, header := range headers[1:] {
            hash := header.Hash()
            if want := request.From + 1 + uint64(i); header.Number.Uint64() != want {
                glog.V(logger.Warn).Infof("Peer %s: header #%v [%x] broke chain ordering, expected %d", id, header.Number, hash[:4], want)
                accepted = false
                break
            }
            if headers[i].Hash() != header.ParentHash {
                glog.V(logger.Warn).Infof("Peer %s: header #%v [%x] broke chain ancestry", id, header.Number, hash[:4])
                accepted = false
                break
            }
        }
    }
    // If the batch of headers wasn't accepted, mark as unavailable
    if !accepted {
        glog.V(logger.Detail).Infof("Peer %s: skeleton filling from header #%d not accepted", id, request.From)

        miss := q.headerPeerMiss[id]
        if miss == nil {
            q.headerPeerMiss[id] = make(map[uint64]struct{})
            miss = q.headerPeerMiss[id]
        }
        miss[request.From] = struct{}{}

        q.headerTaskQueue.Push(request.From, -float32(request.From))
        return 0, errors.New("delivery not accepted")
    }
    // Clean up a successful fetch and try to deliver any sub-results
    copy(q.headerResults[request.From-q.headerOffset:], headers)
    delete(q.headerTaskPool, request.From)

    ready := 0
    for q.headerProced+ready < len(q.headerResults) && q.headerResults[q.headerProced+ready] != nil {
        ready += MaxHeaderFetch
    }
    if ready > 0 {
        // Headers are ready for delivery, gather them and push forward (non blocking)
        process := make([]*types.Header, ready)
        copy(process, q.headerResults[q.headerProced:q.headerProced+ready])

        select {
        case headerProcCh <- process:
            glog.V(logger.Detail).Infof("%s: pre-scheduled %d headers from #%v", id, len(process), process[0].Number)
            q.headerProced += len(process)
        default:
        }
    }
    // Check for termination and return
    if len(q.headerTaskPool) == 0 {
        q.headerContCh <- false
    }
    return len(headers), nil
}

// DeliverBodies injects a block body retrieval response into the results queue.
// The method returns the number of blocks bodies accepted from the delivery and
// also wakes any threads waiting for data delivery.
func (q *queue) DeliverBodies(id string, txLists [][]*types.Transaction, uncleLists [][]*types.Header) (int, error) {
    q.lock.Lock()
    defer q.lock.Unlock()

    reconstruct := func(header *types.Header, index int, result *fetchResult) error {
        if types.DeriveSha(types.Transactions(txLists[index])) != header.TxHash || types.CalcUncleHash(uncleLists[index]) != header.UncleHash {
            return errInvalidBody
        }
        result.Transactions = txLists[index]
        result.Uncles = uncleLists[index]
        return nil
    }
    return q.deliver(id, q.blockTaskPool, q.blockTaskQueue, q.blockPendPool, q.blockDonePool, bodyReqTimer, len(txLists), reconstruct)
}

// DeliverReceipts injects a receipt retrieval response into the results queue.
// The method returns the number of transaction receipts accepted from the delivery
// and also wakes any threads waiting for data delivery.
func (q *queue) DeliverReceipts(id string, receiptList [][]*types.Receipt) (int, error) {
    q.lock.Lock()
    defer q.lock.Unlock()

    reconstruct := func(header *types.Header, index int, result *fetchResult) error {
        if types.DeriveSha(types.Receipts(receiptList[index])) != header.ReceiptHash {
            return errInvalidReceipt
        }
        result.Receipts = receiptList[index]
        return nil
    }
    return q.deliver(id, q.receiptTaskPool, q.receiptTaskQueue, q.receiptPendPool, q.receiptDonePool, receiptReqTimer, len(receiptList), reconstruct)
}

// deliver injects a data retrieval response into the results queue.
//
// Note, this method expects the queue lock to be already held for writing. The
// reason the lock is not obtained in here is because the parameters already need
// to access the queue, so they already need a lock anyway.
func (q *queue) deliver(id string, taskPool map[common.Hash]*types.Header, taskQueue *prque.Prque,
    pendPool map[string]*fetchRequest, donePool map[common.Hash]struct{}, reqTimer metrics.Timer,
    results int, reconstruct func(header *types.Header, index int, result *fetchResult) error) (int, error) {

    // Short circuit if the data was never requested
    request := pendPool[id]
    if request == nil {
        return 0, errNoFetchesPending
    }
    reqTimer.UpdateSince(request.Time)
    delete(pendPool, id)

    // If no data items were retrieved, mark them as unavailable for the origin peer
    if results == 0 {
        for _, header := range request.Headers {
            request.Peer.MarkLacking(header.Hash())
        }
    }
    // Assemble each of the results with their headers and retrieved data parts
    var (
        accepted int
        failure  error
        useful   bool
    )
    for i, header := range request.Headers {
        // Short circuit assembly if no more fetch results are found
        if i >= results {
            break
        }
        // Reconstruct the next result if contents match up
        index := int(header.Number.Int64() - int64(q.resultOffset))
        if index >= len(q.resultCache) || index < 0 || q.resultCache[index] == nil {
            failure = errInvalidChain
            break
        }
        if err := reconstruct(header, i, q.resultCache[index]); err != nil {
            failure = err
            break
        }
        donePool[header.Hash()] = struct{}{}
        q.resultCache[index].Pending--
        useful = true
        accepted++

        // Clean up a successful fetch
        request.Headers[i] = nil
        delete(taskPool, header.Hash())
    }
    // Return all failed or missing fetches to the queue
    for _, header := range request.Headers {
        if header != nil {
            taskQueue.Push(header, -float32(header.Number.Uint64()))
        }
    }
    // Wake up WaitResults
    if accepted > 0 {
        q.active.Signal()
    }
    // If none of the data was good, it's a stale delivery
    switch {
    case failure == nil || failure == errInvalidChain:
        return accepted, failure
    case useful:
        return accepted, fmt.Errorf("partial failure: %v", failure)
    default:
        return accepted, errStaleDelivery
    }
}

// DeliverNodeData injects a node state data retrieval response into the queue.
// The method returns the number of node state entries originally requested, and
// the number of them actually accepted from the delivery.
func (q *queue) DeliverNodeData(id string, data [][]byte, callback func(error, int)) (int, error) {
    q.lock.Lock()
    defer q.lock.Unlock()

    // Short circuit if the data was never requested
    request := q.statePendPool[id]
    if request == nil {
        return 0, errNoFetchesPending
    }
    stateReqTimer.UpdateSince(request.Time)
    delete(q.statePendPool, id)

    // If no data was retrieved, mark their hashes as unavailable for the origin peer
    if len(data) == 0 {
        for hash, _ := range request.Hashes {
            request.Peer.MarkLacking(hash)
        }
    }
    // Iterate over the downloaded data and verify each of them
    accepted, errs := 0, make([]error, 0)
    process := []trie.SyncResult{}
    for _, blob := range data {
        // Skip any state trie entries that were not requested
        hash := common.BytesToHash(crypto.Keccak256(blob))
        if _, ok := request.Hashes[hash]; !ok {
            errs = append(errs, fmt.Errorf("non-requested state data %x", hash))
            continue
        }
        // Inject the next state trie item into the processing queue
        process = append(process, trie.SyncResult{Hash: hash, Data: blob})
        accepted++

        delete(request.Hashes, hash)
        delete(q.stateTaskPool, hash)
    }
    // Start the asynchronous node state data injection
    atomic.AddInt32(&q.stateProcessors, 1)
    go func() {
        defer atomic.AddInt32(&q.stateProcessors, -1)
        q.deliverNodeData(process, callback)
    }()
    // Return all failed or missing fetches to the queue
    for hash, index := range request.Hashes {
        q.stateTaskQueue.Push(hash, float32(index))
    }
    // If none of the data items were good, it's a stale delivery
    switch {
    case len(errs) == 0:
        return accepted, nil
    case len(errs) == len(request.Hashes):
        return accepted, errStaleDelivery
    default:
        return accepted, fmt.Errorf("multiple failures: %v", errs)
    }
}

// deliverNodeData is the asynchronous node data processor that injects a batch
// of sync results into the state scheduler.
func (q *queue) deliverNodeData(results []trie.SyncResult, callback func(error, int)) {
    // Wake up WaitResults after the state has been written because it
    // might be waiting for the pivot block state to get completed.
    defer q.active.Signal()

    // Process results one by one to permit task fetches in between
    for i, result := range results {
        q.stateSchedLock.Lock()

        if q.stateScheduler == nil {
            // Syncing aborted since this async delivery started, bail out
            q.stateSchedLock.Unlock()
            callback(errNoFetchesPending, i)
            return
        }
        if _, err := q.stateScheduler.Process([]trie.SyncResult{result}); err != nil {
            // Processing a state result failed, bail out
            q.stateSchedLock.Unlock()
            callback(err, i)
            return
        }
        // Item processing succeeded, release the lock (temporarily)
        q.stateSchedLock.Unlock()
    }
    callback(nil, len(results))
}

// Prepare configures the result cache to allow accepting and caching inbound
// fetch results.
func (q *queue) Prepare(offset uint64, mode SyncMode, pivot uint64, head *types.Header) {
    q.lock.Lock()
    defer q.lock.Unlock()

    // Prepare the queue for sync results
    if q.resultOffset < offset {
        q.resultOffset = offset
    }
    q.fastSyncPivot = pivot
    q.mode = mode

    // If long running fast sync, also start up a head stateretrieval immediately
    if mode == FastSync && pivot > 0 {
        q.stateScheduler = state.NewStateSync(head.Root, q.stateDatabase)
    }
}