1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
|
// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package core
import (
"fmt"
"github.com/ethereum/go-ethereum/consensus"
"github.com/ethereum/go-ethereum/core/state"
"github.com/ethereum/go-ethereum/core/types"
"github.com/ethereum/go-ethereum/params"
)
// BlockValidator is responsible for validating block headers, uncles and
// processed state.
//
// BlockValidator implements Validator.
type BlockValidator struct {
config *params.ChainConfig // Chain configuration options
bc *BlockChain // Canonical block chain
engine consensus.Engine // Consensus engine used for validating
}
// NewBlockValidator returns a new block validator which is safe for re-use
func NewBlockValidator(config *params.ChainConfig, blockchain *BlockChain, engine consensus.Engine) *BlockValidator {
validator := &BlockValidator{
config: config,
engine: engine,
bc: blockchain,
}
return validator
}
// ValidateBody validates the given block's uncles and verifies the block
// header's transaction and uncle roots. The headers are assumed to be already
// validated at this point.
func (v *BlockValidator) ValidateBody(block *types.Block) error {
// Check whether the block's known, and if not, that it's linkable
if v.bc.HasBlockAndState(block.Hash(), block.NumberU64()) {
return ErrKnownBlock
}
if !v.bc.HasBlockAndState(block.ParentHash(), block.NumberU64()-1) {
if !v.bc.HasBlock(block.ParentHash(), block.NumberU64()-1) {
return consensus.ErrUnknownAncestor
}
return consensus.ErrPrunedAncestor
}
// Header validity is known at this point, check the uncles and transactions
header := block.Header()
if err := v.engine.VerifyUncles(v.bc, block); err != nil {
return err
}
if hash := types.CalcUncleHash(block.Uncles()); hash != header.UncleHash {
return fmt.Errorf("uncle root hash mismatch: have %x, want %x", hash, header.UncleHash)
}
if hash := types.DeriveSha(block.Transactions()); hash != header.TxHash {
return fmt.Errorf("transaction root hash mismatch: have %x, want %x", hash, header.TxHash)
}
return nil
}
// ValidateState validates the various changes that happen after a state
// transition, such as amount of used gas, the receipt roots and the state root
// itself. ValidateState returns a database batch if the validation was a success
// otherwise nil and an error is returned.
func (v *BlockValidator) ValidateState(block, parent *types.Block, statedb *state.StateDB, receipts types.Receipts, usedGas uint64) error {
header := block.Header()
if block.GasUsed() != usedGas {
return fmt.Errorf("invalid gas used (remote: %d local: %d)", block.GasUsed(), usedGas)
}
// Validate the received block's bloom with the one derived from the generated receipts.
// For valid blocks this should always validate to true.
rbloom := types.CreateBloom(receipts)
if rbloom != header.Bloom {
return fmt.Errorf("invalid bloom (remote: %x local: %x)", header.Bloom, rbloom)
}
// Tre receipt Trie's root (R = (Tr [[H1, R1], ... [Hn, R1]]))
receiptSha := types.DeriveSha(receipts)
if receiptSha != header.ReceiptHash {
return fmt.Errorf("invalid receipt root hash (remote: %x local: %x)", header.ReceiptHash, receiptSha)
}
// Validate the state root against the received state root and throw
// an error if they don't match.
if root := statedb.IntermediateRoot(v.config.IsEIP158(header.Number)); header.Root != root {
return fmt.Errorf("invalid merkle root (remote: %x local: %x)", header.Root, root)
}
return nil
}
// CalcGasLimit computes the gas limit of the next block after parent. It aims
// to keep the baseline gas above the provided floor, and increase it towards the
// ceil if the blocks are full. If the ceil is exceeded, it will always decrease
// the gas allowance.
func CalcGasLimit(parent *types.Block, gasFloor, gasCeil uint64) uint64 {
// contrib = (parentGasUsed * 3 / 2) / 1024
contrib := (parent.GasUsed() + parent.GasUsed()/2) / params.GasLimitBoundDivisor
// decay = parentGasLimit / 1024 -1
decay := parent.GasLimit()/params.GasLimitBoundDivisor - 1
/*
strategy: gasLimit of block-to-mine is set based on parent's
gasUsed value. if parentGasUsed > parentGasLimit * (2/3) then we
increase it, otherwise lower it (or leave it unchanged if it's right
at that usage) the amount increased/decreased depends on how far away
from parentGasLimit * (2/3) parentGasUsed is.
*/
limit := parent.GasLimit() - decay + contrib
if limit < params.MinGasLimit {
limit = params.MinGasLimit
}
// If we're outside our allowed gas range, we try to hone towards them
if limit < gasFloor {
limit = parent.GasLimit() + decay
if limit > gasFloor {
limit = gasFloor
}
} else if limit > gasCeil {
limit = parent.GasLimit() - decay
if limit < gasCeil {
limit = gasCeil
}
}
return limit
}
|