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-rw-r--r--vendor/github.com/gizak/termui/buffer.go106
1 files changed, 106 insertions, 0 deletions
diff --git a/vendor/github.com/gizak/termui/buffer.go b/vendor/github.com/gizak/termui/buffer.go
new file mode 100644
index 000000000..60e77863a
--- /dev/null
+++ b/vendor/github.com/gizak/termui/buffer.go
@@ -0,0 +1,106 @@
+// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
+// Use of this source code is governed by a MIT license that can
+// be found in the LICENSE file.
+
+package termui
+
+import "image"
+
+// Cell is a rune with assigned Fg and Bg
+type Cell struct {
+ Ch rune
+ Fg Attribute
+ Bg Attribute
+}
+
+// Buffer is a renderable rectangle cell data container.
+type Buffer struct {
+ Area image.Rectangle // selected drawing area
+ CellMap map[image.Point]Cell
+}
+
+// At returns the cell at (x,y).
+func (b Buffer) At(x, y int) Cell {
+ return b.CellMap[image.Pt(x, y)]
+}
+
+// Set assigns a char to (x,y)
+func (b Buffer) Set(x, y int, c Cell) {
+ b.CellMap[image.Pt(x, y)] = c
+}
+
+// Bounds returns the domain for which At can return non-zero color.
+func (b Buffer) Bounds() image.Rectangle {
+ x0, y0, x1, y1 := 0, 0, 0, 0
+ for p := range b.CellMap {
+ if p.X > x1 {
+ x1 = p.X
+ }
+ if p.X < x0 {
+ x0 = p.X
+ }
+ if p.Y > y1 {
+ y1 = p.Y
+ }
+ if p.Y < y0 {
+ y0 = p.Y
+ }
+ }
+ return image.Rect(x0, y0, x1, y1)
+}
+
+// SetArea assigns a new rect area to Buffer b.
+func (b *Buffer) SetArea(r image.Rectangle) {
+ b.Area.Max = r.Max
+ b.Area.Min = r.Min
+}
+
+// Sync sets drawing area to the buffer's bound
+func (b Buffer) Sync() {
+ b.SetArea(b.Bounds())
+}
+
+// NewCell returns a new cell
+func NewCell(ch rune, fg, bg Attribute) Cell {
+ return Cell{ch, fg, bg}
+}
+
+// Merge merges bs Buffers onto b
+func (b *Buffer) Merge(bs ...Buffer) {
+ for _, buf := range bs {
+ for p, v := range buf.CellMap {
+ b.Set(p.X, p.Y, v)
+ }
+ b.SetArea(b.Area.Union(buf.Area))
+ }
+}
+
+// NewBuffer returns a new Buffer
+func NewBuffer() Buffer {
+ return Buffer{
+ CellMap: make(map[image.Point]Cell),
+ Area: image.Rectangle{}}
+}
+
+// Fill fills the Buffer b with ch,fg and bg.
+func (b Buffer) Fill(ch rune, fg, bg Attribute) {
+ for x := b.Area.Min.X; x < b.Area.Max.X; x++ {
+ for y := b.Area.Min.Y; y < b.Area.Max.Y; y++ {
+ b.Set(x, y, Cell{ch, fg, bg})
+ }
+ }
+}
+
+// NewFilledBuffer returns a new Buffer filled with ch, fb and bg.
+func NewFilledBuffer(x0, y0, x1, y1 int, ch rune, fg, bg Attribute) Buffer {
+ buf := NewBuffer()
+ buf.Area.Min = image.Pt(x0, y0)
+ buf.Area.Max = image.Pt(x1, y1)
+
+ for x := buf.Area.Min.X; x < buf.Area.Max.X; x++ {
+ for y := buf.Area.Min.Y; y < buf.Area.Max.Y; y++ {
+ buf.Set(x, y, Cell{ch, fg, bg})
+ }
+ }
+ return buf
+}