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diff --git a/Godeps/_workspace/src/github.com/robertkrimen/otto/README.markdown b/Godeps/_workspace/src/github.com/robertkrimen/otto/README.markdown deleted file mode 100644 index fe8e1bd4a..000000000 --- a/Godeps/_workspace/src/github.com/robertkrimen/otto/README.markdown +++ /dev/null @@ -1,827 +0,0 @@ -# otto --- - import "github.com/robertkrimen/otto" - -Package otto is a JavaScript parser and interpreter written natively in Go. - -http://godoc.org/github.com/robertkrimen/otto - - import ( - "github.com/robertkrimen/otto" - ) - -Run something in the VM - - vm := otto.New() - vm.Run(` - abc = 2 + 2; - console.log("The value of abc is " + abc); // 4 - `) - -Get a value out of the VM - - if value, err := vm.Get("abc"); err == nil { - if value_int, err := value.ToInteger(); err == nil { - fmt.Printf("", value_int, err) - } - } - -Set a number - - vm.Set("def", 11) - vm.Run(` - console.log("The value of def is " + def); - // The value of def is 11 - `) - -Set a string - - vm.Set("xyzzy", "Nothing happens.") - vm.Run(` - console.log(xyzzy.length); // 16 - `) - -Get the value of an expression - - value, _ = vm.Run("xyzzy.length") - { - // value is an int64 with a value of 16 - value, _ := value.ToInteger() - } - -An error happens - - value, err = vm.Run("abcdefghijlmnopqrstuvwxyz.length") - if err != nil { - // err = ReferenceError: abcdefghijlmnopqrstuvwxyz is not defined - // If there is an error, then value.IsUndefined() is true - ... - } - -Set a Go function - - vm.Set("sayHello", func(call otto.FunctionCall) otto.Value { - fmt.Printf("Hello, %s.\n", call.Argument(0).String()) - return otto.Value{} - }) - -Set a Go function that returns something useful - - vm.Set("twoPlus", func(call otto.FunctionCall) otto.Value { - right, _ := call.Argument(0).ToInteger() - result, _ := vm.ToValue(2 + right) - return result - }) - -Use the functions in JavaScript - - result, _ = vm.Run(` - sayHello("Xyzzy"); // Hello, Xyzzy. - sayHello(); // Hello, undefined - - result = twoPlus(2.0); // 4 - `) - - -### Parser - -A separate parser is available in the parser package if you're just interested -in building an AST. - -http://godoc.org/github.com/robertkrimen/otto/parser - -Parse and return an AST - - filename := "" // A filename is optional - src := ` - // Sample xyzzy example - (function(){ - if (3.14159 > 0) { - console.log("Hello, World."); - return; - } - - var xyzzy = NaN; - console.log("Nothing happens."); - return xyzzy; - })(); - ` - - // Parse some JavaScript, yielding a *ast.Program and/or an ErrorList - program, err := parser.ParseFile(nil, filename, src, 0) - -### otto - -You can run (Go) JavaScript from the commandline with: -http://github.com/robertkrimen/otto/tree/master/otto - - $ go get -v github.com/robertkrimen/otto/otto - -Run JavaScript by entering some source on stdin or by giving otto a filename: - - $ otto example.js - -### underscore - -Optionally include the JavaScript utility-belt library, underscore, with this -import: - - import ( - "github.com/robertkrimen/otto" - _ "github.com/robertkrimen/otto/underscore" - ) - - // Now every otto runtime will come loaded with underscore - -For more information: http://github.com/robertkrimen/otto/tree/master/underscore - - -### Caveat Emptor - -The following are some limitations with otto: - - * "use strict" will parse, but does nothing. - * The regular expression engine (re2/regexp) is not fully compatible with the ECMA5 specification. - - -### Regular Expression Incompatibility - -Go translates JavaScript-style regular expressions into something that is -"regexp" compatible via `parser.TransformRegExp`. Unfortunately, RegExp requires -backtracking for some patterns, and backtracking is not supported by the -standard Go engine: https://code.google.com/p/re2/wiki/Syntax - -Therefore, the following syntax is incompatible: - - (?=) // Lookahead (positive), currently a parsing error - (?!) // Lookahead (backhead), currently a parsing error - \1 // Backreference (\1, \2, \3, ...), currently a parsing error - -A brief discussion of these limitations: "Regexp (?!re)" -https://groups.google.com/forum/?fromgroups=#%21topic/golang-nuts/7qgSDWPIh_E - -More information about re2: https://code.google.com/p/re2/ - -In addition to the above, re2 (Go) has a different definition for \s: [\t\n\f\r -]. The JavaScript definition, on the other hand, also includes \v, Unicode -"Separator, Space", etc. - - -### Halting Problem - -If you want to stop long running executions (like third-party code), you can use -the interrupt channel to do this: - - package main - - import ( - "errors" - "fmt" - "os" - "time" - - "github.com/robertkrimen/otto" - ) - - var halt = errors.New("Stahp") - - func main() { - runUnsafe(`var abc = [];`) - runUnsafe(` - while (true) { - // Loop forever - }`) - } - - func runUnsafe(unsafe string) { - start := time.Now() - defer func() { - duration := time.Since(start) - if caught := recover(); caught != nil { - if caught == halt { - fmt.Fprintf(os.Stderr, "Some code took to long! Stopping after: %v\n", duration) - return - } - panic(caught) // Something else happened, repanic! - } - fmt.Fprintf(os.Stderr, "Ran code successfully: %v\n", duration) - }() - - vm := otto.New() - vm.Interrupt = make(chan func(), 1) // The buffer prevents blocking - - go func() { - time.Sleep(2 * time.Second) // Stop after two seconds - vm.Interrupt <- func() { - panic(halt) - } - }() - - vm.Run(unsafe) // Here be dragons (risky code) - } - -Where is setTimeout/setInterval? - -These timing functions are not actually part of the ECMA-262 specification. -Typically, they belong to the `window` object (in the browser). It would not be -difficult to provide something like these via Go, but you probably want to wrap -otto in an event loop in that case. - -For an example of how this could be done in Go with otto, see natto: - -http://github.com/robertkrimen/natto - -Here is some more discussion of the issue: - -* http://book.mixu.net/node/ch2.html - -* http://en.wikipedia.org/wiki/Reentrancy_%28computing%29 - -* http://aaroncrane.co.uk/2009/02/perl_safe_signals/ - -## Usage - -```go -var ErrVersion = errors.New("version mismatch") -``` - -#### type Error - -```go -type Error struct { -} -``` - -An Error represents a runtime error, e.g. a TypeError, a ReferenceError, etc. - -#### func (Error) Error - -```go -func (err Error) Error() string -``` -Error returns a description of the error - - TypeError: 'def' is not a function - -#### func (Error) String - -```go -func (err Error) String() string -``` -String returns a description of the error and a trace of where the error -occurred. - - TypeError: 'def' is not a function - at xyz (<anonymous>:3:9) - at <anonymous>:7:1/ - -#### type FunctionCall - -```go -type FunctionCall struct { - This Value - ArgumentList []Value - Otto *Otto -} -``` - -FunctionCall is an encapsulation of a JavaScript function call. - -#### func (FunctionCall) Argument - -```go -func (self FunctionCall) Argument(index int) Value -``` -Argument will return the value of the argument at the given index. - -If no such argument exists, undefined is returned. - -#### type Object - -```go -type Object struct { -} -``` - -Object is the representation of a JavaScript object. - -#### func (Object) Call - -```go -func (self Object) Call(name string, argumentList ...interface{}) (Value, error) -``` -Call a method on the object. - -It is essentially equivalent to: - - var method, _ := object.Get(name) - method.Call(object, argumentList...) - -An undefined value and an error will result if: - - 1. There is an error during conversion of the argument list - 2. The property is not actually a function - 3. An (uncaught) exception is thrown - -#### func (Object) Class - -```go -func (self Object) Class() string -``` -Class will return the class string of the object. - -The return value will (generally) be one of: - - Object - Function - Array - String - Number - Boolean - Date - RegExp - -#### func (Object) Get - -```go -func (self Object) Get(name string) (Value, error) -``` -Get the value of the property with the given name. - -#### func (Object) Keys - -```go -func (self Object) Keys() []string -``` -Get the keys for the object - -Equivalent to calling Object.keys on the object - -#### func (Object) Set - -```go -func (self Object) Set(name string, value interface{}) error -``` -Set the property of the given name to the given value. - -An error will result if the setting the property triggers an exception (i.e. -read-only), or there is an error during conversion of the given value. - -#### func (Object) Value - -```go -func (self Object) Value() Value -``` -Value will return self as a value. - -#### type Otto - -```go -type Otto struct { - // Interrupt is a channel for interrupting the runtime. You can use this to halt a long running execution, for example. - // See "Halting Problem" for more information. - Interrupt chan func() -} -``` - -Otto is the representation of the JavaScript runtime. Each instance of Otto has -a self-contained namespace. - -#### func New - -```go -func New() *Otto -``` -New will allocate a new JavaScript runtime - -#### func Run - -```go -func Run(src interface{}) (*Otto, Value, error) -``` -Run will allocate a new JavaScript runtime, run the given source on the -allocated runtime, and return the runtime, resulting value, and error (if any). - -src may be a string, a byte slice, a bytes.Buffer, or an io.Reader, but it MUST -always be in UTF-8. - -src may also be a Script. - -src may also be a Program, but if the AST has been modified, then runtime -behavior is undefined. - -#### func (Otto) Call - -```go -func (self Otto) Call(source string, this interface{}, argumentList ...interface{}) (Value, error) -``` -Call the given JavaScript with a given this and arguments. - -If this is nil, then some special handling takes place to determine the proper -this value, falling back to a "standard" invocation if necessary (where this is -undefined). - -If source begins with "new " (A lowercase new followed by a space), then Call -will invoke the function constructor rather than performing a function call. In -this case, the this argument has no effect. - - // value is a String object - value, _ := vm.Call("Object", nil, "Hello, World.") - - // Likewise... - value, _ := vm.Call("new Object", nil, "Hello, World.") - - // This will perform a concat on the given array and return the result - // value is [ 1, 2, 3, undefined, 4, 5, 6, 7, "abc" ] - value, _ := vm.Call(`[ 1, 2, 3, undefined, 4 ].concat`, nil, 5, 6, 7, "abc") - -#### func (*Otto) Compile - -```go -func (self *Otto) Compile(filename string, src interface{}) (*Script, error) -``` -Compile will parse the given source and return a Script value or nil and an -error if there was a problem during compilation. - - script, err := vm.Compile("", `var abc; if (!abc) abc = 0; abc += 2; abc;`) - vm.Run(script) - -#### func (*Otto) Copy - -```go -func (in *Otto) Copy() *Otto -``` -Copy will create a copy/clone of the runtime. - -Copy is useful for saving some time when creating many similar runtimes. - -This method works by walking the original runtime and cloning each object, -scope, stash, etc. into a new runtime. - -Be on the lookout for memory leaks or inadvertent sharing of resources. - -#### func (Otto) Get - -```go -func (self Otto) Get(name string) (Value, error) -``` -Get the value of the top-level binding of the given name. - -If there is an error (like the binding does not exist), then the value will be -undefined. - -#### func (Otto) Object - -```go -func (self Otto) Object(source string) (*Object, error) -``` -Object will run the given source and return the result as an object. - -For example, accessing an existing object: - - object, _ := vm.Object(`Number`) - -Or, creating a new object: - - object, _ := vm.Object(`({ xyzzy: "Nothing happens." })`) - -Or, creating and assigning an object: - - object, _ := vm.Object(`xyzzy = {}`) - object.Set("volume", 11) - -If there is an error (like the source does not result in an object), then nil -and an error is returned. - -#### func (Otto) Run - -```go -func (self Otto) Run(src interface{}) (Value, error) -``` -Run will run the given source (parsing it first if necessary), returning the -resulting value and error (if any) - -src may be a string, a byte slice, a bytes.Buffer, or an io.Reader, but it MUST -always be in UTF-8. - -If the runtime is unable to parse source, then this function will return -undefined and the parse error (nothing will be evaluated in this case). - -src may also be a Script. - -src may also be a Program, but if the AST has been modified, then runtime -behavior is undefined. - -#### func (Otto) Set - -```go -func (self Otto) Set(name string, value interface{}) error -``` -Set the top-level binding of the given name to the given value. - -Set will automatically apply ToValue to the given value in order to convert it -to a JavaScript value (type Value). - -If there is an error (like the binding is read-only, or the ToValue conversion -fails), then an error is returned. - -If the top-level binding does not exist, it will be created. - -#### func (Otto) ToValue - -```go -func (self Otto) ToValue(value interface{}) (Value, error) -``` -ToValue will convert an interface{} value to a value digestible by -otto/JavaScript. - -#### type Script - -```go -type Script struct { -} -``` - -Script is a handle for some (reusable) JavaScript. Passing a Script value to a -run method will evaluate the JavaScript. - -#### func (*Script) String - -```go -func (self *Script) String() string -``` - -#### type Value - -```go -type Value struct { -} -``` - -Value is the representation of a JavaScript value. - -#### func FalseValue - -```go -func FalseValue() Value -``` -FalseValue will return a value representing false. - -It is equivalent to: - - ToValue(false) - -#### func NaNValue - -```go -func NaNValue() Value -``` -NaNValue will return a value representing NaN. - -It is equivalent to: - - ToValue(math.NaN()) - -#### func NullValue - -```go -func NullValue() Value -``` -NullValue will return a Value representing null. - -#### func ToValue - -```go -func ToValue(value interface{}) (Value, error) -``` -ToValue will convert an interface{} value to a value digestible by -otto/JavaScript - -This function will not work for advanced types (struct, map, slice/array, etc.) -and you should use Otto.ToValue instead. - -#### func TrueValue - -```go -func TrueValue() Value -``` -TrueValue will return a value representing true. - -It is equivalent to: - - ToValue(true) - -#### func UndefinedValue - -```go -func UndefinedValue() Value -``` -UndefinedValue will return a Value representing undefined. - -#### func (Value) Call - -```go -func (value Value) Call(this Value, argumentList ...interface{}) (Value, error) -``` -Call the value as a function with the given this value and argument list and -return the result of invocation. It is essentially equivalent to: - - value.apply(thisValue, argumentList) - -An undefined value and an error will result if: - - 1. There is an error during conversion of the argument list - 2. The value is not actually a function - 3. An (uncaught) exception is thrown - -#### func (Value) Class - -```go -func (value Value) Class() string -``` -Class will return the class string of the value or the empty string if value is -not an object. - -The return value will (generally) be one of: - - Object - Function - Array - String - Number - Boolean - Date - RegExp - -#### func (Value) Export - -```go -func (self Value) Export() (interface{}, error) -``` -Export will attempt to convert the value to a Go representation and return it -via an interface{} kind. - -Export returns an error, but it will always be nil. It is present for backwards -compatibility. - -If a reasonable conversion is not possible, then the original value is returned. - - undefined -> nil (FIXME?: Should be Value{}) - null -> nil - boolean -> bool - number -> A number type (int, float32, uint64, ...) - string -> string - Array -> []interface{} - Object -> map[string]interface{} - -#### func (Value) IsBoolean - -```go -func (value Value) IsBoolean() bool -``` -IsBoolean will return true if value is a boolean (primitive). - -#### func (Value) IsDefined - -```go -func (value Value) IsDefined() bool -``` -IsDefined will return false if the value is undefined, and true otherwise. - -#### func (Value) IsFunction - -```go -func (value Value) IsFunction() bool -``` -IsFunction will return true if value is a function. - -#### func (Value) IsNaN - -```go -func (value Value) IsNaN() bool -``` -IsNaN will return true if value is NaN (or would convert to NaN). - -#### func (Value) IsNull - -```go -func (value Value) IsNull() bool -``` -IsNull will return true if the value is null, and false otherwise. - -#### func (Value) IsNumber - -```go -func (value Value) IsNumber() bool -``` -IsNumber will return true if value is a number (primitive). - -#### func (Value) IsObject - -```go -func (value Value) IsObject() bool -``` -IsObject will return true if value is an object. - -#### func (Value) IsPrimitive - -```go -func (value Value) IsPrimitive() bool -``` -IsPrimitive will return true if value is a primitive (any kind of primitive). - -#### func (Value) IsString - -```go -func (value Value) IsString() bool -``` -IsString will return true if value is a string (primitive). - -#### func (Value) IsUndefined - -```go -func (value Value) IsUndefined() bool -``` -IsUndefined will return true if the value is undefined, and false otherwise. - -#### func (Value) Object - -```go -func (value Value) Object() *Object -``` -Object will return the object of the value, or nil if value is not an object. - -This method will not do any implicit conversion. For example, calling this -method on a string primitive value will not return a String object. - -#### func (Value) String - -```go -func (value Value) String() string -``` -String will return the value as a string. - -This method will make return the empty string if there is an error. - -#### func (Value) ToBoolean - -```go -func (value Value) ToBoolean() (bool, error) -``` -ToBoolean will convert the value to a boolean (bool). - - ToValue(0).ToBoolean() => false - ToValue("").ToBoolean() => false - ToValue(true).ToBoolean() => true - ToValue(1).ToBoolean() => true - ToValue("Nothing happens").ToBoolean() => true - -If there is an error during the conversion process (like an uncaught exception), -then the result will be false and an error. - -#### func (Value) ToFloat - -```go -func (value Value) ToFloat() (float64, error) -``` -ToFloat will convert the value to a number (float64). - - ToValue(0).ToFloat() => 0. - ToValue(1.1).ToFloat() => 1.1 - ToValue("11").ToFloat() => 11. - -If there is an error during the conversion process (like an uncaught exception), -then the result will be 0 and an error. - -#### func (Value) ToInteger - -```go -func (value Value) ToInteger() (int64, error) -``` -ToInteger will convert the value to a number (int64). - - ToValue(0).ToInteger() => 0 - ToValue(1.1).ToInteger() => 1 - ToValue("11").ToInteger() => 11 - -If there is an error during the conversion process (like an uncaught exception), -then the result will be 0 and an error. - -#### func (Value) ToString - -```go -func (value Value) ToString() (string, error) -``` -ToString will convert the value to a string (string). - - ToValue(0).ToString() => "0" - ToValue(false).ToString() => "false" - ToValue(1.1).ToString() => "1.1" - ToValue("11").ToString() => "11" - ToValue('Nothing happens.').ToString() => "Nothing happens." - -If there is an error during the conversion process (like an uncaught exception), -then the result will be the empty string ("") and an error. - --- -**godocdown** http://github.com/robertkrimen/godocdown |