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authorobscuren <geffobscura@gmail.com>2014-07-22 17:54:48 +0800
committerobscuren <geffobscura@gmail.com>2014-07-22 17:54:48 +0800
commit1e8b54abfb7129fcdf4812ad01b6a7cd61e4f65d (patch)
tree6ad93d5117d8194ee700e3347b59d0602cd4c40c /ethstate/state.go
parent20ee1ae65e57ef7d60404277162c84c572c6bb10 (diff)
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Refactored state, state object and vm
* The State and StateObject have been moved to their own package * The VM is moved to it's own package
Diffstat (limited to 'ethstate/state.go')
-rw-r--r--ethstate/state.go259
1 files changed, 259 insertions, 0 deletions
diff --git a/ethstate/state.go b/ethstate/state.go
new file mode 100644
index 000000000..a4b9b1e9c
--- /dev/null
+++ b/ethstate/state.go
@@ -0,0 +1,259 @@
+package ethstate
+
+import (
+ "github.com/ethereum/eth-go/ethcrypto"
+ "github.com/ethereum/eth-go/ethlog"
+ "github.com/ethereum/eth-go/ethtrie"
+ "github.com/ethereum/eth-go/ethutil"
+ "math/big"
+)
+
+var statelogger = ethlog.NewLogger("STATE")
+
+// States within the ethereum protocol are used to store anything
+// within the merkle trie. States take care of caching and storing
+// nested states. It's the general query interface to retrieve:
+// * Contracts
+// * Accounts
+type State struct {
+ // The trie for this structure
+ trie *ethtrie.Trie
+
+ stateObjects map[string]*StateObject
+
+ manifest *Manifest
+}
+
+// Create a new state from a given trie
+func NewState(trie *ethtrie.Trie) *State {
+ return &State{trie: trie, stateObjects: make(map[string]*StateObject), manifest: NewManifest()}
+}
+
+// Retrieve the balance from the given address or 0 if object not found
+func (self *State) GetBalance(addr []byte) *big.Int {
+ stateObject := self.GetStateObject(addr)
+ if stateObject != nil {
+ return stateObject.Amount
+ }
+
+ return ethutil.Big0
+}
+
+func (self *State) GetNonce(addr []byte) uint64 {
+ stateObject := self.GetStateObject(addr)
+ if stateObject != nil {
+ return stateObject.Nonce
+ }
+
+ return 0
+}
+
+//
+// Setting, updating & deleting state object methods
+//
+
+// Update the given state object and apply it to state trie
+func (self *State) UpdateStateObject(stateObject *StateObject) {
+ addr := stateObject.Address()
+
+ ethutil.Config.Db.Put(ethcrypto.Sha3Bin(stateObject.Code), stateObject.Code)
+
+ self.trie.Update(string(addr), string(stateObject.RlpEncode()))
+
+ self.manifest.AddObjectChange(stateObject)
+}
+
+// Delete the given state object and delete it from the state trie
+func (self *State) DeleteStateObject(stateObject *StateObject) {
+ self.trie.Delete(string(stateObject.Address()))
+
+ delete(self.stateObjects, string(stateObject.Address()))
+}
+
+// Retrieve a state object given my the address. Nil if not found
+func (self *State) GetStateObject(addr []byte) *StateObject {
+ addr = ethutil.Address(addr)
+
+ stateObject := self.stateObjects[string(addr)]
+ if stateObject != nil {
+ return stateObject
+ }
+
+ data := self.trie.Get(string(addr))
+ if len(data) == 0 {
+ return nil
+ }
+
+ stateObject = NewStateObjectFromBytes(addr, []byte(data))
+ self.stateObjects[string(addr)] = stateObject
+
+ return stateObject
+}
+
+// Retrieve a state object or create a new state object if nil
+func (self *State) GetOrNewStateObject(addr []byte) *StateObject {
+ stateObject := self.GetStateObject(addr)
+ if stateObject == nil {
+ stateObject = self.NewStateObject(addr)
+ }
+
+ return stateObject
+}
+
+// Create a state object whether it exist in the trie or not
+func (self *State) NewStateObject(addr []byte) *StateObject {
+ addr = ethutil.Address(addr)
+
+ statelogger.Infof("(+) %x\n", addr)
+
+ stateObject := NewStateObject(addr)
+ self.stateObjects[string(addr)] = stateObject
+
+ return stateObject
+}
+
+// Deprecated
+func (self *State) GetAccount(addr []byte) *StateObject {
+ return self.GetOrNewStateObject(addr)
+}
+
+//
+// Setting, copying of the state methods
+//
+
+func (s *State) Cmp(other *State) bool {
+ return s.trie.Cmp(other.trie)
+}
+
+func (self *State) Copy() *State {
+ if self.trie != nil {
+ state := NewState(self.trie.Copy())
+ for k, stateObject := range self.stateObjects {
+ state.stateObjects[k] = stateObject.Copy()
+ }
+
+ return state
+ }
+
+ return nil
+}
+
+func (self *State) Set(state *State) {
+ if state == nil {
+ panic("Tried setting 'state' to nil through 'Set'")
+ }
+
+ self.trie = state.trie
+ self.stateObjects = state.stateObjects
+}
+
+func (s *State) Root() interface{} {
+ return s.trie.Root
+}
+
+// Resets the trie and all siblings
+func (s *State) Reset() {
+ s.trie.Undo()
+
+ // Reset all nested states
+ for _, stateObject := range s.stateObjects {
+ if stateObject.state == nil {
+ continue
+ }
+
+ //stateObject.state.Reset()
+ stateObject.Reset()
+ }
+
+ s.Empty()
+}
+
+// Syncs the trie and all siblings
+func (s *State) Sync() {
+ // Sync all nested states
+ for _, stateObject := range s.stateObjects {
+ //s.UpdateStateObject(stateObject)
+
+ if stateObject.state == nil {
+ continue
+ }
+
+ stateObject.state.Sync()
+ }
+
+ s.trie.Sync()
+
+ s.Empty()
+}
+
+func (self *State) Empty() {
+ self.stateObjects = make(map[string]*StateObject)
+}
+
+func (self *State) Update() {
+ for _, stateObject := range self.stateObjects {
+ if stateObject.remove {
+ self.DeleteStateObject(stateObject)
+ } else {
+ stateObject.Sync()
+
+ self.UpdateStateObject(stateObject)
+ }
+ }
+
+ // FIXME trie delete is broken
+ valid, t2 := ethtrie.ParanoiaCheck(self.trie)
+ if !valid {
+ statelogger.Infof("Warn: PARANOIA: Different state root during copy %x vs %x\n", self.trie.Root, t2.Root)
+
+ self.trie = t2
+ }
+}
+
+// Debug stuff
+func (self *State) CreateOutputForDiff() {
+ for _, stateObject := range self.stateObjects {
+ stateObject.CreateOutputForDiff()
+ }
+}
+
+func (self *State) Manifest() *Manifest {
+ return self.manifest
+}
+
+// Object manifest
+//
+// The object manifest is used to keep changes to the state so we can keep track of the changes
+// that occurred during a state transitioning phase.
+type Manifest struct {
+ // XXX These will be handy in the future. Not important for now.
+ objectAddresses map[string]bool
+ storageAddresses map[string]map[string]bool
+
+ objectChanges map[string]*StateObject
+ storageChanges map[string]map[string]*big.Int
+}
+
+func NewManifest() *Manifest {
+ m := &Manifest{objectAddresses: make(map[string]bool), storageAddresses: make(map[string]map[string]bool)}
+ m.Reset()
+
+ return m
+}
+
+func (m *Manifest) Reset() {
+ m.objectChanges = make(map[string]*StateObject)
+ m.storageChanges = make(map[string]map[string]*big.Int)
+}
+
+func (m *Manifest) AddObjectChange(stateObject *StateObject) {
+ m.objectChanges[string(stateObject.Address())] = stateObject
+}
+
+func (m *Manifest) AddStorageChange(stateObject *StateObject, storageAddr []byte, storage *big.Int) {
+ if m.storageChanges[string(stateObject.Address())] == nil {
+ m.storageChanges[string(stateObject.Address())] = make(map[string]*big.Int)
+ }
+
+ m.storageChanges[string(stateObject.Address())][string(storageAddr)] = storage
+}