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path: root/les/randselect.go
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// Copyright 2016 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.

// Package les implements the Light Ethereum Subprotocol.
package les

import (
    "math/rand"
)

// wrsItem interface should be implemented by any entries that are to be selected from
// a weightedRandomSelect set. Note that recalculating monotonously decreasing item
// weights on-demand (without constantly calling update) is allowed
type wrsItem interface {
    Weight() int64
}

// weightedRandomSelect is capable of weighted random selection from a set of items
type weightedRandomSelect struct {
    root *wrsNode
    idx  map[wrsItem]int
}

// newWeightedRandomSelect returns a new weightedRandomSelect structure
func newWeightedRandomSelect() *weightedRandomSelect {
    return &weightedRandomSelect{root: &wrsNode{maxItems: wrsBranches}, idx: make(map[wrsItem]int)}
}

// update updates an item's weight, adds it if it was non-existent or removes it if
// the new weight is zero. Note that explicitly updating decreasing weights is not necessary.
func (w *weightedRandomSelect) update(item wrsItem) {
    w.setWeight(item, item.Weight())
}

// remove removes an item from the set
func (w *weightedRandomSelect) remove(item wrsItem) {
    w.setWeight(item, 0)
}

// setWeight sets an item's weight to a specific value (removes it if zero)
func (w *weightedRandomSelect) setWeight(item wrsItem, weight int64) {
    idx, ok := w.idx[item]
    if ok {
        w.root.setWeight(idx, weight)
        if weight == 0 {
            delete(w.idx, item)
        }
    } else {
        if weight != 0 {
            if w.root.itemCnt == w.root.maxItems {
                // add a new level
                newRoot := &wrsNode{sumWeight: w.root.sumWeight, itemCnt: w.root.itemCnt, level: w.root.level + 1, maxItems: w.root.maxItems * wrsBranches}
                newRoot.items[0] = w.root
                newRoot.weights[0] = w.root.sumWeight
                w.root = newRoot
            }
            w.idx[item] = w.root.insert(item, weight)
        }
    }
}

// choose randomly selects an item from the set, with a chance proportional to its
// current weight. If the weight of the chosen element has been decreased since the
// last stored value, returns it with a newWeight/oldWeight chance, otherwise just
// updates its weight and selects another one
func (w *weightedRandomSelect) choose() wrsItem {
    for {
        if w.root.sumWeight == 0 {
            return nil
        }
        val := rand.Int63n(w.root.sumWeight)
        choice, lastWeight := w.root.choose(val)
        weight := choice.Weight()
        if weight != lastWeight {
            w.setWeight(choice, weight)
        }
        if weight >= lastWeight || rand.Int63n(lastWeight) < weight {
            return choice
        }
    }
}

const wrsBranches = 8 // max number of branches in the wrsNode tree

// wrsNode is a node of a tree structure that can store wrsItems or further wrsNodes.
type wrsNode struct {
    items                    [wrsBranches]interface{}
    weights                  [wrsBranches]int64
    sumWeight                int64
    level, itemCnt, maxItems int
}

// insert recursively inserts a new item to the tree and returns the item index
func (n *wrsNode) insert(item wrsItem, weight int64) int {
    branch := 0
    for n.items[branch] != nil && (n.level == 0 || n.items[branch].(*wrsNode).itemCnt == n.items[branch].(*wrsNode).maxItems) {
        branch++
        if branch == wrsBranches {
            panic(nil)
        }
    }
    n.itemCnt++
    n.sumWeight += weight
    n.weights[branch] += weight
    if n.level == 0 {
        n.items[branch] = item
        return branch
    }
    var subNode *wrsNode
    if n.items[branch] == nil {
        subNode = &wrsNode{maxItems: n.maxItems / wrsBranches, level: n.level - 1}
        n.items[branch] = subNode
    } else {
        subNode = n.items[branch].(*wrsNode)
    }
    subIdx := subNode.insert(item, weight)
    return subNode.maxItems*branch + subIdx
}

// setWeight updates the weight of a certain item (which should exist) and returns
// the change of the last weight value stored in the tree
func (n *wrsNode) setWeight(idx int, weight int64) int64 {
    if n.level == 0 {
        oldWeight := n.weights[idx]
        n.weights[idx] = weight
        diff := weight - oldWeight
        n.sumWeight += diff
        if weight == 0 {
            n.items[idx] = nil
            n.itemCnt--
        }
        return diff
    }
    branchItems := n.maxItems / wrsBranches
    branch := idx / branchItems
    diff := n.items[branch].(*wrsNode).setWeight(idx-branch*branchItems, weight)
    n.weights[branch] += diff
    n.sumWeight += diff
    if weight == 0 {
        n.itemCnt--
    }
    return diff
}

// choose recursively selects an item from the tree and returns it along with its weight
func (n *wrsNode) choose(val int64) (wrsItem, int64) {
    for i, w := range n.weights {
        if val < w {
            if n.level == 0 {
                return n.items[i].(wrsItem), n.weights[i]
            }
            return n.items[i].(*wrsNode).choose(val)
        }
        val -= w
    }
    panic(nil)
}