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/*
This file is part of solidity.
solidity is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
solidity is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with solidity. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Optimiser component that removes assignments to variables that are not used
* until they go out of scope or are re-assigned.
*/
#pragma once
#include <libyul/AsmDataForward.h>
#include <libyul/optimiser/ASTWalker.h>
#include <map>
namespace yul
{
struct Dialect;
/**
* Optimiser component that removes assignments to variables that are not used
* until they go out of scope or are re-assigned. This component
* respects the control-flow and takes it into account for removal.
*
* Example:
*
* {
* let a
* a := 1
* a := 2
* b := 2
* if calldataload(0)
* {
* b := mload(a)
* }
* a := b
* }
*
* In the example, "a := 1" can be removed because the value from this assignment
* is not used in any control-flow branch (it is replaced right away).
* The assignment "a := 2" is also overwritten by "a := b" at the end,
* but there is a control-flow path (through the condition body) which uses
* the value from "a := 2" and thus, this assignment cannot be removed.
*
* Detailed rules:
*
* The AST is traversed twice: in an information gathering step and in the
* actual removal step. During information gathering, we maintain a
* mapping from assignment statements to the three states
* "unused", "undecided" and "used".
* When an assignment is visited, it is added to the mapping in the "undecided" state
* (see remark about for loops below) and every other assignment to the same variable
* that is still in the "undecided" state is changed to "unused".
* When a variable is referenced, the state of any assignment to that variable still
* in the "undecided" state is changed to "used".
* At points where control flow splits, a copy
* of the mapping is handed over to each branch. At points where control flow
* joins, the two mappings coming from the two branches are combined in the following way:
* Statements that are only in one mapping or have the same state are used unchanged.
* Conflicting values are resolved in the following way:
* "unused", "undecided" -> "undecided"
* "unused", "used" -> "used"
* "undecided, "used" -> "used".
*
* For for-loops, the condition, body and post-part are visited twice, taking
* the joining control-flow at the condition into account.
* In other words, we create three control flow paths: Zero runs of the loop,
* one run and two runs and then combine them at the end.
* Running at most twice is enough because there are only three different states.
*
* For switch statements that have a "default"-case, there is no control-flow
* part that skips the switch.
*
* When a variable goes out of scope, all statements still in the "undecided"
* state are changed to "unused", unless the variable is the return
* parameter of a function - there, the state changes to "used".
*
* In the second traversal, all assignments that are in the "unused" state are removed.
*
*
* This step is usually run right after the SSA transform to complete
* the generation of the pseudo-SSA.
*
* Prerequisite: Disambiguator.
*/
class RedundantAssignEliminator: public ASTWalker
{
public:
explicit RedundantAssignEliminator(Dialect const& _dialect): m_dialect(&_dialect) {}
RedundantAssignEliminator(RedundantAssignEliminator const&) = default;
RedundantAssignEliminator& operator=(RedundantAssignEliminator const&) = default;
RedundantAssignEliminator(RedundantAssignEliminator&&) = default;
RedundantAssignEliminator& operator=(RedundantAssignEliminator&&) = default;
void operator()(Identifier const& _identifier) override;
void operator()(VariableDeclaration const& _variableDeclaration) override;
void operator()(Assignment const& _assignment) override;
void operator()(If const& _if) override;
void operator()(Switch const& _switch) override;
void operator()(FunctionDefinition const&) override;
void operator()(ForLoop const&) override;
void operator()(Block const& _block) override;
static void run(Dialect const& _dialect, Block& _ast);
private:
RedundantAssignEliminator() = default;
class State
{
public:
enum Value { Unused, Undecided, Used };
State(Value _value = Undecided): m_value(_value) {}
inline bool operator==(State _other) const { return m_value == _other.m_value; }
inline bool operator!=(State _other) const { return !operator==(_other); }
static inline void join(State& _a, State const& _b)
{
// Using "max" works here because of the order of the values in the enum.
_a.m_value = Value(std::max(int(_a.m_value), int(_b.m_value)));
}
private:
Value m_value = Undecided;
};
/**
* Takes care about storing the list of declared variables and
* sets them to "unused" when it is destroyed.
*/
class BlockScope
{
public:
explicit BlockScope(RedundantAssignEliminator& _rae): m_rae(_rae)
{
swap(m_rae.m_declaredVariables, m_outerDeclaredVariables);
}
~BlockScope()
{
// This should actually store all declared variables
// into a different mapping
for (auto const& var: m_rae.m_declaredVariables)
m_rae.changeUndecidedTo(var, State::Unused);
for (auto const& var: m_rae.m_declaredVariables)
m_rae.finalize(var);
swap(m_rae.m_declaredVariables, m_outerDeclaredVariables);
}
private:
RedundantAssignEliminator& m_rae;
std::set<YulString> m_outerDeclaredVariables;
};
/// Joins the assignment mapping with @a _other according to the rules laid out
/// above.
/// Will destroy @a _other.
void join(RedundantAssignEliminator& _other);
void changeUndecidedTo(YulString _variable, State _newState);
void finalize(YulString _variable);
Dialect const* m_dialect;
std::set<YulString> m_declaredVariables;
// TODO check that this does not cause nondeterminism!
// This could also be a pseudo-map from state to assignment.
std::map<YulString, std::map<Assignment const*, State>> m_assignments;
std::set<Assignment const*> m_assignmentsToRemove;
};
class AssignmentRemover: public ASTModifier
{
public:
explicit AssignmentRemover(std::set<Assignment const*> const& _toRemove):
m_toRemove(_toRemove)
{}
void operator()(Block& _block) override;
private:
std::set<Assignment const*> const& m_toRemove;
};
}
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