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Diffstat (limited to 'libyul/optimiser/RedundantAssignEliminator.cpp')
-rw-r--r-- | libyul/optimiser/RedundantAssignEliminator.cpp | 230 |
1 files changed, 230 insertions, 0 deletions
diff --git a/libyul/optimiser/RedundantAssignEliminator.cpp b/libyul/optimiser/RedundantAssignEliminator.cpp new file mode 100644 index 00000000..b7217074 --- /dev/null +++ b/libyul/optimiser/RedundantAssignEliminator.cpp @@ -0,0 +1,230 @@ +/* + This file is part of solidity. + + solidity is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + solidity is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with solidity. If not, see <http://www.gnu.org/licenses/>. +*/ +/** + * Optimiser component that removes assignments to variables that are not used + * until they go out of scope or are re-assigned. + */ + +#include <libyul/optimiser/RedundantAssignEliminator.h> + +#include <libyul/optimiser/Semantics.h> + +#include <libsolidity/inlineasm/AsmData.h> + +#include <libdevcore/CommonData.h> + +#include <boost/range/algorithm_ext/erase.hpp> + +using namespace std; +using namespace dev; +using namespace dev::yul; +using namespace dev::solidity; + +void RedundantAssignEliminator::operator()(Identifier const& _identifier) +{ + changeUndecidedTo(_identifier.name, State::Used); +} + +void RedundantAssignEliminator::operator()(VariableDeclaration const& _variableDeclaration) +{ + ASTWalker::operator()(_variableDeclaration); + + for (auto const& var: _variableDeclaration.variables) + m_declaredVariables.emplace(var.name); +} + +void RedundantAssignEliminator::operator()(Assignment const& _assignment) +{ + visit(*_assignment.value); + for (auto const& var: _assignment.variableNames) + changeUndecidedTo(var.name, State::Unused); + + if (_assignment.variableNames.size() == 1) + // Default-construct it in "Undecided" state if it does not yet exist. + m_assignments[_assignment.variableNames.front().name][&_assignment]; +} + +void RedundantAssignEliminator::operator()(If const& _if) +{ + visit(*_if.condition); + + RedundantAssignEliminator branch{*this}; + branch(_if.body); + + join(branch); +} + +void RedundantAssignEliminator::operator()(Switch const& _switch) +{ + visit(*_switch.expression); + + bool hasDefault = false; + vector<RedundantAssignEliminator> branches; + for (auto const& c: _switch.cases) + { + if (!c.value) + hasDefault = true; + branches.emplace_back(*this); + branches.back()(c.body); + } + + if (hasDefault) + { + *this = std::move(branches.back()); + branches.pop_back(); + } + for (auto& branch: branches) + join(branch); +} + +void RedundantAssignEliminator::operator()(FunctionDefinition const& _functionDefinition) +{ + (*this)(_functionDefinition.body); + + for (auto const& param: _functionDefinition.parameters) + { + changeUndecidedTo(param.name, State::Unused); + finalize(param.name); + } + for (auto const& retParam: _functionDefinition.returnVariables) + { + changeUndecidedTo(retParam.name, State::Used); + finalize(retParam.name); + } +} + +void RedundantAssignEliminator::operator()(ForLoop const& _forLoop) +{ + // This will set all variables that are declared in this + // block to "unused" when it is destroyed. + BlockScope scope(*this); + + // We need to visit the statements directly because of the + // scoping rules. + walkVector(_forLoop.pre.statements); + + // We just run the loop twice to account for the + // back edge. + // There need not be more runs because we only have three different states. + + visit(*_forLoop.condition); + + RedundantAssignEliminator zeroRuns{*this}; + + (*this)(_forLoop.body); + (*this)(_forLoop.post); + + visit(*_forLoop.condition); + + RedundantAssignEliminator oneRun{*this}; + + (*this)(_forLoop.body); + (*this)(_forLoop.post); + + visit(*_forLoop.condition); + + // Order does not matter because "max" is commutative and associative. + join(oneRun); + join(zeroRuns); +} + +void RedundantAssignEliminator::operator()(Block const& _block) +{ + // This will set all variables that are declared in this + // block to "unused" when it is destroyed. + BlockScope scope(*this); + + ASTWalker::operator()(_block); +} + +void RedundantAssignEliminator::run(Block& _ast) +{ + RedundantAssignEliminator rae; + rae(_ast); + + AssignmentRemover remover{rae.m_assignmentsToRemove}; + remover(_ast); +} + +template <class K, class V, class F> +void joinMap(std::map<K, V>& _a, std::map<K, V>&& _b, F _conflictSolver) +{ + // TODO Perhaps it is better to just create a sorted list + // and then use insert(begin, end) + + auto ita = _a.begin(); + auto aend = _a.end(); + auto itb = _b.begin(); + auto bend = _b.end(); + + for (; itb != bend; ++ita) + { + if (ita == aend) + ita = _a.insert(ita, std::move(*itb++)); + else if (ita->first < itb->first) + continue; + else if (itb->first < ita->first) + ita = _a.insert(ita, std::move(*itb++)); + else + { + _conflictSolver(ita->second, std::move(itb->second)); + ++itb; + } + } +} + +void RedundantAssignEliminator::join(RedundantAssignEliminator& _other) +{ + m_assignmentsToRemove.insert(begin(_other.m_assignmentsToRemove), end(_other.m_assignmentsToRemove)); + + joinMap(m_assignments, std::move(_other.m_assignments), []( + map<Assignment const*, State>& _assignmentHere, + map<Assignment const*, State>&& _assignmentThere + ) + { + return joinMap(_assignmentHere, std::move(_assignmentThere), State::join); + }); +} + +void RedundantAssignEliminator::changeUndecidedTo(YulString _variable, RedundantAssignEliminator::State _newState) +{ + for (auto& assignment: m_assignments[_variable]) + if (assignment.second == State{State::Undecided}) + assignment.second = _newState; +} + +void RedundantAssignEliminator::finalize(YulString _variable) +{ + for (auto& assignment: m_assignments[_variable]) + { + assertThrow(assignment.second != State::Undecided, OptimizerException, ""); + if (assignment.second == State{State::Unused} && MovableChecker{*assignment.first->value}.movable()) + // TODO the only point where we actually need this + // to be a set is for the for loop + m_assignmentsToRemove.insert(assignment.first); + } + m_assignments.erase(_variable); +} + +void AssignmentRemover::operator()(Block& _block) +{ + boost::range::remove_erase_if(_block.statements, [=](Statement const& _statement) -> bool { + return _statement.type() == typeid(Assignment) && m_toRemove.count(&boost::get<Assignment>(_statement)); + }); + + ASTModifier::operator()(_block); +} |