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authorchriseth <chris@ethereum.org>2018-11-14 02:33:35 +0800
committerGitHub <noreply@github.com>2018-11-14 02:33:35 +0800
commit1d4f565a64988a3400847d2655ca24f73f234bc6 (patch)
treecaaa6c26e307513505349b50ca4f2a8a9506752b /libyul/optimiser/RedundantAssignEliminator.cpp
parent59dbf8f1085b8b92e8b7eb0ce380cbeb642e97eb (diff)
parent91b6b8a88e76016e0324036cb7a7f9300a1e2439 (diff)
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Merge pull request #5416 from ethereum/develop
Merge develop into release for 0.5.0
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diff --git a/libyul/optimiser/RedundantAssignEliminator.cpp b/libyul/optimiser/RedundantAssignEliminator.cpp
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+/*
+ This file is part of solidity.
+
+ solidity is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ solidity is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with solidity. If not, see <http://www.gnu.org/licenses/>.
+*/
+/**
+ * Optimiser component that removes assignments to variables that are not used
+ * until they go out of scope or are re-assigned.
+ */
+
+#include <libyul/optimiser/RedundantAssignEliminator.h>
+
+#include <libyul/optimiser/Semantics.h>
+
+#include <libsolidity/inlineasm/AsmData.h>
+
+#include <libdevcore/CommonData.h>
+
+#include <boost/range/algorithm_ext/erase.hpp>
+
+using namespace std;
+using namespace dev;
+using namespace dev::yul;
+using namespace dev::solidity;
+
+void RedundantAssignEliminator::operator()(Identifier const& _identifier)
+{
+ changeUndecidedTo(_identifier.name, State::Used);
+}
+
+void RedundantAssignEliminator::operator()(VariableDeclaration const& _variableDeclaration)
+{
+ ASTWalker::operator()(_variableDeclaration);
+
+ for (auto const& var: _variableDeclaration.variables)
+ m_declaredVariables.emplace(var.name);
+}
+
+void RedundantAssignEliminator::operator()(Assignment const& _assignment)
+{
+ visit(*_assignment.value);
+ for (auto const& var: _assignment.variableNames)
+ changeUndecidedTo(var.name, State::Unused);
+
+ if (_assignment.variableNames.size() == 1)
+ // Default-construct it in "Undecided" state if it does not yet exist.
+ m_assignments[_assignment.variableNames.front().name][&_assignment];
+}
+
+void RedundantAssignEliminator::operator()(If const& _if)
+{
+ visit(*_if.condition);
+
+ RedundantAssignEliminator branch{*this};
+ branch(_if.body);
+
+ join(branch);
+}
+
+void RedundantAssignEliminator::operator()(Switch const& _switch)
+{
+ visit(*_switch.expression);
+
+ bool hasDefault = false;
+ vector<RedundantAssignEliminator> branches;
+ for (auto const& c: _switch.cases)
+ {
+ if (!c.value)
+ hasDefault = true;
+ branches.emplace_back(*this);
+ branches.back()(c.body);
+ }
+
+ if (hasDefault)
+ {
+ *this = std::move(branches.back());
+ branches.pop_back();
+ }
+ for (auto& branch: branches)
+ join(branch);
+}
+
+void RedundantAssignEliminator::operator()(FunctionDefinition const& _functionDefinition)
+{
+ (*this)(_functionDefinition.body);
+
+ for (auto const& param: _functionDefinition.parameters)
+ {
+ changeUndecidedTo(param.name, State::Unused);
+ finalize(param.name);
+ }
+ for (auto const& retParam: _functionDefinition.returnVariables)
+ {
+ changeUndecidedTo(retParam.name, State::Used);
+ finalize(retParam.name);
+ }
+}
+
+void RedundantAssignEliminator::operator()(ForLoop const& _forLoop)
+{
+ // This will set all variables that are declared in this
+ // block to "unused" when it is destroyed.
+ BlockScope scope(*this);
+
+ // We need to visit the statements directly because of the
+ // scoping rules.
+ walkVector(_forLoop.pre.statements);
+
+ // We just run the loop twice to account for the
+ // back edge.
+ // There need not be more runs because we only have three different states.
+
+ visit(*_forLoop.condition);
+
+ RedundantAssignEliminator zeroRuns{*this};
+
+ (*this)(_forLoop.body);
+ (*this)(_forLoop.post);
+
+ visit(*_forLoop.condition);
+
+ RedundantAssignEliminator oneRun{*this};
+
+ (*this)(_forLoop.body);
+ (*this)(_forLoop.post);
+
+ visit(*_forLoop.condition);
+
+ // Order does not matter because "max" is commutative and associative.
+ join(oneRun);
+ join(zeroRuns);
+}
+
+void RedundantAssignEliminator::operator()(Block const& _block)
+{
+ // This will set all variables that are declared in this
+ // block to "unused" when it is destroyed.
+ BlockScope scope(*this);
+
+ ASTWalker::operator()(_block);
+}
+
+void RedundantAssignEliminator::run(Block& _ast)
+{
+ RedundantAssignEliminator rae;
+ rae(_ast);
+
+ AssignmentRemover remover{rae.m_assignmentsToRemove};
+ remover(_ast);
+}
+
+template <class K, class V, class F>
+void joinMap(std::map<K, V>& _a, std::map<K, V>&& _b, F _conflictSolver)
+{
+ // TODO Perhaps it is better to just create a sorted list
+ // and then use insert(begin, end)
+
+ auto ita = _a.begin();
+ auto aend = _a.end();
+ auto itb = _b.begin();
+ auto bend = _b.end();
+
+ for (; itb != bend; ++ita)
+ {
+ if (ita == aend)
+ ita = _a.insert(ita, std::move(*itb++));
+ else if (ita->first < itb->first)
+ continue;
+ else if (itb->first < ita->first)
+ ita = _a.insert(ita, std::move(*itb++));
+ else
+ {
+ _conflictSolver(ita->second, std::move(itb->second));
+ ++itb;
+ }
+ }
+}
+
+void RedundantAssignEliminator::join(RedundantAssignEliminator& _other)
+{
+ m_assignmentsToRemove.insert(begin(_other.m_assignmentsToRemove), end(_other.m_assignmentsToRemove));
+
+ joinMap(m_assignments, std::move(_other.m_assignments), [](
+ map<Assignment const*, State>& _assignmentHere,
+ map<Assignment const*, State>&& _assignmentThere
+ )
+ {
+ return joinMap(_assignmentHere, std::move(_assignmentThere), State::join);
+ });
+}
+
+void RedundantAssignEliminator::changeUndecidedTo(YulString _variable, RedundantAssignEliminator::State _newState)
+{
+ for (auto& assignment: m_assignments[_variable])
+ if (assignment.second == State{State::Undecided})
+ assignment.second = _newState;
+}
+
+void RedundantAssignEliminator::finalize(YulString _variable)
+{
+ for (auto& assignment: m_assignments[_variable])
+ {
+ assertThrow(assignment.second != State::Undecided, OptimizerException, "");
+ if (assignment.second == State{State::Unused} && MovableChecker{*assignment.first->value}.movable())
+ // TODO the only point where we actually need this
+ // to be a set is for the for loop
+ m_assignmentsToRemove.insert(assignment.first);
+ }
+ m_assignments.erase(_variable);
+}
+
+void AssignmentRemover::operator()(Block& _block)
+{
+ boost::range::remove_erase_if(_block.statements, [=](Statement const& _statement) -> bool {
+ return _statement.type() == typeid(Assignment) && m_toRemove.count(&boost::get<Assignment>(_statement));
+ });
+
+ ASTModifier::operator()(_block);
+}