aboutsummaryrefslogtreecommitdiffstats
path: root/docs/frequently-asked-questions.rst
diff options
context:
space:
mode:
Diffstat (limited to 'docs/frequently-asked-questions.rst')
-rw-r--r--docs/frequently-asked-questions.rst742
1 files changed, 742 insertions, 0 deletions
diff --git a/docs/frequently-asked-questions.rst b/docs/frequently-asked-questions.rst
new file mode 100644
index 00000000..3ee71e64
--- /dev/null
+++ b/docs/frequently-asked-questions.rst
@@ -0,0 +1,742 @@
+###########################
+Frequently Asked Questions
+###########################
+
+This list was originally compiled by [fivedogit](mailto:fivedogit@gmail.com).
+
+
+***************
+Basic Questions
+***************
+
+What is Solidity?
+=============================
+
+Solidity is the DEV-created (i.e. Ethereum Foundation-created),
+Javascript-inspired language that can be used to create smart contracts
+on the Ethereum blockchain. There are other
+languages you can use as well (LLL, Serpent, etc). The main points in
+favour of Solidity is that it is statically typed and offers many
+advanced features like inheritance, libraries, complex
+user-defined types and a bytecode optimizer.
+
+Solidity contracts can be compiled a few different ways (see below) and the
+resulting output can be cut/pasted into a geth console to deploy them to the
+Ethereum blockchain.
+
+There are some `contract examples <https://github.com/fivedogit/solidity-baby-steps/tree/master/contracts/>`_ by fivedogit and
+there should be a `test contract <https://github.com/ethereum/solidity/blob/develop/test/libsolidity/SolidityEndToEndTest.cpp>`_ for every single feature of Solidity.
+
+How do I compile contracts?
+=============================
+
+Probably the fastest way is the `online compiler <https://chriseth.github.io/browser-solidity/>`_.
+
+You can also use the `solc` binary which comes with cpp-ethereum to compile
+contracts or an emerging option is to use Mix, the IDE.
+
+
+Create and publish the most basic contract possible
+===================================================
+
+A quite simple contract is the `greeter <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/05_greeter.sol>`_
+
+Is it possible to do something on a specific block number? (e.g. publish a contract or execute a transaction)
+=============================================================================================================
+
+Transactions are not guaranteed to happen on the next block or any future
+specific block, since it is up to the miners to include transactions and not up
+to the submitter of the transaction. This applies to function calls/transactions and contract
+creation transactions.
+
+If you want to schedule future calls of your contract, you can use the
+`alarm clock <http://www.ethereum-alarm-clock.com/>`_.
+
+What is the transaction "payload"?
+==================================
+
+This is just the bytecode "data" sent along with the request.
+
+Is there a decompiler available?
+================================
+
+There is no decompiler to Solidity. This is in principle possible
+to some degree, but for example variable names will be lost and
+great effort will be necessary to make it look similar to
+the original source code.
+
+Bytecode can be decompiled to opcodes, a service that is provided by
+several blockchain explorers.
+
+Contracts on the blockchain should have their original source
+code published if they are to be used by third parties.
+
+Does selfdestruct() free up space in the blockchain?
+====================================================
+
+It removes the contract bytecode and storage from the current block
+into the future, but since the blockchain stores every single block (i.e.
+all history), this will not actually free up space on full/achive nodes.
+
+Create a contract that can be killed and return funds
+=====================================================
+
+First, a word of warning: Killing contracts sounds like a good idea, because "cleaning up"
+is always good, but as seen above, it does not really clean up. Furthermore,
+if Ether is sent to removed contracts, the Ether will be forever lost.
+
+If you want to deactivate your contracts, rather **disable** them by changing some
+internal state which causes all functions to throw. This will make it impossible
+to use the contract and ether sent to the contract will be returned automatically.
+
+Now to answering the question: Inside a constructor, `msg.sender` is the
+creator. Save it. Then `selfdestruct(creator);` to kill and return funds.
+
+`example <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/05_greeter.sol>`_
+
+Note that if you `import "mortal"` at the top of your contracts and declare
+`contract SomeContract is mortal { ...` and compile with a compiler that already
+has it (which includes `browser-solidity <https://chriseth.github.io/browser-solidity/>`_), then
+`kill()` is taken care of for you. Once a contract is "mortal", then you can
+`contractname.kill.sendTransaction({from:eth.coinbase})`, just the same as my
+examples.
+
+Store Ether in a contract
+=========================
+
+The trick is to create the contract with `{from:someaddress, value: web3.toWei(3,"ether")...}`
+
+See `endowment_retriever.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/30_endowment_retriever.sol>`_.
+
+Use a non-constant function (req sendTransaction) to increment a variable in a contract
+=======================================================================================
+
+See `value_incrementer.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/20_value_incrementer.sol>`_.
+
+Get contract address in Solidity
+================================
+
+Short answer: The global variable `this` is the contract address.
+
+See `basic_info_getter <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/15_basic_info_getter.sol>`_.
+
+Long answer: `this` is a variable representing the current contract.
+Its type is the type of the contract. Since any contract type basically inherits from the
+`address` type, `this` is always convertible to `address` and in this case contains
+its own address.
+
+What is the difference between a function marked constant and one that is not?
+==============================================================================
+
+`constant` functions can perform some action and return a value, but cannot
+change state (this is not yet enforced by the compiler). In other words, a
+constant function cannot save or update any variables within the contract or wider
+blockchain. These functions are called using `c.someFunction(...)` from
+geth or any other web3.js environment.
+
+"non-constant" functions (those lacking the `constant` specifier) must be called
+with `c.someMethod.sendTransaction({from:eth.accounts[x], gas: 1000000});`
+That is, because they can change state, they have to have a gas
+payment sent along to get the work done.
+
+Get a contract to return its funds to you (not using selfdestruct(...)).
+========================================================================
+
+This example demonstrates how to send funds from a contract to an address.
+
+See `endowment_retriever <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/30_endowment_retriever.sol>`_.
+
+What is a mapping and how do we use them?
+=========================================
+
+A mapping is very similar to a K->V hashmap.
+If you have a state variable of type `mapping (string -> uint) x;`, then you can
+access the value by `x["somekeystring"]`.
+
+How can I get the length of a mapping?
+======================================
+
+Mappings are a rather low-level data structure. It does not store the keys
+and it is not possible to know which or how many values are "set". Actually,
+all values to all possible keys are set by default, they are just
+initialised with the zero value.
+
+In this sense, the attribute `length` for a mapping does not really apply.
+
+If you want to have a "sized mapping", you can use the iterable mapping
+(see below) or just a dynamically-sized array of structs.
+
+Are mappings iterable?
+======================
+
+Mappings themselves are not iterable, but you can use a higher-level
+datastructure on top of it, for example the `iterable mapping <https://github.com/ethereum/dapp-bin/blob/master/library/iterable_mapping.sol>`_.
+
+Can you return an array or a string from a solidity function call?
+==================================================================
+
+Yes. See `array_receiver_and_returner.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/60_array_receiver_and_returner.sol>`_.
+
+What is problematic, though, is returning any variably-sized data (e.g. a
+variably-sized array like `uint[]`) from a fuction **called from within Solidity**.
+This is a limitation of the EVM and will be solved with the next protocol update.
+
+Returning variably-sized data as part of an external transaction or call is fine.
+
+How do you represent double/float in Solidity?
+==============================================
+
+This is not yet possible.
+
+Is it possible to in-line initialize an array like so: string32[] myarray = ["a", "b"];
+=======================================================================================
+
+This is not yet possible.
+
+What are events and why do we need them?
+========================================
+
+Let us suppose that you need a contract to alert the outside world when
+something happens. The contract can fire an event, which can be listened to
+from web3 (inside geth or a web application). The main advantage of events
+is that they are stored in a special way on the blockchain so that it
+is very easy to search for them.
+
+What are the different function visibilities?
+=============================================
+
+The visibility specifiers do not only change the visibility but also
+the way functions can be called. In general, functions in the
+same contract can also be called internally (which is cheaper
+and allows for memory types to be passed by reference). This
+is done if you just use `f(1,2)`. If you use `this.f(1,2)`
+or `otherContract.f(1,2)`, the function is called externally.
+
+Internal function calls have the advantage that you can use
+all Solidity types as parameters, but you have to stick to the
+simpler ABI types for external calls.
+
+* external: all, only externally
+
+* public: all (this is the default), externally and internally
+
+* internal: only this contract and contracts deriving from it, only internally
+
+* private: only this contract, only internally
+
+
+Do contract constructors have to be publicly visible?
+=====================================================
+
+You can use the visibility specifiers, but they do not yet have any effect.
+The constructor is removed from the contract code once it is deployed,
+
+Can a contract have multiple constructors?
+==========================================
+
+No, a contract can have only one constructor.
+
+More specifically, it can only have one function whose name matches
+that of the constructor.
+
+Having multiple constructors with different number of arguments
+or argument types, as it is possible in other languages
+is not allowed in Solidity.
+
+Is a constructor required?
+==========================
+
+No. If there is no constructor, a generic one without arguments and no actions will be used.
+
+Are timestamps (now, block.timestamp) reliable?
+===============================================
+
+This depends on what you mean by "reliable".
+In general, they are supplied by miners and are therefore vulnerable.
+
+Unless someone really messes up the blockchain or the clock on
+your computer, you can make the following assumptions:
+
+You publish a transaction at a time X, this transaction contains same
+code that calls `now` and is included in a block whose timestamp is Y
+and this block is included into the canonical chain (published) at a time Z.
+
+The value of `now` will be identical to Y and X <= Y <= Z.
+
+Never use `now` or `block.hash` as a source of randomness, unless you know
+what you are doing!
+
+Can a contract function return a struct?
+========================================
+
+Yes, but only in "internal" function calls.
+
+If I return an enum, I only get integer values in web3.js. How to get the named values?
+=======================================================================================
+
+Enums are not supported by the ABI, they are just supported by Solidity.
+You have to do the mapping yourself for now, we might provide some help
+later.
+
+What is the deal with "function () { ... }" inside Solidity contracts? How can a function not have a name?
+==========================================================================================================
+
+This function is called "fallback function" and it
+is called when someone just sent Ether to the contract without
+providing any data or if someone messed up the types so that they tried to
+call a function that does not exist.
+
+The default behaviour (if no fallback function is explicitly given) in
+these situations is to just accept the call and do nothing.
+This is desireable in many cases, but should only be used if there is
+a way to pull out Ether from a contract.
+
+If the contract is not meant to receive Ether with simple transfers, you
+should implement the fallback function as
+
+`function() { throw; }`
+
+this will cause all transactions to this contract that do not call an
+existing function to be reverted, so that all Ether is sent back.
+
+Another use of the fallback function is to e.g. register that your
+contract received ether by using an event.
+
+*Attention*: If you implement the fallback function take care that it uses as
+little gas as possible, because `send()` will only supply a limited amount.
+
+Is it possible to pass arguments to the fallback function?
+==========================================================
+
+The fallback function cannot take parameters.
+
+Under special circumstances, you can send data. If you take care
+that none of the other functions is invoked, you can access the data
+by `msg.data`.
+
+Can state variables be initialized in-line?
+===========================================
+
+Yes, this is possible for most types (even for structs), but not for arrays.
+
+Examples::
+
+ contract C {
+ struct S { uint a; uint b; }
+ S public x = S(1, 2);
+ string name = "Ada";
+ }
+ contract D {
+ C c = new C();
+ }
+
+What is the "modifier" keyword?
+===============================
+
+Modifiers are a way to prepend or append code to a function in order
+to add guards, initialisation or cleanup functionality in a concise way.
+
+For examples, see the `features.sol <https://github.com/ethereum/dapp-bin/blob/master/library/features.sol>`_.
+
+How do structs work?
+====================
+
+See `struct_and_for_loop_tester.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/65_struct_and_for_loop_tester.sol>`_.
+
+How do for loops work?
+======================
+
+Very similar to JavaScript. There is one point to watch out for, though:
+
+If you use `for (var i = 0; i < a.length; i ++) { a[i] = i; }`, then
+the type of `i` will be inferred only from `0`, whose type is `uint8`.
+This means that if `a` has more than `255` elements, your loop will
+not terminate because `i` can only hold values up to `255`.
+
+Better use `for (uint i = 0; i < a.length...`
+
+See `struct_and_for_loop_tester.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/65_struct_and_for_loop_tester.sol>`_.
+
+What character set does Solidity use?
+=====================================
+
+Solidity is character set agnostic concerning strings in the source code, although
+utf-8 is recommended. Identifiers (variables, functions, ...) can only use
+ASCII.
+
+What are some examples of basic string manipulation (substring, indexOf, charAt, etc)?
+======================================================================================
+
+There are some string utility functions at `stringUtils.sol <https://github.com/ethereum/dapp-bin/blob/master/library/stringUtils.sol>`_
+which will be extended in the future.
+
+For now, if you want to modify a string (even when you only want to know its length),
+you should always convert it to a `bytes` first::
+
+ contract C {
+ string s;
+ function append(byte c) {
+ bytes(s).push(c);
+ }
+ function set(uint i, byte c) {
+ bytes(s)[i] = c;
+ }
+ }
+
+
+Can I concatenate two strings?
+==============================
+
+You have to do it manually for now.
+
+Why is the low-level function .call() less favorable than instantiating a contract with a variable (ContractB b;) and executing its functions (b.doSomething();)?
+=================================================================================================================================================================
+
+If you use actual functions, the compiler will tell you if the types
+or your arguments do not match, if the function does not exist
+or is not visible and it will do the packing of the
+arguments for you.
+
+See `ping.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/45_ping.sol>`_ and
+`pong.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/45_pong.sol>`_.
+
+Is unused gas automatically refunded?
+=====================================
+
+Yes and it is immediate, i.e. done as part of the transaction.
+
+When returning a value of say "uint" type, is it possible to return an "undefined" or "null"-like value?
+========================================================================================================
+
+This is not possible, because all types use up the full value range.
+
+You have the option to `throw` on error, which will also revert the whole
+transaction, which might be a good idea if you ran into an unexpected
+situation.
+
+If you do not want to throw, you can return a pair::
+
+ contract C {
+ uint[] counters;
+ function getCounter(uint index)
+ returns (uint counter, bool error) {
+ if (index >= counters.length) return (0, true);
+ else return (counters[index], false);
+ }
+ function checkCounter(uint index) {
+ var (counter, error) = getCounter(index);
+ if (error) { ... }
+ else { ... }
+ }
+ }
+
+
+Are comments included with deployed contracts and do they increase deployment gas?
+==================================================================================
+
+No, everything that is not needed for execution is removed during compilation.
+This includes, among others, comments, variable names and type names.
+
+What happens if you send ether along with a function call to a contract?
+========================================================================
+
+It gets added to the total balance of the contract, just like when you send ether when creating a contract.
+
+Is it possible to get a tx receipt for a transaction executed contract-to-contract?
+===================================================================================
+
+No, a function call from one contract to another does not create its own transaction,
+you have to look in the overall transaction. This is also the reason why several
+block explorer do not show Ether sent between contracts correctly.
+
+What is the memory keyword? What does it do?
+============================================
+
+The Ethereum Virtual Machine has three areas where it can store items.
+
+The first is "storage", where all the contract state variables reside.
+Every contract has its own storage and it is persistent between function calls
+and quite expensive to use.
+
+The second is "memory", this is used to hold temporary values. It
+is erased between (external) function calls and is cheaper to use.
+
+The third one is the stack, which is used to hold small local variables.
+It is almost free to use, but can only hold a limited amount of values.
+
+For almost all types, you cannot specify where they should be stored, because
+they are copied everytime they are used.
+
+The types where the so-called storage location is important are structs
+and arrays. If you e.g. pass such variables in function calls, their
+data is not copied if it can stay in memory or stay in storage.
+This means that you can modify their content in the called function
+and these modifications will still be visible in the caller.
+
+There are defaults for the storage location depending on which type
+of variable it concerns:
+
+* state variables are always in storage
+* function arguments are always in memory
+* local variables always reference storage
+
+Example::
+
+ contract C {
+ uint[] data1;
+ uint[] data2;
+ function appendOne() {
+ append(data1);
+ }
+ function appendTwo() {
+ append(data2);
+ }
+ function append(uint[] storage d) {
+ d.push(1);
+ }
+ }
+
+The function `append` can work both on `data1` and `data2` and its modifications will be
+stored permanently. If you remove the `storage` keyword, the default
+is to use `memory` for function arguments. This has the effect that
+at the point where `append(data1)` or `append(data2)` is called, an
+independent copy of the state variable is created in memory and
+`append` operates on this copy (which does not support `.push` - but that
+is another issue). The modifications to this independent copy do not
+carry back to `data1` or `data2`.
+
+A common mistake is to declare a local variable and assume that it will
+be created in memory, although it will be created in storage::
+
+ /// THIS CONTRACT CONTAINS AN ERROR
+ contract C {
+ uint someVariable;
+ uint[] data;
+ function f() {
+ uint[] x;
+ x.push(2);
+ data = x;
+ }
+ }
+
+The type of the local variable `x` is `uint[] storage`, but since
+storage is not dynamically allocated, it has to be assigned from
+a state variable before it can be used. So no space in storage will be
+allocated for `x`, but instead it functions only as an alias for
+a pre-existing variable in storage.
+
+What will happen is that the compiler interprets `x` as a storage
+pointer and will make it point to the storage slot `0` by default.
+This has the effect that `someVariable` (which resides at storage
+slot `0`) is modified by `x.push(2)`.
+
+The correct way to do this is the following::
+
+ contract C {
+ uint someVariable;
+ uint[] data;
+ function f() {
+ uint[] x = data;
+ x.push(2);
+ }
+ }
+
+Can a regular (i.e. non-contract) ethereum account be closed permanently like a contract can?
+=============================================================================================
+
+No. Non-contract accounts "exist" as long as the private key is known by
+someone or can be generated in some way.
+
+******************
+Advanced Questions
+******************
+
+How do you get a random number in a contract? (Implement a self-returning gambling contract.)
+=============================================================================================
+
+Getting randomness right is often the crucial part in a crypto project and
+most failures result from bad random number generators.
+
+If you do not want it to be safe, you build something similar to the `coin flipper <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/35_coin_flipper.sol>`_
+but otherwise, rather use a contract that supplies randomness, like the `RANDAO <https://github.com/randao/randao>`_.
+
+Get return value from non-constant function from another contract
+=================================================================
+
+The key point is that the calling contract needs to know about the function it intends to call.
+
+See `ping.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/45_ping.sol>`_
+and `pong.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/45_pong.sol>`_.
+
+Get contract to do something when it is first mined
+===================================================
+
+Use the constructor. Anything inside it will be executed when the contract is first mined.
+
+See `replicator.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/50_replicator.sol>`_.
+
+Can a contract create another contract?
+=======================================
+
+Yes, see `replicator.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/50_replicator.sol>`_.
+
+Note that the full code of the created contract has to be included in the creator contract.
+This also means that cyclic creations are not possible (because the contract would have
+to contain its own code) - at least not in a general way.
+
+How do you create 2-dimensional arrays?
+=======================================
+
+See `2D_array.sol <https://github.com/fivedogit/solidity-baby-steps/blob/master/contracts/55_2D_array.sol>`_.
+
+Note that filling a 10x10 square of `uint8` + contract creation took more than `800,000`
+gas at the time of this writing. 17x17 took `2,000,000` gas. With the limit at
+3.14 million... well, there’s a pretty low ceiling for what you can create right
+now.
+
+Note that merely "creating" the array is free, the costs are in filling it.
+
+Note2: Optimizing storage access can pull the gas costs down considerably, because
+32 `uint8` values can be stored in a single slot. The problem is that these optimizations
+currently do not work across loops and also have a problem with bounds checking.
+You might get much better results in the future, though.
+
+What does p.recipient.call.value(p.amount)(p.data) do?
+======================================================
+
+Every external function call in Solidity can be modified in two ways:
+
+1. You can add Ether together with the call
+2. You can limit the amount of gas available to the call
+
+This is done by "calling a function on the function":
+
+`f.gas(2).value(20)()` calls the modified function `f` and thereby sending 20
+Wei and limiting the gas to 2 (so this function call will most likely go out of
+gas and return your 20 Wei).
+
+In the above example, the low-level function `call` is used to invoke another
+contract with `p.data` as payload and `p.amount` Wei is sent with that call.
+
+Can a contract function accept a two-dimensional array?
+=======================================================
+
+This is not yet implemented for external calls and dynamic arrays -
+you can only use one level of dynamic arrays.
+
+What is the relationship between bytes32 and string? Why is it that ‘bytes32 somevar = "stringliteral";’ works and what does the saved 32-byte hex value mean?
+==============================================================================================================================================================
+
+The type `bytes32` can hold 32 (raw) bytes. In the assignment `bytes32 samevar = "stringliteral";`,
+the string literal is interpreted in its raw byte form and if you inspect `somevar` and
+see a 32-byte hex value, this is just `"stringliteral"` in hex.
+
+The type `bytes` is similar, only that it can change its length.
+
+Finally, `string` is basically identical to `bytes` only that it is assumed
+to hold the utf-8 encoding of a real string. Since `string` stores the
+data in utf-8 encoding it is quite expensive to compute the number of
+characters in the string (the encoding of some characters takes more
+than a single byte). Because of that, `string s; s.length` is not yet
+supported and not even index access `s[2]`. But if you want to access
+the low-level byte encoding of the string, you can use
+`bytes(s).length` and `bytes(s)[2]` which will result in the number
+of bytes in the utf-8 encoding of the string (not the number of
+characters) and the second byte (not character) of the utf-8 encoded
+string, respectively.
+
+
+Can a contract pass an array (static size) or string or bytes (dynamic size) to another contract?
+=================================================================================================
+
+Sure. Take care that if you cross the memory / storage boundary,
+independent copies will be created::
+
+ contract C {
+ uint[20] x;
+ function f() {
+ g(x);
+ h(x);
+ }
+ function g(uint[20] y) {
+ y[2] = 3;
+ }
+ function h(uint[20] storage y) {
+ y[3] = 4;
+ }
+
+The call to `g(x)` will not have an effect on `x` because it needs
+to create an independent copy of the storage value in memory
+(the default storage location is memory). On the other hand,
+`h(x)` successfully modifies `x` because only a reference
+and not a copy is passed.
+
+Sometimes, when I try to change the length of an array with ex: "arrayname.length = 7;" I get a compiler error "Value must be an lvalue". Why?
+==============================================================================================================================================
+
+You can resize a dynamic array in storage (i.e. an array declared at the
+contract level) with `arrayname.length = <some new length>;`. If you get the
+"lvalue" error, you are probably doing one of two things wrong.
+
+1. You might be trying to resize an array in "memory", or
+
+2. You might be trying to resize a non-dynamic array.
+
+::
+
+ int8[] memory memArr; // Case 1
+ memArr.length++; // illegal
+ int8[5] storageArr; // Case 2
+ somearray.length++; // legal
+ int8[5] storage storageArr2; // Explicit case 2
+ somearray2.length++; // legal
+
+**Important note:** In Solidity, array dimensions are declared backwards from the way you
+might be used to declaring them in C or Java, but they are access as in
+C or Java.
+
+For example, `int8[][5] somearray;` are 5 dynamic `int8` arrays.
+
+The reason for this is that `T[5]` is always an array of 5 `T`s,
+no matter whether `T` itself is an array or not (this is not the
+case in C or Java).
+
+Is it possible to return an array of strings ( string[] ) from a Solidity function?
+===================================================================================
+
+Not yet, as this requires two levels of dynamic arrays (`string` is a dynamic array itself).
+
+If you issue a call for an array, it is possible to retrieve the whole array? Or must you write a helper function for that?
+===========================================================================================================================
+
+The automatic accessor function for a public state variable of array type only returns
+individual elements. If you want to return the complete array, you have to
+manually write a function to do that.
+
+
+What could have happened if an account has storage value/s but no code? Example: http://test.ether.camp/account/5f740b3a43fbb99724ce93a879805f4dc89178b5
+=========================================================================================================================================================
+
+The last thing a constructor does is returning the code of the contract.
+The gas costs for this depend on the length of the code and it might be
+that the supplied gas is not enough. This situation is the only one
+where an "out of gas" exception does not revert changes to the state,
+i.e. in this case the initialisation of the state variables.
+
+https://github.com/ethereum/wiki/wiki/Subtleties
+
+After a successful CREATE operation's sub-execution, if the operation returns x, 5 * len(x) gas is subtracted from the remaining gas before the contract is created. If the remaining gas is less than 5 * len(x), then no gas is subtracted, the code of the created contract becomes the empty string, but this is not treated as an exceptional condition - no reverts happen.
+
+
+How do I use .send()?
+=====================
+
+If you want to send 20 Ether from a contract to the address `x`, you use `x.send(20 ether);`.
+Here, `x` can be a plain address or a contract. If the contract already explicitly defines
+a function `send` (and thus overwrites the special function), you can use `address(x).send(20 ether);`.
+
+More Questions?
+===============
+
+If you have more questions or your question is not answered here, please talk to us on
+`gitter <https://gitter.im/ethereum/solidity>`_ or file an `issue <https://github.com/ethereum/solidity/issues>`_.