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-rw-r--r--docs/assembly.rst8
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/assembly.rst b/docs/assembly.rst
index cf114c12..ec6ac876 100644
--- a/docs/assembly.rst
+++ b/docs/assembly.rst
@@ -54,7 +54,7 @@ idea is that assembly libraries will be used to enhance the language in such way
pragma solidity ^0.4.0;
library GetCode {
- function at(address _addr) public view returns (bytes o_code) {
+ function at(address _addr) public view returns (bytes memory o_code) {
assembly {
// retrieve the size of the code, this needs assembly
let size := extcodesize(_addr)
@@ -83,7 +83,7 @@ you really know what you are doing.
library VectorSum {
// This function is less efficient because the optimizer currently fails to
// remove the bounds checks in array access.
- function sumSolidity(uint[] _data) public view returns (uint o_sum) {
+ function sumSolidity(uint[] memory _data) public view returns (uint o_sum) {
for (uint i = 0; i < _data.length; ++i)
o_sum += _data[i];
}
@@ -91,7 +91,7 @@ you really know what you are doing.
// We know that we only access the array in bounds, so we can avoid the check.
// 0x20 needs to be added to an array because the first slot contains the
// array length.
- function sumAsm(uint[] _data) public view returns (uint o_sum) {
+ function sumAsm(uint[] memory _data) public view returns (uint o_sum) {
for (uint i = 0; i < _data.length; ++i) {
assembly {
o_sum := add(o_sum, mload(add(add(_data, 0x20), mul(i, 0x20))))
@@ -100,7 +100,7 @@ you really know what you are doing.
}
// Same as above, but accomplish the entire code within inline assembly.
- function sumPureAsm(uint[] _data) public view returns (uint o_sum) {
+ function sumPureAsm(uint[] memory _data) public view returns (uint o_sum) {
assembly {
// Load the length (first 32 bytes)
let len := mload(_data)