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/*
    This file is part of solidity.

    solidity is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    solidity is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with solidity.  If not, see <http://www.gnu.org/licenses/>.
*/
/**
 * @author Christian <c@ethdev.com>
 * @date 2016
 * Full-stack Solidity inline assember.
 */

#pragma once

#include <libsolidity/interface/Exceptions.h>

#include <libjulia/backends/AbstractAssembly.h>

#include <string>
#include <functional>

namespace dev
{
namespace eth
{
class Assembly;
}
namespace solidity
{
class Scanner;
namespace assembly
{
struct Block;
struct Identifier;

enum class IdentifierContext { LValue, RValue };

/// Object that is used to resolve references and generate code for access to identifiers external
/// to inline assembly (not used in standalone assembly mode).
struct ExternalIdentifierAccess
{
    using Resolver = std::function<size_t(assembly::Identifier const&, IdentifierContext)>;
    /// Resolve a an external reference given by the identifier in the given context.
    /// @returns the size of the value (number of stack slots) or size_t(-1) if not found.
    Resolver resolve;
    using CodeGenerator = std::function<void(assembly::Identifier const&, IdentifierContext, julia::AbstractAssembly&)>;
    /// Generate code for retrieving the value (rvalue context) or storing the value (lvalue context)
    /// of an identifier. The code should be appended to the assembly. In rvalue context, the value is supposed
    /// to be put onto the stack, in lvalue context, the value is assumed to be at the top of the stack.
    CodeGenerator generateCode;
};

class InlineAssemblyStack
{
public:
    /// Parse the given inline assembly chunk starting with `{` and ending with the corresponding `}`.
    /// @return false or error.
    bool parse(
        std::shared_ptr<Scanner> const& _scanner,
        ExternalIdentifierAccess::Resolver const& _externalIdentifierResolver = ExternalIdentifierAccess::Resolver()
    );
    /// Converts the parser result back into a string form (not necessarily the same form
    /// as the source form, but it should parse into the same parsed form again).
    std::string toString();

    eth::Assembly assemble();

    /// Parse and assemble a string in one run - for use in Solidity code generation itself.
    bool parseAndAssemble(
        std::string const& _input,
        eth::Assembly& _assembly,
        ExternalIdentifierAccess const& _identifierAccess = ExternalIdentifierAccess()
    );

    ErrorList const& errors() const { return m_errors; }

private:
    std::shared_ptr<Block> m_parserResult;
    ErrorList m_errors;
};

}
}
}