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/*
    This file is part of solidity.

    solidity is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    solidity is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with solidity.  If not, see <http://www.gnu.org/licenses/>.
*/
/**
 * Scopes for identifiers.
 */

#pragma once

#include <libsolidity/interface/Exceptions.h>

#include <boost/variant.hpp>
#include <boost/optional.hpp>

#include <functional>
#include <memory>

namespace dev
{
namespace solidity
{
namespace assembly
{

template <class...>
struct GenericVisitor{};

template <class Visitable, class... Others>
struct GenericVisitor<Visitable, Others...>: public GenericVisitor<Others...>
{
    using GenericVisitor<Others...>::operator ();
    explicit GenericVisitor(
        std::function<void(Visitable&)> _visitor,
        std::function<void(Others&)>... _otherVisitors
    ):
        GenericVisitor<Others...>(_otherVisitors...),
        m_visitor(_visitor)
    {}

    void operator()(Visitable& _v) const { m_visitor(_v); }

    std::function<void(Visitable&)> m_visitor;
};
template <>
struct GenericVisitor<>: public boost::static_visitor<> {
    void operator()() const {}
};


struct Scope
{
    using JuliaType = std::string;

    struct Variable
    {
        /// Used during code generation to store the stack height. @todo move there.
        int stackHeight = 0;
        /// Used during analysis to check whether we already passed the declaration inside the block.
        /// @todo move there.
        bool active = false;
        JuliaType type;
    };

    struct Label
    {
        boost::optional<size_t> id;
    };

    struct Function
    {
        Function(std::vector<JuliaType> const& _arguments, std::vector<JuliaType> const& _returns): arguments(_arguments), returns(_returns) {}
        std::vector<JuliaType> arguments;
        std::vector<JuliaType> returns;
    };

    using Identifier = boost::variant<Variable, Label, Function>;
    using Visitor = GenericVisitor<Variable const, Label const, Function const>;
    using NonconstVisitor = GenericVisitor<Variable, Label, Function>;

    bool registerVariable(std::string const& _name, JuliaType const& _type);
    bool registerLabel(std::string const& _name);
    bool registerFunction(
        std::string const& _name,
        std::vector<JuliaType> const& _arguments,
        std::vector<JuliaType> const& _returns
    );

    /// Looks up the identifier in this or super scopes and returns a valid pointer if found
    /// or a nullptr if not found. Variable lookups up across function boundaries will fail, as
    /// will any lookups across assembly boundaries.
    /// The pointer will be invalidated if the scope is modified.
    /// @param _crossedFunction if true, we already crossed a function boundary during recursive lookup
    Identifier* lookup(std::string const& _name);
    /// Looks up the identifier in this and super scopes (will not find variables across function
    /// boundaries and generally stops at assembly boundaries) and calls the visitor, returns
    /// false if not found.
    template <class V>
    bool lookup(std::string const& _name, V const& _visitor)
    {
        if (Identifier* id = lookup(_name))
        {
            boost::apply_visitor(_visitor, *id);
            return true;
        }
        else
            return false;
    }
    /// @returns true if the name exists in this scope or in super scopes (also searches
    /// across function and assembly boundaries).
    bool exists(std::string const& _name);

    Scope* superScope = nullptr;
    /// If true, variables from the super scope are not visible here (other identifiers are),
    /// but they are still taken into account to prevent shadowing.
    bool functionScope = false;
    std::map<std::string, Identifier> identifiers;
};

}
}
}