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// Copyright 2018 The dexon-consensus Authors
// This file is part of the dexon-consensus library.
//
// The dexon-consensus library is free software: you can redistribute it
// and/or modify it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the License,
// or (at your option) any later version.
//
// The dexon-consensus library is distributed in the hope that it will be
// useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
// General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the dexon-consensus library. If not, see
// <http://www.gnu.org/licenses/>.

package core

import (
    "errors"
    "fmt"
    "math"
    "sort"
    "sync"
    "time"

    "github.com/dexon-foundation/dexon-consensus/common"
    "github.com/dexon-foundation/dexon-consensus/core/types"
)

const (
    infinity uint64 = math.MaxUint64
)

const (
    // TotalOrderingModeError returns mode error.
    TotalOrderingModeError uint32 = iota
    // TotalOrderingModeNormal returns mode normal.
    TotalOrderingModeNormal
    // TotalOrderingModeEarly returns mode early.
    TotalOrderingModeEarly
    // TotalOrderingModeFlush returns mode flush.
    TotalOrderingModeFlush
)

var (
    // ErrInvalidDAG is reported when block subbmitted to totalOrdering
    // didn't form a DAG.
    ErrInvalidDAG = errors.New("invalid dag")
    // ErrFutureRoundDelivered means some blocks from later rounds are
    // delivered, this means program error.
    ErrFutureRoundDelivered = errors.New("future round delivered")
    // ErrBlockFromPastRound means we receive some block from past round.
    ErrBlockFromPastRound = errors.New("block from past round")
    // ErrTotalOrderingHangs means total ordering hangs somewhere.
    ErrTotalOrderingHangs = errors.New("total ordering hangs")
    // ErrForwardAck means a block acking some blocks from newer round.
    ErrForwardAck = errors.New("forward ack")
    // ErrUnexpected means general (I'm lazy) errors.
    ErrUnexpected = errors.New("unexpected")
    // ErrTotalOrderingPhiRatio means invalid phi ratio
    ErrTotalOrderingPhiRatio = errors.New("invalid total ordering phi ratio")
)

// totalOrderingConfig is the configuration for total ordering.
type totalOrderingConfig struct {
    roundBasedConfig
    // k represents the k in 'k-level total ordering'.
    // In short, only block height equals to (global minimum height + k)
    // would be taken into consideration.
    k uint64

    // phi is a const to control how strong the leading preceding block
    // should be.
    phi uint64

    numChains       uint32
    isFlushRequired bool
}

func (config *totalOrderingConfig) fromConfig(round uint64, cfg *types.Config) {
    config.k = uint64(cfg.K)
    config.numChains = cfg.NumChains
    config.phi = uint64(float32(cfg.NumChains-1)*cfg.PhiRatio + 1)
    config.setupRoundBasedFields(round, cfg)
}

func newTotalOrderingConfig(
    prev *totalOrderingConfig, cur *types.Config) *totalOrderingConfig {
    c := &totalOrderingConfig{}
    c.fromConfig(prev.roundID+1, cur)
    c.setRoundBeginTime(prev.roundEndTime)
    prev.isFlushRequired = c.k != prev.k ||
        c.phi != prev.phi ||
        c.numChains != prev.numChains
    return c
}

// totalOrderingWinRecord caches the comparison of candidates calculated by
// their height vector.
type totalOrderingWinRecord struct {
    wins  []int8
    count uint
}

func (rec *totalOrderingWinRecord) reset() {
    rec.count = 0
    for idx := range rec.wins {
        rec.wins[idx] = 0
    }
}

func newTotalOrderingWinRecord(numChains uint32) *totalOrderingWinRecord {
    return &totalOrderingWinRecord{
        wins:  make([]int8, numChains),
        count: 0,
    }
}

// grade implements the 'grade' potential function in algorithm.
func (rec *totalOrderingWinRecord) grade(
    numChains uint32, phi uint64, globalAnsLength uint64) int {
    if uint64(rec.count) >= phi {
        return 1
    } else if uint64(rec.count) < phi-uint64(numChains)+globalAnsLength {
        return 0
    } else {
        return -1
    }
}

// totalOrderingHeightRecord records:
// - the minimum height of block which acks this block.
// - the count of blocks acking this block.
type totalOrderingHeightRecord struct{ minHeight, count uint64 }

// totalOrderingCache caches objects for reuse and not being colloected by GC.
// Each cached target has "get-" and "put-" functions for getting and reusing
// of objects.
type totalOrderingCache struct {
    ackedStatus   [][]*totalOrderingHeightRecord
    heightVectors [][]uint64
    winRecords    [][]*totalOrderingWinRecord
    winRecordPool sync.Pool
    ackedVectors  []map[common.Hash]struct{}
    numChains     uint32
}

// newTotalOrderingObjectCache constructs an totalOrderingCache instance.
func newTotalOrderingObjectCache(numChains uint32) *totalOrderingCache {
    return &totalOrderingCache{
        winRecordPool: sync.Pool{
            New: func() interface{} {
                return newTotalOrderingWinRecord(numChains)
            },
        },
        numChains: numChains,
    }
}

// resize makes sure internal storage of totalOrdering instance can handle
// maximum possible numChains in future configs.
func (cache *totalOrderingCache) resize(numChains uint32) {
    // Basically, everything in cache needs to be cleaned.
    if cache.numChains >= numChains {
        return
    }
    cache.ackedStatus = nil
    cache.heightVectors = nil
    cache.winRecords = nil
    cache.ackedVectors = nil
    cache.numChains = numChains
    cache.winRecordPool = sync.Pool{
        New: func() interface{} {
            return newTotalOrderingWinRecord(numChains)
        },
    }
}

func (cache *totalOrderingCache) getAckedStatus() (
    acked []*totalOrderingHeightRecord) {

    if len(cache.ackedStatus) == 0 {
        acked = make([]*totalOrderingHeightRecord, cache.numChains)
        for idx := range acked {
            acked[idx] = &totalOrderingHeightRecord{count: 0}
        }
    } else {
        acked = cache.ackedStatus[len(cache.ackedStatus)-1]
        cache.ackedStatus = cache.ackedStatus[:len(cache.ackedStatus)-1]
        // Reset acked status.
        for idx := range acked {
            acked[idx].count = 0
        }
    }
    return
}

func (cache *totalOrderingCache) putAckedStatus(
    acked []*totalOrderingHeightRecord) {
    // If the recycled objects supports lower numChains than we required,
    // don't recycle it.
    if uint32(len(acked)) != cache.numChains {
        return
    }
    cache.ackedStatus = append(cache.ackedStatus, acked)
}

func (cache *totalOrderingCache) getWinRecord() (
    win *totalOrderingWinRecord) {
    win = cache.winRecordPool.Get().(*totalOrderingWinRecord)
    win.reset()
    return
}

func (cache *totalOrderingCache) putWinRecord(win *totalOrderingWinRecord) {
    if win == nil {
        return
    }
    // If the recycled objects supports lower numChains than we required,
    // don't recycle it.
    if uint32(len(win.wins)) != cache.numChains {
        return
    }
    cache.winRecordPool.Put(win)
}

func (cache *totalOrderingCache) getHeightVector() (hv []uint64) {
    if len(cache.heightVectors) == 0 {
        hv = make([]uint64, cache.numChains)
    } else {
        hv = cache.heightVectors[len(cache.heightVectors)-1]
        cache.heightVectors = cache.heightVectors[:len(cache.heightVectors)-1]
    }
    for idx := range hv {
        hv[idx] = infinity
    }
    return
}

func (cache *totalOrderingCache) putHeightVector(hv []uint64) {
    if uint32(len(hv)) != cache.numChains {
        return
    }
    cache.heightVectors = append(cache.heightVectors, hv)
}

func (cache *totalOrderingCache) getWinRecords() (w []*totalOrderingWinRecord) {
    if len(cache.winRecords) == 0 {
        w = make([]*totalOrderingWinRecord, cache.numChains)
    } else {
        w = cache.winRecords[len(cache.winRecords)-1]
        cache.winRecords = cache.winRecords[:len(cache.winRecords)-1]
        for idx := range w {
            w[idx] = nil
        }
    }
    return
}

func (cache *totalOrderingCache) putWinRecords(w []*totalOrderingWinRecord) {
    if uint32(len(w)) != cache.numChains {
        return
    }
    cache.winRecords = append(cache.winRecords, w)
}

func (cache *totalOrderingCache) getAckedVector() (
    acked map[common.Hash]struct{}) {
    if len(cache.ackedVectors) == 0 {
        acked = make(map[common.Hash]struct{})
    } else {
        acked, cache.ackedVectors =
            cache.ackedVectors[len(cache.ackedVectors)-1],
            cache.ackedVectors[:len(cache.ackedVectors)-1]
        for k := range acked {
            delete(acked, k)
        }
    }
    return
}

func (cache *totalOrderingCache) putAckedVector(
    acked map[common.Hash]struct{}) {
    if acked != nil {
        cache.ackedVectors = append(cache.ackedVectors, acked)
    }
}

// totalOrderingCandidateInfo stores proceding status for a candidate including
// - acked status as height records, which keeps the number of blocks from other
//   chains acking this candidate.
// - cached height vector, which valids height based on K-level used for
//   comparison in 'grade' function.
// - cached result of grade function to other candidates.
//
// Height Record:
//   When block A acks block B, all blocks proposed from the same proposer as
//   block A with higher height also acks block B. Thus records below is needed
//   - the minimum height of acking block from that proposer
//   - count of acking blocks from that proposer
//   to repsent the acking status for block A.
type totalOrderingCandidateInfo struct {
    ackedStatus        []*totalOrderingHeightRecord
    cachedHeightVector []uint64
    winRecords         []*totalOrderingWinRecord
    hash               common.Hash
}

// newTotalOrderingCandidateInfo creates an totalOrderingCandidateInfo instance.
func newTotalOrderingCandidateInfo(
    candidateHash common.Hash,
    objCache *totalOrderingCache) *totalOrderingCandidateInfo {
    return &totalOrderingCandidateInfo{
        ackedStatus: objCache.getAckedStatus(),
        winRecords:  objCache.getWinRecords(),
        hash:        candidateHash,
    }
}

// clean clears information related to another candidate, which should be called
// when that candidate is selected in deliver set.
func (v *totalOrderingCandidateInfo) clean(otherCandidateChainID uint32) {
    v.winRecords[otherCandidateChainID] = nil
}

// recycle recycles objects for later usage, this eases GC's work.
func (v *totalOrderingCandidateInfo) recycle(objCache *totalOrderingCache) {
    if v.winRecords != nil {
        for _, win := range v.winRecords {
            objCache.putWinRecord(win)
        }
        objCache.putWinRecords(v.winRecords)
    }
    if v.cachedHeightVector != nil {
        objCache.putHeightVector(v.cachedHeightVector)
    }
    objCache.putAckedStatus(v.ackedStatus)
}

// addBlock would update totalOrderingCandidateInfo, it's caller's duty
// to make sure the input block acutally acking the target block.
func (v *totalOrderingCandidateInfo) addBlock(b *types.Block) error {
    rec := v.ackedStatus[b.Position.ChainID]
    if rec.count == 0 {
        rec.minHeight = b.Position.Height
        rec.count = 1
    } else {
        if b.Position.Height <= rec.minHeight {
            return ErrInvalidDAG
        }
        rec.count++
    }
    return nil
}

// getAckingNodeSetLength returns the size of acking node set. Only heights
// larger than "global minimum height + k" are counted. For example, global
// minimum acking height is 1 and k is 1, only block heights which is larger or
// equal to 2 are added into acking node set.
func (v *totalOrderingCandidateInfo) getAckingNodeSetLength(
    global *totalOrderingCandidateInfo,
    k uint64,
    numChains uint32) (count uint64) {

    var rec *totalOrderingHeightRecord
    for idx, gRec := range global.ackedStatus[:numChains] {
        if gRec.count == 0 {
            continue
        }
        rec = v.ackedStatus[idx]
        if rec.count == 0 {
            continue
        }
        if rec.minHeight+rec.count-1 >= gRec.minHeight+k {
            count++
        }
    }
    return
}

// updateAckingHeightVector would cached acking height vector.
//
// Only block height equals to (global minimum block height + k) would be
// taken into consideration.
func (v *totalOrderingCandidateInfo) updateAckingHeightVector(
    global *totalOrderingCandidateInfo,
    k uint64,
    dirtyChainIDs []int,
    objCache *totalOrderingCache) {

    var (
        idx       int
        gRec, rec *totalOrderingHeightRecord
    )
    // The reason for not merging two loops is that the performance impact of map
    // iteration is large if the size is large. Iteration of dirty chains is
    // faster the map.
    // TODO(mission): merge the code in this if/else if the performance won't be
    //                downgraded when adding a function for the shared part.
    if v.cachedHeightVector == nil {
        // Generate height vector from scratch.
        v.cachedHeightVector = objCache.getHeightVector()
        for idx, gRec = range global.ackedStatus {
            if gRec.count <= k {
                continue
            }
            rec = v.ackedStatus[idx]
            if rec.count == 0 {
                v.cachedHeightVector[idx] = infinity
            } else if rec.minHeight <= gRec.minHeight+k {
                // This check is sufficient to make sure the block height:
                //
                //   gRec.minHeight + k
                //
                // would be included in this totalOrderingCandidateInfo.
                v.cachedHeightVector[idx] = gRec.minHeight + k
            } else {
                v.cachedHeightVector[idx] = infinity
            }
        }
    } else {
        // Return the cached one, only update dirty fields.
        for _, idx = range dirtyChainIDs {
            gRec = global.ackedStatus[idx]
            if gRec.count == 0 || gRec.count <= k {
                v.cachedHeightVector[idx] = infinity
                continue
            }
            rec = v.ackedStatus[idx]
            if rec.count == 0 {
                v.cachedHeightVector[idx] = infinity
            } else if rec.minHeight <= gRec.minHeight+k {
                v.cachedHeightVector[idx] = gRec.minHeight + k
            } else {
                v.cachedHeightVector[idx] = infinity
            }
        }
    }
    return
}

// updateWinRecord setups win records from two candidates.
func (v *totalOrderingCandidateInfo) updateWinRecord(
    otherChainID uint32,
    other *totalOrderingCandidateInfo,
    dirtyChainIDs []int,
    objCache *totalOrderingCache,
    numChains uint32) {
    var (
        idx    int
        height uint64
    )
    // The reason not to merge two loops is that the iteration of map is
    // expensive when chain count is large, iterating of dirty chains is cheaper.
    // TODO(mission): merge the code in this if/else if adding a function won't
    // affect the performance.
    win := v.winRecords[otherChainID]
    if win == nil {
        win = objCache.getWinRecord()
        v.winRecords[otherChainID] = win
        for idx, height = range v.cachedHeightVector[:numChains] {
            if height == infinity {
                continue
            }
            if other.cachedHeightVector[idx] == infinity {
                win.wins[idx] = 1
                win.count++
            }
        }
    } else {
        for _, idx = range dirtyChainIDs {
            if v.cachedHeightVector[idx] == infinity {
                if win.wins[idx] == 1 {
                    win.wins[idx] = 0
                    win.count--
                }
                continue
            }
            if other.cachedHeightVector[idx] == infinity {
                if win.wins[idx] == 0 {
                    win.wins[idx] = 1
                    win.count++
                }
            } else {
                if win.wins[idx] == 1 {
                    win.wins[idx] = 0
                    win.count--
                }
            }
        }
    }
}

// totalOrderingBreakpoint is a record of height discontinuity on a chain
type totalOrderingBreakpoint struct {
    roundID uint64
    // height of last block.
    lastHeight uint64
}

// totalOrderingGroupVector keeps global status of current pending set.
type totalOrderingGlobalVector struct {
    // blocks stores all blocks grouped by their proposers and sorted by height.
    // TODO(mission): slice used here reallocates frequently.
    blocks [][]*types.Block

    // breakpoints stores rounds for chains that blocks' height on them are
    // not consecutive, for example in chain i
    // Round  Height
    //     0       0
    //     0       1
    //     1       2
    //     1       3
    //     1       4
    //     2       -  <- a config change of chain number occured
    //     2       -
    //     3       -
    //     3       -
    //     4       0  <- a breakpoint for round 3 is cached here
    //     5       -
    //     5       -
    //     6       0  <- breakpoint again
    // breakpoints[i][0] == &totalOrderingBreakpoint{roundID: 4, lastHeight: 4}
    // breakpoints[i][1] == &totalOrderingBreakpoint{roundID: 6, lastHeight: 0}
    breakpoints [][]*totalOrderingBreakpoint

    // curRound stores the last round ID used for purging breakpoints.
    curRound uint64

    // tips records the last seen block for each chain.
    tips []*types.Block

    // Only ackedStatus in cachedCandidateInfo is used.
    cachedCandidateInfo *totalOrderingCandidateInfo
}

func newTotalOrderingGlobalVector(
    initRound uint64, numChains uint32) *totalOrderingGlobalVector {
    return &totalOrderingGlobalVector{
        blocks:      make([][]*types.Block, numChains),
        tips:        make([]*types.Block, numChains),
        breakpoints: make([][]*totalOrderingBreakpoint, numChains),
        curRound:    initRound,
    }
}

func (global *totalOrderingGlobalVector) resize(numChains uint32) {
    if len(global.blocks) >= int(numChains) {
        return
    }
    // Resize blocks.
    newBlocks := make([][]*types.Block, numChains)
    copy(newBlocks, global.blocks)
    global.blocks = newBlocks
    // Resize breakpoints.
    newBreakPoints := make([][]*totalOrderingBreakpoint, numChains)
    copy(newBreakPoints, global.breakpoints)
    global.breakpoints = newBreakPoints
    // Resize tips.
    newTips := make([]*types.Block, numChains)
    copy(newTips, global.tips)
    global.tips = newTips
}

func (global *totalOrderingGlobalVector) switchRound(roundID uint64) {
    if global.curRound+1 != roundID {
        panic(ErrUnexpected)
    }
    global.curRound = roundID
    for chainID, bs := range global.breakpoints {
        if len(bs) == 0 {
            continue
        }
        if bs[0].roundID == roundID {
            global.breakpoints[chainID] = bs[1:]
        }
    }
}

func (global *totalOrderingGlobalVector) prepareHeightRecord(
    candidate *types.Block,
    info *totalOrderingCandidateInfo,
    acked map[common.Hash]struct{}) {

    var (
        chainID     = candidate.Position.ChainID
        breakpoints = global.breakpoints[chainID]
        breakpoint  *totalOrderingBreakpoint
        rec         *totalOrderingHeightRecord
    )
    // Setup height record for own chain.
    rec = &totalOrderingHeightRecord{
        minHeight: candidate.Position.Height,
    }
    if len(breakpoints) == 0 {
        // If no breakpoint, count is the amount of blocks.
        rec.count = uint64(len(global.blocks[chainID]))
    } else {
        // If there are breakpoints, only the first counts.
        rec.count = breakpoints[0].lastHeight - candidate.Position.Height + 1
    }
    info.ackedStatus[chainID] = rec
    if acked == nil {
        return
    }
    for idx, blocks := range global.blocks {
        if idx == int(chainID) {
            continue
        }
        breakpoint = nil
        if len(global.breakpoints[idx]) > 0 {
            breakpoint = global.breakpoints[idx][0]
        }
        for i, b := range blocks {
            if breakpoint != nil && b.Position.Round >= breakpoint.roundID {
                break
            }
            if _, acked := acked[b.Hash]; !acked {
                continue
            }
            // If this block acks the candidate, all newer blocks from the same chain
            // also 'indirectly' acks the candidate.
            rec = info.ackedStatus[idx]
            rec.minHeight = b.Position.Height
            if breakpoint == nil {
                rec.count = uint64(len(blocks) - i)
            } else {
                rec.count = breakpoint.lastHeight - b.Position.Height + 1
            }
            break
        }
    }
}

func (global *totalOrderingGlobalVector) addBlock(
    b *types.Block) (isOldest bool, pending bool, err error) {
    // isOldest implies the block is the oldest in global vector
    chainID := b.Position.ChainID
    tip := global.tips[chainID]
    isOldest = len(global.blocks[chainID]) == 0
    if tip != nil {
        // Perform light weight sanity check based on tip.
        if tip.Position.Round > b.Position.Round {
            err = ErrInvalidDAG
            return
        }
        if DiffUint64(tip.Position.Round, b.Position.Round) > 1 {
            if b.Position.Height != 0 {
                err = ErrInvalidDAG
                return
            }
            // Add breakpoint.
            if b.Position.Round > global.curRound {
                global.breakpoints[chainID] = append(
                    global.breakpoints[chainID],
                    &totalOrderingBreakpoint{
                        roundID:    b.Position.Round,
                        lastHeight: tip.Position.Height,
                    })
            }
        } else {
            if b.Position.Height != tip.Position.Height+1 {
                err = ErrInvalidDAG
                return
            }
        }
    } else {
        if b.Position.Round < global.curRound {
            err = ErrBlockFromPastRound
            return
        }
        if b.Position.Round > global.curRound {
            // Add breakpoint.
            bp := &totalOrderingBreakpoint{
                roundID:    b.Position.Round,
                lastHeight: 0,
            }
            global.breakpoints[chainID] = append(global.breakpoints[chainID], bp)
        }
    }
    bps := global.breakpoints[chainID]
    pending = len(bps) > 0 && bps[0].roundID <= b.Position.Round
    global.blocks[chainID] = append(global.blocks[chainID], b)
    global.tips[chainID] = b
    return
}

// updateCandidateInfo udpates cached candidate info.
func (global *totalOrderingGlobalVector) updateCandidateInfo(
    dirtyChainIDs []int, objCache *totalOrderingCache) {
    var (
        idx        int
        blocks     []*types.Block
        block      *types.Block
        info       *totalOrderingCandidateInfo
        rec        *totalOrderingHeightRecord
        breakpoint *totalOrderingBreakpoint
    )
    if global.cachedCandidateInfo == nil {
        info = newTotalOrderingCandidateInfo(common.Hash{}, objCache)
        for idx, blocks = range global.blocks {
            if len(blocks) == 0 {
                continue
            }
            rec = info.ackedStatus[idx]
            if len(global.breakpoints[idx]) > 0 {
                breakpoint = global.breakpoints[idx][0]
                block = blocks[0]
                if block.Position.Round >= breakpoint.roundID {
                    continue
                }
                rec.minHeight = block.Position.Height
                rec.count = breakpoint.lastHeight - block.Position.Height + 1
            } else {
                rec.minHeight = blocks[0].Position.Height
                rec.count = uint64(len(blocks))
            }
        }
        global.cachedCandidateInfo = info
    } else {
        info = global.cachedCandidateInfo
        for _, idx = range dirtyChainIDs {
            blocks = global.blocks[idx]
            if len(blocks) == 0 {
                info.ackedStatus[idx].count = 0
                continue
            }
            rec = info.ackedStatus[idx]
            if len(global.breakpoints[idx]) > 0 {
                breakpoint = global.breakpoints[idx][0]
                block = blocks[0]
                if block.Position.Round >= breakpoint.roundID {
                    continue
                }
                rec.minHeight = block.Position.Height
                rec.count = breakpoint.lastHeight - block.Position.Height + 1
            } else {
                rec.minHeight = blocks[0].Position.Height
                rec.count = uint64(len(blocks))
            }
        }
    }
    return
}

// totalOrdering represent a process unit to handle total ordering for blocks.
type totalOrdering struct {
    // pendings stores blocks awaiting to be ordered.
    pendings map[common.Hash]*types.Block

    // The round of config used when performing total ordering.
    curRound uint64

    // duringFlush is a flag to switch the flush mode and normal mode.
    duringFlush bool

    // flushReadyChains checks if the last block of that chain arrived. Once
    // last blocks from all chains in current config are arrived, we can
    // perform flush.
    flushReadyChains map[uint32]struct{}

    // flushed is a map of flushed blocks.
    flushed map[uint32]struct{}

    // globalVector group all pending blocks by proposers and
    // sort them by block height. This structure is helpful when:
    //
    //  - build global height vector
    //  - picking candidates next round
    globalVector *totalOrderingGlobalVector

    // candidates caches result of potential function during generating preceding
    // set.
    candidates []*totalOrderingCandidateInfo

    // acked stores the 'block A acked by block B' by acked[A.Hash][B.Hash]
    acked map[common.Hash]map[common.Hash]struct{}

    // dirtyChainIDs stores chainIDs that is "dirty", i.e. needed updating all
    // cached statuses (win record, acking status).
    dirtyChainIDs []int

    // objCache caches allocated objects, like map.
    objCache *totalOrderingCache

    // candidateChainMapping keeps a mapping from candidate's hash to
    // their chain IDs.
    candidateChainMapping map[uint32]common.Hash

    // candidateChainIDs records chain ID of all candidates.
    candidateChainIDs []uint32

    // configs keeps configuration for each round in continuous way.
    configs []*totalOrderingConfig
}

// newTotalOrdering constructs an totalOrdering instance.
func newTotalOrdering(
    dMoment time.Time, round uint64, cfg *types.Config) *totalOrdering {
    config := &totalOrderingConfig{}
    config.fromConfig(round, cfg)
    config.setRoundBeginTime(dMoment)
    candidates := make([]*totalOrderingCandidateInfo, config.numChains)
    to := &totalOrdering{
        pendings:              make(map[common.Hash]*types.Block),
        dirtyChainIDs:         make([]int, 0, config.numChains),
        acked:                 make(map[common.Hash]map[common.Hash]struct{}),
        objCache:              newTotalOrderingObjectCache(config.numChains),
        candidateChainMapping: make(map[uint32]common.Hash),
        candidates:            candidates,
        candidateChainIDs:     make([]uint32, 0, config.numChains),
        curRound:              config.roundID,
        globalVector: newTotalOrderingGlobalVector(
            config.roundID, config.numChains),
    }
    to.configs = []*totalOrderingConfig{config}
    return to
}

// appendConfig add new configs for upcoming rounds. If you add a config for
// round R, next time you can only add the config for round R+1.
func (to *totalOrdering) appendConfig(
    round uint64, config *types.Config) error {

    if round != uint64(len(to.configs))+to.configs[0].roundID {
        return ErrRoundNotIncreasing
    }
    if config.PhiRatio < 0.5 || config.PhiRatio > 1.0 {
        return ErrTotalOrderingPhiRatio
    }
    to.configs = append(
        to.configs,
        newTotalOrderingConfig(to.configs[len(to.configs)-1], config))
    // Resize internal structures.
    to.globalVector.resize(config.NumChains)
    to.objCache.resize(config.NumChains)
    if int(config.NumChains) > len(to.candidates) {
        newCandidates := make([]*totalOrderingCandidateInfo, config.NumChains)
        copy(newCandidates, to.candidates)
        to.candidates = newCandidates
    }
    return nil
}

func (to *totalOrdering) switchRound() {
    to.curRound++
    to.globalVector.switchRound(to.curRound)
}

// buildBlockRelation update all its indirect acks recursively.
func (to *totalOrdering) buildBlockRelation(b *types.Block) {
    var (
        curBlock, nextBlock      *types.Block
        ack                      common.Hash
        acked                    map[common.Hash]struct{}
        exists, alreadyPopulated bool
        toCheck                  = []*types.Block{b}
    )
    for len(toCheck) != 0 {
        curBlock, toCheck = toCheck[len(toCheck)-1], toCheck[:len(toCheck)-1]
        if curBlock.Position.Round > b.Position.Round {
            // It's illegal for a block to ack some blocks in future round.
            panic(ErrForwardAck)
        }
        for _, ack = range curBlock.Acks {
            if acked, exists = to.acked[ack]; !exists {
                acked = to.objCache.getAckedVector()
                to.acked[ack] = acked
            }
            // Check if the block is handled.
            if _, alreadyPopulated = acked[b.Hash]; alreadyPopulated {
                continue
            }
            acked[b.Hash] = struct{}{}
            // See if we need to do this recursively.
            if nextBlock, exists = to.pendings[ack]; exists {
                toCheck = append(toCheck, nextBlock)
            }
        }
    }
}

// clean a block from working set. This behaviour would prevent
// our memory usage growing infinity.
func (to *totalOrdering) clean(b *types.Block) {
    var (
        h       = b.Hash
        chainID = b.Position.ChainID
    )
    to.objCache.putAckedVector(to.acked[h])
    delete(to.acked, h)
    delete(to.pendings, h)
    to.candidates[chainID].recycle(to.objCache)
    to.candidates[chainID] = nil
    delete(to.candidateChainMapping, chainID)
    // Remove this candidate from candidate IDs.
    to.candidateChainIDs =
        removeFromSortedUint32Slice(to.candidateChainIDs, chainID)
    // Clear records of this candidate from other candidates.
    for _, idx := range to.candidateChainIDs {
        to.candidates[idx].clean(chainID)
    }
}

// updateVectors is a helper function to update all cached vectors.
func (to *totalOrdering) updateVectors(
    b *types.Block) (isOldest bool, err error) {
    var (
        candidateHash common.Hash
        chainID       uint32
        acked         bool
        pending       bool
    )
    // Update global height vector
    if isOldest, pending, err = to.globalVector.addBlock(b); err != nil {
        return
    }
    if to.duringFlush {
        // It makes no sense to calculate potential functions of total ordering
        // when flushing would be happened.
        return
    }
    if pending {
        // The chain of this block contains breakpoints, which means their
        // height are not continuous. This implementation of DEXON total
        // ordering algorithm assumes the height of blocks in working set should
        // be continuous.
        //
        // To workaround this issue, when block arrived after breakpoints,
        // their information would not be contributed to current working set.
        // This mechanism works because we switch rounds by flushing and
        // reset the whole working set.
        // This works because forward acking blocks are rejected.
        return
    }
    // Update candidates' acking status.
    for chainID, candidateHash = range to.candidateChainMapping {
        if _, acked = to.acked[candidateHash][b.Hash]; !acked {
            continue
        }
        if err = to.candidates[chainID].addBlock(b); err != nil {
            return
        }
    }
    return
}

// prepareCandidate builds totalOrderingCandidateInfo for a new candidate.
func (to *totalOrdering) prepareCandidate(b *types.Block) {
    var (
        info    = newTotalOrderingCandidateInfo(b.Hash, to.objCache)
        chainID = b.Position.ChainID
    )
    to.candidates[chainID] = info
    to.candidateChainMapping[chainID] = b.Hash
    // Add index to slot to allocated list, make sure the modified list is sorted.
    to.candidateChainIDs = append(to.candidateChainIDs, chainID)
    sort.Slice(to.candidateChainIDs, func(i, j int) bool {
        return to.candidateChainIDs[i] < to.candidateChainIDs[j]
    })
    to.globalVector.prepareHeightRecord(b, info, to.acked[b.Hash])
    return
}

// isCandidate checks if a block only contains acks to delivered blocks.
func (to *totalOrdering) isCandidate(b *types.Block) bool {
    for _, ack := range b.Acks {
        if _, exists := to.pendings[ack]; exists {
            return false
        }
    }
    return true
}

// output finishes the delivery of preceding set.
func (to *totalOrdering) output(
    precedings map[common.Hash]struct{},
    numChains uint32) (ret []*types.Block) {

    for p := range precedings {
        // Remove the first element from corresponding blockVector.
        b := to.pendings[p]
        chainID := b.Position.ChainID
        // TODO(mission): frequent reallocation here.
        to.globalVector.blocks[chainID] = to.globalVector.blocks[chainID][1:]
        ret = append(ret, b)
        // Remove block relations.
        to.clean(b)
        to.dirtyChainIDs = append(to.dirtyChainIDs, int(chainID))
    }
    sort.Sort(types.ByHash(ret))
    // Find new candidates from global vector's tips.
    // The complexity here is O(N^2logN).
    // TODO(mission): only tips which acking some blocks in the devliered set
    // should be checked. This improvement related to the latency introduced by K.
    for chainID, blocks := range to.globalVector.blocks[:numChains] {
        if len(blocks) == 0 {
            continue
        }
        if _, picked := to.candidateChainMapping[uint32(chainID)]; picked {
            continue
        }
        if !to.isCandidate(blocks[0]) {
            continue
        }
        // Build totalOrderingCandidateInfo for new candidate.
        to.prepareCandidate(blocks[0])
    }
    return
}

// generateDeliverSet generates preceding set and checks if the preceding set
// is deliverable by potential function.
func (to *totalOrdering) generateDeliverSet() (
    delivered map[common.Hash]struct{}, mode uint32) {

    var (
        chainID, otherChainID uint32
        info, otherInfo       *totalOrderingCandidateInfo
        precedings            = make(map[uint32]struct{})
        cfg                   = to.getCurrentConfig()
    )
    mode = TotalOrderingModeNormal
    to.globalVector.updateCandidateInfo(to.dirtyChainIDs, to.objCache)
    globalInfo := to.globalVector.cachedCandidateInfo
    for _, chainID = range to.candidateChainIDs {
        to.candidates[chainID].updateAckingHeightVector(
            globalInfo, cfg.k, to.dirtyChainIDs, to.objCache)
    }
    // Update winning records for each candidate.
    // TODO(mission): It's not reasonable to request one routine for each
    // candidate, the context switch rate would be high.
    var wg sync.WaitGroup
    wg.Add(len(to.candidateChainIDs))
    for _, chainID := range to.candidateChainIDs {
        info = to.candidates[chainID]
        go func(can uint32, canInfo *totalOrderingCandidateInfo) {
            defer wg.Done()
            for _, otherChainID := range to.candidateChainIDs {
                if can == otherChainID {
                    continue
                }
                canInfo.updateWinRecord(
                    otherChainID,
                    to.candidates[otherChainID],
                    to.dirtyChainIDs,
                    to.objCache,
                    cfg.numChains)
            }
        }(chainID, info)
    }
    wg.Wait()
    // Reset dirty chains.
    to.dirtyChainIDs = to.dirtyChainIDs[:0]
    globalAnsLength := globalInfo.getAckingNodeSetLength(
        globalInfo, cfg.k, cfg.numChains)
CheckNextCandidateLoop:
    for _, chainID = range to.candidateChainIDs {
        info = to.candidates[chainID]
        for _, otherChainID = range to.candidateChainIDs {
            if chainID == otherChainID {
                continue
            }
            otherInfo = to.candidates[otherChainID]
            // TODO(mission): grade should be bounded by current numChains.
            if otherInfo.winRecords[chainID].grade(
                cfg.numChains, cfg.phi, globalAnsLength) != 0 {
                continue CheckNextCandidateLoop
            }
        }
        precedings[chainID] = struct{}{}
    }
    if len(precedings) == 0 {
        return
    }
    // internal is a helper function to verify internal stability.
    internal := func() bool {
        var (
            isPreceding, beaten bool
            p                   uint32
        )
        for _, chainID = range to.candidateChainIDs {
            if _, isPreceding = precedings[chainID]; isPreceding {
                continue
            }
            beaten = false
            for p = range precedings {
                // TODO(mission): grade should be bound by current numChains.
                if beaten = to.candidates[p].winRecords[chainID].grade(
                    cfg.numChains, cfg.phi, globalAnsLength) == 1; beaten {
                    break
                }
            }
            if !beaten {
                return false
            }
        }
        return true
    }
    // checkAHV is a helper function to verify external stability.
    // It would make sure some preceding block is strong enough
    // to lead the whole preceding set.
    checkAHV := func() bool {
        var (
            height, count uint64
            p             uint32
        )
        for p = range precedings {
            count = 0
            info = to.candidates[p]
            for _, height = range info.cachedHeightVector {
                if height != infinity {
                    count++
                    if count > cfg.phi {
                        return true
                    }
                }
            }
        }
        return false
    }
    // checkANS is a helper function to verify external stability.
    // It would make sure all preceding blocks are strong enough
    // to be delivered.
    checkANS := func() bool {
        var chainAnsLength uint64
        for p := range precedings {
            chainAnsLength = to.candidates[p].getAckingNodeSetLength(
                globalInfo, cfg.k, cfg.numChains)
            if uint64(chainAnsLength) < uint64(cfg.numChains)-cfg.phi {
                return false
            }
        }
        return true
    }
    // If all chains propose enough blocks, we should force
    // to deliver since the whole picture of the DAG is revealed.
    if globalAnsLength != uint64(cfg.numChains) {
        // Check internal stability first.
        if !internal() {
            return
        }

        // The whole picture is not ready, we need to check if
        // exteranl stability is met, and we can deliver earlier.
        if checkAHV() && checkANS() {
            mode = TotalOrderingModeEarly
        } else {
            return
        }
    }
    delivered = make(map[common.Hash]struct{})
    for p := range precedings {
        delivered[to.candidates[p].hash] = struct{}{}
    }
    return
}

// flushBlocks flushes blocks.
func (to *totalOrdering) flushBlocks() (
    flushed []*types.Block, mode uint32, err error) {
    mode = TotalOrderingModeFlush
    cfg := to.getCurrentConfig()

    // Flush blocks until last blocks from all chains appeared.
    if len(to.flushReadyChains) < int(cfg.numChains) {
        return
    }
    if len(to.flushReadyChains) > int(cfg.numChains) {
        // This case should never be occured.
        err = ErrFutureRoundDelivered
        return
    }
    // Dump all blocks in this round.
    for len(to.flushed) != int(cfg.numChains) {
        // Dump all candidates without checking potential function.
        flushedHashes := make(map[common.Hash]struct{})
        for _, chainID := range to.candidateChainIDs {
            candidateBlock := to.pendings[to.candidates[chainID].hash]
            if candidateBlock.Position.Round > to.curRound {
                continue
            }
            flushedHashes[candidateBlock.Hash] = struct{}{}
        }
        if len(flushedHashes) == 0 {
            err = ErrTotalOrderingHangs
            return
        }
        flushedBlocks := to.output(flushedHashes, cfg.numChains)
        for _, b := range flushedBlocks {
            if cfg.isLastBlock(b) {
                to.flushed[b.Position.ChainID] = struct{}{}
            }
        }
        flushed = append(flushed, flushedBlocks...)
    }
    // Switch back to non-flushing mode.
    to.duringFlush = false
    to.flushed = make(map[uint32]struct{})
    to.flushReadyChains = make(map[uint32]struct{})
    // Clean all cached intermediate stats.
    for idx := range to.candidates {
        if to.candidates[idx] == nil {
            continue
        }
        to.candidates[idx].recycle(to.objCache)
        to.candidates[idx] = nil
    }
    to.dirtyChainIDs = nil
    to.candidateChainMapping = make(map[uint32]common.Hash)
    to.candidateChainIDs = nil
    to.globalVector.cachedCandidateInfo = nil
    to.switchRound()
    // Force picking new candidates.
    numChains := to.getCurrentConfig().numChains
    to.output(map[common.Hash]struct{}{}, numChains)
    return
}

// deliverBlocks delivers blocks by DEXON total ordering algorithm.
func (to *totalOrdering) deliverBlocks() (
    delivered []*types.Block, mode uint32, err error) {

    hashes, mode := to.generateDeliverSet()
    cfg := to.getCurrentConfig()
    // Output precedings.
    delivered = to.output(hashes, cfg.numChains)
    // Check if any block in delivered set is the last block in this round, if
    // there is, perform flush or round-switch.
    for _, b := range delivered {
        if b.Position.Round > to.curRound {
            err = ErrFutureRoundDelivered
            return
        }
        if !cfg.isLastBlock(b) {
            continue
        }
        // Code reaches here if a last block is processed. This triggers
        // "duringFlush" mode if config changes.
        if cfg.isFlushRequired {
            // Switch to flush mode.
            to.duringFlush = true
            to.flushReadyChains = make(map[uint32]struct{})
            to.flushed = make(map[uint32]struct{})
        } else {
            // Switch round directly.
            to.switchRound()
        }
        break
    }
    if to.duringFlush {
        // Collect last blocks until all last blocks appears and function
        // flushBlocks will be called.
        for _, b := range delivered {
            if cfg.isLastBlock(b) {
                to.flushed[b.Position.ChainID] = struct{}{}
            }
        }
        // Some last blocks for the round to be flushed might not be delivered
        // yet.
        for _, tip := range to.globalVector.tips[:cfg.numChains] {
            if tip.Position.Round > to.curRound || cfg.isLastBlock(tip) {
                to.flushReadyChains[tip.Position.ChainID] = struct{}{}
            }
        }
    }
    return
}

func (to *totalOrdering) getCurrentConfig() *totalOrderingConfig {
    cfgIdx := to.curRound - to.configs[0].roundID
    if cfgIdx >= uint64(len(to.configs)) {
        panic(fmt.Errorf("total ordering config is not ready: %v, %v, %v",
            to.curRound, to.configs[0].roundID, len(to.configs)))
    }
    return to.configs[cfgIdx]
}

// addBlock adds a block to the working set of total ordering module.
func (to *totalOrdering) addBlock(b *types.Block) error {
    // NOTE: Block b is assumed to be in topologically sorted, i.e., all its
    // acking blocks are during or after total ordering stage.
    cfg := to.getCurrentConfig()
    to.pendings[b.Hash] = b
    to.buildBlockRelation(b)
    isOldest, err := to.updateVectors(b)
    if err != nil {
        return err
    }
    // Mark the proposer of incoming block as dirty.
    if b.Position.ChainID < cfg.numChains {
        to.dirtyChainIDs = append(to.dirtyChainIDs, int(b.Position.ChainID))
        _, exists := to.candidateChainMapping[b.Position.ChainID]
        if isOldest && !exists && to.isCandidate(b) {
            // isOldest means b is the oldest block in global vector, and isCandidate
            // is still needed here due to round change. For example:
            // o  o  o  <- genesis block for round change, isCandidate returns true
            // |  |        but isOldest is false
            // o  o
            // |  |
            // o  o  o  <- isOldest is true but isCandidate returns false
            // |  | /
            // o  o
            to.prepareCandidate(b)
        }
    }
    if to.duringFlush && cfg.isLastBlock(b) {
        to.flushReadyChains[b.Position.ChainID] = struct{}{}
    }
    return nil
}

// extractBlocks check if there is any deliverable set.
func (to *totalOrdering) extractBlocks() ([]*types.Block, uint32, error) {
    if to.duringFlush {
        return to.flushBlocks()
    }
    return to.deliverBlocks()
}