(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : typeof define === 'function' && define.amd ? define(['exports'], factory) : (factory((global.blockies = {}))); }(this, (function (exports) { 'use strict'; /** * A handy class to calculate color values. * * @version 1.0 * @author Robert Eisele * @copyright Copyright (c) 2010, Robert Eisele * @link http://www.xarg.org/2010/03/generate-client-side-png-files-using-javascript/ * @license http://www.opensource.org/licenses/bsd-license.php BSD License * */ // helper functions for that ctx function write(buffer, offs) { for (var i = 2; i < arguments.length; i++) { for (var j = 0; j < arguments[i].length; j++) { buffer[offs++] = arguments[i].charAt(j); } } } function byte2(w) { return String.fromCharCode((w >> 8) & 255, w & 255); } function byte4(w) { return String.fromCharCode((w >> 24) & 255, (w >> 16) & 255, (w >> 8) & 255, w & 255); } function byte2lsb(w) { return String.fromCharCode(w & 255, (w >> 8) & 255); } var PNG = function(width,height,depth) { this.width = width; this.height = height; this.depth = depth; // pixel data and row filter identifier size this.pix_size = height * (width + 1); // deflate header, pix_size, block headers, adler32 checksum this.data_size = 2 + this.pix_size + 5 * Math.floor((0xfffe + this.pix_size) / 0xffff) + 4; // offsets and sizes of Png chunks this.ihdr_offs = 0; // IHDR offset and size this.ihdr_size = 4 + 4 + 13 + 4; this.plte_offs = this.ihdr_offs + this.ihdr_size; // PLTE offset and size this.plte_size = 4 + 4 + 3 * depth + 4; this.trns_offs = this.plte_offs + this.plte_size; // tRNS offset and size this.trns_size = 4 + 4 + depth + 4; this.idat_offs = this.trns_offs + this.trns_size; // IDAT offset and size this.idat_size = 4 + 4 + this.data_size + 4; this.iend_offs = this.idat_offs + this.idat_size; // IEND offset and size this.iend_size = 4 + 4 + 4; this.buffer_size = this.iend_offs + this.iend_size; // total PNG size this.buffer = new Array(); this.palette = new Object(); this.pindex = 0; var _crc32 = new Array(); // initialize buffer with zero bytes for (var i = 0; i < this.buffer_size; i++) { this.buffer[i] = "\x00"; } // initialize non-zero elements write(this.buffer, this.ihdr_offs, byte4(this.ihdr_size - 12), 'IHDR', byte4(width), byte4(height), "\x08\x03"); write(this.buffer, this.plte_offs, byte4(this.plte_size - 12), 'PLTE'); write(this.buffer, this.trns_offs, byte4(this.trns_size - 12), 'tRNS'); write(this.buffer, this.idat_offs, byte4(this.idat_size - 12), 'IDAT'); write(this.buffer, this.iend_offs, byte4(this.iend_size - 12), 'IEND'); // initialize deflate header var header = ((8 + (7 << 4)) << 8) | (3 << 6); header+= 31 - (header % 31); write(this.buffer, this.idat_offs + 8, byte2(header)); // initialize deflate block headers for (var i = 0; (i << 16) - 1 < this.pix_size; i++) { var size, bits; if (i + 0xffff < this.pix_size) { size = 0xffff; bits = "\x00"; } else { size = this.pix_size - (i << 16) - i; bits = "\x01"; } write(this.buffer, this.idat_offs + 8 + 2 + (i << 16) + (i << 2), bits, byte2lsb(size), byte2lsb(~size)); } /* Create crc32 lookup table */ for (var i = 0; i < 256; i++) { var c = i; for (var j = 0; j < 8; j++) { if (c & 1) { c = -306674912 ^ ((c >> 1) & 0x7fffffff); } else { c = (c >> 1) & 0x7fffffff; } } _crc32[i] = c; } // compute the index into a png for a given pixel this.index = function(x,y) { var i = y * (this.width + 1) + x + 1; var j = this.idat_offs + 8 + 2 + 5 * Math.floor((i / 0xffff) + 1) + i; return j; }; // convert a color and build up the palette this.color = function(red, green, blue, alpha) { alpha = alpha >= 0 ? alpha : 255; var color = (((((alpha << 8) | red) << 8) | green) << 8) | blue; if (typeof this.palette[color] == "undefined") { if (this.pindex == this.depth) return "\x00"; var ndx = this.plte_offs + 8 + 3 * this.pindex; this.buffer[ndx + 0] = String.fromCharCode(red); this.buffer[ndx + 1] = String.fromCharCode(green); this.buffer[ndx + 2] = String.fromCharCode(blue); this.buffer[this.trns_offs+8+this.pindex] = String.fromCharCode(alpha); this.palette[color] = String.fromCharCode(this.pindex++); } return this.palette[color]; }; // output a PNG string, Base64 encoded this.getBase64 = function() { var s = this.getDump(); var ch = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="; var c1, c2, c3, e1, e2, e3, e4; var l = s.length; var i = 0; var r = ""; do { c1 = s.charCodeAt(i); e1 = c1 >> 2; c2 = s.charCodeAt(i+1); e2 = ((c1 & 3) << 4) | (c2 >> 4); c3 = s.charCodeAt(i+2); if (l < i+2) { e3 = 64; } else { e3 = ((c2 & 0xf) << 2) | (c3 >> 6); } if (l < i+3) { e4 = 64; } else { e4 = c3 & 0x3f; } r+= ch.charAt(e1) + ch.charAt(e2) + ch.charAt(e3) + ch.charAt(e4); } while ((i+= 3) < l); return r; }; // output a PNG string this.getDump = function() { // compute adler32 of output pixels + row filter bytes var BASE = 65521; /* largest prime smaller than 65536 */ var NMAX = 5552; /* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */ var s1 = 1; var s2 = 0; var n = NMAX; for (var y = 0; y < this.height; y++) { for (var x = -1; x < this.width; x++) { s1+= this.buffer[this.index(x, y)].charCodeAt(0); s2+= s1; if ((n-= 1) == 0) { s1%= BASE; s2%= BASE; n = NMAX; } } } s1%= BASE; s2%= BASE; write(this.buffer, this.idat_offs + this.idat_size - 8, byte4((s2 << 16) | s1)); // compute crc32 of the PNG chunks function crc32(png, offs, size) { var crc = -1; for (var i = 4; i < size-4; i += 1) { crc = _crc32[(crc ^ png[offs+i].charCodeAt(0)) & 0xff] ^ ((crc >> 8) & 0x00ffffff); } write(png, offs+size-4, byte4(crc ^ -1)); } crc32(this.buffer, this.ihdr_offs, this.ihdr_size); crc32(this.buffer, this.plte_offs, this.plte_size); crc32(this.buffer, this.trns_offs, this.trns_size); crc32(this.buffer, this.idat_offs, this.idat_size); crc32(this.buffer, this.iend_offs, this.iend_size); // convert PNG to string return "\x89PNG\r\n\x1A\n"+this.buffer.join(''); }; this.fillRect = function (x, y, w, h, color) { for(var i = 0; i < w; i++) { for (var j = 0; j < h; j++) { this.buffer[this.index(x+i, y+j)] = color; } } }; }; // https://stackoverflow.com/questions/2353211/hsl-to-rgb-color-conversion /** * Converts an HSL color value to RGB. Conversion formula * adapted from http://en.wikipedia.org/wiki/HSL_color_space. * Assumes h, s, and l are contained in the set [0, 1] and * returns r, g, and b in the set [0, 255]. * * @param {number} h The hue * @param {number} s The saturation * @param {number} l The lightness * @return {Array} The RGB representation */ function hue2rgb(p, q, t) { if(t < 0) t += 1; if(t > 1) t -= 1; if(t < 1/6) return p + (q - p) * 6 * t; if(t < 1/2) return q; if(t < 2/3) return p + (q - p) * (2/3 - t) * 6; return p; } function hsl2rgb(h, s, l){ var r, g, b; if(s == 0){ r = g = b = l; // achromatic }else{ var q = l < 0.5 ? l * (1 + s) : l + s - l * s; var p = 2 * l - q; r = hue2rgb(p, q, h + 1/3); g = hue2rgb(p, q, h); b = hue2rgb(p, q, h - 1/3); } return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255), 255]; } // The random number is a js implementation of the Xorshift PRNG var randseed = new Array(4); // Xorshift: [x, y, z, w] 32 bit values function seedrand(seed) { for (var i = 0; i < randseed.length; i++) { randseed[i] = 0; } for (var i = 0; i < seed.length; i++) { randseed[i % 4] = (randseed[i % 4] << 5) - randseed[i % 4] + seed.charCodeAt(i); } } function rand() { // based on Java's String.hashCode(), expanded to 4 32bit values var t = randseed[0] ^ (randseed[0] << 11); randseed[0] = randseed[1]; randseed[1] = randseed[2]; randseed[2] = randseed[3]; randseed[3] = randseed[3] ^ (randseed[3] >> 19) ^ t ^ (t >> 8); return (randseed[3] >>> 0) / (1 << 31 >>> 0); } function createColor() { //saturation is the whole color spectrum var h = Math.floor(rand() * 360); //saturation goes from 40 to 100, it avoids greyish colors var s = rand() * 60 + 40; //lightness can be anything from 0 to 100, but probabilities are a bell curve around 50% var l = (rand() + rand() + rand() + rand()) * 25; return [h / 360,s / 100,l / 100]; } function createImageData(size) { var width = size; // Only support square icons for now var height = size; var dataWidth = Math.ceil(width / 2); var mirrorWidth = width - dataWidth; var data = []; for (var y = 0; y < height; y++) { var row = []; for (var x = 0; x < dataWidth; x++) { // this makes foreground and background color to have a 43% (1/2.3) probability // spot color has 13% chance row[x] = Math.floor(rand() * 2.3); } var r = row.slice(0, mirrorWidth); r.reverse(); row = row.concat(r); for (var i = 0; i < row.length; i++) { data.push(row[i]); } } return data; } function buildOpts(opts) { if (!opts.seed) { throw 'No seed provided' } seedrand(opts.seed); return Object.assign({ size: 8, scale: 16, color: createColor(), bgcolor: createColor(), spotcolor: createColor(), }, opts) } function toDataUrl(address) { const opts = buildOpts({seed: address.toLowerCase()}); const imageData = createImageData(opts.size); const width = Math.sqrt(imageData.length); const p = new PNG(opts.size*opts.scale, opts.size*opts.scale, 3); const bgcolor = p.color(...hsl2rgb(...opts.bgcolor)); const color = p.color(...hsl2rgb(...opts.color)); const spotcolor = p.color(...hsl2rgb(...opts.spotcolor)); for (var i = 0; i < imageData.length; i++) { var row = Math.floor(i / width); var col = i % width; // if data is 0, leave the background if (imageData[i]) { // if data is 2, choose spot color, if 1 choose foreground const pngColor = imageData[i] == 1 ? color : spotcolor; p.fillRect(col * opts.scale, row * opts.scale, opts.scale, opts.scale, pngColor); } } return `data:image/png;base64,${p.getBase64()}`; } exports.toDataUrl = toDataUrl; Object.defineProperty(exports, '__esModule', { value: true }); })));