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/* $Id$ */
#include "bbs.h"
typedef int     (*play_func_t) (int, chcusr_t *, chcusr_t *, board_t, board_t);

static int      chc_ipass = 0, chc_hepass = 0;

#define CHC_TIMEOUT           300
#define SIDE_ROW          10
#define TURN_ROW          11
#define STEP_ROW          12
#define TIME_ROW          13
#define WARN_ROW          15
#define MYWIN_ROW         17
#define HISWIN_ROW        18

static void
chcusr_put(userec_t *userec, chcusr_t *user)
{
    userec->chc_win = user->win;
    userec->chc_lose = user->lose;
    userec->chc_tie = user->tie;
}

static void
chcusr_get(userec_t *userec, chcusr_t *user)
{
    strlcpy(user->userid, userec->userid, sizeof(user->userid));
    user->win = userec->chc_win;
    user->lose = userec->chc_lose;
    user->tie = userec->chc_tie;
}

static int
hisplay(int s, chcusr_t *user1, chcusr_t *user2, board_t board, board_t tmpbrd)
{
    int             start_time;
    int             endgame = 0, endturn = 0;

    start_time = now;
    while (!endturn) {
    chc_lefttime = CHC_TIMEOUT - (now - start_time);
    if (chc_lefttime < 0) {
        chc_lefttime = 0;

        /* to make him break out igetkey() */
        chc_from.r = -2;
        chc_sendmove(s);
    }
    chc_drawline(board, user1, user2, TIME_ROW);
    move(1, 0);
    oflush();
    switch (igetkey()) {
    case 'q':
        endgame = 2;
        endturn = 1;
        break;
    case 'p':
        if (chc_hepass) {
        chc_from.r = -1;
        chc_sendmove(s);
        endgame = 3;
        endturn = 1;
        }
        break;
    case I_OTHERDATA:
        if (chc_recvmove(s)) {  /* disconnect */
        endturn = 1;
        endgame = 1;
        } else {
        if (chc_from.r == -1) {
            chc_hepass = 1;
            strlcpy(chc_warnmsg, "\033[1;33m要求和局!\033[m", sizeof(chc_warnmsg));
            chc_drawline(board, user1, user2, WARN_ROW);
        } else {
            chc_from.r = 9 - chc_from.r, chc_from.c = 8 - chc_from.c;
            chc_to.r = 9 - chc_to.r, chc_to.c = 8 - chc_to.c;
            chc_cursor = chc_to;
            if (CHE_P(board[chc_to.r][chc_to.c]) == 1)
            endgame = 2;
            endturn = 1;
            chc_hepass = 0;
            chc_drawline(board, user1, user2, STEP_ROW);
            chc_movechess(board);
            chc_drawline(board, user1, user2, LTR(chc_from.r));
            chc_drawline(board, user1, user2, LTR(chc_to.r));
        }
        }
        break;
    }
    }
    return endgame;
}

static int
myplay(int s, chcusr_t *user1, chcusr_t *user2, board_t board, board_t tmpbrd)
{
    int             ch, start_time;
    int             endgame = 0, endturn = 0;

    chc_ipass = 0, chc_selected = 0;
    start_time = now;
    chc_lefttime = CHC_TIMEOUT - (now - start_time);
    bell();
    while (!endturn) {
    chc_drawline(board, user1, user2, TIME_ROW);
    chc_movecur(chc_cursor.r, chc_cursor.c);
    oflush();
    ch = igetkey();
    chc_lefttime = CHC_TIMEOUT - (now - start_time);
    if (chc_lefttime < 0)
        ch = 'q';
    switch (ch) {
    case I_OTHERDATA:
        if (chc_recvmove(s)) {  /* disconnect */
        endgame = 1;
        endturn = 1;
        } else if (chc_from.r == -1 && chc_ipass) {
        endgame = 3;
        endturn = 1;
        }
        break;
    case KEY_UP:
        chc_cursor.r--;
        if (chc_cursor.r < 0)
        chc_cursor.r = BRD_ROW - 1;
        break;
    case KEY_DOWN:
        chc_cursor.r++;
        if (chc_cursor.r >= BRD_ROW)
        chc_cursor.r = 0;
        break;
    case KEY_LEFT:
        chc_cursor.c--;
        if (chc_cursor.c < 0)
        chc_cursor.c = BRD_COL - 1;
        break;
    case KEY_RIGHT:
        chc_cursor.c++;
        if (chc_cursor.c >= BRD_COL)
        chc_cursor.c = 0;
        break;
    case 'q':
        endgame = 2;
        endturn = 1;
        break;
    case 'p':
        chc_ipass = 1;
        chc_from.r = -1;
        chc_sendmove(s);
        strlcpy(chc_warnmsg, "\033[1;33m要求和棋!\033[m", sizeof(chc_warnmsg));
        chc_drawline(board, user1, user2, WARN_ROW);
        bell();
        break;
    case '\r':
    case '\n':
    case ' ':
        if (chc_selected) {
        if (chc_cursor.r == chc_select.r &&
            chc_cursor.c == chc_select.c) {
            chc_selected = 0;
            chc_drawline(board, user1, user2, LTR(chc_cursor.r));
        } else if (chc_canmove(board, chc_select, chc_cursor)) {
            if (CHE_P(board[chc_cursor.r][chc_cursor.c]) == 1)
            endgame = 1;
            chc_from = chc_select;
            chc_to = chc_cursor;
            if (!endgame) {
            memcpy(tmpbrd, board, sizeof(board_t));
            chc_movechess(tmpbrd);
            }
            if (endgame || !chc_iskfk(tmpbrd)) {
            chc_drawline(board, user1, user2, STEP_ROW);
            chc_movechess(board);
            chc_sendmove(s);
            chc_selected = 0;
            chc_drawline(board, user1, user2, LTR(chc_from.r));
            chc_drawline(board, user1, user2, LTR(chc_to.r));
            endturn = 1;
            } else {
            strlcpy(chc_warnmsg, "\033[1;33m不可以王見王\033[m", sizeof(chc_warnmsg));
            bell();
            chc_drawline(board, user1, user2, WARN_ROW);
            }
        }
        } else if (board[chc_cursor.r][chc_cursor.c] &&
             CHE_O(board[chc_cursor.r][chc_cursor.c]) == chc_turn) {
        chc_selected = 1;
        chc_select = chc_cursor;
        chc_drawline(board, user1, user2, LTR(chc_cursor.r));
        }
        break;
    }
    }
    return endgame;
}

static void
mainloop(int s, chcusr_t *user1, chcusr_t *user2, board_t board, play_func_t play_func[2])
{
    int             endgame;
    board_t         tmpbrd;

    play_func[chc_my] = myplay;
    if(s != 0)
    play_func[chc_my ^ 1] = hisplay;
    else /* 跟自己下棋 */
    play_func[chc_my ^ 1] = myplay;

    for (chc_turn = 1, endgame = 0; !endgame; chc_turn ^= 1) {
    chc_firststep = 0;
    chc_drawline(board, user1, user2, TURN_ROW);
    if (chc_ischeck(board, chc_turn)) {
        strlcpy(chc_warnmsg, "\033[1;31m將軍!\033[m", sizeof(chc_warnmsg));
        bell();
    } else
        chc_warnmsg[0] = 0;
    chc_drawline(board, user1, user2, WARN_ROW);
    endgame = play_func[chc_turn] (s, user1, user2, board, tmpbrd);
    }

    if (s != 0) {
    if (endgame == 1) {
        strlcpy(chc_warnmsg, "對方認輸了!", sizeof(chc_warnmsg));
        user1->win++;
        currutmp->chc_win++;
    } else if (endgame == 2) {
        strlcpy(chc_warnmsg, "你認輸了!", sizeof(chc_warnmsg));
        user1->lose++;
        currutmp->chc_lose++;
    } else {
        strlcpy(chc_warnmsg, "和棋", sizeof(chc_warnmsg));
        user1->tie++;
        currutmp->chc_tie++;
    }
    }
    else {
    strlcpy(chc_warnmsg, "結束打譜", sizeof(chc_warnmsg));
    }
    user1->lose--;

    // if not watching
    chcusr_put(&cuser, user1);
    passwd_update(usernum, &cuser);
    chc_drawline(board, user1, user2, WARN_ROW);
    bell();
    oflush();
}

static void
chc_init(int s, chcusr_t *user1, chcusr_t *user2, board_t board)
{
    userinfo_t     *my = currutmp;

    setutmpmode(CHC);
    clear();
    chc_warnmsg[0] = 0;
    if(s != 0){ // XXX mateid -> user2
    chc_my = my->turn;
    chc_mateid = my->mateid;
    }
    else{
    chc_my = 1;
    chc_mateid = cuser.userid;
    }
    chc_firststep = 1;
    chc_init_board(board);
    chc_redraw(user1, user2, board);
    chc_cursor.r = 9, chc_cursor.c = 0;
    add_io(s, 0);

     if (my->turn)
    chc_recvmove(s);

    user1->lose++;
    // if not watching
    passwd_query(usernum, &xuser);
    chcusr_put(&xuser, user1);
    passwd_update(usernum, &xuser);

    if (!my->turn) {
    chc_sendmove(s);
    user2->lose++;
    }
    chc_redraw(user1, user2, board);
}

static void
chc_userinit(char *userid1, char *userid2, chcusr_t *user1, chcusr_t *user2, play_func_t play_func[2])
{
    getuser(userid1);
    chcusr_get(&xuser, user2);

    getuser(userid2);
    chcusr_get(&xuser, user2);
}

void
chc(int s, int type)
{
    board_t         board;
    chcusr_t        user1, user2;
    play_func_t     play_func[2];

    chc_userinit(cuser.userid, currutmp->mateid, &user1, &user2, play_func);
    chc_init(s, &user1, &user2, board);
    mainloop(s, &user1, &user2, board, play_func);
    if (type == CHC_VERSUS)
    close(s);
    add_io(0, 0);
    if (chc_my)
    pressanykey();
}