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|
/* $Id$ */
#include "bbs.h"
#include "chess.h"
#define assert_not_reached() assert(!"Should never be here!!!")
extern const double elo_exp_tab[1000];
enum Turn {
BLK = 0,
RED
};
enum Kind {
KIND_K=1,
KIND_A,
KIND_E,
KIND_R,
KIND_H,
KIND_C,
KIND_P,
};
#define CENTER(a, b) (((a) + (b)) >> 1)
#define CHC_TIMEOUT 300
#define PHOTO_LINE 15
#define PHOTO_COLUMN (256 + 25)
typedef struct drc_t {
ChessStepType type; /* necessary one */
rc_t from, to;
} drc_t;
typedef struct {
rc_t select;
char selected;
} chc_tag_data_t;
/* chess framework action functions */
static void chc_init_user(const userinfo_t *userec, ChessUser *user);
static void chc_init_board(const ChessInfo* info, board_t board);
static void chc_drawline(const ChessInfo* info, int line);
static void chc_movecur(int r, int c);
static void chc_prepare_play(ChessInfo* info);
static int chc_select(ChessInfo* info, rc_t scrloc, ChessGameResult* result);
static void chc_prepare_step(ChessInfo* info, const void* step);
static int chc_movechess(board_t board, const drc_t* move);
static void chc_drawstep(ChessInfo* info, const drc_t* move);
static void chc_gameend(ChessInfo* info, ChessGameResult result);
static void chc_genlog(ChessInfo* info, FILE* fp, ChessGameResult result);
static const char * const turn_color[2]={BLACK_COLOR, RED_COLOR};
/* some constant variable definition */
static const char * const turn_str[2] = {"黑的", "紅的"};
static const char * const num_str[2][10] = {
{"", "1", "2", "3", "4", "5", "6", "7", "8", "9"},
{"", "一", "二", "三", "四", "五", "六", "七", "八", "九"},
};
static const char * const chess_str[2][8] = {
/* 0 1 2 3 4 5 6 7 */
{" ", "將", "士", "象", "車", "馬", "包", "卒"},
{" ", "帥", "仕", "相", "車", "傌", "炮", "兵"}
};
static const char * const chess_brd[BRD_ROW * 2 - 1] = {
/* 0 1 2 3 4 5 6 7 8 */
"┌─┬─┬─┬─┬─┬─┬─┬─┐", /* 0 */
"│ │ │ │\│/│ │ │ │",
"├─┼─┼─┼─┼─┼─┼─┼─┤", /* 1 */
"│ │ │ │/│\│ │ │ │",
"├─┼─┼─┼─┼─┼─┼─┼─┤", /* 2 */
"│ │ │ │ │ │ │ │ │",
"├─┼─┼─┼─┼─┼─┼─┼─┤", /* 3 */
"│ │ │ │ │ │ │ │ │",
"├─┴─┴─┴─┴─┴─┴─┴─┤", /* 4 */
"│ 楚 河 漢 界 │",
"├─┬─┬─┬─┬─┬─┬─┬─┤", /* 5 */
"│ │ │ │ │ │ │ │ │",
"├─┼─┼─┼─┼─┼─┼─┼─┤", /* 6 */
"│ │ │ │ │ │ │ │ │",
"├─┼─┼─┼─┼─┼─┼─┼─┤", /* 7 */
"│ │ │ │\│/│ │ │ │",
"├─┼─┼─┼─┼─┼─┼─┼─┤", /* 8 */
"│ │ │ │/│\│ │ │ │",
"└─┴─┴─┴─┴─┴─┴─┴─┘" /* 9 */
};
static char * const hint_str[] = {
" q 認輸離開",
" p 要求和棋",
"方向鍵 移動遊標",
"Enter 選擇/移動"
};
static const ChessActions chc_actions = {
&chc_init_user,
(void (*) (void*)) &chc_init_board,
&chc_drawline,
&chc_movecur,
&chc_prepare_play,
&chc_select,
&chc_prepare_step,
(int (*) (void*, const void*)) &chc_movechess,
(void (*)(ChessInfo*, const void*)) &chc_drawstep,
&chc_gameend,
&chc_genlog
};
static const ChessConstants chc_constants = {
sizeof(drc_t),
CHC_TIMEOUT,
BRD_ROW,
BRD_COL,
"photo_cchess",
#ifdef GLOBAL_CCHESS_LOG
GLOBAL_CCHESS_LOG,
#else
NULL,
#endif
{ BLACK_COLOR, RED_COLOR },
{"黑的", "紅的"}
};
/*
* Start of the drawing function.
*/
static void
chc_movecur(int r, int c)
{
move(r * 2 + 3, c * 4 + 4);
}
static char *
getstep(board_t board, const rc_t *from, const rc_t *to, char buf[])
{
int turn, fc, tc;
char *dir;
int twin = 0, twin_r = 0;
int len = 0;
turn = CHE_O(board[from->r][from->c]);
if(CHE_P(board[from->r][from->c] != KIND_P)) { // TODO 目前不管兵卒前後
int i;
for(i=0;i<10;i++)
if(board[i][from->c]==board[from->r][from->c]) {
if(i!=from->r) {
twin=1;
twin_r=i;
}
}
}
fc = (turn == BLK ? from->c + 1 : 9 - from->c);
tc = (turn == BLK ? to->c + 1 : 9 - to->c);
if (from->r == to->r)
dir = "平";
else {
if (from->c == to->c)
tc = from->r - to->r;
if (tc < 0)
tc = -tc;
if ((turn == BLK && to->r > from->r) ||
(turn == RED && to->r < from->r))
dir = "進";
else
dir = "退";
}
len=sprintf(buf, "%s", turn_color[turn]);
/* 傌二|前傌 */
if(twin) {
len+=sprintf(buf+len, "%s%s",
((from->r>twin_r)==(turn==(BLK)))?"前":"後",
chess_str[turn][CHE_P(board[from->r][from->c])]);
} else {
len+=sprintf(buf+len, "%s%s",
chess_str[turn][CHE_P(board[from->r][from->c])],
num_str[turn][fc]);
}
/* 進三 */
len+=sprintf(buf+len, "%s%s" ANSI_RESET, dir, num_str[turn][tc]);
/* :象 */
if(board[to->r][to->c]) {
len+=sprintf(buf+len,":%s%s" ANSI_RESET,
turn_color[turn^1],
chess_str[turn^1][CHE_P(board[to->r][to->c])]);
}
return buf;
}
static void
showstep(const ChessInfo* info)
{
outs(info->last_movestr);
}
inline static const char*
chc_timestr(int second)
{
static char str[10];
snprintf(str, sizeof(str), "%d:%02d", second / 60, second % 60);
return str;
}
static void
chc_drawline(const ChessInfo* info, int line)
{
int i, j;
board_p board = (board_p) info->board;
chc_tag_data_t *tag = info->tag;
if (line == CHESS_DRAWING_TURN_ROW)
line = info->photo ? PHOTO_TURN_ROW : REAL_TURN_ROW;
else if (line == CHESS_DRAWING_TIME_ROW) {
if(info->photo) {
chc_drawline(info, PHOTO_TIME_ROW1);
chc_drawline(info, PHOTO_TIME_ROW2);
} else {
chc_drawline(info, REAL_TIME_ROW1);
chc_drawline(info, REAL_TIME_ROW2);
}
return;
} else if (line == CHESS_DRAWING_WARN_ROW)
line = info->photo ? PHOTO_WARN_ROW : REAL_WARN_ROW;
else if (line == CHESS_DRAWING_STEP_ROW)
line = STEP_ROW;
move(line, 0);
clrtoeol();
if (line == 0) {
prints(ANSI_COLOR(1;46) " 象棋對戰 " ANSI_COLOR(45)
"%30s VS %-20s%10s" ANSI_RESET,
info->user1.userid, info->user2.userid,
info->mode == CHESS_MODE_WATCH ? "[觀棋模式]" : "");
} else if (line >= 3 && line <= 21) {
outs(" ");
for (i = 0; i < 9; i++) {
j = board[RTL(info,line)][CTL(info,i)];
if ((line & 1) == 1 && j) {
if (tag->selected &&
tag->select.r == RTL(info,line) && tag->select.c == CTL(info,i)) {
prints("%s%s" ANSI_RESET,
CHE_O(j) == BLK ? BLACK_REVERSE : RED_REVERSE,
chess_str[CHE_O(j)][CHE_P(j)]);
}
else {
prints("%s%s" ANSI_RESET,
turn_color[CHE_O(j)],
chess_str[CHE_O(j)][CHE_P(j)]);
}
} else
prints("%c%c", chess_brd[line - 3][i * 4],
chess_brd[line - 3][i * 4 + 1]);
if (i != 8)
prints("%c%c", chess_brd[line - 3][i * 4 + 2],
chess_brd[line - 3][i * 4 + 3]);
}
} else if (line == 2 || line == 22) {
outs(" ");
if (line == 2)
for (i = 1; i <= 9; i++)
prints("%s ", num_str[REDDOWN(info)?0:1][i]);
else
for (i = 9; i >= 1; i--)
prints("%s ", num_str[REDDOWN(info)?1:0][i]);
}
if (info->photo) {
if (line >= 3 && line < 3 + CHESS_PHOTO_LINE) {
outs(" ");
outs(info->photo + (line - 3) * CHESS_PHOTO_COLUMN);
} else if (line >= PHOTO_TURN_ROW && line <= PHOTO_WARN_ROW) {
outs(" ");
if (line == PHOTO_TURN_ROW)
prints("%s%s" ANSI_RESET,
TURN_COLOR,
info->myturn == info->turn ? "輪到你下棋了" : "等待對方下棋");
else if (line == PHOTO_TIME_ROW1) {
if (info->mode == CHESS_MODE_WATCH) {
if (!info->timelimit)
prints("每手限時五分鐘");
else
prints("局時: %5s",
chc_timestr(info->timelimit->free_time));
} else if (info->lefthand[0])
prints("我方剩餘時間 %s / %2d 步",
chc_timestr(info->lefttime[0]),
info->lefthand[0]);
else
prints("我方剩餘時間 %s",
chc_timestr(info->lefttime[0]));
} else if (line == PHOTO_TIME_ROW2) {
if (info->mode == CHESS_MODE_WATCH) {
if (info->timelimit) {
if (info->timelimit->time_mode ==
CHESS_TIMEMODE_MULTIHAND)
prints("步時: %s / %2d 步",
chc_timestr(info->timelimit->limit_time),
info->timelimit->limit_hand);
else
prints("讀秒: %5d 秒",
info->timelimit->limit_time);
}
} else if (info->lefthand[1])
prints("對方剩餘時間 %s / %2d 步",
chc_timestr(info->lefttime[1]),
info->lefthand[1]);
else
prints("對方剩餘時間 %s",
chc_timestr(info->lefttime[1]));
} else if (line == PHOTO_WARN_ROW)
outs(info->warnmsg);
}
} else if (line >= 3 && line <= HISWIN_ROW) {
outs(" ");
if (line >= 3 && line < 3 + (int)dim(hint_str)) {
outs(hint_str[line - 3]);
} else if (line == SIDE_ROW) {
prints(ANSI_COLOR(1) "你是%s%s" ANSI_RESET,
turn_color[(int) info->myturn],
turn_str[(int) info->myturn]);
} else if (line == REAL_TURN_ROW) {
prints("%s%s" ANSI_RESET,
TURN_COLOR,
info->myturn == info->turn ? "輪到你下棋了" : "等待對方下棋");
} else if (line == STEP_ROW && info->last_movestr) {
showstep(info);
} else if (line == REAL_TIME_ROW1) {
if (info->lefthand[0])
prints("我方剩餘時間 %s / %2d 步",
chc_timestr(info->lefttime[0]),
info->lefthand[0]);
else
prints("我方剩餘時間 %s",
chc_timestr(info->lefttime[0]));
} else if (line == REAL_TIME_ROW2) {
if (info->lefthand[1])
prints("對方剩餘時間 %s / %2d 步",
chc_timestr(info->lefttime[1]),
info->lefthand[1]);
else
prints("對方剩餘時間 %s",
chc_timestr(info->lefttime[1]));
} else if (line == REAL_WARN_ROW) {
outs(info->warnmsg);
} else if (line == MYWIN_ROW) {
prints(ANSI_COLOR(1;33) "%12.12s "
ANSI_COLOR(1;31) "%2d" ANSI_COLOR(37) "勝 "
ANSI_COLOR(34) "%2d" ANSI_COLOR(37) "敗 "
ANSI_COLOR(36) "%2d" ANSI_COLOR(37) "和" ANSI_RESET,
info->user1.userid,
info->user1.win, info->user1.lose - 1, info->user1.tie);
} else if (line == HISWIN_ROW) {
prints(ANSI_COLOR(1;33) "%12.12s "
ANSI_COLOR(1;31) "%2d" ANSI_COLOR(37) "勝 "
ANSI_COLOR(34) "%2d" ANSI_COLOR(37) "敗 "
ANSI_COLOR(36) "%2d" ANSI_COLOR(37) "和" ANSI_RESET,
info->user2.userid,
info->user2.win, info->user2.lose, info->user2.tie);
}
}
}
/*
* End of the drawing function.
*/
/*
* Start of the log function.
*/
void
chc_log_step(FILE* fp, board_t board, const drc_t *step)
{
char buf[80];
buf[0] = buf[1] = ' ';
getstep(board, &step->from, &step->to, buf + 2);
fputs(buf, fp);
fputc('\n', fp);
}
static int
#if defined(__linux__)
chc_filter(const struct dirent *dir)
#else
chc_filter(struct dirent *dir)
#endif
{
if (strcmp(dir->d_name, ".") == 0 || strcmp(dir->d_name, "..") == 0 )
return 0;
return strstr(dir->d_name, ".poem") != NULL;
}
static int
chc_log_poem(FILE* outfp)
{
struct dirent **namelist;
int n;
// TODO use readdir(), don't use lots of memory
n = scandir(BBSHOME"/etc/chess", &namelist, chc_filter, alphasort);
if (n < 0)
perror("scandir");
else {
char buf[80];
FILE *fp;
sprintf(buf, BBSHOME"/etc/chess/%s", namelist[random() % n]->d_name);
if ((fp = fopen(buf, "r")) == NULL)
return -1;
while(fgets(buf, sizeof(buf), fp) != NULL)
fputs(buf, outfp);
while(n--)
free(namelist[n]);
free(namelist);
fclose(fp);
}
return 0;
}
static void
chc_genlog(ChessInfo* info, FILE* fp, ChessGameResult result)
{
const int nStep = info->history.used;
board_t board;
int i;
if (info->myturn == RED)
fprintf(fp, "%s V.S. %s\n", info->user1.userid, info->user2.userid);
else
fprintf(fp, "%s V.S. %s\n", info->user2.userid, info->user1.userid);
chc_init_board(info, board);
for (i = 0; i < nStep; ++i) {
const drc_t *move = (const drc_t*) ChessHistoryRetrieve(info, i);
chc_log_step(fp, board, move);
chc_movechess(board, move);
}
if (result == CHESS_RESULT_TIE)
fprintf(fp, "=> 和局\n");
else if (result == CHESS_RESULT_WIN || result == CHESS_RESULT_LOST)
fprintf(fp, "=> %s 勝\n",
(info->myturn == RED) == (result== CHESS_RESULT_WIN) ?
"紅" : "黑");
fputs("\n--\n\n", fp);
/* TODO: generate machine readable log.
* e.g. http://www.nchess.com/ccff.html */
chc_log_poem(fp);
}
/*
* End of the log function.
*/
/*
* Start of the rule function.
*/
static void
chc_init_board(const ChessInfo* info, board_t board)
{
memset(board, 0, sizeof(board_t));
board[0][4] = CHE(KIND_K, BLK); /* 將 */
board[0][3] = board[0][5] = CHE(KIND_A, BLK); /* 士 */
board[0][2] = board[0][6] = CHE(KIND_E, BLK); /* 象 */
board[0][0] = board[0][8] = CHE(KIND_R, BLK); /* 車 */
board[0][1] = board[0][7] = CHE(KIND_H, BLK); /* 馬 */
board[2][1] = board[2][7] = CHE(KIND_C, BLK); /* 包 */
board[3][0] = board[3][2] = board[3][4] =
board[3][6] = board[3][8] = CHE(KIND_P, BLK); /* 卒 */
board[9][4] = CHE(KIND_K, RED); /* 帥 */
board[9][3] = board[9][5] = CHE(KIND_A, RED); /* 仕 */
board[9][2] = board[9][6] = CHE(KIND_E, RED); /* 相 */
board[9][0] = board[9][8] = CHE(KIND_R, RED); /* 車 */
board[9][1] = board[9][7] = CHE(KIND_H, RED); /* 傌 */
board[7][1] = board[7][7] = CHE(KIND_C, RED); /* 炮 */
board[6][0] = board[6][2] = board[6][4] =
board[6][6] = board[6][8] = CHE(KIND_P, RED); /* 兵 */
}
static void
chc_prepare_step(ChessInfo* info, const void* step)
{
const drc_t* move = (const drc_t*) step;
getstep((board_p) info->board,
&move->from, &move->to, info->last_movestr);
}
static int
chc_movechess(board_t board, const drc_t* move)
{
int end = (CHE_P(board[move->to.r][move->to.c]) == KIND_K);
board[move->to.r][move->to.c] = board[move->from.r][move->from.c];
board[move->from.r][move->from.c] = 0;
return end;
}
static void
chc_drawstep(ChessInfo* info, const drc_t* move)
{
info->actions->drawline(info, LTR(info, move->from.r));
info->actions->drawline(info, LTR(info, move->to.r));
}
/* 求兩座標行或列(rowcol)的距離 */
static int
dist(rc_t from, rc_t to, int rowcol)
{
int d;
d = rowcol ? from.c - to.c : from.r - to.r;
return d > 0 ? d : -d;
}
/* 兩座標(行或列rowcol)中間有幾顆棋子 */
static int
between(board_t board, rc_t from, rc_t to, int rowcol)
{
int i, rtv = 0;
if (rowcol) {
if (from.c > to.c)
i = from.c, from.c = to.c, to.c = i;
for (i = from.c + 1; i < to.c; i++)
if (board[to.r][i])
rtv++;
} else {
if (from.r > to.r)
i = from.r, from.r = to.r, to.r = i;
for (i = from.r + 1; i < to.r; i++)
if (board[i][to.c])
rtv++;
}
return rtv;
}
static int
chc_canmove(board_t board, rc_t from, rc_t to)
{
int i;
int rd, cd, turn;
if(0 ||
!(0<=from.r && from.r<BRD_ROW) ||
!(0<=from.c && from.c<BRD_COL) ||
!(0<=to.r && to.r<BRD_ROW) ||
!(0<=to.c && to.c<BRD_COL))
return 0;
rd = dist(from, to, 0);
cd = dist(from, to, 1);
turn = CHE_O(board[from.r][from.c]);
/* general check */
if (board[to.r][to.c] && CHE_O(board[to.r][to.c]) == turn)
return 0;
/* individual check */
switch (CHE_P(board[from.r][from.c])) {
case KIND_K: /* 將 帥 */
if (!(rd == 1 && cd == 0) &&
!(rd == 0 && cd == 1))
return 0;
if ((turn == BLK && to.r > 2) ||
(turn == RED && to.r < 7) ||
to.c < 3 || to.c > 5)
return 0;
break;
case KIND_A: /* 士 仕 */
if (!(rd == 1 && cd == 1))
return 0;
if ((turn == BLK && to.r > 2) ||
(turn == RED && to.r < 7) ||
to.c < 3 || to.c > 5)
return 0;
break;
case KIND_E: /* 象 相 */
if (!(rd == 2 && cd == 2))
return 0;
if ((turn == BLK && to.r > 4) ||
(turn == RED && to.r < 5))
return 0;
/* 拐象腿 */
if (board[CENTER(from.r, to.r)][CENTER(from.c, to.c)])
return 0;
break;
case KIND_R: /* 車 */
if (!(rd > 0 && cd == 0) &&
!(rd == 0 && cd > 0))
return 0;
if (between(board, from, to, rd == 0))
return 0;
break;
case KIND_H: /* 馬 傌 */
if (!(rd == 2 && cd == 1) &&
!(rd == 1 && cd == 2))
return 0;
/* 拐馬腳 */
if (rd == 2) {
if (board[CENTER(from.r, to.r)][from.c])
return 0;
} else {
if (board[from.r][CENTER(from.c, to.c)])
return 0;
}
break;
case KIND_C: /* 包 炮 */
if (!(rd > 0 && cd == 0) &&
!(rd == 0 && cd > 0))
return 0;
i = between(board, from, to, rd == 0);
if ((i > 1) ||
(i == 1 && !board[to.r][to.c]) ||
(i == 0 && board[to.r][to.c]))
return 0;
break;
case KIND_P: /* 卒 兵 */
if (!(rd == 1 && cd == 0) &&
!(rd == 0 && cd == 1))
return 0;
if (((turn == BLK && to.r < 5) ||
(turn == RED && to.r > 4)) &&
cd != 0)
return 0;
if ((turn == BLK && to.r < from.r) ||
(turn == RED && to.r > from.r))
return 0;
break;
}
return 1;
}
/* 找 turn's king 的座標 */
static void
findking(board_t board, int turn, rc_t * buf)
{
int i, r, c;
r = (turn == BLK ? 0 : 7);
for (i = 0; i < 3; r++, i++)
for (c = 3; c < 6; c++)
if (CHE_P(board[r][c]) == KIND_K &&
CHE_O(board[r][c]) == turn) {
buf->r = r, buf->c = c;
return;
}
assert_not_reached();
}
static int
chc_iskfk(board_t board)
{
rc_t from, to;
findking(board, BLK, &to);
findking(board, RED, &from);
if (from.c == to.c && between(board, from, to, 0) == 0)
return 1;
return 0;
}
static int
chc_ischeck(board_t board, int turn)
{
rc_t from, to;
findking(board, turn, &to);
for (from.r = 0; from.r < BRD_ROW; from.r++)
for (from.c = 0; from.c < BRD_COL; from.c++)
if (board[from.r][from.c] &&
CHE_O(board[from.r][from.c]) != turn)
if (chc_canmove(board, from, to))
return 1;
return 0;
}
/*
* End of the rule function.
*/
static void
chcusr_put(userec_t* userec, const ChessUser* user)
{
userec->chc_win = user->win;
userec->chc_lose = user->lose;
userec->chc_tie = user->tie;
userec->chess_elo_rating = user->rating;
}
static void
chc_init_user(const userinfo_t *uinfo, ChessUser *user)
{
strlcpy(user->userid, uinfo->userid, sizeof(user->userid));
user->win = uinfo->chc_win;
user->lose = uinfo->chc_lose;
user->tie = uinfo->chc_tie;
user->rating = uinfo->chess_elo_rating;
if(user->rating == 0)
user->rating = 1500; /* ELO initial value */
user->orig_rating = user->rating;
}
static void
chc_prepare_play(ChessInfo* info)
{
if (chc_ischeck((board_p) info->board, info->turn)) {
strlcpy(info->warnmsg, ANSI_COLOR(1;31) "將軍!" ANSI_RESET,
sizeof(info->warnmsg));
bell();
} else
info->warnmsg[0] = 0;
}
static int
chc_select(ChessInfo* info, rc_t scrloc, ChessGameResult* result)
{
chc_tag_data_t* tag = (chc_tag_data_t*) info->tag;
board_p board = (board_p) info->board;
rc_t loc;
assert(tag);
/* transform from screen to internal coordinate */
if(REDDOWN(info)) {
loc = scrloc;
} else {
loc.r = BRD_ROW-scrloc.r-1;
loc.c = BRD_COL-scrloc.c-1;
}
if (!tag->selected) {
/* trying to pick something */
if (board[loc.r][loc.c] &&
CHE_O(board[loc.r][loc.c]) == info->turn) {
/* they can pick up this */
tag->selected = 1;
tag->select = loc;
chc_drawline(info, LTR(info, loc.r));
}
return 0;
} else if (tag->select.r == loc.r && tag->select.c == loc.c) {
/* cancel selection */
tag->selected = 0;
chc_drawline(info, LTR(info, loc.r));
return 0;
} else if (chc_canmove(board, tag->select, loc)) {
/* moving the chess */
drc_t moving = { CHESS_STEP_NORMAL, tag->select, loc };
board_t tmpbrd;
int valid_step = 1;
if (CHE_P(board[loc.r][loc.c]) == KIND_K)
/* 移到對方將帥 */
*result = CHESS_RESULT_WIN;
else {
memcpy(tmpbrd, board, sizeof(board_t));
chc_movechess(tmpbrd, &moving);
valid_step = !chc_iskfk(tmpbrd);
}
if (valid_step) {
getstep(board, &moving.from, &moving.to, info->last_movestr);
chc_movechess(board, &moving);
chc_drawline(info, LTR(info, moving.from.r));
chc_drawline(info, LTR(info, moving.to.r));
ChessHistoryAppend(info, &moving);
ChessStepBroadcast(info, &moving);
ChessStepSendOpposite(info, &moving);
tag->selected = 0;
return 1;
} else {
/* 王見王 */
strlcpy(info->warnmsg,
ANSI_COLOR(1;33) "不可以王見王" ANSI_RESET,
sizeof(info->warnmsg));
bell();
chc_drawline(info, WARN_ROW);
return 0;
}
} else
/* nothing happened */
return 0;
}
int round_to_int(double x)
{
/* assume that double cast to int will drop fraction parts */
if(x>=0)
return (int)(x+0.5);
return (int)(x-0.5);
}
/*
* ELO rating system
* see http://www.wordiq.com/definition/ELO_rating_system
*/
static void
count_chess_elo_rating(ChessUser* user1, const ChessUser* user2, double myres)
{
double k;
double exp_res;
int diff;
int newrating;
if(user1->rating < 1800)
k = 30;
else if(user1->rating < 2000)
k = 25;
else if(user1->rating < 2200)
k = 20;
else if(user1->rating < 2400)
k = 15;
else
k = 10;
//exp_res = 1.0/(1.0 + pow(10.0, (user2->rating-user1->rating)/400.0));
//user1->rating += (int)floor(k*(myres-exp_res)+0.5);
diff=(int)user2->rating-(int)user1->rating;
if(diff<=-1000 || diff>=1000)
exp_res=diff>0?0.0:1.0;
else if(diff>=0)
exp_res=elo_exp_tab[diff];
else
exp_res=1.0-elo_exp_tab[-diff];
newrating = (int)user1->rating + round_to_int(k*(myres-exp_res));
if(newrating > 3000) newrating = 3000;
if(newrating < 1) newrating = 1;
user1->rating = newrating;
}
/* 象棋功能進入點:
* chc_main: 對奕
* chc_personal: 打譜
* chc_watch: 觀棋
* talk.c: 對奕
*/
void
chc(int s, ChessGameMode mode)
{
ChessInfo* info = NewChessInfo(&chc_actions, &chc_constants, s, mode);
board_t board;
chc_tag_data_t tag;
chc_init_board(info, board);
tag.selected = 0;
info->board = board;
info->tag = &tag;
if (info->mode == CHESS_MODE_VERSUS) {
/* Assume that info->user1 is me. */
info->user1.lose++;
count_chess_elo_rating(&info->user1, &info->user2, 0.0);
passwd_query(usernum, &cuser);
chcusr_put(&cuser, &info->user1);
passwd_update(usernum, &cuser);
}
if (mode == CHESS_MODE_WATCH)
setutmpmode(CHESSWATCHING);
else
setutmpmode(CHC);
ChessPlay(info);
DeleteChessInfo(info);
}
static void
chc_gameend(ChessInfo* info, ChessGameResult result)
{
ChessUser* const user1 = &info->user1;
ChessUser* const user2 = &info->user2;
if (info->mode == CHESS_MODE_VERSUS) {
if (info->myturn == RED) {
/* 由紅方作 log. 記的是下棋前的原始分數 */
/* NOTE, 若紅方斷線則無 log */
time_t t = time(NULL);
char buf[100];
sprintf(buf, "%s %s(%d,W%d/D%d/L%d) %s %s(%d,W%d/D%d/L%d)\n",
ctime(&t),
user1->userid, user1->rating, user1->win,
user1->tie, user1->lose - 1,
(result == CHESS_RESULT_TIE ? "和" :
result == CHESS_RESULT_WIN ? "勝" : "負"),
user2->userid, user2->rating, user2->win,
user2->tie, user2->lose - 1);
buf[24] = ' '; // replace '\n'
log_file(BBSHOME "/log/chc.log", LOG_CREAT, buf);
}
user1->rating = user1->orig_rating;
user1->lose--;
if (result == CHESS_RESULT_WIN) {
count_chess_elo_rating(user1, user2, 1.0);
user1->win++;
currutmp->chc_win++;
} else if (result == CHESS_RESULT_LOST) {
count_chess_elo_rating(user1, user2, 0.0);
user1->lose++;
currutmp->chc_lose++;
} else {
count_chess_elo_rating(user1, user2, 0.5);
user1->tie++;
currutmp->chc_tie++;
}
currutmp->chess_elo_rating = user1->rating;
chcusr_put(&cuser, user1);
passwd_update(usernum, &cuser);
}
}
int
chc_main(void)
{
return ChessStartGame('c', SIG_CHC, "楚河漢界之爭");
}
int
chc_personal(void)
{
chc(0, CHESS_MODE_PERSONAL);
return 0;
}
int
chc_watch(void)
{
return ChessWatchGame(&chc, CHC, "楚河漢界之爭");
}
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