/* $Id$ */ #include "bbs.h" #define RED 1 #define BLACK 0 typedef short int sint; typedef struct item { short int color, value, die, out; } item; typedef struct cur { short int y, x, end; } cur; static item brd[4][8]; static cur curr; /* 6 個 bytes */ static char *rname[] = {"兵", "炮", "傌", "車", "相", "仕", "帥"}; static char *bname[] = {"卒", "包", "馬", "車", "象", "士", "將"}; static sint cury[] = {3, 5, 7, 9}, curx[] = {5, 9, 13, 17, 21, 25, 29, 33}; static sint rcount, bcount, cont, fix; /* cont:是否可連吃 */ static sint my = 0, mx = 0, mly = -1, mlx = -1; /* 移動的座標 標 */ static sint cur_eaty, cur_eatx; /* 吃掉對方其子的秀出座標 */ static void brdswap(sint y, sint x, sint ly, sint lx) { memcpy(&brd[y][x], &brd[ly][lx], sizeof(item)); brd[ly][lx].die = 1; brd[ly][lx].color = -1; /* 沒這個color */ brd[ly][lx].value = -1; } static sint Is_win(item att, item det, sint y, sint x, sint ly, sint lx) { sint i, c = 0, min, max; if (att.value == 1) { /* 砲 */ if (y != ly && x != lx) return 0; if ((abs(ly - y) == 1 && brd[y][x].die == 0) || (abs(lx - x) == 1 && brd[y][x].die == 0)) return 0; if (y == ly) { if (x > lx) { max = x; min = lx; } else { max = lx; min = x; } for (i = min + 1; i < max; i++) if (brd[y][i].die == 0) c++; } else if (x == lx) { if (y > ly) { max = y; min = ly; } else { max = ly; min = y; } for (i = min + 1; i < max; i++) if (brd[i][x].die == 0) c++; } if (c != 1) return 0; if (det.die == 1) return 0; return 1; } /* 非砲 */ if (((abs(ly - y) == 1 && x == lx) || (abs(lx - x) == 1 && ly == y)) && brd[y][x].out == 1) { if (att.value == 0 && det.value == 6) return 1; else if (att.value == 6 && det.value == 0) return 0; else if (att.value >= det.value) return 1; else return 0; } return 0; } static sint Is_move(sint y, sint x, sint ly, sint lx) { if (brd[y][x].die == 1 && ((abs(ly - y) == 1 && x == lx) || (abs(lx - x) == 1 && ly == y))) return 1; return 0; } static void brd_rand() { sint y, x, index; sint tem[32]; sint value[32] = {0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6}; bzero(brd, sizeof(brd)); bzero(tem, sizeof(tem)); bzero(&curr, sizeof(curr)); srand(getpid() % 2731 + now % 3219); for (y = 0; y < 4; y++) for (x = 0; x < 8; x++) while (1) { index = rand() % 32; if (tem[index]) continue; brd[y][x].color = (index > 15) ? 0 : 1; brd[y][x].value = value[index]; tem[index] = 1; break; } } static void brd_prints() { clear(); move(1, 0); outs("\n" " ╭─┬─┬─┬─┬─┬─┬─┬─╮\n" " │●│●│●│●│●│●│●│●│\n" " ├─┼─┼─┼─┼─┼─┼─┼─┤\n" " │●│●│●│●│●│●│●│●│\n" " ├─┼─┼─┼─┼─┼─┼─┼─┤\n" " │●│●│●│●│●│●│●│●│\n" " ├─┼─┼─┼─┼─┼─┼─┼─┤\n" " │●│●│●│●│●│●│●│●│\n" " ╰─┴─┴─┴─┴─┴─┴─┴─╯\n" " "); } static void draw_line(sint y, sint f) { sint i; char buf[1024], tmp[256]; *buf = 0; *tmp = 0; strlcpy(buf, "\033[43;30m", sizeof(buf)); for (i = 0; i < 8; i++) { if (brd[y][i].die == 1) snprintf(tmp, sizeof(tmp), "│ "); else if (brd[y][i].out == 0) snprintf(tmp, sizeof(tmp), "│●"); else { snprintf(tmp, sizeof(tmp), "│\033[%s1;%dm%s\033[m\033[43;30m", (f == i) ? "1;47;" : "", (brd[y][i].color) ? 31 : 34, (brd[y][i].color) ? rname[brd[y][i].value] : bname[brd[y][i].value]); } strcat(buf, tmp); } strcat(buf, "│\033[m"); move(cury[y], 3); clrtoeol(); prints("%s", buf); } static void redraw() { sint i = 0; for (; i < 4; i++) draw_line(i, -1); } static sint playing(sint fd, sint color, sint ch, sint * b, userinfo_t * uin) { curr.end = 0; move(cury[my], curx[mx]); if (fix) { if (ch == 's') { fix = 0; *b = 0; return 0; } else { draw_line(mly, -1); } } switch (ch) { case KEY_LEFT: if (mx == 0) mx = 7; else mx--; move(cury[my], curx[mx]); *b = -1; break; case KEY_RIGHT: if (mx == 7) mx = 0; else mx++; move(cury[my], curx[mx]); *b = -1; break; case KEY_UP: if (my == 0) my = 3; else my--; move(cury[my], curx[mx]); *b = -1; break; case KEY_DOWN: if (my == 3) my = 0; else my++; move(cury[my], curx[mx]); *b = -1; break; case 'q': case 'Q': if (!color) bcount = 0; else rcount = 0; *b = 0; return -2; case 'p': case 'P': return -3; case 'c': return -4; case 'g': return -5; case 's': /* 翻開棋子 或是選擇棋子 */ /* 選擇棋子 */ if (brd[my][mx].out == 1) { if (brd[my][mx].color != color) { *b = -1; break; } if (mly < 0) { /* 可以選擇 */ mly = my; mlx = mx; draw_line(my, mx); *b = -1; break; } else if (mly == my && mlx == mx) { /* 不選了 */ mly = -1; mlx = -1; draw_line(my, -1); } else { draw_line(mly, -1); mly = my; mlx = mx; if (brd[mly][mlx].value == 1) fix = 1; draw_line(my, mx); } *b = -1; break; } /* 翻開棋子 */ if (mly >= 0) { *b = -1; break; } /* 本來就是翻開的 */ /* 決定一開始的顏色 */ if (currutmp->color == '.') { if (uin->color != '1' && uin->color != '0') currutmp->color = (brd[my][mx].color) ? '1' : '0'; else currutmp->color = (uin->color == '0') ? '1' : '0'; } brd[my][mx].out = 1; draw_line(my, -1); move(cury[my], curx[mx]); *b = 0; break; case 'u': move(0, 0); clrtoeol(); prints("%s色%s cont=%d", (brd[my][mx].color == RED) ? "紅" : "黑", rname[brd[my][mx].value], cont); *b = -1; break; case '\r': /* 吃 or 移動 ly跟lx必須大於0 */ case '\n': if ( mly >= 0 /* 要先選子 */ && brd[mly][mlx].color != brd[my][mx].color /* 同色不能移動也不能吃 */ && (Is_move(my, mx, mly, mlx) || Is_win(brd[mly][mlx], brd[my][mx], my, mx, mly, mlx)) ) { if (fix && brd[my][mx].value < 0) { *b = -1; return 0; } if (brd[my][mx].value >= 0 && brd[my][mx].die == 0) { if (!color) bcount--; else rcount--; move(cur_eaty, cur_eatx); prints("%s", (color) ? bname[brd[my][mx].value] : rname[brd[my][mx].value]); if (cur_eatx >= 26) { cur_eatx = 5; cur_eaty++; } else cur_eatx += 3; } brdswap(my, mx, mly, mlx); draw_line(mly, -1); draw_line(my, -1); if (fix == 1) *b = -1; else { mly = -1; mlx = -1; *b = 0; } } else *b = -1; break; default: *b = -1; } if (!rcount) return -1; else if (!bcount) return -1; if (*b == -1) return 0; curr.y = my; curr.x = mx; curr.end = (!*b) ? 1 : 0; send(fd, &curr, sizeof(curr), 0); send(fd, &brd, sizeof(brd), 0); return 0; } int main_dark(int fd, userinfo_t * uin) { sint end = 0, ch = 1, go_on, i = 0, cont = 0; char buf[16]; *buf = 0; fix = 0; currutmp->color = '.'; /* '.' 表示還沒決定顏色 */ rcount = 16; bcount = 16; //initialize cur_eaty = 18, cur_eatx = 5; brd_prints(); if (currutmp->turn) { brd_rand(); send(fd, &brd, sizeof(brd), 0); mouts(21, 0, " ◆你是先手"); mouts(22, 0, " ◆輪到你下了"); } else { recv(fd, &brd, sizeof(brd), 0); mouts(21, 0, " ◆你是後手"); } move(12, 3); prints("%s[0勝0敗]vs.%s[0勝0敗]", currutmp->userid, currutmp->mateid); outs("\n" " ╳╱功\能表╲╳╲╱╳╲\n" " ╱ ↑←↓→: 移動\n" " ╳ s:  選子,翻子\n" " ╱ enter:  吃棋,放棋\n" " 已經解決的:   ╳ p:  合棋\n" "    ╱ q:  認輸\n" " ╳ c:  換邊"); if (currutmp->turn) move(cury[0], curx[0]); add_io(fd, 0); while (end <= 0) { if (uin->turn == 'w' || currutmp->turn == 'w') { end = -1; break; } ch = igetch(); if (ch == I_OTHERDATA) { ch = recv(fd, &curr, sizeof(curr), 0); if (ch != sizeof(curr)) { if (uin->turn == 'e') { end = -3; break; } else if (uin->turn != 'w') { end = -1; currutmp->turn = 'w'; break; } end = -1; break; } if (curr.end == -3) mouts(23, 30, "\033[33m要求合棋\033[m"); else if (curr.end == -4) mouts(23, 30, "\033[33m要求換邊\033[m"); else if (curr.end == -5) mouts(23, 30, "\033[33m要求連吃\033[m"); else mouts(23, 30, ""); recv(fd, &brd, sizeof(brd), 0); my = curr.y; mx = curr.x; redraw(); if (curr.end) mouts(22, 0, " ◆輪到你下了"); move(cury[my], curx[mx]); } else { if (currutmp->turn == 'p') { if (ch == 'y') { end = -3; currutmp->turn = 'e'; break; } else { mouts(23, 30, ""); *buf = 0; currutmp->turn = (uin->turn) ? 0 : 1; } } else if (currutmp->turn == 'c') { if (ch == 'y') { currutmp->color = (currutmp->color == '1') ? '0' : '1'; uin->color = (uin->color == '1') ? '0' : '1'; mouts(21, 0, (currutmp->color == '1') ? " \033[1;33m◆你持紅色棋\033[m" : " \033[1;33m◆你持黑色棋\033[m"); } else { mouts(23, 30, ""); currutmp->turn = (uin->turn) ? 0 : 1; } } else if (currutmp->turn == 'g') { if (ch == 'y') { cont = 1; mouts(21, 0, " \033[1;33m◆你持紅色棋\033[m 可連吃"); } else { mouts(23, 30, ""); currutmp->turn = (uin->turn) ? 0 : 1; } } if (currutmp->turn == 1) { if (uin->turn == 'g') { cont = 1; uin->turn = (currutmp->turn) ? 0 : 1; mouts(21, 10, "可連吃"); } end = playing(fd, currutmp->color - '0', ch, &go_on, uin); if (end == -1) { currutmp->turn = 'w'; break; } else if (end == -2) { uin->turn = 'w'; break; } else if (end == -3) { uin->turn = 'p'; curr.end = -3; send(fd, &curr, sizeof(curr), 0); send(fd, &brd, sizeof(buf), 0); continue; } else if (end == -4) { if (currutmp->color != '1' && currutmp->color != '0') continue; uin->turn = 'c'; i = 0; curr.end = -4; send(fd, &curr, sizeof(curr), 0); send(fd, &brd, sizeof(buf), 0); continue; } else if (end == -5) { uin->turn = 'g'; curr.end = -5; send(fd, &curr, sizeof(curr), 0); send(fd, &brd, sizeof(buf), 0); continue; } if (!i && currutmp->color == '1') { mouts(21, 0, " \033[1;33m◆你持紅色棋\033[m"); i++; move(cury[my], curx[mx]); } if (!i && currutmp->color == '0') { mouts(21, 0, " \033[1;33m◆你持黑色棋\033[m"); i++; move(cury[my], curx[mx]); } if (uin->turn == 'e') { end = -3; break; } if (go_on < 0) continue; move(22, 0); clrtoeol(); prints(" ◆輪到%s下 別怕別怕 他算啥米", currutmp->mateid); currutmp->turn = 0; uin->turn = 1; } else { if (ch == 'q') { uin->turn = 'w'; break; } move(22, 0); clrtoeol(); prints(" ◆輪到%s下 別怕別怕 他算啥米", currutmp->mateid); } } } switch (end) { case -1: case -2: if (currutmp->turn == 'w') { move(22, 0); clrtoeol(); prints("你贏了.. 真是恭喜~~"); } else { move(22, 0); clrtoeol(); prints("輸掉了啦.....下次讓他好看!!"); } break; case -3: mouts(22, 0, "合棋唷!! 下次在分高下吧 ^_^"); break; default: add_io(0, 0); close(fd); pressanykey(); return 0; } add_io(0, 0); close(fd); pressanykey(); return 0; }