/* $Id: chc_play.c,v 1.2 2002/05/13 03:20:04 ptt Exp $ */ #include #include #include #include #include #include "config.h" #include "pttstruct.h" #include "common.h" #include "modes.h" #include "proto.h" extern userinfo_t *currutmp; extern int usernum; extern time_t now; typedef int (*play_func_t)(int, board_t, board_t); static int chc_ipass = 0, chc_hepass = 0; int chc_lefttime; int chc_my, chc_turn, chc_selected, chc_firststep; char chc_warnmsg[64], *chc_mateid; rc_t chc_from, chc_to, chc_select, chc_cursor; int chc_hiswin, chc_hislose, chc_histie; #define CHC_TIMEOUT 300 #define SIDE_ROW 10 #define TURN_ROW 11 #define STEP_ROW 12 #define TIME_ROW 13 #define WARN_ROW 15 #define MYWIN_ROW 17 #define HISWIN_ROW 18 static int hisplay(int s, board_t board, board_t tmpbrd) { int start_time; int endgame = 0, endturn = 0; start_time = now; while(!endturn) { chc_lefttime = CHC_TIMEOUT - (now - start_time); if(chc_lefttime < 0) { chc_lefttime = 0; /* to make him break out igetkey() */ chc_from.r = -2; chc_sendmove(s); } chc_drawline(board, TIME_ROW); move(1, 0); oflush(); switch(igetkey()) { case 'q': endgame = 2; endturn = 1; break; case 'p': if(chc_hepass) { chc_from.r = -1; chc_sendmove(s); endgame = 3; endturn = 1; } break; case I_OTHERDATA: if(chc_recvmove(s)) { /* disconnect */ endturn = 1; endgame = 1; } else { if(chc_from.r == -1) { chc_hepass = 1; strcpy(chc_warnmsg, "\033[1;33m要求和局!\033[m"); chc_drawline(board, WARN_ROW); } else { chc_from.r = 9 - chc_from.r, chc_from.c = 8 - chc_from.c; chc_to.r = 9 - chc_to.r, chc_to.c = 8 - chc_to.c; chc_cursor = chc_to; if(CHE_P(board[chc_to.r][chc_to.c]) == 1) endgame = 2; endturn = 1; chc_hepass = 0; chc_drawline(board, STEP_ROW); chc_movechess(board); chc_drawline(board, LTR(chc_from.r)); chc_drawline(board, LTR(chc_to.r)); } } break; } } return endgame; } static int myplay(int s, board_t board, board_t tmpbrd) { int ch, start_time; int endgame = 0, endturn = 0; chc_ipass = 0, chc_selected = 0; start_time = now; chc_lefttime = CHC_TIMEOUT - (now - start_time); bell(); while(!endturn) { chc_drawline(board, TIME_ROW); chc_movecur(chc_cursor.r, chc_cursor.c); oflush(); ch = igetkey(); chc_lefttime = CHC_TIMEOUT - (now - start_time); if(chc_lefttime < 0) ch = 'q'; switch(ch) { case I_OTHERDATA: if(chc_recvmove(s)) { /* disconnect */ endgame = 1; endturn = 1; } else if(chc_from.r == -1 && chc_ipass) { endgame = 3; endturn = 1; } break; case KEY_UP: chc_cursor.r--; if(chc_cursor.r < 0) chc_cursor.r = BRD_ROW - 1; break; case KEY_DOWN: chc_cursor.r++; if(chc_cursor.r >= BRD_ROW) chc_cursor.r = 0; break; case KEY_LEFT: chc_cursor.c--; if(chc_cursor.c < 0) chc_cursor.c = BRD_COL - 1; break; case KEY_RIGHT: chc_cursor.c++; if(chc_cursor.c >= BRD_COL) chc_cursor.c = 0; break; case 'q': endgame = 2; endturn = 1; break; case 'p': chc_ipass = 1; chc_from.r = -1; chc_sendmove(s); strcpy(chc_warnmsg, "\033[1;33m要求和棋!\033[m"); chc_drawline(board, WARN_ROW); bell(); break; case '\r': case '\n': case ' ': if(chc_selected) { if(chc_cursor.r == chc_select.r && chc_cursor.c == chc_select.c) { chc_selected = 0; chc_drawline(board, LTR(chc_cursor.r)); } else if(chc_canmove(board, chc_select, chc_cursor)) { if(CHE_P(board[chc_cursor.r][chc_cursor.c]) == 1) endgame = 1; chc_from = chc_select; chc_to = chc_cursor; if(!endgame) { memcpy(tmpbrd, board, sizeof(board_t)); chc_movechess(tmpbrd); } if(endgame || !chc_iskfk(tmpbrd)) { chc_drawline(board, STEP_ROW); chc_movechess(board); chc_sendmove(s); chc_selected = 0; chc_drawline(board, LTR(chc_from.r)); chc_drawline(board, LTR(chc_to.r)); endturn = 1; } else { strcpy(chc_warnmsg, "\033[1;33m不可以王見王\033[m"); bell(); chc_drawline(board, WARN_ROW); } } } else if(board[chc_cursor.r][chc_cursor.c] && CHE_O(board[chc_cursor.r][chc_cursor.c]) == chc_turn) { chc_selected = 1; chc_select = chc_cursor; chc_drawline(board, LTR(chc_cursor.r)); } break; } } return endgame; } extern userec_t cuser; static void mainloop(int s, board_t board) { int endgame; board_t tmpbrd; play_func_t play_func[2]; play_func[chc_my] = myplay; play_func[chc_my ^ 1] = hisplay; for(chc_turn = 1, endgame = 0; !endgame; chc_turn ^= 1) { chc_firststep = 0; chc_drawline(board, TURN_ROW); if(chc_ischeck(board, chc_turn)) { strcpy(chc_warnmsg, "\033[1;31m將軍!\033[m"); bell(); } else chc_warnmsg[0] = 0; chc_drawline(board, WARN_ROW); endgame = play_func[chc_turn](s, board, tmpbrd); } if(endgame == 1) { strcpy(chc_warnmsg, "對方認輸了!"); cuser.chc_win++; } else if(endgame == 2) { strcpy(chc_warnmsg, "你認輸了!"); cuser.chc_lose++; } else { strcpy(chc_warnmsg, "和棋"); cuser.chc_tie++; } cuser.chc_lose--; passwd_update(usernum, &cuser); chc_drawline(board, WARN_ROW); bell(); oflush(); } extern userec_t xuser; static void chc_init(int s, board_t board) { userinfo_t *my = currutmp; setutmpmode(CHC); clear(); chc_warnmsg[0] = 0; chc_my = my->turn; chc_mateid = my->mateid; chc_firststep = 1; chc_init_board(board); chc_redraw(board); chc_cursor.r = 9, chc_cursor.c = 0; add_io(s, 0); if(my->turn) chc_recvmove(s); passwd_query(usernum, &xuser); cuser.chc_win = xuser.chc_win; cuser.chc_lose = xuser.chc_lose + 1; cuser.chc_tie = xuser.chc_tie; cuser.money = xuser.money; passwd_update(usernum, &cuser); getuser(chc_mateid); chc_hiswin = xuser.chc_win; chc_hislose = xuser.chc_lose; chc_histie = xuser.chc_tie; if(!my->turn) { chc_sendmove(s); chc_hislose++; } chc_redraw(board); } void chc(int s) { board_t board; chc_init(s, board); mainloop(s, board); close(s); add_io(0, 0); if(chc_my) pressanykey(); }