/* $Id$ */ #include "bbs.h" #define RED 1 #define BLACK 0 typedef short int sint; typedef struct item { short int color, value, die, out; } item; typedef struct cur { short int y, x, end; } cur; struct DarkData { item brd[4][8]; cur curr; sint rcount, bcount, cont, fix; /* cont:是否可連吃 */ sint my, mx, mly, mlx; /* 移動的座標 標 */ sint cur_eaty, cur_eatx; /* 吃掉對方其子的秀出座標 */ }; static char * const rname[] = {"兵", "炮", "傌", "車", "相", "仕", "帥"}; static char * const bname[] = {"卒", "包", "馬", "車", "象", "士", "將"}; static const sint cury[] = {3, 5, 7, 9}, curx[] = {5, 9, 13, 17, 21, 25, 29, 33}; static void brdswap(struct DarkData *dd, sint y, sint x, sint ly, sint lx) { memcpy(&dd->brd[y][x], &dd->brd[ly][lx], sizeof(item)); dd->brd[ly][lx].die = 1; dd->brd[ly][lx].color = -1; /* 沒這個color */ dd->brd[ly][lx].value = -1; } static sint Is_win(struct DarkData *dd, item att, item det, sint y, sint x, sint ly, sint lx) { sint i, c = 0, min, max; if (att.value == 1) { /* 砲 */ if (y != ly && x != lx) return 0; if ((abs(ly - y) == 1 && dd->brd[y][x].die == 0) || (abs(lx - x) == 1 && dd->brd[y][x].die == 0)) return 0; if (y == ly) { if (x > lx) { max = x; min = lx; } else { max = lx; min = x; } for (i = min + 1; i < max; i++) if (dd->brd[y][i].die == 0) c++; } else if (x == lx) { if (y > ly) { max = y; min = ly; } else { max = ly; min = y; } for (i = min + 1; i < max; i++) if (dd->brd[i][x].die == 0) c++; } if (c != 1) return 0; if (det.die == 1) return 0; return 1; } /* 非砲 */ if (((abs(ly - y) == 1 && x == lx) || (abs(lx - x) == 1 && ly == y)) && dd->brd[y][x].out == 1) { if (att.value == 0 && det.value == 6) return 1; else if (att.value == 6 && det.value == 0) return 0; else if (att.value >= det.value) return 1; else return 0; } return 0; } static sint Is_move(struct DarkData *dd, sint y, sint x, sint ly, sint lx) { if (dd->brd[y][x].die == 1 && ((abs(ly - y) == 1 && x == lx) || (abs(lx - x) == 1 && ly == y))) return 1; return 0; } static void brd_rand(struct DarkData *dd) { sint y, x, index; sint tem[32]; sint value[32] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6 }; bzero(dd->brd, sizeof(dd->brd)); bzero(tem, sizeof(tem)); bzero(&dd->curr, sizeof(dd->curr)); for (y = 0; y < 4; y++) for (x = 0; x < 8; x++) while (1) { index = random() % 32; if (tem[index]) continue; dd->brd[y][x].color = (index > 15) ? 0 : 1; dd->brd[y][x].value = value[index]; tem[index] = 1; break; } } static void brd_prints(void) { clear(); move(1, 0); outs("\n" " " ANSI_COLOR(43;30) "╭─┬─┬─┬─┬─┬─┬─┬─╮" ANSI_RESET "\n" " " ANSI_COLOR(43;30) "│●│●│●│●│●│●│●│●│" ANSI_RESET "\n" " " ANSI_COLOR(43;30) "├─┼─┼─┼─┼─┼─┼─┼─┤" ANSI_RESET "\n" " " ANSI_COLOR(43;30) "│●│●│●│●│●│●│●│●│" ANSI_RESET "\n" " " ANSI_COLOR(43;30) "├─┼─┼─┼─┼─┼─┼─┼─┤" ANSI_RESET "\n" " " ANSI_COLOR(43;30) "│●│●│●│●│●│●│●│●│" ANSI_RESET "\n" " " ANSI_COLOR(43;30) "├─┼─┼─┼─┼─┼─┼─┼─┤" ANSI_RESET "\n" " " ANSI_COLOR(43;30) "│●│●│●│●│●│●│●│●│" ANSI_RESET "\n" " " ANSI_COLOR(43;30) "╰─┴─┴─┴─┴─┴─┴─┴─╯" ANSI_RESET "\n" " "); } static void draw_line(struct DarkData *dd, sint y, sint f) { sint i; char buf[1024], tmp[256]; *buf = 0; *tmp = 0; strlcpy(buf, ANSI_COLOR(43;30), sizeof(buf)); for (i = 0; i < 8; i++) { if (dd->brd[y][i].die == 1) snprintf(tmp, sizeof(tmp), "│ "); else if (dd->brd[y][i].out == 0) snprintf(tmp, sizeof(tmp), "│●"); else { snprintf(tmp, sizeof(tmp), "│" ANSI_COLOR(%s1;%d) "%s" ANSI_RESET ANSI_COLOR(43;30) "", (f == i) ? "1;47;" : "", (dd->brd[y][i].color) ? 31 : 34, (dd->brd[y][i].color) ? rname[dd->brd[y][i].value] : bname[dd->brd[y][i].value]); } strcat(buf, tmp); } strcat(buf, "│" ANSI_RESET); move(cury[y], 3); clrtoeol(); outs(buf); } static void redraw(struct DarkData *dd) { sint i = 0; for (; i < 4; i++) draw_line(dd, i, -1); } static sint playing(struct DarkData *dd, sint fd, sint color, sint ch, sint * b, userinfo_t * uin) { dd->curr.end = 0; move(cury[dd->my], curx[dd->mx]); if (dd->fix) { if (ch == 's') { dd->fix = 0; *b = 0; return 0; } else { draw_line(dd, dd->mly, -1); } } switch (ch) { case KEY_LEFT: if (dd->mx == 0) dd->mx = 7; else dd->mx--; move(cury[dd->my], curx[dd->mx]); *b = -1; break; case KEY_RIGHT: if (dd->mx == 7) dd->mx = 0; else dd->mx++; move(cury[dd->my], curx[dd->mx]); *b = -1; break; case KEY_UP: if (dd->my == 0) dd->my = 3; else dd->my--; move(cury[dd->my], curx[dd->mx]); *b = -1; break; case KEY_DOWN: if (dd->my == 3) dd->my = 0; else dd->my++; move(cury[dd->my], curx[dd->mx]); *b = -1; break; case 'q': case 'Q': if (!color) dd->bcount = 0; else dd->rcount = 0; *b = 0; return -2; case 'p': case 'P': return -3; case 'c': return -4; case 'g': return -5; case 's': /* 翻開棋子 或是選擇棋子 */ /* 選擇棋子 */ if (dd->brd[dd->my][dd->mx].out == 1) { if (dd->brd[dd->my][dd->mx].color != color) { *b = -1; break; } if (dd->mly < 0) { /* 可以選擇 */ dd->mly = dd->my; dd->mlx = dd->mx; draw_line(dd, dd->my, dd->mx); *b = -1; break; } else if (dd->mly == dd->my && dd->mlx == dd->mx) { /* 不選了 */ dd->mly = -1; dd->mlx = -1; draw_line(dd, dd->my, -1); } else { draw_line(dd, dd->mly, -1); dd->mly = dd->my; dd->mlx = dd->mx; if (dd->brd[dd->mly][dd->mlx].value == 1) dd->fix = 1; draw_line(dd, dd->my, dd->mx); } *b = -1; break; } /* 翻開棋子 */ if (dd->mly >= 0) { *b = -1; break; } /* 本來就是翻開的 */ /* 決定一開始的顏色 */ if (currutmp->color == '.') { if (uin->color != '1' && uin->color != '0') currutmp->color = (dd->brd[dd->my][dd->mx].color) ? '1' : '0'; else currutmp->color = (uin->color == '0') ? '1' : '0'; } dd->brd[dd->my][dd->mx].out = 1; draw_line(dd, dd->my, -1); move(cury[dd->my], curx[dd->mx]); *b = 0; break; case 'u': move(0, 0); clrtoeol(); prints("%s色%s cont=%d", (dd->brd[dd->my][dd->mx].color == RED) ? "紅" : "黑", rname[dd->brd[dd->my][dd->mx].value], dd->cont); *b = -1; break; case KEY_ENTER: /* 吃 or 移動 ly跟lx必須大於0 */ if ( dd->mly >= 0 /* 要先選子 */ && dd->brd[dd->mly][dd->mlx].color != dd->brd[dd->my][dd->mx].color /* 同色不能移動也不能吃 */ && (Is_move(dd, dd->my, dd->mx, dd->mly, dd->mlx) || Is_win(dd, dd->brd[dd->mly][dd->mlx], dd->brd[dd->my][dd->mx], dd->my, dd->mx, dd->mly, dd->mlx)) ) { if (dd->fix && dd->brd[dd->my][dd->mx].value < 0) { *b = -1; return 0; } if (dd->brd[dd->my][dd->mx].value >= 0 && dd->brd[dd->my][dd->mx].die == 0) { if (!color) dd->bcount--; else dd->rcount--; move(dd->cur_eaty, dd->cur_eatx); if(color) outs(bname[dd->brd[dd->my][dd->mx].value]); else outs(rname[dd->brd[dd->my][dd->mx].value]); if (dd->cur_eatx >= 26) { dd->cur_eatx = 5; dd->cur_eaty++; } else dd->cur_eatx += 3; } brdswap(dd, dd->my, dd->mx, dd->mly, dd->mlx); draw_line(dd, dd->mly, -1); draw_line(dd, dd->my, -1); if (dd->fix == 1) *b = -1; else { dd->mly = -1; dd->mlx = -1; *b = 0; } } else *b = -1; break; default: *b = -1; } if (!dd->rcount) return -1; else if (!dd->bcount) return -1; if (*b == -1) return 0; dd->curr.y = dd->my; dd->curr.x = dd->mx; dd->curr.end = (!*b) ? 1 : 0; send(fd, &dd->curr, sizeof(dd->curr), 0); send(fd, &dd->brd, sizeof(dd->brd), 0); return 0; } int main_dark(int fd, userinfo_t * uin) { sint end = 0, ch = 1, i = 0; char buf[16]; struct DarkData dd; memset(&dd, 0, sizeof(dd)); dd.my=dd.mx=0; dd.mly=dd.mlx=-1; *buf = 0; dd.fix = 0; currutmp->color = '.'; /* '.' 表示還沒決定顏色 */ dd.rcount = 16; dd.bcount = 16; //initialize dd.cur_eaty = 18, dd.cur_eatx = 5; setutmpmode(DARK); brd_prints(); if (currutmp->turn) { brd_rand(&dd); send(fd, &dd.brd, sizeof(dd.brd), 0); mvouts(21, 0, " " ANSI_COLOR(1;37) ANSI_COLOR(1;33) "◆" ANSI_COLOR(1;37) "你是先手" ANSI_RESET); mvouts(22, 0, " " ANSI_COLOR(1;33) "◆" ANSI_COLOR(5;35) "輪到你下了" ANSI_RESET); } else { recv(fd, &dd.brd, sizeof(dd.brd), 0); mvouts(21, 0, " " ANSI_COLOR(1;33) "◆" ANSI_COLOR(1;37) "你是後手" ANSI_RESET); } move(12, 3); prints("%s[0勝0敗]" ANSI_COLOR(5;31) "vs" ANSI_COLOR(1;37) "." ANSI_RESET "%s[0勝0敗]", currutmp->userid, currutmp->mateid); outs("\n" " " ANSI_COLOR(1;36) "╳╱" ANSI_COLOR(1;31) "功\能表" ANSI_COLOR(1;36) "╲╳╲╱╳╲" ANSI_RESET "\n" " " ANSI_COLOR(1;36) "╱" ANSI_COLOR(1;33) " ↑←↓→" ANSI_COLOR(1;37) ": " ANSI_COLOR(1;35) "移動" ANSI_RESET "\n" " " ANSI_COLOR(1;36) "╳" ANSI_COLOR(1;33) " s" ANSI_COLOR(1;37) ": " ANSI_COLOR(1;35) " 選子,翻子" ANSI_RESET "\n" " " ANSI_COLOR(1;36) "╱" ANSI_COLOR(1;33) " enter" ANSI_COLOR(1;37) ": " ANSI_COLOR(1;35) " 吃棋,放棋" ANSI_RESET "\n" " " ANSI_COLOR(1;33) "已經解決的" ANSI_COLOR(1;37) ":" ANSI_COLOR(1;36) "   ╳" ANSI_COLOR(1;33) " p" ANSI_COLOR(1;37) ": " ANSI_COLOR(1;35) " 合棋" ANSI_RESET "\n" "    " ANSI_COLOR(1;36) "╱" ANSI_COLOR(1;33) " q" ANSI_COLOR(1;37) ": " ANSI_COLOR(1;35) " 認輸" ANSI_RESET "\n" " " ANSI_COLOR(1;36) "╳" ANSI_COLOR(1;33) " c" ANSI_COLOR(1;37) ": " ANSI_COLOR(1;35) " 換邊" ANSI_RESET); if (currutmp->turn) move(cury[0], curx[0]); add_io(fd, 0); while (end <= 0) { if (uin->turn == 'w' || currutmp->turn == 'w') { end = -1; break; } ch = igetch(); if (ch == I_OTHERDATA) { ch = recv(fd, &dd.curr, sizeof(dd.curr), 0); if (ch != sizeof(dd.curr)) { if (uin->turn == 'e') { end = -3; break; } else if (uin->turn != 'w') { end = -1; currutmp->turn = 'w'; break; } end = -1; break; } if (dd.curr.end == -3) mvouts(23, 30, ANSI_COLOR(33) "要求合棋" ANSI_RESET); else if (dd.curr.end == -4) mvouts(23, 30, ANSI_COLOR(33) "要求換邊" ANSI_RESET); else if (dd.curr.end == -5) mvouts(23, 30, ANSI_COLOR(33) "要求連吃" ANSI_RESET); else mvouts(23, 30, ""); recv(fd, &dd.brd, sizeof(dd.brd), 0); dd.my = dd.curr.y; dd.mx = dd.curr.x; redraw(&dd); if (dd.curr.end) mvouts(22, 0, " " ANSI_COLOR(1;33) "◆" ANSI_COLOR(5;35) "輪到你下了" ANSI_RESET); move(cury[dd.my], curx[dd.mx]); } else { if (currutmp->turn == 'p') { if (ch == 'y') { end = -3; currutmp->turn = 'e'; break; } else { mvouts(23, 30, ""); *buf = 0; currutmp->turn = (uin->turn) ? 0 : 1; } } else if (currutmp->turn == 'c') { if (ch == 'y') { currutmp->color = (currutmp->color == '1') ? '0' : '1'; uin->color = (uin->color == '1') ? '0' : '1'; mvouts(21, 0, (currutmp->color == '1') ? " " ANSI_COLOR(1;33) "◆" ANSI_COLOR(1;31) "你持紅色棋" ANSI_RESET : " " ANSI_COLOR(1;33) "◆" ANSI_COLOR(1;36) "你持黑色棋" ANSI_RESET); } else { mvouts(23, 30, ""); currutmp->turn = (uin->turn) ? 0 : 1; } } else if (currutmp->turn == 'g') { if (ch == 'y') { dd.cont = 1; mvouts(21, 0, " " ANSI_COLOR(1;33) "◆" ANSI_COLOR(1;31) "你持紅色棋" ANSI_RESET " 可連吃"); } else { mvouts(23, 30, ""); currutmp->turn = (uin->turn) ? 0 : 1; } } if (currutmp->turn == 1) { sint go_on = 0; if (uin->turn == 'g') { dd.cont = 1; uin->turn = (currutmp->turn) ? 0 : 1; mvouts(21, 10, "可連吃"); } end = playing(&dd, fd, currutmp->color - '0', ch, &go_on, uin); if (end == -1) { currutmp->turn = 'w'; break; } else if (end == -2) { uin->turn = 'w'; break; } else if (end == -3) { uin->turn = 'p'; dd.curr.end = -3; send(fd, &dd.curr, sizeof(dd.curr), 0); send(fd, &dd.brd, sizeof(buf), 0); continue; } else if (end == -4) { if (currutmp->color != '1' && currutmp->color != '0') continue; uin->turn = 'c'; i = 0; dd.curr.end = -4; send(fd, &dd.curr, sizeof(dd.curr), 0); send(fd, &dd.brd, sizeof(buf), 0); continue; } else if (end == -5) { uin->turn = 'g'; dd.curr.end = -5; send(fd, &dd.curr, sizeof(dd.curr), 0); send(fd, &dd.brd, sizeof(buf), 0); continue; } if (!i && currutmp->color == '1') { mvouts(21, 0, " " ANSI_COLOR(1;33) "◆" ANSI_COLOR(1;31) "你持紅色棋" ANSI_RESET); i++; move(cury[dd.my], curx[dd.mx]); } if (!i && currutmp->color == '0') { mvouts(21, 0, " " ANSI_COLOR(1;33) "◆" ANSI_COLOR(1;36) "你持黑色棋" ANSI_RESET); i++; move(cury[dd.my], curx[dd.mx]); } if (uin->turn == 'e') { end = -3; break; } if (go_on < 0) continue; move(22, 0); clrtoeol(); prints(" " ANSI_COLOR(1;33) "◆" ANSI_COLOR(1;37) "輪到%s下 別怕別怕 他算啥米" ANSI_RESET, currutmp->mateid); currutmp->turn = 0; uin->turn = 1; } else { if (ch == 'q') { uin->turn = 'w'; break; } move(22, 0); clrtoeol(); prints(" " ANSI_COLOR(1;33) "◆" ANSI_COLOR(1;37) "輪到%s下 別怕別怕 他算啥米" ANSI_RESET, currutmp->mateid); } } } switch (end) { case -1: case -2: if (currutmp->turn == 'w') { move(22, 0); clrtoeol(); outs(ANSI_COLOR(1;31) "你贏了.. 真是恭喜~~" ANSI_RESET); } else { move(22, 0); clrtoeol(); outs(ANSI_COLOR(1;31) "輸掉了啦.....下次讓他好看!!" ANSI_RESET); } break; case -3: mvouts(22, 0, ANSI_COLOR(1;31) "合棋唷!! 下次在分高下吧 ^_^" ANSI_RESET); break; default: add_io(0, 0); close(fd); pressanykey(); return 0; } add_io(0, 0); close(fd); pressanykey(); return 0; }