/* $Id$ */ #include "bbs.h" enum CardSuit { Spade, Heart, Diamond, Club }; static int card_remain(int cards[]) { int i, temp = 0; for (i = 0; i < 52; i++) temp += cards[i]; if (temp == 52) return 1; return 0; } static enum CardSuit card_flower(int card) { return (card / 13); } /* 1...13 */ static int card_number(int card) { return (card % 13 + 1); } static int card_isblackjack(int card1, int card2) { return (card_number(card1)==1 && (10<=card_number(card2) && card_number(card2)<=13)) || (card_number(card2)==1 && (10<=card_number(card1) && card_number(card1)<=13)); } static int card_select(int *now) { char *cc[2] = {ANSI_COLOR(44) " " ANSI_RESET, ANSI_COLOR(1;33;41) " △ " ANSI_RESET}; while (1) { move(20, 0); clrtoeol(); prints("%s%s%s%s%s", (*now == 0) ? cc[1] : cc[0], (*now == 1) ? cc[1] : cc[0], (*now == 2) ? cc[1] : cc[0], (*now == 3) ? cc[1] : cc[0], (*now == 4) ? cc[1] : cc[0]); switch (igetch()) { case 'Q': case 'q': return 0; case '+': case ',': return 1; case '\r': return -1; case KEY_LEFT: *now = (*now + 4) % 5; break; case KEY_RIGHT: *now = (*now + 1) % 5; break; case '1': *now = 0; break; case '2': *now = 1; break; case '3': *now = 2; break; case '4': *now = 3; break; case '5': *now = 4; break; } } } static void card_display(int cline, int number, enum CardSuit flower, int show) { int color = 31; char *cn[13] = {"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"}; if (flower == 0 || flower == 3) color = 36; if ((show < 0) && (cline > 1 && cline < 8)) outs("│" ANSI_COLOR(1;33;42) "※※※※" ANSI_RESET "│"); else switch (cline) { case 1: outs("╭────╮"); break; case 2: prints("│" ANSI_COLOR(1;%d) "%s" ANSI_RESET " │", color, cn[number - 1]); break; case 3: if (flower == 1) prints("│" ANSI_COLOR(1;%d) "◢◣◢◣" ANSI_RESET "│", color); else prints("│" ANSI_COLOR(1;%d) " ◢◣ " ANSI_RESET "│", color); break; case 4: if (flower == 1) prints("│" ANSI_COLOR(1;%d) "████" ANSI_RESET "│", color); else if (flower == 3) prints("│" ANSI_COLOR(1;%d) "◣██◢" ANSI_RESET "│", color); else prints("│" ANSI_COLOR(1;%d) "◢██◣" ANSI_RESET "│", color); break; case 5: if (flower == 0) prints("│" ANSI_COLOR(1;%d) "████" ANSI_RESET "│", color); else if (flower == 3) prints("│" ANSI_COLOR(1;%d) "█◥◤█" ANSI_RESET "│", color); else prints("│" ANSI_COLOR(1;%d) "◥██◤" ANSI_RESET "│", color); break; case 6: if (flower == 0) prints("│" ANSI_COLOR(1;%d) " ◢◣ " ANSI_RESET "│", color); else if (flower == 3) prints("│" ANSI_COLOR(1;%d) "◥◢◣◤" ANSI_RESET "│", color); else prints("│" ANSI_COLOR(1;%d) " ◥◤ " ANSI_RESET "│", color); break; case 7: prints("│ " ANSI_COLOR(1;%d) "%s" ANSI_RESET "│", color, cn[number - 1]); break; case 8: outs("╰────╯"); break; } } static void card_show(int maxncard, int cpu[], int c[], int me[], int m[]) { int i, j; for (j = 0; j < 8; j++) { move(2 + j, 0); clrtoeol(); for (i = 0; i < maxncard && cpu[i] >= 0; i++) card_display(j + 1, card_number(cpu[i]), card_flower(cpu[i]), c[i]); } for (j = 0; j < 8; j++) { move(11 + j, 0); clrtoeol(); for (i = 0; i < maxncard && me[i] >= 0; i++) card_display(j + 1, card_number(me[i]), card_flower(me[i]), m[i]); } } static void card_new(int cards[]) { memset(cards, 0, sizeof(int) * 52); } static int card_give(int cards[]) { int i; int freecard[52]; int nfreecard = 0; for(i=0; i<52; i++) if(cards[i]==0) freecard[nfreecard++]=i; assert(nfreecard>0); /* caller 要負責確保還有剩牌 */ i=freecard[random()%nfreecard]; cards[i] = 1; return i; } static void card_start(char name[]) { clear(); stand_title(name); move(1, 0); outs(" " ANSI_COLOR(1;33;41) " 電 腦 " ANSI_RESET); move(10, 0); outs(ANSI_COLOR(1;34;44) "◆∼◆∼◆∼◆∼◆∼◆∼◆∼◆∼◆∼◆∼◆∼◆∼" "◆∼◆∼◆∼◆∼◆∼◆∼◆∼◆" ANSI_RESET); move(19, 0); outs(" " ANSI_COLOR(1;37;42) " 自 己 " ANSI_RESET); } static int card_99_add(int i, int aom, int count) { if (i == 4 || i == 5 || i == 11) return count; else if (i == 12) return count + 20 * aom; else if (i == 10) return count + 10 * aom; else if (i == 13) return 99; else return count + i; } static int card_99_cpu(int cpu[], int *count) { int stop = -1; int twenty = -1; int ten = -1; int kill = -1; int temp, num[10]; int other = -1; int think = 99 - (*count); int i, j; for (i = 0; i < 10; i++) num[i] = -1; for (i = 0; i < 5; i++) { temp = card_number(cpu[i]); if (temp == 4 || temp == 5 || temp == 11) stop = i; else if (temp == 12) twenty = i; else if (temp == 10) ten = i; else if (temp == 13) kill = i; else { other = i; num[temp] = i; } } for (j = 9; j > 0; j--) if (num[j] >= 0 && j != 4 && j != 5 && think >= j) { (*count) += j; return num[j]; } if ((think >= 20) && (twenty >= 0)) { (*count) += 20; return twenty; } else if ((think >= 10) && (ten >= 0)) { (*count) += 10; return ten; } else if (stop >= 0) return stop; else if (kill >= 0) { (*count) = 99; return kill; } else if (ten >= 0) { (*count) -= 10; return ten; } else if (twenty >= 0) { (*count) -= 20; return twenty; } else { (*count) += card_number(cpu[0]); return 0; } } int card_99(void) { int i, j, turn; int cpu[5], c[5], me[5], m[5]; int cards[52]; int count = 0; char *ff[4] = {ANSI_COLOR(1;36) "黑桃", ANSI_COLOR(1;31) "紅心", ANSI_COLOR(1;31) "方塊", ANSI_COLOR(1;36) "黑花"}; char *cn[13] = {"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"}; for (i = 0; i < 5; i++) cpu[i] = c[i] = me[i] = m[i] = -1; setutmpmode(CARD_99); card_start("天長地久"); card_new(cards); for (i = 0; i < 5; i++) { cpu[i] = card_give(cards); me[i] = card_give(cards); m[i] = 1; } card_show(5, cpu, c, me, m); j = 0; turn = 1; move(21, 0); clrtoeol(); prints("[0]目前 %d , 殘 %d 點\n", count, 99 - count); outs("左右鍵移動游標, [Enter]確定, [ + ]表加二十(加十), [Q/q]放棄遊戲"); while (1) { i = card_select(&j); if (i == 0) /* 放棄遊戲 */ return 0; count = card_99_add(card_number(me[j]), i, count); move(21 + (turn / 2) % 2, 0); clrtoeol(); prints("[%d]您出 %s%s" ANSI_RESET " 目前 " ANSI_COLOR(1;31) "%d/" ANSI_COLOR(34) "%d" ANSI_RESET " 點", turn, ff[card_flower(me[j])], cn[card_number(me[j]) - 1], count, 99 - count); me[j] = card_give(cards); turn++; if (count < 0) count = 0; card_show(5, cpu, c, me, m); pressanykey(); if (count > 99) { move(22, 0); clrtoeol(); prints("[%d]結果..YOU LOSS..目前 " ANSI_COLOR(1;31) "%d/" ANSI_COLOR(34) "%d" ANSI_RESET " 點", turn, count, 99 - count); pressanykey(); return 0; } i = card_99_cpu(cpu, &count); move(21 + (turn / 2 + 1) % 2, 40); prints("[%d]電腦出 %s%s" ANSI_RESET " 目前 " ANSI_COLOR(1;31) "%d/" ANSI_COLOR(34) "%d" ANSI_RESET " 點", turn, ff[card_flower(cpu[i])], cn[card_number(cpu[i]) - 1], count, 99 - count); cpu[i] = card_give(cards); turn++; if (count < 0) count = 0; if (count > 99) { move(22, 0); clrtoeol(); prints("[%d]結果..YOU WIN!..目前 " ANSI_COLOR(1;31) "%d/" ANSI_COLOR(34) "%d" ANSI_RESET " 點", turn, count, 99 - count); pressanykey(); return 0; } if (!card_remain(cards)) { card_new(cards); for (i = 0; i < 5; i++) { cards[me[i]] = 1; cards[cpu[i]] = 1; } } } } #define PMONEY (10) #define TEN_HALF (5) /* 十點半的Ticket */ #define JACK (10) /* 黑傑克的Ticket */ #define NINE99 (99) /* 99 的Ticket */ static int game_log(int type, int money) { FILE *fp; if (money > 0) demoney(money); switch (type) { case JACK: fp = fopen(BBSHOME "/etc/card/jack.log", "a"); if (!fp) return 0; fprintf(fp, "%s win:%d\n", cuser.userid, money); fclose(fp); break; case TEN_HALF: fp = fopen(BBSHOME "/etc/card/tenhalf.log", "a"); if (!fp) return 0; fprintf(fp, "%s win:%d\n", cuser.userid, money); fclose(fp); break; } usleep(100000); // sleep 0.1s return 0; } static int card_double_ask(void) { char buf[100], buf2[3]; snprintf(buf, sizeof(buf), "[ %s ]您現在共有 %d P幣, 現在要分組(加收 %d 元)嗎? [y/N]", cuser.userid, cuser.money, JACK); reload_money(); if (cuser.money < JACK) return 0; getdata(20, 0, buf, buf2, sizeof(buf2), LCECHO); if (buf2[0] == 'y' || buf2[0] == 'Y') return 1; return 0; } static int card_ask(void) { char buf[100], buf2[3]; snprintf(buf, sizeof(buf), "[ %s ]您現在共有 %d P幣, 還要加牌嗎? [y/N]", cuser.userid, cuser.money); getdata(20, 0, buf, buf2, sizeof(buf2), LCECHO); if (buf2[0] == 'y' || buf2[0] == 'Y') return 1; return 0; } static int card_alls_lower(int all[]) { int i, count = 0; for (i = 0; i < 6 && all[i] >= 0; i++) if (card_number(all[i]) <= 10) count += card_number(all[i]); else count += 10; return count; } static int card_alls_upper(int all[]) { int i, count; count = card_alls_lower(all); for (i = 0; i < 6 && all[i] >= 0 && count <= 11; i++) if (card_number(all[i]) == 1) count += 10; return count; } static int card_jack(int *db) { int i, j; int cpu[6], c[6], me[6], m[6]; int cards[52]; for (i = 0; i < 6; i++) cpu[i] = c[i] = me[i] = m[i] = -1; if ((*db) < 0) { card_new(cards); card_start("黑傑克"); for (i = 0; i < 2; i++) { cpu[i] = card_give(cards); me[i] = card_give(cards); } } else { card_new(cards); cards[*db]=1; card_start("黑傑克DOUBLE追加局"); cpu[0] = card_give(cards); cpu[1] = card_give(cards); me[0] = *db; me[1] = card_give(cards); *db = -1; } c[1] = m[0] = m[1] = 1; card_show(6, cpu, c, me, m); /* black jack */ if (card_isblackjack(me[0],me[1])) { if(card_isblackjack(cpu[0],cpu[1])) { c[0]=1; card_show(6, cpu, c, me, m); game_log(JACK, JACK); vmsg("你跟電腦都拿到黑傑克, 退還 %d 元", JACK); return 0; } game_log(JACK, JACK * 5/2); vmsg("很不錯唷! (黑傑克!! 加 %d 元)", JACK * 5/2); return 0; } else if(card_isblackjack(cpu[0],cpu[1])) { c[0] = 1; card_show(6, cpu, c, me, m); game_log(JACK, 0); vmsg("嘿嘿...不好意思....黑傑克!!"); return 0; } /* double 拆牌 */ if ((card_number(me[0]) == card_number(me[1])) && (card_double_ask())) { *db = me[1]; me[1] = card_give(cards); card_show(6, cpu, c, me, m); } i = 2; while (i < 6 && card_ask()) { me[i] = card_give(cards); m[i] = 1; card_show(6, cpu, c, me, m); if (card_alls_lower(me) > 21) { game_log(JACK, 0); vmsg("嗚嗚...爆掉了!"); return 0; } i++; } if (i == 6) { /* 畫面只能擺六張牌, 因此直接算玩家贏. 黑傑克實際上沒這規則 */ game_log(JACK, JACK * 10); vmsg("好厲害唷! 六張牌還沒爆! 加P幣 %d 元!", 5 * JACK); return 0; } j = 2; c[0] = 1; while (j<6 && card_alls_upper(cpu)<=16) { cpu[j] = card_give(cards); c[j] = 1; if (card_alls_lower(cpu) > 21) { card_show(6, cpu, c, me, m); game_log(JACK, JACK * 2); vmsg("呵呵...電腦爆掉了! 你贏了! 可得P幣 %d 元", JACK * 2); return 0; } j++; } card_show(6, cpu, c, me, m); if(card_alls_upper(cpu)==card_alls_upper(me)) { game_log(JACK, JACK); vmsg("平局,退回P幣 %d 元!", JACK); return 0; } if(card_alls_upper(cpu)=0); } } return 0; } static int card_all(int all[]) { int i, count = 0; for (i = 0; i < 5 && all[i] >= 0; i++) if (card_number(all[i]) <= 10) count += 2 * card_number(all[i]); else count += 1; return count; } static int ten_helf(void) { int i, j; int cpu[5], c[5], me[5], m[5]; int cards[52]; card_start("十點半"); card_new(cards); for (i = 0; i < 5; i++) cpu[i] = c[i] = me[i] = m[i] = -1; cpu[0] = card_give(cards); me[0] = card_give(cards); m[0] = 1; card_show(5, cpu, c, me, m); i = 1; while (i < 5 && card_ask()) { me[i] = card_give(cards); m[i] = 1; card_show(5, cpu, c, me, m); if (card_all(me) > 21) { game_log(TEN_HALF, 0); vmsg("嗚嗚...爆掉了!"); return 0; } i++; } if (i == 5) { /* 過五關 */ game_log(TEN_HALF, PMONEY * 5); vmsg("好厲害唷! 過五關嘍! 加P幣 %d 元!", 5 * PMONEY); return 0; } j = 1; c[0] = 1; while (j < 5 && ((card_all(cpu) < card_all(me)) || (card_all(cpu) == card_all(me) && j < i))) { cpu[j] = card_give(cards); c[j] = 1; if (card_all(cpu) > 21) { card_show(5, cpu, c, me, m); game_log(TEN_HALF, PMONEY * 2); vmsg("呵呵...電腦爆掉了! 你贏了! 可得P幣 %d 元", PMONEY * 2); return 0; } j++; } card_show(5, cpu, c, me, m); game_log(TEN_HALF, 0); vmsg("哇哇...電腦贏了!"); return 0; } int g_ten_helf(void) { char buf[3]; setutmpmode(TENHALF); while (1) { reload_money(); if (cuser.money < TEN_HALF) { outs("您的錢不夠唷!去多發表些有意義的文章再來~~~"); return 0; } getdata(b_lines - 1, 0, ANSI_COLOR(1;37) "確定要玩十點半嗎 一次十元唷?(Y/N)?[N]" ANSI_RESET, buf, 3, LCECHO); if (buf[0] != 'y' && buf[0] != 'Y') return 0; else { vice(PMONEY, "十點半"); ten_helf(); } } return 0; }