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-rw-r--r--mbbsd/chc_rule.c186
1 files changed, 186 insertions, 0 deletions
diff --git a/mbbsd/chc_rule.c b/mbbsd/chc_rule.c
new file mode 100644
index 00000000..35d8fe6a
--- /dev/null
+++ b/mbbsd/chc_rule.c
@@ -0,0 +1,186 @@
+/* $Id: chc_rule.c,v 1.1 2002/03/07 15:13:48 in2 Exp $ */
+#include <stdio.h>
+#include <sys/types.h>
+#include <string.h>
+#include "config.h"
+#include "pttstruct.h"
+#include "common.h"
+#include "proto.h"
+
+extern rc_t chc_from, chc_to;
+extern int chc_my;
+
+#define CENTER(a, b) (((a) + (b)) >> 1)
+
+void chc_init_board(board_t board) {
+ memset(board, 0, sizeof(board_t));
+ board[0][4] = CHE(1, chc_my ^ 1); /* 將 */
+ board[0][3] = board[0][5] = CHE(2, chc_my ^ 1); /* 士 */
+ board[0][2] = board[0][6] = CHE(3, chc_my ^ 1); /* 象 */
+ board[0][0] = board[0][8] = CHE(4, chc_my ^ 1); /* 車 */
+ board[0][1] = board[0][7] = CHE(5, chc_my ^ 1); /* 馬 */
+ board[2][1] = board[2][7] = CHE(6, chc_my ^ 1); /* 包 */
+ board[3][0] = board[3][2] = board[3][4] =
+ board[3][6] = board[3][8] = CHE(7, chc_my ^ 1); /* 卒 */
+
+ board[9][4] = CHE(1, chc_my); /* 帥 */
+ board[9][3] = board[9][5] = CHE(2, chc_my); /* 仕 */
+ board[9][2] = board[9][6] = CHE(3, chc_my); /* 相 */
+ board[9][0] = board[9][8] = CHE(4, chc_my); /* 車 */
+ board[9][1] = board[9][7] = CHE(5, chc_my); /* 傌 */
+ board[7][1] = board[7][7] = CHE(6, chc_my); /* 炮 */
+ board[6][0] = board[6][2] = board[6][4] =
+ board[6][6] = board[6][8] = CHE(7, chc_my); /* 兵 */
+}
+
+void chc_movechess(board_t board) {
+ board[chc_to.r][chc_to.c] = board[chc_from.r][chc_from.c];
+ board[chc_from.r][chc_from.c] = 0;
+}
+
+static int dist(rc_t from, rc_t to, int rowcol) {
+ int d;
+
+ d = rowcol ? from.c - to.c : from.r - to.r;
+ return d > 0 ? d : -d;
+}
+
+static int between(board_t board, rc_t from, rc_t to, int rowcol) {
+ int i, rtv = 0;
+
+ if(rowcol) {
+ if(from.c > to.c)
+ i = from.c, from.c = to.c, to.c = i;
+ for(i = from.c + 1; i < to.c; i++)
+ if(board[to.r][i]) rtv++;
+ } else {
+ if(from.r > to.r)
+ i = from.r, from.r = to.r, to.r = i;
+ for(i = from.r + 1; i < to.r; i++)
+ if(board[i][to.c]) rtv++;
+ }
+ return rtv;
+}
+
+int chc_canmove(board_t board, rc_t from, rc_t to) {
+ int i;
+ int rd, cd, turn;
+
+ rd = dist(from, to, 0);
+ cd = dist(from, to, 1);
+ turn = CHE_O(board[from.r][from.c]);
+
+ /* general check */
+ if(board[to.r][to.c] && CHE_O(board[to.r][to.c]) == turn)
+ return 0;
+
+ /* individual check */
+ switch(CHE_P(board[from.r][from.c])) {
+ case 1: /* 將 帥 */
+ if(!(rd == 1 && cd == 0) &&
+ !(rd == 0 && cd == 1))
+ return 0;
+ if((turn == (chc_my ^ 1) && to.r > 2) ||
+ (turn == chc_my && to.r < 7) ||
+ to.c < 3 || to.c > 5)
+ return 0;
+ break;
+ case 2: /* 士 仕 */
+ if(!(rd == 1 && cd == 1))
+ return 0;
+ if((turn == (chc_my ^ 1) && to.r > 2) ||
+ (turn == chc_my && to.r < 7) ||
+ to.c < 3 || to.c > 5)
+ return 0;
+ break;
+ case 3: /* 象 相 */
+ if(!(rd == 2 && cd == 2))
+ return 0;
+ if((turn == (chc_my ^ 1) && to.r > 4) ||
+ (turn == chc_my && to.r < 5))
+ return 0;
+ /* 拐象腿 */
+ if(board[CENTER(from.r, to.r)][CENTER(from.c, to.c)])
+ return 0;
+ break;
+ case 4: /* 車 */
+ if(!(rd > 0 && cd == 0) &&
+ !(rd == 0 && cd > 0))
+ return 0;
+ if(between(board, from, to, rd == 0))
+ return 0;
+ break;
+ case 5: /* 馬 傌 */
+ if(!(rd == 2 && cd == 1) &&
+ !(rd == 1 && cd == 2))
+ return 0;
+ /* 拐馬腳 */
+ if(rd == 2) {
+ if(board[CENTER(from.r, to.r)][from.c])
+ return 0;
+ } else {
+ if(board[from.r][CENTER(from.c, to.c)])
+ return 0;
+ }
+ break;
+ case 6: /* 包 炮 */
+ if(!(rd > 0 && cd == 0) &&
+ !(rd == 0 && cd > 0))
+ return 0;
+ i = between(board, from, to, rd == 0);
+ if((i > 1) ||
+ (i == 1 && !board[to.r][to.c]) ||
+ (i == 0 && board[to.r][to.c]))
+ return 0;
+ break;
+ case 7: /* 卒 兵 */
+ if(!(rd == 1 && cd == 0) &&
+ !(rd == 0 && cd == 1))
+ return 0;
+ if(((turn == (chc_my ^ 1) && to.r < 5) ||
+ (turn == chc_my && to.r > 4)) &&
+ cd != 0)
+ return 0;
+ if((turn == (chc_my ^ 1) && to.r < from.r) ||
+ (turn == chc_my && to.r > from.r))
+ return 0;
+ break;
+ }
+ return 1;
+}
+
+static void findking(board_t board, int turn, rc_t *buf) {
+ int i, r, c;
+
+ r = (turn == (chc_my ^ 1)) ? 0 : 7;
+ for(i = 0; i < 3; r++, i++)
+ for(c = 3; c < 6; c++)
+ if(CHE_P(board[r][c]) == 1 &&
+ CHE_O(board[r][c]) == turn) {
+ buf->r = r, buf->c = c;
+ return ;
+ }
+}
+
+int chc_iskfk(board_t board) {
+ rc_t from, to;
+
+ findking(board, 0, &to);
+ findking(board, 1, &from);
+ if(from.c == to.c && between(board, from, to, 0) == 0)
+ return 1;
+ return 0;
+}
+
+int chc_ischeck(board_t board, int turn) {
+ rc_t from, to;
+
+ findking(board, turn, &to);
+ for(from.r = 0;from.r < BRD_ROW; from.r++)
+ for(from.c = 0; from.c < BRD_COL; from.c++)
+ if(board[from.r][from.c] &&
+ CHE_O(board[from.r][from.c]) != turn)
+ if(chc_canmove(board, from, to))
+ return 1;
+ return 0;
+}