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-rw-r--r--mbbsd/card.c208
1 files changed, 135 insertions, 73 deletions
diff --git a/mbbsd/card.c b/mbbsd/card.c
index b2c3300b..b2de67ec 100644
--- a/mbbsd/card.c
+++ b/mbbsd/card.c
@@ -1,9 +1,72 @@
/* $Id$ */
#include "bbs.h"
+//////////////////////////////////////////////////////
+//
+// we don't use real user money anymore, because there
+// are too many bots...
+//
+// if you want to associate card games with real money,
+// override the functions below.
+//
+//////////////////////////////////////////////////////
+
+static int card_money = 0;
+
+int card_reset_money()
+{
+ card_money = 100; // initialize
+ // alert user for the new money change
+ clear();
+ move(t_lines/2-2, 0);
+ prints( " 請注意: 本遊樂場目前已改為使用與 BBS 系統金錢無關的籌碼,\n\n"
+ " 每場遊戲開始您都會重新獲得 %u 枚籌碼,並在結算後重置。\n"
+ , card_money);
+ vmsg(NULL);
+ return card_money;
+}
+
+int card_get_money()
+{
+ return card_money;
+}
+
+int card_add_money(int delta)
+{
+ if (card_money + delta < 0)
+ return (card_money = 0);
+ card_money += delta;
+ return card_money;
+}
+
+void card_end_game()
+{
+ clear();
+ vs_hdr("遊樂場");
+ if (card_get_money())
+ {
+ prints("\n遊戲結束,您目前手上的籌碼共有 "
+ ANSI_COLOR(1;33) "%u" ANSI_RESET " 枚。\n"
+ "感謝您的光臨!\n",
+ card_get_money());
+ } else {
+ prints("\n抱歉,您已經輸光了。\n");
+ }
+ vmsg(NULL);
+}
+
+void card_anti_bot_sleep()
+{
+ // sleep 1 second
+ sleep(1);
+}
+
+//////////////////////////////////////////////////////
+
enum CardSuit {
Spade, Heart, Diamond, Club
};
+
static int
card_remain(int cards[])
{
@@ -359,10 +422,12 @@ card_99(void)
static int
game_log(int type, int money)
{
- FILE *fp;
-
if (money > 0)
- demoney(money);
+ card_add_money(money);
+
+ // if the money is not real user money, no need to log anymore.
+#if 0
+ FILE *fp;
switch (type) {
case JACK:
@@ -380,7 +445,8 @@ game_log(int type, int money)
fclose(fp);
break;
}
- usleep(2*1000000); // sleep 2s
+#endif
+
return 0;
}
@@ -390,10 +456,9 @@ card_double_ask(void)
char buf[100], buf2[3];
snprintf(buf, sizeof(buf),
- "[ %s ]您現在共有 %d 元, 現在要分組(加收 %d 元)嗎? [y/N]",
- cuser.userid, cuser.money, JACK);
- reload_money();
- if (cuser.money < JACK)
+ "[ %s ]您現在共有 %d 枚籌碼, 現在要分組(加收 %d 枚)嗎? [y/N]",
+ cuser.userid, card_get_money(), JACK);
+ if (card_get_money() < JACK)
return 0;
getdata(20, 0, buf, buf2, sizeof(buf2), LCECHO);
if (buf2[0] == 'y' || buf2[0] == 'Y')
@@ -406,8 +471,8 @@ card_ask(void)
{
char buf[100], buf2[3];
- snprintf(buf, sizeof(buf), "[ %s ]您現在共有 %d 元, 還要加牌嗎? [y/N]",
- cuser.userid, cuser.money);
+ snprintf(buf, sizeof(buf), "[ %s ]您現在共有 %d 枚籌碼, 還要加牌嗎? [y/N]",
+ cuser.userid, card_get_money());
getdata(20, 0, buf, buf2, sizeof(buf2), LCECHO);
if (buf2[0] == 'y' || buf2[0] == 'Y')
return 1;
@@ -474,11 +539,11 @@ card_jack(int *db)
c[0]=1;
card_show(6, cpu, c, me, m);
game_log(JACK, JACK);
- vmsgf("你跟電腦都拿到黑傑克, 退還 %d 元", JACK);
+ vmsgf("你跟電腦都拿到黑傑克, 退還 %d 枚籌碼", JACK);
return 0;
}
game_log(JACK, JACK * 5/2);
- vmsgf("很不錯唷! (黑傑克!! 加 %d 元)", JACK * 5/2);
+ vmsgf("很不錯唷! (黑傑克!! 加 %d 枚籌碼)", JACK * 5/2);
return 0;
} else if(card_isblackjack(cpu[0],cpu[1])) {
c[0] = 1;
@@ -510,7 +575,7 @@ card_jack(int *db)
}
if (i == 6) { /* 畫面只能擺六張牌, 因此直接算玩家贏. 黑傑克實際上沒這規則 */
game_log(JACK, JACK * 10);
- vmsgf("好厲害唷! 六張牌還沒爆! 加 %d 元!", 5 * JACK);
+ vmsgf("好厲害唷! 六張牌還沒爆! 加 %d 枚籌碼!", 5 * JACK);
return 0;
}
@@ -522,7 +587,7 @@ card_jack(int *db)
if (card_alls_lower(cpu) > 21) {
card_show(6, cpu, c, me, m);
game_log(JACK, JACK * 2);
- vmsgf("呵呵...電腦爆掉了! 你贏了! 可得 %d 元", JACK * 2);
+ vmsgf("呵呵...電腦爆掉了! 你贏了! 可得 %d 枚籌碼", JACK * 2);
return 0;
}
j++;
@@ -530,12 +595,12 @@ card_jack(int *db)
card_show(6, cpu, c, me, m);
if(card_alls_upper(cpu)==card_alls_upper(me)) {
game_log(JACK, JACK);
- vmsgf("平局,退回 %d 元!", JACK);
+ vmsgf("平局,退回 %d 枚籌碼!", JACK);
return 0;
}
if(card_alls_upper(cpu)<card_alls_upper(me)) {
game_log(JACK, JACK * 2);
- vmsgf("呵呵...電腦比較小! 你贏了! 可得 %d 元", JACK * 2);
+ vmsgf("呵呵...電腦比較小! 你贏了! 可得 %d 枚籌碼", JACK * 2);
return 0;
}
game_log(JACK, 0);
@@ -543,43 +608,6 @@ card_jack(int *db)
return 0;
}
-int
-g_card_jack(void)
-{
- int db;
- char buf[3];
- // int times = 0;
-
- setutmpmode(JACK_CARD);
- while (1) {
- reload_money();
- if (cuser.money < PMONEY) {
- outs("您的錢不夠唷!去多發表些有意義的文章再來~~~");
- return 0;
- }
-#if 0 // should we also notify this?
- if (times++ % 5 == 0)
- {
- move(b_lines-2, 0); clrtoeol();
- outs(ANSI_COLOR(1;31)
- "警告: 本遊戲由 PttGames 看板評鑑為黑店,請小心!" ANSI_RESET);
- }
-#endif
- getdata(b_lines - 1, 0, "確定要玩黑傑克嗎 一次十元唷?(Y/N)?[N]",
- buf, 3, LCECHO);
- if ((*buf != 'y') && (*buf != 'Y'))
- break;
- else {
- db = -1;
- vice(PMONEY, "黑傑克");
- do {
- card_jack(&db);
- } while(db>=0);
- }
- }
- return 0;
-}
-
static int
card_all(int all[])
{
@@ -623,7 +651,7 @@ ten_helf(void)
}
if (i == 5) { /* 過五關 */
game_log(TEN_HALF, PMONEY * 5);
- vmsgf("好厲害唷! 過五關嘍! 加 %d 元!", 5 * PMONEY);
+ vmsgf("好厲害唷! 過五關嘍! 加 %d 枚籌碼!", 5 * PMONEY);
return 0;
}
j = 1;
@@ -635,7 +663,7 @@ ten_helf(void)
if (card_all(cpu) > 21) {
card_show(5, cpu, c, me, m);
game_log(TEN_HALF, PMONEY * 2);
- vmsgf("呵呵...電腦爆掉了! 你贏了! 可得 %d 元", PMONEY * 2);
+ vmsgf("呵呵...電腦爆掉了! 你贏了! 可得 %d 枚籌碼", PMONEY * 2);
return 0;
}
j++;
@@ -646,36 +674,70 @@ ten_helf(void)
return 0;
}
+// Main Game Loops
+
+int
+g_card_jack(void)
+{
+ int db;
+ char buf[3];
+
+ setutmpmode(JACK_CARD);
+ card_reset_money();
+
+ buf[0] = 'y';
+ while (1) {
+
+ if (buf[0] == 'n')
+ {
+ card_end_game();
+ break;
+ }
+
+ db = -1;
+ card_add_money(-PMONEY);
+ do {
+ card_jack(&db);
+ } while(db>=0);
+
+ if (card_get_money() >= PMONEY)
+ {
+ getdata(b_lines - 1, 0, "再玩一局? (Y/n) [Y]",
+ buf, 3, LCECHO);
+ card_anti_bot_sleep();
+ } else
+ buf[0] = 'n';
+ }
+ return 0;
+}
+
int
g_ten_helf(void)
{
char buf[3];
- int times = 0;
setutmpmode(TENHALF);
+ card_reset_money();
+
+ buf[0] = 'y';
while (1) {
- reload_money();
- if (cuser.money < PMONEY) {
- outs("您的錢不夠唷!去多發表些有意義的文章再來~~~");
- return 0;
- }
- if (times++ == 0)
+ if (buf[0] == 'n')
{
- move(b_lines-2, 0); clrtoeol();
- outs(ANSI_COLOR(1;31)
- "警告: 本遊戲由 PttGames 看板評鑑為極度黑店,請小心!" ANSI_RESET);
+ card_end_game();
+ break;
}
- getdata(b_lines - 1, 0,
- ANSI_COLOR(1;37) "確定要玩十點半嗎 一次十元唷?(Y/N)?[N]" ANSI_RESET,
+ card_add_money(-PMONEY);
+ ten_helf();
+
+ if (card_get_money() >= PMONEY)
+ {
+ getdata(b_lines - 1, 0, "再玩一局? (Y/n) [Y]",
buf, 3, LCECHO);
- if (buf[0] != 'y' && buf[0] != 'Y')
- return 0;
- else {
- vice(PMONEY, "十點半");
- ten_helf();
- }
+ card_anti_bot_sleep();
+ } else
+ buf[0] = 'n';
}
return 0;
}